scummvm/backends/wince/wince-sdl.h
2004-09-28 20:19:37 +00:00

169 lines
4.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef WINCE_SDL_H
#define WINCE_SDL_H
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "common/scaler.h"
#include "backends/intern.h"
#include "backends/sdl/sdl-common.h"
#include "CEgui.h"
#include "CEkeys.h"
#include "CEDevice.h"
#include "CEScaler.h"
#include <SDL.h>
class OSystem_WINCE3 : public OSystem_SDL {
public:
OSystem_WINCE3();
// Update the dirty areas of the screen
void internUpdateScreen();
void initSize(uint w, uint h);
// Overloaded from SDL_Common (toolbar handling)
bool pollEvent(Event &event);
// Overloaded from SDL_Common (toolbar handling)
void draw_mouse();
// Overloaded from SDL_Common (mouse and new scaler handling)
void fillMouseEvent(Event &event, int x, int y);
// Overloaded from SDL_Common (new scaler handling)
void add_dirty_rect(int x, int y, int w, int h);
// Overloaded from SDL_Common (new scaler handling)
void warpMouse(int x, int y);
// Overloaded from SDL_Commmon
void quit();
// Overloaded from SDL_Commmon (master volume and sample rate subtleties)
bool setSoundCallback(SoundProc proc, void *param);
// GUI and action stuff
void swap_panel_visibility();
void swap_panel();
void swap_sound_master();
void add_right_click();
void swap_mouse_visibility();
void swap_freeLook();
void swap_zoom_up();
void swap_zoom_down();
#ifdef WIN32_PLATFORM_WFSP
// Smartphone actions
void add_left_click();
void move_cursor_up();
void move_cursor_down();
void move_cursor_left();
void move_cursor_right();
void switch_zone();
#endif
static int getScreenWidth();
static int getScreenHeight();
static void initScreenInfos();
static bool isOzone();
protected:
void load_gfx_mode();
void unload_gfx_mode();
void hotswap_gfx_mode();
bool save_screenshot(const char *filename);
const GraphicsMode *getSupportedGraphicsModes() const;
bool setGraphicsMode(int mode);
//int getGraphicsMode() const;
int getDefaultGraphicsMode() const;
void setWindowCaption(const char *caption);
bool openCD(int drive);
int getOutputSampleRate() const;
bool hasFeature(Feature f);
void setFeatureState(Feature f, bool enable);
bool getFeatureState(Feature f);
private:
#ifdef USE_VORBIS
bool checkOggHighSampleRate();
#endif
static void private_sound_proc(void *param, byte *buf, int len);
static SoundProc _originalSoundProc;
bool update_scalers();
void create_toolbar();
void update_game_settings();
void check_mappings();
void update_keyboard();
void get_sample_rate();
void retrieve_mouse_location(int &x, int &y);
CEGUI::ToolbarHandler _toolbarHandler;
SDL_Surface *_toolbarLow; // toolbar 320x40
SDL_Surface *_toolbarHigh; // toolbar 640x80
bool _toolbarHighDrawn; // cache toolbar 640x80
uint16 _sampleRate; // current audio sample rate
bool _freeLook; // freeLook mode (do not send mouse button events)
bool _forceHideMouse; // force invisible mouse cursor
bool _forcePanelInvisible; // force panel visibility for some cases
bool _panelVisible; // panel visibility
bool _panelStateForced; // panel visibility forced by external call
bool _panelInitialized; // only initialize the toolbar once
bool _monkeyKeyboard; // forced keyboard for Monkey Island copy protection
static bool _soundMaster; // turn off sound after all calculations
// static since needed by the SDL callback
bool _orientationLandscape; // current orientation
bool _newOrientation; // new orientation
bool _saveToolbarState; // save visibility when forced
String _saveActiveToolbar; // save active toolbar when forced
bool _saveToolbarZoom; // save visibility when zooming
bool _zoomUp; // zooming up mode
bool _zoomDown; // zooming down mode
int _scaleFactorXm;
int _scaleFactorXd;
int _scaleFactorYm;
int _scaleFactorYd;
bool _scalersChanged;
static int _platformScreenWidth;
static int _platformScreenHeight;
static bool _isOzone;
};
#endif