scummvm/base/plugins.cpp
Ori Avtalion aa0f307e06 ALL: Require DECLARE_SINGLETON to be used in the Common namepsace
Silences the clang warning:

  static data member specialization of '_singleton' must
  originally be declared in namespace 'Common'; accepted as a C++0x
  extension [-Wc++0x-extensions]

Wrapping "namespace Common {}" around the macro assignment causes clang
to complain about a spurious semicolon, and removing the semicolon at
the end of the macro causes some editors to misbehave.

Changing the requirement of using the macro in one namespace (the
global) to another (Common) seems a small price to pay to
silence a warning.
2011-06-30 22:41:41 +03:00

643 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "common/func.h"
#include "common/debug.h"
#include "common/config-manager.h"
#ifdef DYNAMIC_MODULES
#include "common/fs.h"
#endif
// Plugin versioning
int pluginTypeVersions[PLUGIN_TYPE_MAX] = {
PLUGIN_TYPE_ENGINE_VERSION,
PLUGIN_TYPE_MUSIC_VERSION,
};
// Abstract plugins
PluginType Plugin::getType() const {
return _type;
}
const char *Plugin::getName() const {
return _pluginObject->getName();
}
class StaticPlugin : public Plugin {
public:
StaticPlugin(PluginObject *pluginobject, PluginType type) {
assert(pluginobject);
assert(type < PLUGIN_TYPE_MAX);
_pluginObject = pluginobject;
_type = type;
}
~StaticPlugin() {
delete _pluginObject;
}
virtual bool loadPlugin() { return true; }
virtual void unloadPlugin() {}
};
class StaticPluginProvider : public PluginProvider {
public:
StaticPluginProvider() {
}
~StaticPluginProvider() {
}
virtual PluginList getPlugins() {
PluginList pl;
#define LINK_PLUGIN(ID) \
extern PluginType g_##ID##_type; \
extern PluginObject *g_##ID##_getObject(); \
pl.push_back(new StaticPlugin(g_##ID##_getObject(), g_##ID##_type));
// "Loader" for the static plugins.
// Iterate over all registered (static) plugins and load them.
// Engine plugins
#if PLUGIN_ENABLED_STATIC(SCUMM)
LINK_PLUGIN(SCUMM)
#endif
#if PLUGIN_ENABLED_STATIC(AGI)
LINK_PLUGIN(AGI)
#endif
#if PLUGIN_ENABLED_STATIC(AGOS)
LINK_PLUGIN(AGOS)
#endif
#if PLUGIN_ENABLED_STATIC(CINE)
LINK_PLUGIN(CINE)
#endif
#if PLUGIN_ENABLED_STATIC(CRUISE)
LINK_PLUGIN(CRUISE)
#endif
#if PLUGIN_ENABLED_STATIC(DRACI)
LINK_PLUGIN(DRACI)
#endif
#if PLUGIN_ENABLED_STATIC(DRASCULA)
LINK_PLUGIN(DRASCULA)
#endif
#if PLUGIN_ENABLED_STATIC(DREAMWEB)
LINK_PLUGIN(DREAMWEB)
#endif
#if PLUGIN_ENABLED_STATIC(GOB)
LINK_PLUGIN(GOB)
#endif
#if PLUGIN_ENABLED_STATIC(GROOVIE)
LINK_PLUGIN(GROOVIE)
#endif
#if PLUGIN_ENABLED_STATIC(HUGO)
LINK_PLUGIN(HUGO)
#endif
#if PLUGIN_ENABLED_STATIC(KYRA)
LINK_PLUGIN(KYRA)
#endif
#if PLUGIN_ENABLED_STATIC(LASTEXPRESS)
LINK_PLUGIN(LASTEXPRESS)
#endif
#if PLUGIN_ENABLED_STATIC(LURE)
