mirror of
https://github.com/libretro/scummvm.git
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596 lines
16 KiB
C++
596 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/scene.h"
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#include "neverhood/collisionman.h"
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namespace Neverhood {
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Scene::Scene(NeverhoodEngine *vm, Module *parentModule, bool clearHitRects)
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: Entity(vm, 0), _parentModule(parentModule), _dataResource(vm) {
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_isKlaymanBusy = false;
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_systemCallbackFlag = false;
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_messageList = NULL;
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_rectType = 0;
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_mouseClickPos.x = 0;
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_mouseClickPos.y = 0;
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_mouseClicked = false;
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_rectList = NULL;
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_klayman = NULL;
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_mouseCursor = NULL;
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_palette = NULL;
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_background = NULL;
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if (clearHitRects) {
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_vm->_collisionMan->clearHitRects();
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_vm->_collisionMan->clearSprites();
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}
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_vm->_screen->setFps(24);
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_vm->_screen->setSmackerDecoder(NULL);
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// TODO g_screen->resetDirtyRects();
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_canAcceptInput = true;
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_surfaceFlag = false;
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_messageList2 = NULL;
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_smackerPlayer = NULL;
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_isMessageListBusy = false;
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_messageValue = -1;
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SetUpdateHandler(&Scene::update);
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SetMessageHandler(&Scene::handleMessage);
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}
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Scene::~Scene() {
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if (_palette) {
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removeEntity(_palette);
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delete _palette;
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}
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// Delete all entities
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for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++)
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delete *iter;
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// Don't delete surfaces since they always belong to an entity
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}
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void Scene::draw() {
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if (_smackerPlayer) {
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if (_surfaceFlag) {
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// TODO g_screen->resetDirtyRects();
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// TODO g_screen->copyDirtyRects();
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// TODO g_screen->addDirtyRects();
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}
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if (_smackerPlayer->getSurface())
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_smackerPlayer->getSurface()->draw();
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} else {
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#if 0
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if (_surfaceFlag) {
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// TODO g_screen->copyDirtyRects();
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for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++)
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(*iter)->addDirtyRect();
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// TODO g_screen->addDirtyRects();
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}
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#endif
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for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++) {
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(*iter)->draw();
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}
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}
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}
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void Scene::addEntity(Entity *entity) {
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int index = 0, insertIndex = -1;
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for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++) {
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if ((*iter)->getPriority() > entity->getPriority()) {
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insertIndex = index;
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break;
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}
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index++;
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}
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if (insertIndex >= 0)
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_entities.insert_at(insertIndex, entity);
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else
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_entities.push_back(entity);
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}
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bool Scene::removeEntity(Entity *entity) {
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for (uint index = 0; index < _entities.size(); index++) {
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if (_entities[index] == entity) {
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_entities.remove_at(index);
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return true;
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}
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}
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return false;
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}
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void Scene::addSurface(BaseSurface *surface) {
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int index = 0, insertIndex = -1;
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for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++) {
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if ((*iter)->getPriority() > surface->getPriority()) {
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insertIndex = index;
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break;
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}
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index++;
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}
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if (insertIndex >= 0)
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_surfaces.insert_at(insertIndex, surface);
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else
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_surfaces.push_back(surface);
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}
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bool Scene::removeSurface(BaseSurface *surface) {
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for (uint index = 0; index < _surfaces.size(); index++) {
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if (_surfaces[index] == surface) {
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_surfaces.remove_at(index);
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return true;
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}
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}
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return false;
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}
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Sprite *Scene::addSprite(Sprite *sprite) {
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addEntity(sprite);
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addSurface(sprite->getSurface());
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return sprite;
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}
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void Scene::removeSprite(Sprite *sprite) {
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removeSurface(sprite->getSurface());
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removeEntity(sprite);
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}
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void Scene::setSurfacePriority(BaseSurface *surface, int priority) {
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surface->setPriority(priority);
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if (removeSurface(surface))
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addSurface(surface);
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}
