mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
120 lines
2.2 KiB
C++
120 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GOB_INIT_H
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#define GOB_INIT_H
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#include "gob/gob.h"
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#include "gob/video.h"
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namespace Gob {
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class Init {
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public:
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Init(GobEngine *vm);
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virtual ~Init();
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virtual void initGame();
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virtual void initVideo() = 0;
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virtual void updateConfig();
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protected:
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Video::PalDesc *_palDesc;
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static const char *const _fontNames[4];
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GobEngine *_vm;
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void cleanup();
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void doDemo();
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};
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class Init_v1 : public Init {
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public:
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Init_v1(GobEngine *vm);
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~Init_v1();
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void initVideo();
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};
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class Init_Geisha : public Init_v1 {
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public:
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Init_Geisha(GobEngine *vm);
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~Init_Geisha();
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void initVideo();
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};
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class Init_v2 : public Init_v1 {
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public:
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Init_v2(GobEngine *vm);
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~Init_v2();
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void initVideo();
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};
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class Init_v3 : public Init_v2 {
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public:
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Init_v3(GobEngine *vm);
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~Init_v3();
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void initVideo();
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void updateConfig();
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};
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class Init_v4 : public Init_v3 {
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public:
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Init_v4(GobEngine *vm);
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~Init_v4();
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void updateConfig();
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};
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class Init_v6 : public Init_v3 {
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public:
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Init_v6(GobEngine *vm);
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~Init_v6();
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void initGame();
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};
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class Init_Fascination : public Init_v2 {
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public:
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Init_Fascination(GobEngine *vm);
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~Init_Fascination();
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void updateConfig();
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void initGame();
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};
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class Init_v7 : public Init_v2 {
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public:
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Init_v7(GobEngine *vm);
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~Init_v7();
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void initGame();
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};
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} // End of namespace Gob
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#endif // GOB_INIT_H
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