scummvm/engines/griffon/griffon.cpp
2019-11-13 22:07:08 +01:00

169 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Originally written by Syn9 in FreeBASIC with SDL
* http://syn9.thehideoutgames.com/index_backup.php
*
* Ported to plain C for GCW-Zero handheld by Dmitry Smagin
* http://github.com/dmitrysmagin/griffon_legend
*
*
* Programming/Graphics: Daniel "Syn9" Kennedy
* Music/Sound effects: David Turner
*
* Beta testing and gameplay design help:
* Deleter, Cha0s, Aether Fox, and Kiz
*
*/
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/file.h"
#include "common/fs.h"
#include "common/system.h"
#include "graphics/pixelformat.h"
#include "engines/util.h"
#include "griffon/griffon.h"
#include "griffon/console.h"
namespace Griffon {
GriffonEngine::GriffonEngine(OSystem *syst) : Engine(syst) {
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
_rnd = new Common::RandomSource("griffon");
_console = nullptr;
_mixer = nullptr;
_shouldQuit = false;
_gameMode = kGameModeIntro;
_musicChannel = -1;
_menuChannel = -1;
_cloudAngle = 0.0f;
_dontDrawOver = false;
_firsty = 0;
_lasty = 0;
_saveSlot = 0;
for (int i = 0; i < 33; ++i) {
for (int j = 0; j < 6; ++j) {
_objectInfo[i].nFrames = 0;
_objectInfo[i].xTiles = 0;
_objectInfo[i].yTiles = 0;
_objectInfo[i].speed = 0;
_objectInfo[i].type = 0;
_objectInfo[i].script = 0;
}
}
for (int i = 0; i < 256; ++i) {
_objectFrame[i][0] = 0;
_objectFrame[i][1] = 0;
}
// Synchronize the sound settings from ScummVM
syncSoundSettings();
}
GriffonEngine::~GriffonEngine() {
delete _rnd;
}
void GriffonEngine::syncSoundSettings() {
Engine::syncSoundSettings();
bool mute = false;
config.music = config.effects = false;
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
if (!mute) {
config.music = !ConfMan.getBool("music_mute");
config.effects = !ConfMan.getBool("sfx_mute");
}
config.musicVol = ConfMan.getInt("music_volume");
config.effectsVol = ConfMan.getInt("sfx_volume");
}
void GriffonEngine::saveConfig() {
ConfMan.setBool("mute", !(config.music || config.effectsVol));
ConfMan.setBool("music_mute", !config.music);
ConfMan.setBool("sfx_mute", !config.effects);
ConfMan.setInt("music_volume", config.musicVol);
ConfMan.setInt("sfx_volume", config.effectsVol);
ConfMan.flushToDisk();
}
Common::Error GriffonEngine::run() {
initGraphics(320, 240, new Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
_mixer = g_system->getMixer();
_console = new Console();
initialize();
showLogos();
if (_shouldQuit)
return Common::kNoError;
while (!_shouldQuit) {
title(0);
if (_gameMode == kGameModeNewGame) {
newGame();
} else if (_gameMode == kGameModeLoadGame) {
_player.walkSpeed = 1.1f;
_animSpeed = 0.5f;
_attacking = false;
_player.attackSpeed = 1.5f;
_playingGardens = false;
_playingBoss = false;
haltSoundChannel(-1);
_secsInGame = 0;
loadMap(_curMap);
mainLoop();
}
if (!_shouldQuit && _gameMode != kGameModeEnd)
saveLoadNew();
}
return Common::kNoError;
}
}