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void Scene::setSpriteSurfacePriority(Sprite *sprite, int priority) {
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if (sprite)
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setSurfacePriority(sprite->getSurface(), priority);
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}
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void Scene::deleteSprite(Sprite **sprite) {
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_vm->_collisionMan->removeSprite(*sprite);
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removeSurface((*sprite)->getSurface());
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removeEntity(*sprite);
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delete *sprite;
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*sprite = NULL;
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}
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Background *Scene::addBackground(Background *background) {
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addEntity(background);
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addSurface(background->getSurface());
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return background;
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}
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void Scene::setBackground(uint32 fileHash) {
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_background = addBackground(new Background(_vm, fileHash, 0, 0));
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}
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void Scene::changeBackground(uint32 fileHash) {
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_background->load(fileHash);
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}
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void Scene::setPalette(uint32 fileHash) {
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_palette = fileHash ? new Palette(_vm, fileHash) : new Palette(_vm);
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_palette->usePalette();
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}
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void Scene::setHitRects(uint32 id) {
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_vm->_collisionMan->setHitRects(id);
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}
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Sprite *Scene::insertStaticSprite(uint32 fileHash, int surfacePriority) {
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return addSprite(new StaticSprite(_vm, fileHash, surfacePriority));
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}
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void Scene::insertMouse433(uint32 fileHash, NRect *mouseRect) {
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NRect rect(-1, -1, -1, -1);
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if (mouseRect)
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rect = *mouseRect;
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_mouseCursor = new Mouse(_vm, fileHash, rect);
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addEntity(_mouseCursor);
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}
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void Scene::insertMouse435(uint32 fileHash, int16 x1, int16 x2) {
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_mouseCursor = new Mouse(_vm, fileHash, x1, x2);
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addEntity(_mouseCursor);
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}
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void Scene::insertNavigationMouse(uint32 fileHash, int type) {
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_mouseCursor = new Mouse(_vm, fileHash, type);
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addEntity(_mouseCursor);
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}
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void Scene::showMouse(bool visible) {
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_mouseCursor->getSurface()->setVisible(visible);
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}
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void Scene::changeMouseCursor(uint32 fileHash) {
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_mouseCursor->load(fileHash);
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_mouseCursor->updateCursor();
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}
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SmackerPlayer *Scene::addSmackerPlayer(SmackerPlayer *smackerPlayer) {
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addEntity(smackerPlayer);
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addSurface(smackerPlayer->getSurface());
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return smackerPlayer;
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}
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void Scene::update() {
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if (_mouseClicked) {
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if (_klayman) {
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// TODO: Merge later
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if (_canAcceptInput &&
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_klayman->hasMessageHandler() &&
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sendMessage(_klayman, 0x1008, 0) != 0 &&
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queryPositionSprite(_mouseClickPos.x, _mouseClickPos.y)) {
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_mouseClicked = false;
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} else if (_canAcceptInput &&
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_klayman->hasMessageHandler() &&
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sendMessage(_klayman, 0x1008, 0) != 0) {
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_mouseClicked = !queryPositionRectList(_mouseClickPos.x, _mouseClickPos.y);
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}
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} else if (queryPositionSprite(_mouseClickPos.x, _mouseClickPos.y)) {
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_mouseClicked = false;
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}
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}
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processMessageList();
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// Update all entities
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for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++)
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(*iter)->handleUpdate();
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}
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void Scene::leaveScene(uint32 result) {
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sendMessage(_parentModule, 0x1009, result);
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}
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uint32 Scene::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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switch (messageNum) {
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case 0: // mouse moved
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if (_mouseCursor && _mouseCursor->hasMessageHandler())
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sendMessage(_mouseCursor, 0x4002, param);
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// TODO Seems unused: queryPositionSomeRects(param.asPoint().x, param.asPoint().y);
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break;
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case 1: // mouse clicked
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_mouseClicked = true;
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_mouseClickPos = param.asPoint();
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break;
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/* ORIGINAL DEBUG
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case 3:
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drawSurfaceRects();
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break;
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*/
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/* ORIGINAL DEBUG
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case 4:
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drawRectListRects();
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break;
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*/
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/* ORIGINAL DEBUG
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case 5:
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broadcastObjectMessage5();
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break;
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*/
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case 6:
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sendMessage(_parentModule, 0x1009, param);
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break;
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case 0x1006:
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// Sent by Klayman when its animation sequence has finished
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if (_isKlaymanBusy) {
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_isKlaymanBusy = false;
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if (_messageListIndex == _messageListCount) {
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// If the current message list was processed completely,
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// sent Klayman into the idle state.