LINK_PLUGIN(LURE)
#endif
#if PLUGIN_ENABLED_STATIC(M4)
LINK_PLUGIN(M4)
#endif
#if PLUGIN_ENABLED_STATIC(MADE)
LINK_PLUGIN(MADE)
#endif
#if PLUGIN_ENABLED_STATIC(MOHAWK)
LINK_PLUGIN(MOHAWK)
#endif
#if PLUGIN_ENABLED_STATIC(PARALLACTION)
LINK_PLUGIN(PARALLACTION)
#endif
#if PLUGIN_ENABLED_STATIC(QUEEN)
LINK_PLUGIN(QUEEN)
#endif
#if PLUGIN_ENABLED_STATIC(SAGA)
LINK_PLUGIN(SAGA)
#endif
#if PLUGIN_ENABLED_STATIC(SCI)
LINK_PLUGIN(SCI)
#endif
#if PLUGIN_ENABLED_STATIC(SKY)
LINK_PLUGIN(SKY)
#endif
#if PLUGIN_ENABLED_STATIC(SWORD1)
LINK_PLUGIN(SWORD1)
#endif
#if PLUGIN_ENABLED_STATIC(SWORD2)
LINK_PLUGIN(SWORD2)
#endif
#if PLUGIN_ENABLED_STATIC(SWORD25)
LINK_PLUGIN(SWORD25)
#endif
#if PLUGIN_ENABLED_STATIC(TEENAGENT)
LINK_PLUGIN(TEENAGENT)
#endif
#if PLUGIN_ENABLED_STATIC(TESTBED)
LINK_PLUGIN(TESTBED)
#endif
#if PLUGIN_ENABLED_STATIC(TINSEL)
LINK_PLUGIN(TINSEL)
#endif
#if PLUGIN_ENABLED_STATIC(TOON)
LINK_PLUGIN(TOON)
#endif
#if PLUGIN_ENABLED_STATIC(TSAGE)
LINK_PLUGIN(TSAGE)
#endif
#if PLUGIN_ENABLED_STATIC(TOUCHE)
LINK_PLUGIN(TOUCHE)
#endif
#if PLUGIN_ENABLED_STATIC(TUCKER)
LINK_PLUGIN(TUCKER)
#endif
// Music plugins
// TODO: Use defines to disable or enable each MIDI driver as a
// static/dynamic plugin, like it's done for the engines
LINK_PLUGIN(AUTO)
LINK_PLUGIN(NULL)
#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
LINK_PLUGIN(WINDOWS)
#endif
#if defined(USE_ALSA)
LINK_PLUGIN(ALSA)
#endif
#if defined(USE_SEQ_MIDI)
LINK_PLUGIN(SEQ)
#endif
#if defined(__MINT__)
LINK_PLUGIN(STMIDI)
#endif
#if defined(IRIX)
LINK_PLUGIN(DMEDIA)
#endif
#if defined(__amigaos4__)
LINK_PLUGIN(CAMD)
#endif
#if defined(MACOSX)
LINK_PLUGIN(COREAUDIO)
LINK_PLUGIN(COREMIDI)
#endif
#ifdef USE_FLUIDSYNTH
LINK_PLUGIN(FLUIDSYNTH)
#endif
#ifdef USE_MT32EMU
LINK_PLUGIN(MT32)
#endif
#if defined(__ANDROID__)
LINK_PLUGIN(EAS)
#endif
LINK_PLUGIN(ADLIB)
LINK_PLUGIN(PCSPK)
LINK_PLUGIN(PCJR)
LINK_PLUGIN(CMS)
#ifndef DISABLE_SID
LINK_PLUGIN(C64)
#endif
LINK_PLUGIN(AMIGA)
LINK_PLUGIN(APPLEIIGS)
LINK_PLUGIN(TOWNS)
LINK_PLUGIN(PC98)
#if defined(USE_TIMIDITY)
LINK_PLUGIN(TIMIDITY)
#endif
return pl;
}
};
#ifdef DYNAMIC_MODULES
PluginList FilePluginProvider::getPlugins() {
PluginList pl;
// Prepare the list of directories to search
Common::FSList pluginDirs;
// Add the default directories
pluginDirs.push_back(Common::FSNode("."));
pluginDirs.push_back(Common::FSNode("plugins"));
// Add the provider's custom directories
addCustomDirectories(pluginDirs);
// Add the user specified directory
Common::String pluginsPath(ConfMan.get("pluginspath"));
if (!pluginsPath.empty())
pluginDirs.push_back(Common::FSNode(pluginsPath));
Common::FSList::const_iterator dir;
for (dir = pluginDirs.begin(); dir != pluginDirs.end(); ++dir) {
// Load all plugins.
