mirror of
https://github.com/libretro/scummvm.git
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205 lines
5.0 KiB
C++
205 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "engines/util.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "cge2/cge2.h"
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#include "cge2/bitmap.h"
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#include "cge2/vga13h.h"
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#include "cge2/sound.h"
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#include "cge2/text.h"
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#include "cge2/hero.h"
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#include "cge2/general.h"
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#include "cge2/spare.h"
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#include "cge2/talk.h"
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#include "cge2/cge2_main.h"
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#include "cge2/map.h"
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namespace CGE2 {
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CGE2Engine::CGE2Engine(OSystem *syst, const ADGameDescription *gameDescription)
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: Engine(syst), _gameDescription(gameDescription), _randomSource("cge2") {
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// Debug/console setup
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DebugMan.addDebugChannel(kCGE2DebugOpcode, "opcode", "CGE2 opcode debug channel");
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_resman = nullptr;
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_vga = nullptr;
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_midiPlayer = nullptr;
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_fx = nullptr;
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_sound = nullptr;
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_text = nullptr;
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for (int i = 0; i < 2; i++)
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_heroTab[i] = nullptr;
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_eye = nullptr;
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for (int i = 0; i < kSceneMax; i++)
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_eyeTab[i] = nullptr;
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_spare = nullptr;
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_commandHandler = nullptr;
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_commandHandlerTurbo = nullptr;
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_font = nullptr;
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_infoLine = nullptr;
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_mouse = nullptr;
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_keyboard = nullptr;
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_talk = nullptr;
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for (int i = 0; i < kMaxPoint; i++)
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_point[i] = nullptr;
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_sys = nullptr;
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_busyPtr = nullptr;
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for (int i = 0; i < 2; i++)
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_vol[i] = nullptr;
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_eventManager = nullptr;
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_map = nullptr;
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_quitFlag = false;
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_bitmapPalette = nullptr;
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_gamePhase = kPhaseIntro;
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_now = 1;
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_sex = 1;
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_mouseTop = kWorldHeight / 3;
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_dark = false;
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_lastFrame = 0;
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_lastTick = 0;
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_waitSeq = 0;
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_waitRef = 0;
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_soundStat._wait = nullptr;
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_soundStat._ref[0] = 0;
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_soundStat._ref[1] = 0;
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_taken = false;
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_endGame = false;
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_req = 1;
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_midiNotify = nullptr;
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_spriteNotify = nullptr;
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_startGameSlot = 0;
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_sayCap = ConfMan.getBool("subtitles");
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_sayVox = !ConfMan.getBool("speech_mute");
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_muteAll = ConfMan.getBool("mute");
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if (_muteAll) {
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_oldMusicVolume = _oldSfxVolume = 0;
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_music = _sayVox = false;
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} else {
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_oldMusicVolume = ConfMan.getInt("music_volume");
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_oldSfxVolume = ConfMan.getInt("sfx_volume");
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_music = _oldMusicVolume != 0;
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}
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}
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void CGE2Engine::init() {
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// Create debugger console
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setDebugger(new CGE2Console(this));
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_resman = new ResourceManager();
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_vga = new Vga(this);
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_fx = new Fx(this, 16);
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_sound = new Sound(this);
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_midiPlayer = new MusicPlayer(this);
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_text = new Text(this, "CGE");
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for (int i = 0; i < 2; i++)
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_heroTab[i] = new HeroTab(this);
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_eye = new V3D();
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for (int i = 0; i < kSceneMax; i++)
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_eyeTab[i] = new V3D();
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_spare = new Spare(this);
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_commandHandler = new CommandHandler(this, false);
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_commandHandlerTurbo = new CommandHandler(this, true);
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_font = new Font(this);
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_infoLine = new InfoLine(this, kInfoW);
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_mouse = new Mouse(this);
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_keyboard = new Keyboard(this);
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for (int i = 0; i < kMaxPoint; i++)
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_point[i] = new V3D();
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_sys = new System(this);
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_eventManager = new EventManager(this);
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_map = new Map(this);
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_startGameSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
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}
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void CGE2Engine::deinit() {
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// Remove all of our debug levels here
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DebugMan.clearAllDebugChannels();
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delete _spare;
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delete _resman;
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delete _vga;
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delete _fx;
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delete _sound;
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delete _midiPlayer;
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delete _text;
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for (int i = 0; i < 2; i++)
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delete _heroTab[i];
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for (int i = 0; i < kSceneMax; i++)
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delete _eyeTab[i];
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delete _eye;
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delete _commandHandler;
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delete _commandHandlerTurbo;
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delete _font;
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delete _infoLine;
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delete _mouse;
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delete _keyboard;
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if (_talk != nullptr)
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delete _talk;
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for (int i = 0; i < kMaxPoint; i++)
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delete _point[i];
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delete _sys;
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delete _eventManager;
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delete _map;
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}
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bool CGE2Engine::hasFeature(EngineFeature f) const {
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return (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime)
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|| (f == kSupportsRTL);
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}
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Common::Error CGE2Engine::run() {
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syncSoundSettings();
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initGraphics(kScrWidth, kScrHeight);
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init();
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cge2_main();
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deinit();
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ConfMan.setBool("subtitles", _sayCap);
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ConfMan.setBool("speech_mute", !_sayVox);
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ConfMan.flushToDisk();
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return Common::kNoError;
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}
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} // End of namespace CGE2
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