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833 lines
27 KiB
C++
833 lines
27 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GUI_THEME_ENGINE_H
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#define GUI_THEME_ENGINE_H
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#include "common/scummsys.h"
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#include "common/fs.h"
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#include "common/hash-str.h"
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#include "common/hashmap.h"
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#include "common/language.h"
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#include "common/list.h"
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#include "common/str.h"
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#include "common/rect.h"
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#include "graphics/managed_surface.h"
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#include "graphics/font.h"
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#include "graphics/pixelformat.h"
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#define SCUMMVM_THEME_VERSION_STR "SCUMMVM_STX0.9.5"
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class OSystem;
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namespace Graphics {
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struct DrawStep;
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class VectorRenderer;
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}
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namespace GUI {
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struct WidgetDrawData;
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struct TextDrawData;
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struct TextColorData;
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class Dialog;
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class GuiObject;
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class ThemeEval;
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class ThemeParser;
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/**
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* DrawData sets enumeration.
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* Each DD set corresponds to the actual looks
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* of a widget in a given state.
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*/
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enum DrawData {
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kDDMainDialogBackground,
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kDDSpecialColorBackground,
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kDDPlainColorBackground,
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kDDTooltipBackground,
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kDDDefaultBackground,
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kDDTextSelectionBackground,
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kDDTextSelectionFocusBackground,
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kDDThumbnailBackground,
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kDDGridItemIdle,
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kDDGridItemHover,
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kDDWidgetBackgroundDefault,
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kDDWidgetBackgroundSmall,
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kDDWidgetBackgroundEditText,
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kDDWidgetBackgroundSlider,
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kDDButtonIdle,
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kDDButtonHover,
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kDDButtonDisabled,
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kDDButtonPressed,
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kDDDropDownButtonIdle,
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kDDDropDownButtonHoverLeft,
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kDDDropDownButtonHoverRight,
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kDDDropDownButtonDisabled,
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kDDDropDownButtonPressedLeft,
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kDDDropDownButtonPressedRight,
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kDDDropDownButtonIdleRTL,
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kDDDropDownButtonHoverLeftRTL,
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kDDDropDownButtonHoverRightRTL,
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kDDDropDownButtonDisabledRTL,
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kDDDropDownButtonPressedLeftRTL,
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kDDDropDownButtonPressedRightRTL,
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kDDSliderFull,
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kDDSliderHover,
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kDDSliderDisabled,
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kDDCheckboxDefault,
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kDDCheckboxDisabled,
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kDDCheckboxSelected,
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kDDCheckboxDisabledSelected,
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kDDRadiobuttonDefault,
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kDDRadiobuttonDisabled,
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kDDRadiobuttonSelected,
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kDDTabActive,
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kDDTabInactive,
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kDDTabBackground,
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kDDScrollbarBase,
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kDDScrollbarButtonIdle,
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kDDScrollbarButtonHover,
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kDDScrollbarHandleIdle,
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kDDScrollbarHandleHover,
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kDDPopUpIdle,
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kDDPopUpHover,
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kDDPopUpDisabled,
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kDDPopUpIdleRTL,
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kDDPopUpHoverRTL,
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kDDPopUpDisabledRTL,
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kDDCaret,
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kDDSeparator,
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kDrawDataMAX,
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kDDNone = -1
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};
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/**
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* Dialog layers.
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* The currently active dialog has two layers, background and foreground.
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* The background layer is drawn to the backbuffer. The foreground layer
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* is drawn to the screen. This allows draw calls to restore the background
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* layer before redrawing a widget.
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*/
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enum DrawLayer {
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kDrawLayerBackground,
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kDrawLayerForeground
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};
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// FIXME: TextData is really a bad name, not conveying what this enum is about.