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sendMessage(_klayman, 0x4004, 0);
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} else {
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// Else continue with the next message in the current message list
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processMessageList();
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}
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}
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break;
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case 0x1007:
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// This isn't sent by any code, check if it's in a message list
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// This cancels the current message list and sets Klayman into the idle state.
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if (_isKlaymanBusy) {
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_isKlaymanBusy = false;
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_messageList = NULL;
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sendMessage(_klayman, 0x4004, 0);
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}
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break;
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case 0x101D:
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// Hide the mouse cursor
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if (_mouseCursor) {
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_mouseCursorWasVisible = _mouseCursor->getSurface()->getVisible();
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_mouseCursor->getSurface()->setVisible(false);
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}
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break;
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case 0x101E:
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// Show the mouse cursor
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if (_mouseCursorWasVisible && _mouseCursor) {
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_mouseCursor->getSurface()->setVisible(true);//CHECKME?!?
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// TODO sendMessage(_mouseCursor, 0x4002, g_Screen->_mousePos);
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}
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break;
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case 0x1022:
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// Set the sender's surface priority
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setSurfacePriority(((Sprite*)sender)->getSurface(), param.asInteger());
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break;
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}
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return 0;
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}
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void Scene::smackerUpdate() {
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//**ALL TODO
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#if 0
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_smackerPlayer->handleUpdate();
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if (_smackerDone) {
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delete _smackerPlayer;
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_smackerPlayer = NULL;
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_updateHandlerCb = _savedUpdateHandlerCb;
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_messageHandlerCb = _savedMessageHandlerCb;
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if (_palette)
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_palette->usePalette();
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// TODO _background->restore();
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// TODO g_screen->smackerPlayer = NULL;
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}
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#endif
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}
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uint32 Scene::smackerHandleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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switch (messageNum) {
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case 0x3002:
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_smackerDone = true;
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break;
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}
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return 0;
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}
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bool Scene::queryPositionSprite(int16 mouseX, int16 mouseY) {
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//debug("Scene::queryPositionSprite(%d, %d)", mouseX, mouseY);
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for (uint i = 0; i < _vm->_collisionMan->getSpriteCount(); i++) {
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Sprite *sprite = _vm->_collisionMan->getSprite(i);
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if (sprite->hasMessageHandler() && sprite->isPointInside(mouseX, mouseY) &&
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sendPointMessage(sprite, 0x1011, _mouseClickPos) != 0) {
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return true;
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}
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}
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return false;
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}
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bool Scene::queryPositionRectList(int16 mouseX, int16 mouseY) {
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int16 klaymanX = _klayman->getX();
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int16 klaymanY = _klayman->getY();
