scummvm/engines/cine/object.h
Kari Salminen 2ca52fc007 CINE: Add support for Operation Stealth.
Add support for Operation Stealth PC 16 and 256 color versions with
AdLib and Roland MT-32 sound. Add support for 20 extended savegames
(Thumbnails, playtime etc) for both Future Wars and Operation Stealth
(20 because it fits on screen using the original save/load interface).

Details:
 - Add versioning to Future Wars and Operation Stealth savegames.
 - Add fade in effect to both Future Wars and Operation Stealth.
 - Add mouse wheel support and keyboard support to moving in menus.
 - Map middle mouse button to pressing both left and right buttons.
 - Make interface more responsive (See manageEvents() and drawFrame()).
 - Amiga versions should be completable but sound may or may not work.
 - Atari ST versions completely untested.

Game options currently supported:
 - Using original save/load interface
 - Using transparent dialog boxes in 16 color scenes (Also for PC)

Console commands currently supported:
 - labyrinthCheat (For cheating in Operation Stealth's labyrinths)
 - disableLabyrinthCheat (Disabling labyrinth cheat)
 - disableHacks (Disabling hacks, useful for testing)
 - enableHacks (Enabling hacks, useful for testing. On by default)
2020-07-25 00:33:42 +02:00

84 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CINE_OBJECT_H
#define CINE_OBJECT_H
#include "script.h"
namespace Cine {
struct ObjectStruct {
int16 x;
int16 y;
uint16 mask;
int16 frame;
int16 costume;
char name[20];
uint16 part;
/** Sets all member variables to zero. */
void clear() {
this->x = 0;
this->y = 0;
this->mask = 0;
this->frame = 0;
this->costume = 0;
memset(this->name, 0, sizeof(this->name));
this->part = 0;
}
};
struct overlay {
uint16 objIdx;
uint16 type;
int16 x;
int16 y;
int16 width;
int16 color;
};
#define NUM_MAX_OBJECT 255
#define NUM_MAX_VAR 255
void resetObjectTable();
int16 loadObject(char *pObjectName);
void setupObject(byte objIdx, uint16 param1, uint16 param2, uint16 param3, uint16 param4);
void modifyObjectParam(byte objIdx, byte paramIdx, int16 newValue);
void addOverlay(uint16 objIdx, uint16 type);
int removeOverlay(uint16 objIdx, uint16 param);
void addGfxElement(int16 objIdx, int16 param, int16 type);
void removeGfxElement(int16 objIdx, int16 param, int16 type);
int16 getObjectParam(uint16 objIdx, uint16 paramIdx);
void addObjectParam(byte objIdx, byte paramIdx, int16 newValue);
void subObjectParam(byte objIdx, byte paramIdx, int16 newValue);
bool compareRanges(uint16 aStart, uint16 aEnd, uint16 bStart, uint16 bEnd);
uint16 compareObjectParamRanges(uint16 objIdx1, uint16 xAdd1, uint16 yAdd1, uint16 maskAdd1, uint16 objIdx2, uint16 xAdd2, uint16 yAdd2, uint16 maskAdd2);
uint16 compareObjectParam(byte objIdx, byte param1, int16 param2);
} // End of namespace Cine
#endif