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enum TextData {
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kTextDataNone = -1,
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kTextDataDefault = 0,
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kTextDataButton,
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kTextDataNormalFont,
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kTextDataTooltip,
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kTextDataConsole,
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kTextDataExtraLang,
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kTextDataMAX
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};
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enum TextColor {
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kTextColorNormal = 0,
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kTextColorNormalInverted,
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kTextColorNormalHover,
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kTextColorNormalDisabled,
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kTextColorAlternative,
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kTextColorAlternativeInverted,
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kTextColorAlternativeHover,
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kTextColorAlternativeDisabled,
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kTextColorOverride,
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kTextColorOverrideInverted,
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kTextColorOverrideHover,
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kTextColorOverrideDisabled,
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kTextColorButton,
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kTextColorButtonHover,
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kTextColorButtonDisabled,
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kTextColorMAX
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};
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class LangExtraFont {
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public:
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LangExtraFont(TextData textId, Common::Array<Common::Language> &lngs, const Common::String &filename, const Common::String &scalableFile, int ps) : _langs(lngs) {
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storeFileNames(textId, filename, scalableFile, ps);
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}
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void storeFileNames(TextData textId, const Common::String &filename, const Common::String &scalableFile, int ps) {
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assert(textId < kTextDataMAX);
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_fontFilesStd[textId] = filename;
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_fontFilesScalable[textId] = scalableFile;
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_fontSize[textId] = ps;
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}
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bool operator==(Common::Language l) const {
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return (Common::find(_langs.begin(), _langs.end(), l) != _langs.end());
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}
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Common::String file(TextData textId) const { return _fontFilesStd[textId]; }
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Common::String sclFile(TextData textId) const { return _fontFilesScalable[textId]; }
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int fntSize(TextData textId) const { return _fontSize[textId]; }
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private:
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Common::Array<Common::Language> _langs;
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Common::String _fontFilesStd[kTextDataMAX];
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Common::String _fontFilesScalable[kTextDataMAX];
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int _fontSize[kTextDataMAX];
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};
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class ThemeEngine {
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protected:
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typedef Common::HashMap<Common::String, Graphics::ManagedSurface *> ImagesMap;
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friend class GUI::Dialog;
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friend class GUI::GuiObject;
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public:
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/// Vertical alignment of the text.
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enum TextAlignVertical {
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kTextAlignVInvalid,
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kTextAlignVBottom,
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kTextAlignVCenter,
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kTextAlignVTop
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};
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/// Widget background type
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enum WidgetBackground {
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kWidgetBackgroundNo, ///< No background at all
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kWidgetBackgroundPlain, ///< Simple background, this may not include borders
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kWidgetBackgroundBorder, ///< Same as kWidgetBackgroundPlain just with a border
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kWidgetBackgroundBorderSmall, ///< Same as kWidgetBackgroundPlain just with a small border
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kWidgetBackgroundEditText, ///< Background used for edit text fields
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kWidgetBackgroundSlider, ///< Background used for sliders
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kThumbnailBackground, ///< Background used for thumbnails
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kGridItemBackground, ///< Default Background used for grid items
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kGridItemHighlight ///< Highlight Background used for grid items
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};
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/// Dialog background type
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enum DialogBackground {
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kDialogBackgroundMain,
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kDialogBackgroundSpecial,
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kDialogBackgroundPlain,
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kDialogBackgroundTooltip,
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kDialogBackgroundDefault,
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kDialogBackgroundNone
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};
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/// State of the widget to be drawn
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enum State {
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kStateDisabled, ///< Indicates that the widget is disabled, that does NOT include that it is invisible
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kStateEnabled, ///< Indicates that the widget is enabled
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kStateHighlight, ///< Indicates that the widget is highlighted by the user
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kStatePressed ///< Indicates that the widget is pressed, currently works for buttons
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};
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typedef State WidgetStateInfo;
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/// Text inversion state of the text to be draw
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enum TextInversionState {
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kTextInversionNone, ///< Indicates that the text should not be drawn inverted
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kTextInversion, ///< Indicates that the text should be drawn inverted, but not focused
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kTextInversionFocus ///< Indicates that the text should be drawn inverted, and focused
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};
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enum ScrollbarState {
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kScrollbarStateNo,
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kScrollbarStateUp,
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kScrollbarStateDown,
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kScrollbarStateSlider,
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kScrollbarStateSinglePage
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};
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/// Font style selector
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enum FontStyle {
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kFontStyleBold = 0, ///< A bold font. This is also the default font.
