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110 lines
3.2 KiB
C++
110 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/video/video_player.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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VideoPlayer::VideoPlayer(BaseGame *inGame) : BaseClass(inGame) {
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setDefaults();
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}
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//////////////////////////////////////////////////////////////////////////
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bool VideoPlayer::setDefaults() {
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_playing = false;
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_videoEndTime = 0;
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_soundAvailable = false;
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_startTime = 0;
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_totalVideoTime = 0;
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_playPosX = _playPosY = 0;
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_playZoom = 0.0f;
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_filename = nullptr;
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_slowRendering = false;
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_currentSubtitle = 0;
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_showSubtitle = false;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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VideoPlayer::~VideoPlayer() {
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cleanup();
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}
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//////////////////////////////////////////////////////////////////////////
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bool VideoPlayer::cleanup() {
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////
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bool VideoPlayer::initialize(const char *inFilename, const char *subtitleFile) {
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warning("VideoPlayer: %s %s - Not implemented yet", inFilename, subtitleFile);
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool VideoPlayer::update() {
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////
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bool VideoPlayer::display() {
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////
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bool VideoPlayer::play(TVideoPlayback type, int x, int y, bool freezeMusic) {
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool VideoPlayer::stop() {
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool VideoPlayer::isPlaying() {
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return _playing;
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}
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//////////////////////////////////////////////////////////////////////////
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bool VideoPlayer::loadSubtitles(const char *filename, const char *subtitleFile) {
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return STATUS_OK;
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}
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} // End of namespace Wintermute
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