mirror of
https://github.com/libretro/scummvm.git
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b750398d20
svn-id: r10779
201 lines
3.6 KiB
C++
201 lines
3.6 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef QUEENSTRUCTS_H
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#define QUEENSTRUCTS_H
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namespace Queen {
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struct Box {
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uint16 x1, y1, x2, y2;
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int16 xDiff() const {
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return (int16)(x2 - x1);
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}
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int16 yDiff() const {
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return (int16)(y2 - y1);
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}
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bool intersects(uint16 x, uint16 y, uint16 w, uint16 h) const {
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return (x + w > x1) && (y + h > y1) && (x <= x2) && (y <= y2);
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}
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bool contains(uint16 x, uint16 y) const {
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return (x >= x1) && (x <= x2) && (y >= y1) && (y <= y2);
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}
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};
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struct Area {
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int16 mapNeighbours;
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Box box;
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uint16 bottomScaleFactor;
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uint16 topScaleFactor;
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uint16 object;
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uint16 calcScale(int16 y) const {
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uint16 dy = box.y2 - box.y1;
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int16 ds = (int16)(topScaleFactor - bottomScaleFactor);
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uint16 scale = ((((y - box.y1) * 100) / dy) * ds) / 100 + bottomScaleFactor;
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if (scale == 0) {
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scale = 100;
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}
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return scale;
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}
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int16 scaleDiff() const {
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return (int16)(topScaleFactor - bottomScaleFactor);
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}
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};
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struct WalkOffData {
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int16 entryObj;
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uint16 x;
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uint16 y;
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};
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struct GraphicData {
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uint16 x, y;
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int16 firstFrame, lastFrame;
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uint16 speed;
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};
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struct ObjectData {
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int16 name; // FIXME: rename to 'object'
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uint16 x;
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uint16 y;
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uint16 description;
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int16 entryObj;
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uint16 room;
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int16 state;
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int16 image;
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};
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struct ObjectDescription {
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uint16 object;
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uint16 type; // see select.c l.75-101
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uint16 lastDescription;
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uint16 seenCount;
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};
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struct ItemData {
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int16 item;
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int16 description;
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int16 state;
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uint16 bobFrame;
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uint16 sfxDescription;
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};
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struct ActorData {
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int16 room;
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int16 bobNum;
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uint16 name;
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int16 gameStateSlot;
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int16 gameStateValue;
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uint16 color;
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uint16 bobFrameStanding;
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uint16 x;
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uint16 y;
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uint16 anim;
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uint16 bankNum;
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uint16 actorFile;
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};
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struct CmdListData {
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int16 verb;
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int16 nounObj1;
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int16 nounObj2;
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int16 song; // >0: playbefore, <0: playafter
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bool setAreas;
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bool setObjects;
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bool setItems;
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bool setConditions;
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int16 image;
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int16 specialSection; // see execute.c l.423-451
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};
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struct CmdArea {
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int16 id;
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int16 area; // <0: turn off, >0: turn on
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int16 room;
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};
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struct CmdObject {
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int16 id;
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int16 dstObj; // >0: show, <0: hide
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int16 srcObj; // >0: copy from srcObj, -1: delete dstObj
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};
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struct CmdInventory {
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int16 id;
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int16 dstItem; // <0: delete, >0: add
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int16 srcItem; // >0: valid
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};
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struct CmdGameState {
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int16 id;
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int16 gameStateSlot;
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int16 gameStateValue;
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int16 speakValue;
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};
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struct FurnitureData {
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int16 room;
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int16 gameStateValue;
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};
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struct GraphicAnim {
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int16 frame1;
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int16 frame2;
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int16 frame3;
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};
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struct Person {
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const ActorData *actor; // P_ROOM, P_BNUM, P_GAMES, P_VALUE, P_COLOR, P_STAND, P_X, P_Y
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const char *name; // P_NAMEstr
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const char *anim; // P_ANIMstr
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uint16 bobFrame; // SFRAME
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//! As the bank number may change, we can't re-use actor->bankNum
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uint16 bankNum; // P_BANK
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};
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} // End of namespace Queen
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#endif
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