mirror of
https://github.com/libretro/scummvm.git
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187 lines
5.8 KiB
C++
187 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include <common/memstream.h>
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#include "graphics/screen.h"
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#include "common/endian.h"
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#include "background.h"
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namespace Dragons {
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#define TILE_WIDTH 32
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#define TILE_HEIGHT 8
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#define TILE_SIZE (TILE_WIDTH * TILE_HEIGHT * 2)
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struct TileMap {
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uint16 w;
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uint16 h;
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uint32 size;
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byte *map;
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uint8 tileIndexOffset;
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};
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void Dragons::PriorityLayer::load(TileMap &tileMap, byte *tiles) {
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_width = tileMap.w * TILE_WIDTH;
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_height = tileMap.h * TILE_HEIGHT;
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_mapWidth = tileMap.w;
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_mapHeight = tileMap.h;
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size_t tileSize = (size_t)tileMap.tileIndexOffset * TILE_SIZE;
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_map = new byte[tileMap.size];
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_values = new byte[tileSize];
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memcpy(_map, tileMap.map, tileMap.size);
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memcpy(_values, tiles, tileSize);
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}
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int16 PriorityLayer::getPriority(Common::Point pos) {
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pos.x = CLIP<int16>(pos.x, 0, _width - 1);
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pos.y = CLIP<int16>(pos.y, 0, _height - 1);
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const int16 tx = pos.x / TILE_WIDTH, sx = pos.x % TILE_WIDTH;
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const int16 ty = pos.y / TILE_HEIGHT, sy = pos.y % TILE_HEIGHT;
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uint16 mapIndex = READ_LE_UINT16(_map + 2 * (tx + ty * _mapWidth));
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return _values[mapIndex * 32 * 8 + sx + sy * 32] + 1;
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}
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bool Background::load(byte *dataStart, Common::SeekableReadStream &stream) {
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stream.read(_palette, 512);
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_palette[0] = 0x80; //FIXME update palette
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_palette[1] = 0x80;
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_points1 = loadPoints(stream);
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_points2 = loadPoints(stream);
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stream.seek(0x305);
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uint8 tileindexOffset = stream.readByte();
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stream.seek(0x308);
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uint32 tilemapOffset = 0x324;
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TileMap tileMap[4];
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for(int i=0;i< 3;i++) {
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tileMap[i].w = stream.readUint16LE();
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tileMap[i].h = stream.readUint16LE();
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tileMap[i].size = stream.readUint32LE();
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tileMap[i].map = dataStart + tilemapOffset;
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tileMap[i].tileIndexOffset = tileindexOffset;
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debug("Tilemap (%d,%d) map: %X", tileMap[i].w, tileMap[i].h, tilemapOffset);
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tilemapOffset += tileMap[i].size;
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}
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uint32 finalSize = stream.readUint32LE();
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tileMap[3].w = tileMap[0].w;
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tileMap[3].h = tileMap[0].h;
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tileMap[3].size = tileMap[0].size;
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tileMap[3].map = dataStart + tilemapOffset;
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tileMap[3].tileIndexOffset = tileindexOffset;
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uint32 tilesOffset = tilemapOffset + finalSize;
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_priorityLayer = new PriorityLayer();
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_priorityLayer->load(tileMap[3], dataStart + tilesOffset);
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debug("Tiles: %X", tilesOffset);
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debug("tileIndexOffset: %d", tileMap[0].tileIndexOffset);
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_bgLayer = loadGfxLayer(tileMap[0], dataStart + tilesOffset);
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_mgLayer = loadGfxLayer(tileMap[1], dataStart + tilesOffset);
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_fgLayer = loadGfxLayer(tileMap[2], dataStart + tilesOffset);
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return false;
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}
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Common::Point *Background::loadPoints(Common::SeekableReadStream &stream) {
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Common::Point *points = new Common::Point[0x20];
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for (int i=0;i < 0x20;i++) {
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points[i].x = stream.readUint16LE();
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points[i].y = stream.readUint16LE();
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}
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return points;
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}
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Graphics::Surface *Background::loadGfxLayer(TileMap &tileMap, byte *tiles) {
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Graphics::Surface *surface = new Graphics::Surface();
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Graphics::PixelFormat pixelFormat16(2, 5, 5, 5, 1, 10, 5, 0, 15); //TODO move this to a better location.
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surface->create(tileMap.w * TILE_WIDTH, tileMap.h * TILE_HEIGHT, pixelFormat16);
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for(int y = 0; y < tileMap.h; y++) {
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for(int x = 0; x < tileMap.w; x++) {
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uint16 idx = READ_LE_UINT16(&tileMap.map[(y * tileMap.w + x) * 2]) + tileMap.tileIndexOffset;
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//debug("tileIdx: %d", idx);
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drawTileToSurface(surface, tiles + idx * 0x100, x * TILE_WIDTH, y * TILE_HEIGHT);
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}
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}
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return surface;
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}
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void Background::drawTileToSurface(Graphics::Surface *surface, byte *tile, uint32 x, uint32 y) {
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byte *pixels = (byte *)surface->getPixels();
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for(int ty = 0; ty < TILE_HEIGHT; ty++) {
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for(int tx = 0; tx < TILE_WIDTH; tx++) {
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uint32 cidx = *tile;
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uint32 offset = (y + ty) * surface->pitch + (x + tx) * 2;
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pixels[offset] = _palette[cidx * 2];
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pixels[offset + 1] = _palette[cidx * 2 + 1];
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tile++;
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}
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}
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}
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Common::Point Background::getPoint2(uint32 pointIndex) {
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assert (pointIndex < 0x20);
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return _points2[pointIndex];
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}
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uint16 Background::getWidth() {
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assert (_bgLayer);
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return _bgLayer->w;
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}
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uint16 Background::getHeight() {
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assert (_bgLayer);
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return _bgLayer->h;
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}
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int16 Background::getPriorityAtPoint(Common::Point pos) {
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if (pos.x < 0 || pos.x >= _bgLayer->w || pos.y < 0 || pos.y >= _bgLayer->h) {
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return -1;
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}
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int16 priority = _priorityLayer->getPriority(pos);
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return priority < 0x10 ? priority : 0;
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}
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BackgroundResourceLoader::BackgroundResourceLoader(BigfileArchive *bigFileArchive, DragonRMS *dragonRMS) : _bigFileArchive(
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bigFileArchive), _dragonRMS(dragonRMS) {}
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Background *BackgroundResourceLoader::load(uint32 sceneId) {
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char filename[] = "nnnn.scr";
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memcpy(filename, _dragonRMS->getSceneName(sceneId), 4);
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debug("Loading %s", filename);
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uint32 size;
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byte *scrData = _bigFileArchive->load(filename, size);
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Common::SeekableReadStream *readStream = new Common::MemoryReadStream(scrData, size, DisposeAfterUse::YES);
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Background *bg = new Background();
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bg->load(scrData, *readStream);
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return bg;
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}
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} // End of namespace Dragons
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