mirror of
https://github.com/libretro/scummvm.git
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9414d7a6e2
Some backends may break as I only compiled SDL
241 lines
7.2 KiB
C++
241 lines
7.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/str.h"
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#include "gob/gob.h"
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#include "gob/inter.h"
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#include "gob/global.h"
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#include "gob/draw.h"
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#include "gob/game.h"
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#include "gob/script.h"
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#include "gob/videoplayer.h"
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#include "gob/sound/sound.h"
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namespace Gob {
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#define OPCODEVER Inter_v4
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#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
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#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
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#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
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Inter_v4::Inter_v4(GobEngine *vm) : Inter_v3(vm) {
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}
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void Inter_v4::setupOpcodesDraw() {
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Inter_v3::setupOpcodesDraw();
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OPCODEDRAW(0x80, o4_initScreen);
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OPCODEDRAW(0x83, o4_playVmdOrMusic);
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}
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void Inter_v4::setupOpcodesFunc() {
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Inter_v3::setupOpcodesFunc();
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}
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void Inter_v4::setupOpcodesGob() {
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}
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void Inter_v4::o4_initScreen() {
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int16 offY;
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int16 videoMode;
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int16 width, height;
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offY = _vm->_game->_script->readInt16();
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videoMode = offY & 0xFF;
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offY = (offY >> 8) & 0xFF;
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width = _vm->_game->_script->readValExpr();
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height = _vm->_game->_script->readValExpr();
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_vm->_video->clearScreen();
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_vm->_global->_fakeVideoMode = videoMode;
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// Some versions require this
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if (videoMode == 0xD)
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videoMode = _vm->_mode;
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if ((videoMode == _vm->_global->_videoMode) && (width == -1))
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return;
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if (width > 0)
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_vm->_video->_surfWidth = width;
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if (height > 0)
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_vm->_video->_surfHeight = height;
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_vm->_video->_screenDeltaX = 0;
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if (_vm->_video->_surfWidth < _vm->_width)
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_vm->_video->_screenDeltaX = (_vm->_width - _vm->_video->_surfWidth) / 2;
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_vm->_global->_mouseMinX = _vm->_video->_screenDeltaX;
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_vm->_global->_mouseMaxX = _vm->_video->_screenDeltaX + _vm->_video->_surfWidth - 1;
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_vm->_video->_splitStart = _vm->_video->_surfHeight - offY;
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_vm->_video->_splitHeight1 = MIN<int16>(_vm->_height, _vm->_video->_surfHeight);
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_vm->_video->_splitHeight2 = offY;
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if ((_vm->_video->_surfHeight + offY) < _vm->_height)
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_vm->_video->_screenDeltaY = (_vm->_height - (_vm->_video->_surfHeight + offY)) / 2;
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else
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_vm->_video->_screenDeltaY = 0;
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_vm->_global->_mouseMaxY = (_vm->_video->_surfHeight + _vm->_video->_screenDeltaY) - offY - 1;
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_vm->_global->_mouseMinY = _vm->_video->_screenDeltaY;
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_vm->_draw->closeScreen();
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_vm->_util->clearPalette();
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memset(_vm->_global->_redPalette, 0, 256);
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memset(_vm->_global->_greenPalette, 0, 256);
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memset(_vm->_global->_bluePalette, 0, 256);
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_vm->_video->_splitSurf.reset();
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_vm->_draw->_spritesArray[24].reset();
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_vm->_draw->_spritesArray[25].reset();
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_vm->_global->_videoMode = videoMode;
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_vm->_video->initPrimary(videoMode);
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WRITE_VAR(15, _vm->_global->_fakeVideoMode);
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_vm->_global->_setAllPalette = true;
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_vm->_util->setMousePos(_vm->_global->_inter_mouseX,
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_vm->_global->_inter_mouseY);
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_vm->_util->clearPalette();
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_vm->_draw->initScreen();
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_vm->_util->setScrollOffset();
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if (offY > 0) {
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_vm->_draw->_spritesArray[24] = SurfacePtr(new Surface(_vm->_width, offY, _vm->getPixelFormat().bytesPerPixel));
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_vm->_draw->_spritesArray[25] = SurfacePtr(new Surface(_vm->_width, offY, _vm->getPixelFormat().bytesPerPixel));
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_vm->_video->_splitSurf = _vm->_draw->_spritesArray[25];
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}
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}
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void Inter_v4::o4_playVmdOrMusic() {
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Common::String file = _vm->_game->_script->evalString();
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// WORKAROUND: The nut rolling animation in the administration center
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// in Woodruff is called "noixroul", but the scripts think it's "noixroule".
