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https://github.com/libretro/scummvm.git
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b7b2a4ee88
This removes an unecessary type and unused parameter from the load method and renames to remove underscores from variable names as per the project coding conventions.
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef TEENAGENT_SURFACE_LIST_H__
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#define TEENAGENT_SURFACE_LIST_H__
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#include "common/stream.h"
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#include "graphics/surface.h"
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namespace TeenAgent {
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class Surface;
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class SurfaceList {
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public:
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SurfaceList();
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~SurfaceList();
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void load(Common::SeekableReadStream &, int subHack = 0);
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void free();
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void render(Graphics::Surface *surface, const Common::Rect &clip) const;
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protected:
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Surface *surfaces;
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uint surfacesCount;
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};
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}
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#endif
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