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The game was crashing if the help dialog was shown before the Intro. This happened because of an out of bounds rectangle and affected both the English and Spanish versions. It seems like this was never reported as a bug, but I just happened to find when doing some testing of the game dialogs. |
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.. | ||
blue_force | ||
ringworld | ||
ringworld2 | ||
sherlock | ||
configure.engine | ||
converse.cpp | ||
converse.h | ||
core.cpp | ||
core.h | ||
debugger.cpp | ||
debugger.h | ||
detection_tables.h | ||
detection.cpp | ||
detection.h | ||
dialogs.cpp | ||
dialogs.h | ||
events.cpp | ||
events.h | ||
globals.cpp | ||
globals.h | ||
graphics.cpp | ||
graphics.h | ||
metaengine.cpp | ||
module.mk | ||
POTFILES | ||
resources.cpp | ||
resources.h | ||
saveload.cpp | ||
saveload.h | ||
scenes.cpp | ||
scenes.h | ||
screen.cpp | ||
screen.h | ||
sound.cpp | ||
sound.h | ||
staticres.cpp | ||
staticres.h | ||
tsage.cpp | ||
tsage.h | ||
user_interface.cpp | ||
user_interface.h |