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if (_rectType == 1) {
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RectList &rectList = *_rectList;
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for (uint i = 0; i < rectList.size(); i++) {
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debug(2, "(%d, %d) ? (%d, %d, %d, %d)", klaymanX, klaymanY, rectList[i].rect.x1, rectList[i].rect.y1, rectList[i].rect.x2, rectList[i].rect.y2);
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if (rectList[i].rect.contains(klaymanX, klaymanY)) {
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for (uint j = 0; j < rectList[i].subRects.size(); j++) {
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debug(2, " (%d, %d) ? (%d, %d, %d, %d)", mouseX, mouseY, rectList[i].subRects[j].rect.x1, rectList[i].subRects[j].rect.y1, rectList[i].subRects[j].rect.x2, rectList[i].subRects[j].rect.y2);
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if (rectList[i].subRects[j].rect.contains(mouseX, mouseY)) {
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//debug("Scene::queryPositionRectList() -> %08X", rectList[i].subRects[j].messageListId);
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return setMessageList2(rectList[i].subRects[j].messageListId);
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}
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}
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}
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}
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} else if (_rectType == 2) {
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MessageList *messageList = _dataResource.getMessageListAtPos(klaymanX, klaymanY, mouseX, mouseY);
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if (messageList && messageList->size())
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setMessageList2(messageList, true, true);
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}
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return true;
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}
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void Scene::setMessageList(uint32 id, bool canAcceptInput, bool systemCallbackFlag) {
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setMessageList(_vm->_staticData->getMessageList(id), canAcceptInput, systemCallbackFlag);
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}
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void Scene::setMessageList(MessageList *messageList, bool canAcceptInput, bool systemCallbackFlag) {
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//debug("Scene::setMessageList(%p)", (void*)messageList);
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_messageList = messageList;
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_messageListCount = _messageList ? _messageList->size() : 0;
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_messageListIndex = 0;
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_isKlaymanBusy = false;
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_canAcceptInput = canAcceptInput;
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_systemCallbackFlag = systemCallbackFlag;
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_messageListStatus = 1;
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sendMessage(_klayman, 0x101C, 0);
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#if 0
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// DEBUG: Show message list
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for (uint i = 0; i < messageList->size(); i++) {
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debug("A: %02d: %04X, %08X", i, (*messageList)[i].messageNum, (*messageList)[i].messageValue);
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}
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debug("A: ================================================================");
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#endif
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}
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bool Scene::setMessageList2(uint32 id, bool canAcceptInput, bool systemCallbackFlag) {
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return setMessageList2(_vm->_staticData->getMessageList(id), canAcceptInput, systemCallbackFlag);
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}
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bool Scene::setMessageList2(MessageList *messageList, bool canAcceptInput, bool systemCallbackFlag) {
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//debug("Scene::setMessageList2(%p)", (void*)messageList);
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#if 0
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// DEBUG: Show message list
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for (uint i = 0; i < messageList->size(); i++) {
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debug("B: %02d: %04X, %08X", i, (*messageList)[i].messageNum, (*messageList)[i].messageValue);
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}
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debug("B: ================================================================");
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#endif
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if (_messageListStatus == 0 ||
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(_messageListStatus == 1 && messageList != _messageList2) ||
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(_messageListStatus == 2 && messageList == _messageList2)) {
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// NOTE Skipped unneeded resource preloading code
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_messageValue = -1;
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_messageList2 = messageList;
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setMessageList(messageList, canAcceptInput, systemCallbackFlag);
