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https://github.com/libretro/scummvm.git
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44a39ffbc6
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
177 lines
4.9 KiB
C++
177 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "gob/gob.h"
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namespace Gob {
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struct GOBGameDescription {
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ADGameDescription desc;
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GameType gameType;
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int32 features;
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const char *startStkBase;
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const char *startTotBase;
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uint32 demoIndex;
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};
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}
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using namespace Common;
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static const PlainGameDescriptor gobGames[] = {
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{"gob", "Gob engine game"},
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{"gob1", "Gobliiins"},
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{"gob1cd", "Gobliiins CD"},
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{"gob2", "Gobliins 2"},
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{"gob2cd", "Gobliins 2 CD"},
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{"ween", "Ween: The Prophecy"},
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{"bargon", "Bargon Attack"},
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{"littlered", "Little Red Riding Hood"},
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{"ajworld", "A.J's World of Discovery"},
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{"gob3", "Goblins Quest 3"},
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{"gob3cd", "Goblins Quest 3 CD"},
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{"lit1", "Lost in Time Part 1"},
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{"lit2", "Lost in Time Part 2"},
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{"lit", "Lost in Time"},
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{"inca2", "Inca II: Wiracocha"},
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{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble"},
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{"dynasty", "The Last Dynasty"},
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{"urban", "Urban Runner"},
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{"playtoons1", "Playtoons 1 - Uncle Archibald"},
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{"playtoons2", "Playtoons 2 - The Case of the Counterfeit Collaborator"},
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{"playtoons3", "Playtoons 3 - The Secret of the Castle"},
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{"playtoons4", "Playtoons 4 - The Mandarine Prince"},
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{"playtoons5", "Playtoons 5 - The Stone of Wakan"},
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{"playtnck1", "Playtoons Construction Kit 1 - Monsters"},
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{"playtnck2", "Playtoons Construction Kit 2 - Knights"},
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{"playtnck3", "Playtoons Construction Kit 3 - Far West"},
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{"bambou", "Playtoons Limited Edition - Bambou le sauveur de la jungle"},
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{"fascination", "Fascination"},
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{"geisha", "Geisha"},
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{"adi2", "ADI 2"},
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{"adi4", "ADI 4"},
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{"adibou2", "Adibou 2"},
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{"adibou1", "Adibou 1"},
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{0, 0}
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};
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static const ADObsoleteGameID obsoleteGameIDsTable[] = {
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{"gob1", "gob", kPlatformUnknown},
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{"gob2", "gob", kPlatformUnknown},
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{0, 0, kPlatformUnknown}
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};
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#include "gob/detection_tables.h"
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static const ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Gob::gameDescriptions,
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// Size of that superset structure
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sizeof(Gob::GOBGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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gobGames,
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// Structure for autoupgrading obsolete targets
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obsoleteGameIDsTable,
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// Name of single gameid (optional)
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"gob",
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// List of files for file-based fallback detection (optional)
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Gob::fileBased,
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// Flags
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0,
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// Additional GUI options (for every game}
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Common::GUIO_NOLAUNCHLOAD,
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// Maximum directory depth
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1,
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// List of directory globs
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0
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};
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class GobMetaEngine : public AdvancedMetaEngine {
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public:
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GobMetaEngine() : AdvancedMetaEngine(detectionParams) {}
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virtual const char *getName() const {
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return "Gob Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Goblins Games (C) Coktel Vision";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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};
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bool GobMetaEngine::hasFeature(MetaEngineFeature f) const {
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return false;
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}
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bool Gob::GobEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL);
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}
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bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)desc;
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if (gd) {
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*engine = new Gob::GobEngine(syst);
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((Gob::GobEngine *)*engine)->initGame(gd);
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}
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return gd != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(GOB)
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REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
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#endif
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namespace Gob {
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void GobEngine::initGame(const GOBGameDescription *gd) {
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if (gd->startTotBase == 0)
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_startTot = "intro.tot";
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else
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_startTot = gd->startTotBase;
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if (gd->startStkBase == 0)
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_startStk = "intro.stk";
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else
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_startStk = gd->startStkBase;
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_demoIndex = gd->demoIndex;
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_gameType = gd->gameType;
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_features = gd->features;
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_language = gd->desc.language;
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_platform = gd->desc.platform;
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}
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} // End of namespace Gob
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