scummvm/engines/neverhood/scene.cpp

596 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/scene.h"
#include "neverhood/collisionman.h"
namespace Neverhood {
Scene::Scene(NeverhoodEngine *vm, Module *parentModule, bool clearHitRects)
: Entity(vm, 0), _parentModule(parentModule), _dataResource(vm) {
_isKlaymanBusy = false;
_systemCallbackFlag = false;
_messageList = NULL;
_rectType = 0;
_mouseClickPos.x = 0;
_mouseClickPos.y = 0;
_mouseClicked = false;
_rectList = NULL;
_klayman = NULL;
_mouseCursor = NULL;
_palette = NULL;
_background = NULL;
if (clearHitRects) {
_vm->_collisionMan->clearHitRects();
_vm->_collisionMan->clearSprites();
}
_vm->_screen->setFps(24);
_vm->_screen->setSmackerDecoder(NULL);
// TODO g_screen->resetDirtyRects();
_canAcceptInput = true;
_surfaceFlag = false;
_messageList2 = NULL;
_smackerPlayer = NULL;
_isMessageListBusy = false;
_messageValue = -1;
SetUpdateHandler(&Scene::update);
SetMessageHandler(&Scene::handleMessage);
}
Scene::~Scene() {
if (_palette) {
removeEntity(_palette);
delete _palette;
}
// Delete all entities
for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++)
delete *iter;
// Don't delete surfaces since they always belong to an entity
}
void Scene::draw() {
if (_smackerPlayer) {
if (_surfaceFlag) {
// TODO g_screen->resetDirtyRects();
// TODO g_screen->copyDirtyRects();
// TODO g_screen->addDirtyRects();
}
if (_smackerPlayer->getSurface())
_smackerPlayer->getSurface()->draw();
} else {
#if 0
if (_surfaceFlag) {
// TODO g_screen->copyDirtyRects();
for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++)
(*iter)->addDirtyRect();
// TODO g_screen->addDirtyRects();
}
#endif
for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++) {
(*iter)->draw();
}
}
}
void Scene::addEntity(Entity *entity) {
int index = 0, insertIndex = -1;
for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++) {
if ((*iter)->getPriority() > entity->getPriority()) {
insertIndex = index;
break;
}
index++;
}
if (insertIndex >= 0)
_entities.insert_at(insertIndex, entity);
else
_entities.push_back(entity);
}
bool Scene::removeEntity(Entity *entity) {
for (uint index = 0; index < _entities.size(); index++) {
if (_entities[index] == entity) {
_entities.remove_at(index);
return true;
}
}
return false;
}
void Scene::addSurface(BaseSurface *surface) {
int index = 0, insertIndex = -1;
for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++) {
if ((*iter)->getPriority() > surface->getPriority()) {
insertIndex = index;
break;
}
index++;
}
if (insertIndex >= 0)
_surfaces.insert_at(insertIndex, surface);
else
_surfaces.push_back(surface);
}
bool Scene::removeSurface(BaseSurface *surface) {
for (uint index = 0; index < _surfaces.size(); index++) {
if (_surfaces[index] == surface) {
_surfaces.remove_at(index);
return true;
}
}
return false;
}
Sprite *Scene::addSprite(Sprite *sprite) {
addEntity(sprite);
addSurface(sprite->getSurface());
return sprite;
}
void Scene::removeSprite(Sprite *sprite) {
removeSurface(sprite->getSurface());
removeEntity(sprite);
}
void Scene::setSurfacePriority(BaseSurface *surface, int priority) {
surface->setPriority(priority);
if (removeSurface(surface))
addSurface(surface);
}
void Scene::setSpriteSurfacePriority(Sprite *sprite, int priority) {
if (sprite)
setSurfacePriority(sprite->getSurface(), priority);
}
void Scene::deleteSprite(Sprite **sprite) {
_vm->_collisionMan->removeSprite(*sprite);
removeSurface((*sprite)->getSurface());
removeEntity(*sprite);
delete *sprite;
*sprite = NULL;
}
Background *Scene::addBackground(Background *background) {
addEntity(background);
addSurface(background->getSurface());
return background;
}
void Scene::setBackground(uint32 fileHash) {
