mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 10:45:46 +00:00
aa3766018f
svn-id: r6726
96 lines
2.7 KiB
C++
96 lines
2.7 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2001-2003 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
*/
|
|
|
|
#include "sound/mixer.h"
|
|
#include "simon/intern.h"
|
|
|
|
class SimonSound {
|
|
private:
|
|
class Sound {
|
|
protected:
|
|
File *_file;
|
|
uint32 *_offsets;
|
|
SoundMixer *_mixer;
|
|
|
|
public:
|
|
Sound(SoundMixer *mixer, File *file, uint32 base = 0);
|
|
Sound(SoundMixer *mixer, File *file, uint32 *offsets);
|
|
virtual int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0) = 0;
|
|
};
|
|
|
|
class WavSound : public Sound {
|
|
public:
|
|
WavSound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {};
|
|
WavSound(SoundMixer *mixer, File *file, uint32 *offsets) : Sound(mixer, file, offsets) {};
|
|
int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0);
|
|
};
|
|
|
|
class VocSound : public Sound {
|
|
public:
|
|
VocSound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {};
|
|
int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0);
|
|
};
|
|
|
|
class MP3Sound : public Sound {
|
|
public:
|
|
MP3Sound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {};
|
|
int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0);
|
|
};
|
|
|
|
byte _game;
|
|
const char *_gameDataPath;
|
|
|
|
int _voice_index;
|
|
int _ambient_index;
|
|
SoundMixer *_mixer;
|
|
|
|
Sound *_voice;
|
|
Sound *_effects;
|
|
|
|
bool _effects_paused;
|
|
bool _ambient_paused;
|
|
|
|
uint16 *_filenums;
|
|
uint32 *_offsets;
|
|
|
|
public:
|
|
PlayingSoundHandle _voice_handle;
|
|
PlayingSoundHandle _effects_handle;
|
|
PlayingSoundHandle _ambient_handle;
|
|
|
|
bool _voice_file;
|
|
uint _ambient_playing;
|
|
|
|
SimonSound(const byte game, const GameSpecificSettings *gss, const char *gameDataPath, SoundMixer *mixer);
|
|
|
|
void readSfxFile(const char *filename, const char *gameDataPath);
|
|
void loadSfxTable(File *gameFile, uint32 base);
|
|
|
|
void playVoice(uint sound);
|
|
void playEffects(uint sound);
|
|
void playAmbient(uint sound);
|
|
|
|
bool hasVoice();
|
|
void stopVoice();
|
|
void stopAll();
|
|
void effectsPause(bool b);
|
|
void ambientPause(bool b);
|
|
};
|
|
|