mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
66e9d4f5e8
svn-id: r30664
234 lines
6.7 KiB
C++
234 lines
6.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef AGI_PREAGI_TROLL_H
|
|
#define AGI_PREAGI_TROLL_H
|
|
|
|
#include "agi/agi.h"
|
|
|
|
namespace Agi {
|
|
|
|
// strings
|
|
|
|
#define IDS_TRO_DISK "ERROR ERROR !"
|
|
#define IDS_TRO_PATH_PIC "%s"
|
|
|
|
#define IDS_TRO_PRESSANYKEY "PRESS ANY KEY TO CONTINUE:"
|
|
|
|
#define IDS_TRO_INTRO_0 "SIERRA ON-LINE INC."
|
|
#define IDS_TRO_INTRO_1 "Presents :"
|
|
#define IDS_TRO_INTRO_2 "Copyright 1984 Sierra On-Line Inc."
|
|
#define IDS_TRO_INTRO_3 " Press any key to continue. "
|
|
#define IDS_TRO_INTRO_4 "HAVE YOU PLAYED THIS GAME BEFORE ?"
|
|
#define IDS_TRO_INTRO_5 "PRESS <Y> OR <N>"
|
|
|
|
#define IDS_TRO_TUTORIAL_0 " First press the <space bar>.\n 1. Turn the screen GREEN.\n 2. Turn the screen BLACK.\n *3. SEE a SURPRISE, and then more."
|
|
#define IDS_TRO_TUTORIAL_1 " Press <return> to make your choice.\n 1. Turn the screen GREEN.\n 2. Turn the screen BLACK.\n 3. SEE a SURPRISE, and then more."
|
|
//#define IDS_TRO_TUTORIAL_0 "First press the <space bar>."
|
|
//#define IDS_TRO_TUTORIAL_1 "1. Turn the screen GREEN."
|
|
//#define IDS_TRO_TUTORIAL_2 "2. Turn the screen BLACK."
|
|
//#define IDS_TRO_TUTORIAL_3 "3. SEE a SURPRISE, and then more."
|
|
//#define IDS_TRO_TUTORIAL_4 "Press <return> to make your choice."
|
|
#define IDS_TRO_TUTORIAL_5 "Would you like more practice ?"
|
|
#define IDS_TRO_TUTORIAL_6 "Press <Y> for yes, <N> for no."
|
|
#define IDS_TRO_TUTORIAL_7 "The evil TROLL has hidden all the"
|
|
#define IDS_TRO_TUTORIAL_8 "Treasures of MARK, the Dwarf King."
|
|
#define IDS_TRO_TUTORIAL_9 "Help KING MARK find his Treasures."
|
|
#define IDS_TRO_TUTORIAL_10 "You can't take a Treasure if the TROLL"
|
|
#define IDS_TRO_TUTORIAL_11 "is in the same picture as the Treasure."
|
|
#define IDS_TRO_TUTORIAL_12 "To make the TROLL go away you have to"
|
|
#define IDS_TRO_TUTORIAL_13 "make the picture change."
|
|
#define IDS_TRO_TUTORIAL_14 "During the game see the Treasures you"
|
|
#define IDS_TRO_TUTORIAL_15 "have already found by pressing <F>."
|
|
#define IDS_TRO_TUTORIAL_16 "During the game you can turn the sound"
|
|
#define IDS_TRO_TUTORIAL_17 "on or off by pressing the <S> key "
|
|
#define IDS_TRO_TUTORIAL_18 "while holding down the <Ctrl> key."
|
|
#define IDS_TRO_TUTORIAL_19 "The TROLL has hidden these Treasures:"
|
|
|
|
#define IDS_TRO_CREDITS_0 "Prepare to enter the world of . . ."
|
|
#define IDS_TRO_CREDITS_1 "TROLL'S TALE (tm)"
|
|
#define IDS_TRO_CREDITS_2 "------------"
|
|
#define IDS_TRO_CREDITS_3 "Written by MIKE MACCHESNEY"
|
|
#define IDS_TRO_CREDITS_4 "Conversion by PETER OLIPHANT"
|
|
#define IDS_TRO_CREDITS_5 "Graphic Art by DOUG MACNEILL"
|
|
#define IDS_TRO_CREDITS_6 "Original Version by AL LOWE"
|
|
|
|
#define IDS_TRO_TREASURE_0 "TREASURES FOUND"
|
|
#define IDS_TRO_TREASURE_1 "---------------"
|
|
#define IDS_TRO_TREASURE_2 "NONE"
|
|
#define IDS_TRO_TREASURE_3 "THERE ARE STILL %d TREASURES TO FIND"
|
|
#define IDS_TRO_TREASURE_4 "%d TREASURES TO FIND"
|
|
#define IDS_TRO_TREASURE_5 "%d TREASURE TO FIND"
|
|
#define IDS_TRO_TREASURE_6 "YOU HAVE FOUND ALL OF THE TREASURES!!"
|
|
#define IDS_TRO_TREASURE_7 "THERE'S ONLY ONE MORE TREASURE TO FIND."
|
|
#define IDS_TRO_TREASURE_8 "GREAT!! YOU HAVE FOUND EVERY TREASURE."
|
|
#define IDS_TRO_TREASURE_9 "TAKE THE TREASURES TO THE GUARD."
|
|
|
|
#define IDS_TRO_GAMEOVER_0 "You took %d moves to complete TROLL'S"
|
|
#define IDS_TRO_GAMEOVER_1 "TALE. Do you think you can do better?"
