scummvm/engines/m4
2010-04-12 09:14:17 +00:00
..
actor.cpp Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00
actor.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
animation.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
animation.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
assets.cpp Implemented player sprite loading portion of scene enter code 2010-02-17 11:37:17 +00:00
assets.h Implemented player sprite loading portion of scene enter code 2010-02-17 11:37:17 +00:00
burger_data.h
compression.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
compression.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
console.cpp Beginnings of hooking up the new logic for current action display 2010-03-19 09:19:23 +00:00
console.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
converse.cpp Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
converse.h Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
detection.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
dialogs.cpp Worked on separating scene logic into separate classes for M4 and MADS 2010-01-30 23:03:07 +00:00
dialogs.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
events.cpp Use the enumerators instead of hardcoding the values of them. 2010-03-27 13:29:10 +00:00
events.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
font.cpp Bugfixes for correctly getting string lengths and cropping drawn text 2010-03-24 11:46:09 +00:00
font.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
globals.cpp Fix shadow member of this warnings of gcc. 2010-03-21 12:36:57 +00:00
globals.h Remove extra semicolons 2010-04-01 15:03:08 +00:00
graphics.cpp Remove unused dereference 2010-04-08 22:04:17 +00:00
graphics.h Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
gui.cpp Worked on separating scene logic into separate classes for M4 and MADS 2010-01-30 23:03:07 +00:00
gui.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
hotspot.cpp Worked on separating scene logic into separate classes for M4 and MADS 2010-01-30 23:03:07 +00:00
hotspot.h Further code implemented for the current action display 2010-03-16 08:26:08 +00:00
m4_menus.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
m4_menus.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
m4_scene.cpp Further code implemented for the current action display 2010-03-16 08:26:08 +00:00
m4_scene.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
m4_views.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
m4_views.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
m4.cpp Added the game options dialog, along with several bugfixes to dialog display code 2010-03-27 10:44:38 +00:00
m4.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
mads_anim.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
mads_anim.h COMMON: Move typedef StringList from str.h to new header str-array.h 2010-03-18 15:09:24 +00:00
mads_logic.cpp Added the beginnings of the main timer list 2010-04-12 08:31:46 +00:00
mads_logic.h Added the beginnings of the main timer list 2010-04-12 08:31:46 +00:00
mads_menus.cpp Added the game options dialog, along with several bugfixes to dialog display code 2010-03-27 10:44:38 +00:00
mads_menus.h Remove extra semicolons 2010-04-01 15:03:08 +00:00
mads_scene.cpp Added the beginnings of the main timer list 2010-04-12 08:31:46 +00:00
mads_scene.h Added the beginnings of the main timer list 2010-04-12 08:31:46 +00:00
mads_views.cpp Added the beginnings of the main timer list 2010-04-12 08:31:46 +00:00
mads_views.h Added the beginnings of the main timer list 2010-04-12 08:31:46 +00:00
midi.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
midi.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
module.mk Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
rails.cpp M4: Make M4Surface member w, h, pixels protected; some cleanup 2009-12-07 18:22:18 +00:00
rails.h
resource.cpp Beginnings of code for scene info loading 2010-02-27 05:30:53 +00:00
resource.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
saveload.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
saveload.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
scene.cpp Added the beginnings of the main timer list 2010-04-12 08:31:46 +00:00
scene.h Added the beginnings of the main timer list 2010-04-12 08:31:46 +00:00
script.cpp Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
script.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
scripttab.h
sound.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
sound.h Added the beginnings of scene set-up logic 2010-02-13 11:49:18 +00:00
sprite.cpp Added preliminary logic for showing loaded sprite frames 2010-03-25 12:46:06 +00:00
sprite.h Bugfixes to the graphics display of dialogs 2010-03-26 20:45:32 +00:00
staticres.cpp Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
staticres.h Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
viewmgr.cpp Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs 2010-03-24 11:49:26 +00:00
viewmgr.h Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs 2010-03-24 11:49:26 +00:00
woodscript.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
woodscript.h Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00
ws_machine.cpp
ws_sequence.cpp Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00