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return true;
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}
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return false;
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}
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void Scene::processMessageList() {
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debug(7, "Scene::processMessageList() _isMessageListBusy = %d; _isKlaymanBusy = %d", _isMessageListBusy, _isKlaymanBusy);
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if (_isMessageListBusy || _isKlaymanBusy)
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return;
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_isMessageListBusy = true;
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if (!_messageList) {
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_messageList2 = NULL;
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_messageListStatus = 0;
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}
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if (_messageList && _klayman) {
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while (_messageList && _messageListIndex < _messageListCount && !_isKlaymanBusy) {
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uint32 messageNum = (*_messageList)[_messageListIndex].messageNum;
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uint32 messageParam = (*_messageList)[_messageListIndex].messageValue;
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//debug("Scene::processMessageList() %04X, %08X", messageNum, messageParam);
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_messageListIndex++;
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if (_messageListIndex == _messageListCount) {
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sendMessage(_klayman, 0x1021, 0);
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}
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if (_systemCallbackFlag) {
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messageNum = convertMessageNum(messageNum);
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}
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if (messageNum != 0x4003) {
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if (messageNum == 0x1009 || messageNum == 0x1024) {
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sendMessage(_parentModule, messageNum, messageParam);
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} else if (messageNum == 0x100A) {
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_messageValue = messageParam;
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sendMessage(_parentModule, messageNum, messageParam);
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} else if (messageNum == 0x4001) {
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_isKlaymanBusy = true;
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sendPointMessage(_klayman, 0x4001, _mouseClickPos);
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} else if (messageNum == 0x100D) {
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if (this->hasMessageHandler() && sendMessage(this, 0x100D, messageParam) != 0)
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continue;
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} else if (messageNum == 0x101A) {
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_messageListStatus = 0;
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} else if (messageNum == 0x101B) {
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_messageListStatus = 2;
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} else if (messageNum == 0x1020) {
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_canAcceptInput = false;
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} else if (messageNum >= 0x2000 && messageNum <= 0x2FFF) {
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if (this->hasMessageHandler() && sendMessage(this, messageNum, messageParam) != 0) {
|
|
_isMessageListBusy = false;
|
|
return;
|
|
}
|
|
} else {
|
|
_isKlaymanBusy = true;
|
|
if (_klayman->hasMessageHandler() && sendMessage(_klayman, messageNum, messageParam) != 0) {
|
|
_isKlaymanBusy = false;
|
|
}
|
|
}
|
|
}
|
|
if (_messageListIndex == _messageListCount) {
|
|
_canAcceptInput = true;
|
|
_messageList = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
_isMessageListBusy = false;
|
|
|
|
}
|
|
|
|
void Scene::cancelMessageList() {
|
|
_isKlaymanBusy = false;
|
|
_messageList = NULL;
|
|
_canAcceptInput = true;
|
|
sendMessage(_klayman, 0x4004, 0);
|
|
}
|
|
|
|
void Scene::setRectList(uint32 id) {
|
|
setRectList(_vm->_staticData->getRectList(id));
|
|
}
|
|
|
|
void Scene::setRectList(RectList *rectList) {
|
|
_rectList = rectList;
|
|
_rectType = 1;
|
|
}
|
|
|
|
void Scene::clearRectList() {
|
|
_rectList = NULL;
|
|
_rectType = 0;
|
|
}
|
|
|
|
void Scene::loadHitRectList() {
|
|
HitRectList *hitRectList = _dataResource.getHitRectList();
|
|
//debug("Scene::loadHitRectList() hitRectList = %p", (void*)hitRectList);
|
|
if (hitRectList) {
|
|
_hitRectList = *hitRectList;
|
|
_vm->_collisionMan->setHitRects(&_hitRectList);
|
|
}
|
|
}
|
|
|
|
void Scene::loadDataResource(uint32 fileHash) {
|
|
_dataResource.load(fileHash);
|
|
_rectType = 2;
|
|
if (_klayman)
|
|
_klayman->loadDataResource(fileHash);
|
|
}
|
|
|
|
uint16 Scene::convertMessageNum(uint32 messageNum) {
|
|
switch (messageNum) {
|
|
case 0x00004004:
|
|
return 0x4001;
|
|
case 0x00000083:
|
|
return 0x100A;
|
|
case 0x044001C8:
|
|
return 0x481C;
|
|
case 0x02420480:
|
|
return 0x4818;
|
|
case 0x08004025:
|
|
return 0x100D;
|
|
case 0x04404281:
|
|
return 0x4824;
|
|
case 0x08400880:
|
|
return 0x4825;
|
|
case 0x08209081:
|
|
return 0x4823;
|
|
case 0x24000060:
|
|
return 0x1009;
|
|
case 0x42002200:
|
|
return 0x4004;
|
|
case 0x428D4894:
|
|
return 0x101A;
|
|
}
|
|
return 0x1000;
|
|
}
|
|
|
|
} // End of namespace Neverhood
|