// Scan for all plugins in this directory
Common::FSList files;
if (!dir->getChildren(files, Common::FSNode::kListFilesOnly)) {
debug(1, "Couldn't open plugin directory '%s'", dir->getPath().c_str());
continue;
} else {
debug(1, "Reading plugins from plugin directory '%s'", dir->getPath().c_str());
}
for (Common::FSList::const_iterator i = files.begin(); i != files.end(); ++i) {
if (isPluginFilename(*i)) {
pl.push_back(createPlugin(*i));
}
}
}
return pl;
}
bool FilePluginProvider::isPluginFilename(const Common::FSNode &node) const {
Common::String filename = node.getName();
#ifdef PLUGIN_PREFIX
// Check the plugin prefix
if (!filename.hasPrefix(PLUGIN_PREFIX))
return false;
#endif
#ifdef PLUGIN_SUFFIX
// Check the plugin suffix
if (!filename.hasSuffix(PLUGIN_SUFFIX))
return false;
#endif
return true;
}
void FilePluginProvider::addCustomDirectories(Common::FSList &dirs) const {
#ifdef PLUGIN_DIRECTORY
dirs.push_back(Common::FSNode(PLUGIN_DIRECTORY));
#endif
}
#endif // DYNAMIC_MODULES
#pragma mark -
PluginManager *PluginManager::_instance = NULL;
PluginManager &PluginManager::instance() {
if (_instance)
return *_instance;
#if defined(UNCACHED_PLUGINS) && defined(DYNAMIC_MODULES)
_instance = new PluginManagerUncached();
#else
_instance = new PluginManager();
#endif
return *_instance;
}
PluginManager::PluginManager() {
// Always add the static plugin provider.
addPluginProvider(new StaticPluginProvider());
}
PluginManager::~PluginManager() {
// Explicitly unload all loaded plugins
unloadAllPlugins();
// Delete the plugin providers
for (ProviderList::iterator pp = _providers.begin();
pp != _providers.end();
++pp) {
delete *pp;
}
}
void PluginManager::addPluginProvider(PluginProvider *pp) {
_providers.push_back(pp);
}
/**
* This should only be called once by main()
**/
void PluginManagerUncached::init() {
unloadAllPlugins();
_allEnginePlugins.clear();
// Resize our pluginsInMem list to prevent fragmentation
_pluginsInMem[PLUGIN_TYPE_ENGINE].resize(2);
unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false); // empty the engine plugins
for (ProviderList::iterator pp = _providers.begin();
pp != _providers.end();
++pp) {
PluginList pl((*pp)->getPlugins());
for (PluginList::iterator p = pl.begin(); p != pl.end(); ++p) {
// This is a 'hack' based on the assumption that we have no sound
// file plugins. Currently this is the case. If it changes, we
// should find a fast way of detecting whether a plugin is a
// music or an engine plugin.
if ((*pp)->isFilePluginProvider()) {
_allEnginePlugins.push_back(*p);
} else if ((*p)->loadPlugin()) { // and this is the proper method
if ((*p)->getType() == PLUGIN_TYPE_ENGINE) {
(*p)->unloadPlugin();
_allEnginePlugins.push_back(*p);
} else { // add non-engine plugins to the 'in-memory' list
// these won't ever get unloaded
addToPluginsInMemList(*p);
}
}
}
}
}
/**
* Try to load the plugin by searching in the ConfigManager for a matching
* gameId under the domain 'plugin_files'.