_background = addBackground(new Background(_vm, fileHash, 0, 0));
}
void Scene::changeBackground(uint32 fileHash) {
_background->load(fileHash);
}
void Scene::setPalette(uint32 fileHash) {
_palette = fileHash ? new Palette(_vm, fileHash) : new Palette(_vm);
_palette->usePalette();
}
void Scene::setHitRects(uint32 id) {
_vm->_collisionMan->setHitRects(id);
}
Sprite *Scene::insertStaticSprite(uint32 fileHash, int surfacePriority) {
return addSprite(new StaticSprite(_vm, fileHash, surfacePriority));
}
void Scene::insertMouse433(uint32 fileHash, NRect *mouseRect) {
NRect rect(-1, -1, -1, -1);
if (mouseRect)
rect = *mouseRect;
_mouseCursor = new Mouse(_vm, fileHash, rect);
addEntity(_mouseCursor);
}
void Scene::insertMouse435(uint32 fileHash, int16 x1, int16 x2) {
_mouseCursor = new Mouse(_vm, fileHash, x1, x2);
addEntity(_mouseCursor);
}
void Scene::insertNavigationMouse(uint32 fileHash, int type) {
_mouseCursor = new Mouse(_vm, fileHash, type);
addEntity(_mouseCursor);
}
void Scene::showMouse(bool visible) {
_mouseCursor->getSurface()->setVisible(visible);
}
void Scene::changeMouseCursor(uint32 fileHash) {
_mouseCursor->load(fileHash);
_mouseCursor->updateCursor();
}
SmackerPlayer *Scene::addSmackerPlayer(SmackerPlayer *smackerPlayer) {
addEntity(smackerPlayer);
addSurface(smackerPlayer->getSurface());
return smackerPlayer;
}
void Scene::update() {
if (_mouseClicked) {
if (_klayman) {
// TODO: Merge later
if (_canAcceptInput &&
_klayman->hasMessageHandler() &&
sendMessage(_klayman, 0x1008, 0) != 0 &&
queryPositionSprite(_mouseClickPos.x, _mouseClickPos.y)) {
_mouseClicked = false;
} else if (_canAcceptInput &&
_klayman->hasMessageHandler() &&
sendMessage(_klayman, 0x1008, 0) != 0) {
_mouseClicked = !queryPositionRectList(_mouseClickPos.x, _mouseClickPos.y);
}
} else if (queryPositionSprite(_mouseClickPos.x, _mouseClickPos.y)) {
_mouseClicked = false;
}
}
processMessageList();
// Update all entities
for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++)
(*iter)->handleUpdate();
}
void Scene::leaveScene(uint32 result) {
sendMessage(_parentModule, 0x1009, result);
}
uint32 Scene::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
switch (messageNum) {
case 0: // mouse moved
if (_mouseCursor && _mouseCursor->hasMessageHandler())
sendMessage(_mouseCursor, 0x4002, param);
// TODO Seems unused: queryPositionSomeRects(param.asPoint().x, param.asPoint().y);
break;
case 1: // mouse clicked
_mouseClicked = true;
_mouseClickPos = param.asPoint();
break;
/* ORIGINAL DEBUG
case 3:
drawSurfaceRects();
break;
*/
/* ORIGINAL DEBUG
case 4:
drawRectListRects();
break;
*/
/* ORIGINAL DEBUG
case 5:
broadcastObjectMessage5();
break;
*/
case 6:
sendMessage(_parentModule, 0x1009, param);
break;
case 0x1006:
// Sent by Klayman when its animation sequence has finished
if (_isKlaymanBusy) {
_isKlaymanBusy = false;
if (_messageListIndex == _messageListCount) {
// If the current message list was processed completely,
// sent Klayman into the idle state.
sendMessage(_klayman, 0x4004, 0);
} else {
// Else continue with the next message in the current message list
processMessageList();
}
}
break;
case 0x1007:
// This isn't sent by any code, check if it's in a message list
// This cancels the current message list and sets Klayman into the idle state.
if (_isKlaymanBusy) {
_isKlaymanBusy = false;
_messageList = NULL;
sendMessage(_klayman, 0x4004, 0);
}
break;
case 0x101D:
// Hide the mouse cursor
if (_mouseCursor) {
_mouseCursorWasVisible = _mouseCursor->getSurface()->getVisible();
_mouseCursor->getSurface()->setVisible(false);
}
break;
case 0x101E:
// Show the mouse cursor
if (_mouseCursorWasVisible && _mouseCursor) {
_mouseCursor->getSurface()->setVisible(true);//CHECKME?!?