|
|
|
|
// picture
|
|
|
|
#define IDI_TRO_PICNUM 47
|
|
|
|
#define IDI_TRO_PIC_WIDTH 160
|
|
#define IDI_TRO_PIC_HEIGHT 168
|
|
#define IDI_TRO_PIC_X0 0
|
|
#define IDI_TRO_PIC_Y0 0
|
|
#define IDI_TRO_PIC_FLAGS IDF_AGI_PIC_V15
|
|
|
|
// max values
|
|
|
|
#define IDI_TRO_MAX_TREASURE 16
|
|
#define IDI_TRO_MAX_OPTION 3
|
|
|
|
#define IDI_TRO_SEL_OPTION_1 0
|
|
#define IDI_TRO_SEL_OPTION_2 1
|
|
#define IDI_TRO_SEL_OPTION_3 2
|
|
|
|
#define IDI_TRO_MAX_ROW_PIC 21
|
|
|
|
#define IDI_TRO_NUM_ROOMDESCS 65
|
|
#define IDI_TRO_NUM_OPTIONS 129
|
|
#define IDI_TRO_NUM_NUMROOMS 43
|
|
|
|
#define IDI_TRO_NUM_USERMSGS 34
|
|
|
|
#define IDI_TRO_NUM_LOCDESCS 59
|
|
|
|
#define IDI_TRO_NUM_NONTROLL 9
|
|
|
|
// offsets
|
|
|
|
#define IDA_TRO_BINNAME "troll.img"
|
|
|
|
#define IDO_TRO_DATA_START 0x3A40
|
|
#define IDO_TRO_PIC_START 0x3EF5
|
|
#define IDO_TRO_LOCMESSAGES 0x1F7C
|
|
#define IDO_TRO_USERMESSAGES 0x34A4
|
|
#define IDO_TRO_ROOMDESCS 0x0082
|
|
#define IDO_TRO_OPTIONS 0x0364
|
|
#define IDO_TRO_PICSTARTIDX 0x02CD
|
|
#define IDO_TRO_ROOMPICDELTAS 0x030C
|
|
#define IDO_TRO_ALLTREASURES 0x3B24
|
|
#define IDO_TRO_ITEMS 0x34E8
|
|
#define IDO_TRO_FRAMEPIC 0x3EC2
|
|
#define IDO_TRO_ROOMCONNECTS 0x02FA
|
|
#define IDO_TRO_NONTROLLROOMS 0x3CF9
|
|
|
|
enum OptionType {
|
|
OT_GO,
|
|
OT_GET,
|
|
OT_DO,
|
|
OT_FLASHLIGHT
|
|
};
|
|
|
|
struct RoomDesc {
|
|
int options[3];
|
|
OptionType optionTypes[3];
|
|
int roomDescIndex[3];
|
|
};
|
|
|
|
struct UserMsg {
|
|
int num;
|
|
char msg[3][40];
|
|
};
|
|
|
|
struct Item {
|
|
byte bg;
|
|
byte fg;
|
|
char name[16];
|
|
};
|
|
|
|
class Troll {
|
|
public:
|
|
Troll(PreAgiEngine *vm);
|
|
|
|
void init();
|
|
void run();
|
|
|
|
private:
|
|
PreAgiEngine *_vm;
|
|
|
|
int _roomPicture;
|
|
int _treasuresLeft;
|
|
int _currentRoom;
|
|
int _moves;
|
|
|
|
bool _isTrollAway;
|
|
|
|
int _inventory[IDI_TRO_MAX_TREASURE];
|
|
|
|
bool _soundOn;
|
|
|
|
byte *_gameData;
|
|
|
|
void intro();
|
|
void drawPic(int iPic, bool f3IsCont, bool clear, bool troll = false);
|
|
void drawTroll();
|
|
void gameLoop();
|
|
void gameOver();
|
|
void tutorial();
|
|
void credits();
|
|
|
|
void inventory();
|
|
void pickupTreasure(int treasureId);
|
|
|
|
int drawRoom(char *menu);
|
|
void printUserMessage(int msgId);
|
|
|
|
void pressAnyKey(int col = 4);
|
|
void waitAnyKeyIntro();
|
|
|
|
void playTune(int tune, int len);
|
|
|
|
bool getMenuSel(const char*, int*, int);
|
|
|
|
void drawMenu(const char *szMenu, int iSel);
|
|
|
|
void fillOffsets();
|
|
|
|
private:
|
|
// These are come from game data
|
|
|
|
int _pictureOffsets[IDI_TRO_PICNUM];
|
|
int _roomPicStartIdx[IDI_TRO_NUM_NUMROOMS];
|
|
int _roomPicDeltas[IDI_TRO_NUM_NUMROOMS];
|
|
int _roomStates[IDI_TRO_NUM_NUMROOMS];
|
|
UserMsg _userMessages[IDI_TRO_NUM_USERMSGS];
|
|
int _locMessagesIdx[IDI_TRO_NUM_LOCDESCS];
|
|
RoomDesc _roomDescs[IDI_TRO_NUM_ROOMDESCS];
|
|
int _options[IDI_TRO_NUM_OPTIONS];
|
|
Item _items[IDI_TRO_MAX_TREASURE];
|
|
int _roomConnects[IDI_TRO_NUM_OPTIONS];
|
|
int _nonTrollRooms[IDO_TRO_NONTROLLROOMS];
|
|
|
|
int _tunes[6];
|
|
};
|
|
|
|
} // End of namespace Agi
|
|
|
|
#endif
|