**/
bool PluginManagerUncached::loadPluginFromGameId(const Common::String &gameId) {
Common::ConfigManager::Domain *domain = ConfMan.getDomain("plugin_files");
if (domain) {
if (domain->contains(gameId)) {
Common::String filename = (*domain)[gameId];
if (loadPluginByFileName(filename)) {
return true;
}
}
}
return false;
}
/**
* Load a plugin with a filename taken from ConfigManager.
**/
bool PluginManagerUncached::loadPluginByFileName(const Common::String &filename) {
if (filename.empty())
return false;
unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
PluginList::iterator i;
for (i = _allEnginePlugins.begin(); i != _allEnginePlugins.end(); ++i) {
if (Common::String((*i)->getFileName()) == filename && (*i)->loadPlugin()) {
addToPluginsInMemList(*i);
_currentPlugin = i;
return true;
}
}
return false;
}
/**
* Update the config manager with a plugin file name that we found can handle
* the game.
**/
void PluginManagerUncached::updateConfigWithFileName(const Common::String &gameId) {
// Check if we have a filename for the current plugin
if ((*_currentPlugin)->getFileName()) {
if (!ConfMan.hasMiscDomain("plugin_files"))
ConfMan.addMiscDomain("plugin_files");
Common::ConfigManager::Domain *domain = ConfMan.getDomain("plugin_files");
assert(domain);
(*domain)[gameId] = (*_currentPlugin)->getFileName();
ConfMan.flushToDisk();
}
}
void PluginManagerUncached::loadFirstPlugin() {
unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
// let's try to find one we can load
for (_currentPlugin = _allEnginePlugins.begin(); _currentPlugin != _allEnginePlugins.end(); ++_currentPlugin) {
if ((*_currentPlugin)->loadPlugin()) {
addToPluginsInMemList(*_currentPlugin);
break;
}
}
}
bool PluginManagerUncached::loadNextPlugin() {
unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
for (++_currentPlugin; _currentPlugin != _allEnginePlugins.end(); ++_currentPlugin) {
if ((*_currentPlugin)->loadPlugin()) {
addToPluginsInMemList(*_currentPlugin);
return true;
}
}
return false; // no more in list
}
/**
* Used by only the cached plugin manager. The uncached manager can only have
* one plugin in memory at a time.
**/
void PluginManager::loadAllPlugins() {
for (ProviderList::iterator pp = _providers.begin();
pp != _providers.end();
++pp) {
PluginList pl((*pp)->getPlugins());
Common::for_each(pl.begin(), pl.end(), Common::bind1st(Common::mem_fun(&PluginManager::tryLoadPlugin), this));
}
}
void PluginManager::unloadAllPlugins() {
for (int i = 0; i < PLUGIN_TYPE_MAX; i++)
unloadPluginsExcept((PluginType)i, NULL);
}
void PluginManager::unloadPluginsExcept(PluginType type, const Plugin *plugin, bool deletePlugin /*=true*/) {
Plugin *found = NULL;
for (PluginList::iterator p = _pluginsInMem[type].begin(); p != _pluginsInMem[type].end(); ++p) {
if (*p == plugin) {
found = *p;
} else {
(*p)->unloadPlugin();
if (deletePlugin)
delete *p;
}
}
_pluginsInMem[type].clear();
if (found != NULL) {
_pluginsInMem[type].push_back(found);
}
}
/*
* Used only by the cached plugin manager since it deletes the plugin.
