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- DETECT_OBJS are present and added inside an engine's modules.mk file.
74 lines
1.4 KiB
Makefile
74 lines
1.4 KiB
Makefile
MODULE := engines/mads
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MODULE_OBJS := \
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dragonsphere/game_dragonsphere.o \
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dragonsphere/dragonsphere_scenes.o \
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dragonsphere/dragonsphere_scenes1.o \
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dragonsphere/globals_dragonsphere.o \
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phantom/game_phantom.o \
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phantom/globals_phantom.o \
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phantom/phantom_scenes.o \
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phantom/phantom_scenes1.o \
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phantom/phantom_scenes2.o \
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phantom/phantom_scenes3.o \
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phantom/phantom_scenes4.o \
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phantom/phantom_scenes5.o \
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nebular/dialogs_nebular.o \
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nebular/game_nebular.o \
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nebular/globals_nebular.o \
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nebular/menu_nebular.o \
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nebular/sound_nebular.o \
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nebular/nebular_scenes.o \
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nebular/nebular_scenes1.o \
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nebular/nebular_scenes2.o \
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nebular/nebular_scenes3.o \
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nebular/nebular_scenes4.o \
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nebular/nebular_scenes5.o \
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nebular/nebular_scenes6.o \
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nebular/nebular_scenes7.o \
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nebular/nebular_scenes8.o \
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action.o \
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animation.o \
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assets.o \
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audio.o \
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camera.o \
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compression.o \
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conversations.o \
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debugger.o \
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dialogs.o \
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events.o \
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font.o \
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game.o \
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game_data.o \
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globals.o \
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hotspots.o \
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inventory.o \
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mads.o \
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menu_views.o \
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messages.o \
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msurface.o \
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metaengine.o \
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palette.o \
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player.o \
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rails.o \
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resources.o \
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scene.o \
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scene_data.o \
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screen.o \
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sequence.o \
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sound.o \
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sprites.o \
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staticres.o \
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user_interface.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_MADS), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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