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if ((_vm->getGameType() == kGameTypeWoodruff) && file.equalsIgnoreCase("noixroule"))
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file = "noixroul";
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VideoPlayer::Properties props;
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props.x = _vm->_game->_script->readValExpr();
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props.y = _vm->_game->_script->readValExpr();
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props.startFrame = _vm->_game->_script->readValExpr();
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props.lastFrame = _vm->_game->_script->readValExpr();
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props.breakKey = _vm->_game->_script->readValExpr();
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props.flags = _vm->_game->_script->readValExpr();
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props.palStart = _vm->_game->_script->readValExpr();
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props.palEnd = _vm->_game->_script->readValExpr();
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props.palCmd = 1 << (props.flags & 0x3F);
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debugC(1, kDebugVideo, "Playing video \"%s\" @ %d+%d, frames %d - %d, "
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"paletteCmd %d (%d - %d), flags %X", file.c_str(),
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props.x, props.y, props.startFrame, props.lastFrame,
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props.palCmd, props.palStart, props.palEnd, props.flags);
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bool close = false;
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if (props.lastFrame == -1) {
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close = true;
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} else if (props.lastFrame == -2) {
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} else if (props.lastFrame == -3) {
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props.flags = VideoPlayer::kFlagOtherSurface;
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props.sprite = -1;
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_vm->_mult->_objects[props.startFrame].pAnimData->animation = -props.startFrame - 1;
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if (_vm->_mult->_objects[props.startFrame].videoSlot > 0)
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_vm->_vidPlayer->closeVideo(_vm->_mult->_objects[props.startFrame].videoSlot - 1);
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uint32 x = props.x;
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uint32 y = props.y;
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int slot = _vm->_vidPlayer->openVideo(false, file, props);
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_vm->_mult->_objects[props.startFrame].videoSlot = slot + 1;
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if (x == 0xFFFFFFFF) {
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*_vm->_mult->_objects[props.startFrame].pPosX = _vm->_vidPlayer->getDefaultX(slot);
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*_vm->_mult->_objects[props.startFrame].pPosY = _vm->_vidPlayer->getDefaultY(slot);
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} else {
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*_vm->_mult->_objects[props.startFrame].pPosX = x;
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*_vm->_mult->_objects[props.startFrame].pPosY = y;
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}
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return;
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} else if (props.lastFrame == -4) {
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warning("Woodruff Stub: Video/Music command -4: Play background video %s", file.c_str());
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return;
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} else if (props.lastFrame == -5) {
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_vm->_sound->bgStop();
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return;
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} else if (props.lastFrame == -6) {
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return;
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} else if (props.lastFrame == -7) {
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return;
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} else if (props.lastFrame == -8) {
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warning("Woodruff Stub: Video/Music command -8: Play background video %s", file.c_str());
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return;
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} else if (props.lastFrame == -9) {
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_vm->_sound->bgStop();
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_vm->_sound->bgSetPlayMode(BackgroundAtmosphere::kPlayModeRandom);
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_vm->_sound->bgPlay(file.c_str(), "SND", SOUND_SND, props.palStart);
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return;
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} else if (props.lastFrame < 0) {
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warning("Unknown Video/Music command: %d, %s", props.lastFrame, file.c_str());
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return;
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}
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if (props.startFrame == -2) {
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props.startFrame = 0;
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props.lastFrame = -1;
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close = false;
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}
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_vm->_vidPlayer->evaluateFlags(props);
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int slot = 0;
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if (!file.empty() && ((slot = _vm->_vidPlayer->openVideo(true, file, props)) < 0)) {
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WRITE_VAR(11, (uint32) -1);
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return;
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}
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if (props.startFrame >= 0)
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_vm->_vidPlayer->play(slot, props);
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if (close)
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_vm->_vidPlayer->closeVideo(slot);
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}
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} // End of namespace Gob
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