scummvm/engines/dragons/specialopcodes.cpp

99 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dragons/dragons.h"
#include "dragons/dragonflg.h"
#include "dragons/dragonini.h"
#include "dragons/dragonobd.h"
#include "dragons/specialopcodes.h"
#include "dragons/actor.h"
#include "specialopcodes.h"
namespace Dragons {
// SpecialOpcodes
SpecialOpcodes::SpecialOpcodes(DragonsEngine *vm)
: _vm(vm) {
initOpcodes();
}
SpecialOpcodes::~SpecialOpcodes() {
freeOpcodes();
}
void SpecialOpcodes::run(int16 op) {
if (!_opcodes[op])
error("SpecialOpcodes::execOpcode() Unimplemented opcode %d (0x%X)", op, op);
debug(3, "run(%d) %s", op, _opcodeNames[op].c_str());
(*_opcodes[op])();
}
typedef Common::Functor0Mem<void, SpecialOpcodes> SpecialOpcodeI;
#define OPCODE(op, func) \
_opcodes[op] = new SpecialOpcodeI(this, &SpecialOpcodes::func); \
_opcodeNames[op] = #func;
void SpecialOpcodes::initOpcodes() {
// First clear everything
for (uint i = 0; i < DRAGONS_NUM_SPECIAL_OPCODES; ++i) {
_opcodes[i] = 0;
}
// Register opcodes
// OPCODE(1, opUnk1);
OPCODE(3, spcClearEngineFlag10);
OPCODE(9, spcUnk9);
OPCODE(20, spcClearEngineFlag8);
}
#undef OPCODE
void SpecialOpcodes::freeOpcodes() {
for (uint i = 0; i < DRAGONS_NUM_SPECIAL_OPCODES; ++i) {
delete _opcodes[i];
}
}
// Opcodes
void SpecialOpcodes::spcClearEngineFlag10() {
_vm->clearFlags(Dragons::ENGINE_FLAG_10);
}
void SpecialOpcodes::spcUnk9() {
DragonINI *flicker = _vm->_dragonINIResource->getFlickerRecord();
assert(flicker);
flicker->field_1a_flags_maybe |= 0x20;
assert(flicker->actor);
flicker->actor->flags |= Dragons::ACTOR_FLAG_100;
flicker->actor->priorityLayer = 0;
_vm->getINI(1)->field_1a_flags_maybe |= 0x20;
}
void SpecialOpcodes::spcClearEngineFlag8() {
_vm->clearFlags(Dragons::ENGINE_FLAG_8);
}
} // End of namespace Dragons