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kFontStyleNormal = 1, ///< A normal font.
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kFontStyleItalic = 2, ///< Italic styled font.
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kFontStyleFixedNormal = 3, ///< Fixed size font.
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kFontStyleFixedBold = 4, ///< Fixed size bold font.
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kFontStyleFixedItalic = 5, ///< Fixed size italic font.
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kFontStyleTooltip = 6, ///< Tiny console font
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kFontStyleConsole = 7, ///< Debug console font
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kFontStyleLangExtra = 8, ///< Language specific font for ingame dialogs (e. g. the SCUMM pause/restart dialogs)
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kFontStyleMax
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};
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/// Font color selector
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enum FontColor {
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kFontColorFormatting = -1, ///< Use color from formatting
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kFontColorNormal = 0, ///< The default color of the theme
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kFontColorAlternate = 1, ///< Alternative font color
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kFontColorOverride = 2, ///< Color of overwritten text
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kFontColorMax
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};
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/// Function used to process areas other than the current dialog
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enum ShadingStyle {
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kShadingNone, ///< No special post processing
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kShadingDim, ///< Dimming unused areas
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kShadingLuminance ///< Converting colors to luminance for unused areas
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};
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/// AlphaBitmap scale mode selector
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enum AutoScaleMode {
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kAutoScaleNone = 0, ///< Use image dimensions
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kAutoScaleStretch = 1, ///< Stretch image to full widget size
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kAutoScaleFit = 2, ///< Scale image to widget size but keep aspect ratio
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kAutoScaleNinePatch = 3 ///< 9-patch image
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};
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// Special image ids for images used in the GUI
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static const char *const kImageLogo; ///< ScummVM logo used in the launcher
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static const char *const kImageLogoSmall; ///< ScummVM logo used in the GMM
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static const char *const kImageSearch; ///< Search tool image used in the launcher
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static const char *const kImageGroup; ///< Select Group image used in the launcher
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static const char *const kImageEraser; ///< Clear input image used in the launcher
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static const char *const kImageDelButton; ///< Delete characters in the predictive dialog
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static const char *const kImageList; ///< List image used in save/load chooser selection
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static const char *const kImageGrid; ///< Grid image used in save/load chooser selection
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static const char *const kImageStopButton; ///< Stop recording button in recorder onscreen dialog
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static const char *const kImageEditButton; ///< Edit recording metadata in recorder onscreen dialog
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static const char *const kImageSwitchModeButton; ///< Switch mode button in recorder onscreen dialog
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static const char *const kImageFastReplayButton; ///< Fast playback mode button in recorder onscreen dialog
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static const char *const kImageStopSmallButton; ///< Stop recording button in recorder onscreen dialog (for 320xY)
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static const char *const kImageEditSmallButton; ///< Edit recording metadata in recorder onscreen dialog (for 320xY)
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static const char *const kImageSwitchModeSmallButton; ///< Switch mode button in recorder onscreen dialog (for 320xY)
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static const char *const kImageFastReplaySmallButton; ///< Fast playback mode button in recorder onscreen dialog (for 320xY)
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/**
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* Graphics mode enumeration.
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* Each item represents a set of BPP and Renderer modes for a given
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* surface.
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*/
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enum GraphicsMode {
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kGfxDisabled = 0, ///< No GFX
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kGfxStandard, ///< Standard (aliased) renderer.
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kGfxAntialias ///< Optimized AA renderer.
