scummvm/engines/cge/game.h
2020-02-09 12:43:14 +01:00

54 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_GAME_H
#define CGE_GAME_H
#include "cge/vga13h.h"
namespace CGE {
enum {
kFlyL = 20,
kFlyT = 40,
kFlyR = 110,
kFlyB = 100
};
class Fly : public Sprite {
private:
CGEEngine *_vm;
public:
int _tx, _ty;
Fly(CGEEngine *vm, Bitmap **shpl);
void tick() override;
};
} // End of namespace CGE
#endif