scummvm/engines/bladerunner/aud_stream.cpp
Peter Kohaut 0da18320af BLADERUNNER: Added audio mixer & various fixes
Audio mixer is supporting fading and pan animation
Added support for skipping speech by pressing Return
Added proper support for ambient sounds
Added more code to the dialogue menu
Added tooltips to the Spinner
Fixed calculation of volume and pan of walk steps
Code cleanup & formatting
2017-08-24 23:43:47 +02:00

133 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/aud_stream.h"
#include "bladerunner/audio_player.h"
#include "common/util.h"
namespace BladeRunner {
AudStream::AudStream(byte *data) : _cache(nullptr) {
init(data);
}
AudStream::AudStream(AudioCache *cache, int32 hash)
: _cache(cache), _hash(hash) {
_cache->incRef(_hash);
init(_cache->findByHash(_hash));
}
void AudStream::init(byte *data) {
_data = data;
_frequency = READ_LE_UINT16(_data);
_size = READ_LE_UINT32(_data + 2);
_sizeDecompressed = READ_LE_UINT32(_data + 6);
_flags = *(_data + 10);
_compressionType = *(_data + 11);
_end = _data + _size + 12;
assert(_end - _data >= 12);
_deafBlockRemain = 0;
_p = _data + 12;
}
AudStream::~AudStream() {
if (_cache)
_cache->decRef(_hash);
}
int AudStream::readBuffer(int16 *buffer, const int numSamples) {
int samplesRead = 0;
if (_compressionType == 99) {
assert(numSamples % 2 == 0);
while (samplesRead < numSamples) {
if (_deafBlockRemain == 0) {
if (_end - _p == 0)
break;
assert(_end - _p >= 6);
uint16 blockSize = READ_LE_UINT16(_p);
uint16 blockOutSize = READ_LE_UINT16(_p + 2);
uint32 sig = READ_LE_UINT32(_p + 4);
_p += 8;
assert(sig == 0xdeaf);
assert(_end - _p >= blockSize);
// TODO: Previously we asserted that
// blockOutSize == 4 * blockSize, but
// occasionally, at the end of an AUD,
// we see blockOutSize == 4 * blockSize + 2
// Investigate how BLADE.EXE handles this.
assert(blockOutSize / 4 == blockSize);
_deafBlockRemain = blockSize;
}
assert(_end - _p >= _deafBlockRemain);
int bytesConsumed = MIN<int>(_deafBlockRemain, (numSamples - samplesRead) / 2);
_decoder.decode(_p, bytesConsumed, buffer + samplesRead);
_p += bytesConsumed;
_deafBlockRemain -= bytesConsumed;
samplesRead += 2 * bytesConsumed;
}
} else {
samplesRead = MIN(numSamples, (int)(_end - _p) / 2);
for (int i = 0; i < samplesRead; i++, _p += 2) {
buffer[i] = READ_LE_UINT16(_p);
}
}
return samplesRead;
}
bool AudStream::rewind() {
_p = _data + 12;
_decoder.setParameters(0, 0);
return true;
}
int AudStream::getLength()
{
int bytesPerSecond = _frequency;
if (_flags & 1) { // 16 bit
bytesPerSecond *= 2;
}
if (_flags & 2) { // stereo
bytesPerSecond *= 2;
}
return (1000 * _sizeDecompressed) / bytesPerSecond;
}
} // End of namespace BladeRunner