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};
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/** Constant value to expand dirty rectangles, to make sure they are fully copied */
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static const int kDirtyRectangleThreshold = 1;
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struct Renderer {
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const char *name;
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const char *shortname;
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const char *cfg;
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GraphicsMode mode;
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};
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static const Renderer _rendererModes[];
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static const uint _rendererModesSize;
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static const GraphicsMode _defaultRendererMode;
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static GraphicsMode findMode(const Common::String &cfg);
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static const char *findModeConfigName(GraphicsMode mode);
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/** Default constructor */
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ThemeEngine(Common::String id, GraphicsMode mode);
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/** Default destructor */
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~ThemeEngine();
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void setBaseResolution(int w, int h, float s);
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bool init();
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void clearAll();
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void refresh();
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void enable();
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void showCursor();
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void hideCursor();
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void disable();
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/**
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* Query the set up pixel format.
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*/
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const Graphics::PixelFormat getPixelFormat() const { return _overlayFormat; }
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/**
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* Draw full screen shading with the supplied style
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*
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* This is used to dim the inactive dialogs so the active one stands out.
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*/
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void applyScreenShading(ShadingStyle shading);
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/**
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* Sets the active drawing surface to the back buffer.
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*
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* All drawing from this point on will be done on that surface.
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* The back buffer surface needs to be copied to the screen surface
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* in order to become visible.
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*/
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void drawToBackbuffer();
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/**
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* Sets the active drawing surface to the screen.
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*
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* All drawing from this point on will be done on that surface.
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*/
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void drawToScreen();
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/**
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* The updateScreen() method is called every frame.
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* It copies dirty rectangles in the Screen surface to the overlay.
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*/
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void updateScreen();
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/**
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* Copy the entire backbuffer surface to the screen surface
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*/
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void copyBackBufferToScreen();
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/** @name FONT MANAGEMENT METHODS */
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//@{
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TextData fontStyleToData(FontStyle font) const {
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if (font == kFontStyleNormal)
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return kTextDataNormalFont;
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if (font == kFontStyleTooltip)
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return kTextDataTooltip;
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if (font == kFontStyleConsole)
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return kTextDataConsole;
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if (font == kFontStyleLangExtra)
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return kTextDataExtraLang;
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return kTextDataDefault;
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}
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const Graphics::Font *getFont(FontStyle font = kFontStyleBold) const;
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int getFontHeight(FontStyle font = kFontStyleBold) const;
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int getStringWidth(const Common::U32String &str, FontStyle font = kFontStyleBold) const;
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int getCharWidth(uint32 c, FontStyle font = kFontStyleBold) const;
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int getKerningOffset(uint32 left, uint32 right, FontStyle font = kFontStyleBold) const;
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//@}
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/**
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* Set the clipping rect to be used by the widget drawing methods defined below.
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*
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* Widgets are not drawn outside of the clipping rect. Widgets that overlap the
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* clipping rect are drawn partially.
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*
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* @param newRect The new clipping rect
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* @return The previous clipping rect
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*/
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Common::Rect swapClipRect(const Common::Rect &newRect);
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const Common::Rect getClipRect();
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/**
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* Set the clipping rect to allow rendering on the whole surface.