// TODO sendMessage(_mouseCursor, 0x4002, g_Screen->_mousePos);
}
break;
case 0x1022:
// Set the sender's surface priority
setSurfacePriority(((Sprite*)sender)->getSurface(), param.asInteger());
break;
}
return 0;
}
void Scene::smackerUpdate() {
//**ALL TODO
#if 0
_smackerPlayer->handleUpdate();
if (_smackerDone) {
delete _smackerPlayer;
_smackerPlayer = NULL;
_updateHandlerCb = _savedUpdateHandlerCb;
_messageHandlerCb = _savedMessageHandlerCb;
if (_palette)
_palette->usePalette();
// TODO _background->restore();
// TODO g_screen->smackerPlayer = NULL;
}
#endif
}
uint32 Scene::smackerHandleMessage(int messageNum, const MessageParam &param, Entity *sender) {
switch (messageNum) {
case 0x3002:
_smackerDone = true;
break;
}
return 0;
}
bool Scene::queryPositionSprite(int16 mouseX, int16 mouseY) {
//debug("Scene::queryPositionSprite(%d, %d)", mouseX, mouseY);
for (uint i = 0; i < _vm->_collisionMan->getSpriteCount(); i++) {
Sprite *sprite = _vm->_collisionMan->getSprite(i);
if (sprite->hasMessageHandler() && sprite->isPointInside(mouseX, mouseY) &&
sendPointMessage(sprite, 0x1011, _mouseClickPos) != 0) {
return true;
}
}
return false;
}
bool Scene::queryPositionRectList(int16 mouseX, int16 mouseY) {
int16 klaymanX = _klayman->getX();
int16 klaymanY = _klayman->getY();
if (_rectType == 1) {
RectList &rectList = *_rectList;
for (uint i = 0; i < rectList.size(); i++) {
debug(2, "(%d, %d) ? (%d, %d, %d, %d)", klaymanX, klaymanY, rectList[i].rect.x1, rectList[i].rect.y1, rectList[i].rect.x2, rectList[i].rect.y2);
if (rectList[i].rect.contains(klaymanX, klaymanY)) {
for (uint j = 0; j < rectList[i].subRects.size(); j++) {
debug(2, " (%d, %d) ? (%d, %d, %d, %d)", mouseX, mouseY, rectList[i].subRects[j].rect.x1, rectList[i].subRects[j].rect.y1, rectList[i].subRects[j].rect.x2, rectList[i].subRects[j].rect.y2);
if (rectList[i].subRects[j].rect.contains(mouseX, mouseY)) {
//debug("Scene::queryPositionRectList() -> %08X", rectList[i].subRects[j].messageListId);
return setMessageList2(rectList[i].subRects[j].messageListId);
}
}
}
}
} else if (_rectType == 2) {
MessageList *messageList = _dataResource.getMessageListAtPos(klaymanX, klaymanY, mouseX, mouseY);
if (messageList && messageList->size())
setMessageList2(messageList, true, true);
}
return true;
}
void Scene::setMessageList(uint32 id, bool canAcceptInput, bool systemCallbackFlag) {
setMessageList(_vm->_staticData->getMessageList(id), canAcceptInput, systemCallbackFlag);
}
void Scene::setMessageList(MessageList *messageList, bool canAcceptInput, bool systemCallbackFlag) {
//debug("Scene::setMessageList(%p)", (void*)messageList);
_messageList = messageList;
_messageListCount = _messageList ? _messageList->size() : 0;
_messageListIndex = 0;
_isKlaymanBusy = false;
_canAcceptInput = canAcceptInput;
_systemCallbackFlag = systemCallbackFlag;
_messageListStatus = 1;
sendMessage(_klayman, 0x101C, 0);
#if 0
// DEBUG: Show message list
for (uint i = 0; i < messageList->size(); i++) {
debug("A: %02d: %04X, %08X", i, (*messageList)[i].messageNum, (*messageList)[i].messageValue);
}
debug("A: ================================================================");
#endif
}
bool Scene::setMessageList2(uint32 id, bool canAcceptInput, bool systemCallbackFlag) {
return setMessageList2(_vm->_staticData->getMessageList(id), canAcceptInput, systemCallbackFlag);
}
bool Scene::setMessageList2(MessageList *messageList, bool canAcceptInput, bool systemCallbackFlag) {
//debug("Scene::setMessageList2(%p)", (void*)messageList);
#if 0
// DEBUG: Show message list
for (uint i = 0; i < messageList->size(); i++) {
debug("B: %02d: %04X, %08X", i, (*messageList)[i].messageNum, (*messageList)[i].messageValue);