*/
bool PluginManager::tryLoadPlugin(Plugin *plugin) {
assert(plugin);
// Try to load the plugin
if (plugin->loadPlugin()) {
addToPluginsInMemList(plugin);
return true;
} else {
// Failed to load the plugin
delete plugin;
return false;
}
}
/**
* Add to the list of plugins loaded in memory.
*/
void PluginManager::addToPluginsInMemList(Plugin *plugin) {
bool found = false;
// The plugin is valid, see if it provides the same module as an
// already loaded one and should replace it.
PluginList::iterator pl = _pluginsInMem[plugin->getType()].begin();
while (!found && pl != _pluginsInMem[plugin->getType()].end()) {
if (!strcmp(plugin->getName(), (*pl)->getName())) {
// Found a duplicated module. Replace the old one.
found = true;
delete *pl;
*pl = plugin;
debug(1, "Replaced the duplicated plugin: '%s'", plugin->getName());
}
pl++;
}
if (!found) {
// If it provides a new module, just add it to the list of known plugins in memory.
_pluginsInMem[plugin->getType()].push_back(plugin);
}
}
// Engine plugins
#include "engines/metaengine.h"
namespace Common {
DECLARE_SINGLETON(EngineManager);
}
/**
* This function works for both cached and uncached PluginManagers.
* For the cached version, most of the logic here will short circuit.
*
* For the uncached version, we first try to find the plugin using the gameId
* and only if we can't find it there, we loop through the plugins.
**/
GameDescriptor EngineManager::findGame(const Common::String &gameName, const EnginePlugin **plugin) const {
GameDescriptor result;
// First look for the game using the plugins in memory. This is critical
// for calls coming from inside games
result = findGameInLoadedPlugins(gameName, plugin);
if (!result.gameid().empty()) {
return result;
}
// Now look for the game using the gameId. This is much faster than scanning plugin
// by plugin
if (PluginMan.loadPluginFromGameId(gameName)) {
result = findGameInLoadedPlugins(gameName, plugin);
if (!result.gameid().empty()) {
return result;
}
}
// We failed to find it using the gameid. Scan the list of plugins
PluginMan.loadFirstPlugin();
do {
result = findGameInLoadedPlugins(gameName, plugin);
if (!result.gameid().empty()) {
// Update with new plugin file name
PluginMan.updateConfigWithFileName(gameName);
break;
}
} while (PluginMan.loadNextPlugin());
return result;
}
/**
* Find the game within the plugins loaded in memory
**/
GameDescriptor EngineManager::findGameInLoadedPlugins(const Common::String &gameName, const EnginePlugin **plugin) const {
// Find the GameDescriptor for this target
const EnginePlugin::List &plugins = getPlugins();
GameDescriptor result;
if (plugin)
*plugin = 0;
EnginePlugin::List::const_iterator iter;
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
result = (**iter)->findGame(gameName.c_str());
if (!result.gameid().empty()) {
if (plugin)
*plugin = *iter;
return result;
}
}
return result;
}
GameList EngineManager::detectGames(const Common::FSList &fslist) const {
GameList candidates;
EnginePlugin::List plugins;
EnginePlugin::List::const_iterator iter;
PluginManager::instance().loadFirstPlugin();
do {
plugins = getPlugins();
// Iterate over all known games and for each check if it might be
// the game in the presented directory.
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
candidates.push_back((**iter)->detectGames(fslist));
}
} while (PluginManager::instance().loadNextPlugin());
return candidates;
}
const EnginePlugin::List &EngineManager::getPlugins() const {
return (const EnginePlugin::List &)PluginManager::instance().getPlugins(PLUGIN_TYPE_ENGINE);
}
// Music plugins
#include "audio/musicplugin.h"
namespace Common {
DECLARE_SINGLETON(MusicManager);
}
const MusicPlugin::List &MusicManager::getPlugins() const {
return (const MusicPlugin::List &)PluginManager::instance().getPlugins(PLUGIN_TYPE_MUSIC);
}