scummvm/engines/myst3/cursor.h
2014-04-05 18:18:42 +02:00

65 lines
1.6 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CURSOR_H_
#define CURSOR_H_
#include "common/rect.h"
namespace Myst3 {
class Myst3Engine;
class Cursor {
public:
Cursor(Myst3Engine *vm);
virtual ~Cursor();
void changeCursor(uint32 index);
bool isPositionLocked() { return _lockedAtCenter; }
void lockPosition(bool lock);
Common::Point getPosition() { return _position; }
void updatePosition(Common::Point &mouse);
void getDirection(float &pitch, float &heading);
void draw();
void setVisible(bool show);
bool isVisible();
private:
Myst3Engine *_vm;
uint32 _currentCursorID;
int32 _hideLevel;
/** Position of the cursor */
Common::Point _position;
bool _lockedAtCenter;
void loadAvailableCursors();
};
} /* namespace Myst3 */
#endif /* CURSOR_H_ */