}
debug("B: ================================================================");
#endif
if (_messageListStatus == 0 ||
(_messageListStatus == 1 && messageList != _messageList2) ||
(_messageListStatus == 2 && messageList == _messageList2)) {
// NOTE Skipped unneeded resource preloading code
_messageValue = -1;
_messageList2 = messageList;
setMessageList(messageList, canAcceptInput, systemCallbackFlag);
return true;
}
return false;
}
void Scene::processMessageList() {
debug(7, "Scene::processMessageList() _isMessageListBusy = %d; _isKlaymanBusy = %d", _isMessageListBusy, _isKlaymanBusy);
if (_isMessageListBusy || _isKlaymanBusy)
return;
_isMessageListBusy = true;
if (!_messageList) {
_messageList2 = NULL;
_messageListStatus = 0;
}
if (_messageList && _klayman) {
while (_messageList && _messageListIndex < _messageListCount && !_isKlaymanBusy) {
uint32 messageNum = (*_messageList)[_messageListIndex].messageNum;
uint32 messageParam = (*_messageList)[_messageListIndex].messageValue;
//debug("Scene::processMessageList() %04X, %08X", messageNum, messageParam);
_messageListIndex++;
if (_messageListIndex == _messageListCount) {
sendMessage(_klayman, 0x1021, 0);
}
if (_systemCallbackFlag) {
messageNum = convertMessageNum(messageNum);
}
if (messageNum != 0x4003) {
if (messageNum == 0x1009 || messageNum == 0x1024) {
sendMessage(_parentModule, messageNum, messageParam);
} else if (messageNum == 0x100A) {
_messageValue = messageParam;
sendMessage(_parentModule, messageNum, messageParam);
} else if (messageNum == 0x4001) {
_isKlaymanBusy = true;
sendPointMessage(_klayman, 0x4001, _mouseClickPos);
} else if (messageNum == 0x100D) {
if (this->hasMessageHandler() && sendMessage(this, 0x100D, messageParam) != 0)
continue;
} else if (messageNum == 0x101A) {
_messageListStatus = 0;
} else if (messageNum == 0x101B) {
_messageListStatus = 2;
} else if (messageNum == 0x1020) {
_canAcceptInput = false;
} else if (messageNum >= 0x2000 && messageNum <= 0x2FFF) {
if (this->hasMessageHandler() && sendMessage(this, messageNum, messageParam) != 0) {
_isMessageListBusy = false;
return;
}
} else {
_isKlaymanBusy = true;
if (_klayman->hasMessageHandler() && sendMessage(_klayman, messageNum, messageParam) != 0) {
_isKlaymanBusy = false;
}
}
}
if (_messageListIndex == _messageListCount) {
_canAcceptInput = true;
_messageList = NULL;
}
}
}
_isMessageListBusy = false;
}
void Scene::cancelMessageList() {
_isKlaymanBusy = false;
_messageList = NULL;
_canAcceptInput = true;
sendMessage(_klayman, 0x4004, 0);
}
void Scene::setRectList(uint32 id) {
setRectList(_vm->_staticData->getRectList(id));
}
void Scene::setRectList(RectList *rectList) {
_rectList = rectList;
_rectType = 1;
}
void Scene::clearRectList() {
_rectList = NULL;
_rectType = 0;
}
void Scene::loadHitRectList() {
HitRectList *hitRectList = _dataResource.getHitRectList();
//debug("Scene::loadHitRectList() hitRectList = %p", (void*)hitRectList);
if (hitRectList) {
_hitRectList = *hitRectList;
_vm->_collisionMan->setHitRects(&_hitRectList);
}
}
void Scene::loadDataResource(uint32 fileHash) {
_dataResource.load(fileHash);
_rectType = 2;
if (_klayman)
_klayman->loadDataResource(fileHash);
}
uint16 Scene::convertMessageNum(uint32 messageNum) {
switch (messageNum) {
case 0x00004004:
return 0x4001;
case 0x00000083:
return 0x100A;
case 0x044001C8:
return 0x481C;
case 0x02420480:
return 0x4818;
case 0x08004025:
return 0x100D;
case 0x04404281:
return 0x4824;
case 0x08400880:
return 0x4825;
case 0x08209081:
return 0x4823;
case 0x24000060:
return 0x1009;
case 0x42002200:
return 0x4004;
case 0x428D4894:
return 0x101A;
}
return 0x1000;
}
} // End of namespace Neverhood