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*/
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void disableClipRect();
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/** @name WIDGET DRAWING METHODS */
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//@{
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void drawWidgetBackground(const Common::Rect &r, WidgetBackground background);
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void drawButton(const Common::Rect &r, const Common::U32String &str, WidgetStateInfo state = kStateEnabled,
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uint16 hints = 0);
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void drawDropDownButton(const Common::Rect &r, uint32 dropdownWidth, const Common::U32String &str,
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WidgetStateInfo buttonState, bool inButton, bool inDropdown, bool rtl = false);
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void drawSurface(const Common::Point &p, const Graphics::ManagedSurface &surface, bool themeTrans = false);
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void drawSlider(const Common::Rect &r, int width, WidgetStateInfo state = kStateEnabled, bool rtl = false);
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void drawCheckbox(const Common::Rect &r, int spacing, const Common::U32String &str, bool checked,
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WidgetStateInfo state = kStateEnabled, bool override = false, bool rtl = false);
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void drawRadiobutton(const Common::Rect &r, int spacing, const Common::U32String &str, bool checked,
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WidgetStateInfo state = kStateEnabled, bool rtl = false);
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void drawTab(const Common::Rect &r, int tabHeight, const Common::Array<int> &tabWidths,
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const Common::Array<Common::U32String> &tabs, int active, bool rtl = false);
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void drawScrollbar(const Common::Rect &r, int sliderY, int sliderHeight, ScrollbarState scrollState);
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void drawPopUpWidget(const Common::Rect &r, const Common::U32String &sel, int deltax,
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WidgetStateInfo state = kStateEnabled, bool rtl = false);
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void drawCaret(const Common::Rect &r, bool erase);
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void drawLineSeparator(const Common::Rect &r);
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void drawDialogBackground(const Common::Rect &r, DialogBackground type);
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void drawText(const Common::Rect &r, const Common::U32String &str, WidgetStateInfo state = kStateEnabled,
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Graphics::TextAlign align = Graphics::kTextAlignCenter,
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TextInversionState inverted = kTextInversionNone, int deltax = 0, bool useEllipsis = true,
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FontStyle font = kFontStyleBold, FontColor color = kFontColorNormal, bool restore = true,
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const Common::Rect &drawableTextArea = Common::Rect(0, 0, 0, 0));
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void drawChar(const Common::Rect &r, byte ch, const Graphics::Font *font, FontColor color = kFontColorNormal);
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void drawFoldIndicator(const Common::Rect &r, bool expanded);
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//@}
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/**
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* Actual implementation of a dirty rect handling.
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* Dirty rectangles are queued on a list, merged and optimized
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* when possible and are later used for the actual drawing.
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*
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* @param r Area of the dirty rect.
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*/
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void addDirtyRect(Common::Rect r);
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/**
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* Returns the DrawData enumeration value that represents the given string
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* in the DrawDataDefaults enumeration.
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* It's slow, but called sparsely.
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*
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* @returns The drawdata enum value, or -1 if not found.
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* @param name The representing name, as found on Theme Description XML files.
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* @see kDrawDataDefaults[]
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*/
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DrawData parseDrawDataId(const Common::String &name) const;
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TextData getTextData(DrawData ddId) const;
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TextColor getTextColor(DrawData ddId) const;
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/**
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* Interface for ThemeParser class: Parsed DrawSteps are added via this function.
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* There is no return type because DrawSteps can always be added, unless something
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* goes horribly wrong.
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* The specified step will be added to the Steps list of the given DrawData id.
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*
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* @param drawDataId The representing DrawData name, as found on Theme Description XML files.
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* @param step The actual DrawStep struct to be added.
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*/
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void addDrawStep(const Common::String &drawDataId, const Graphics::DrawStep &step);
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/**
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* Interface for the ThemeParser class: Parsed DrawData sets are added via this function.
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* The goal of the function is to initialize each DrawData set before their DrawSteps can
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* be added, hence this must be called for each DD set before addDrawStep() can be called
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* for that given set.
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*
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* @param data The representing DrawData name, as found on Theme Description XML files.
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* @param cached Whether this DD set will be cached beforehand.
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*/
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bool addDrawData(const Common::String &data, bool cached);
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/**
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* Interface for the ThemeParser class: Loads a font to use on the GUI from the given
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* filename.
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*
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* @param textId Identifier name for the font.
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* @param language Wildcard for the language(s) to use.
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* @param file Filename of the non-scalable font version.
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* @param scalableFile Filename of the scalable version. (Optional)
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* @param pointsize Point size for the scalable font. (Optional)
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*/
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bool addFont(TextData textId, const Common::String &language, const Common::String &file, const Common::String &scalableFile, const int pointsize);
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/**
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* Store language specific font names for ingame GUI dialogs which might require
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* a different language than the current GUI setting
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*
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* @param textId, language, file, scalableFile, pointsize All exactly the same as with addFont()
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*/
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void storeFontNames(TextData textId, const Common::String &language, const Common::String &file, const Common::String &scalableFile, const int pointsize);
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/**
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* Load language specific font for ingame use
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* @param style font style associated with the font file
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* @param lang language associated with the font file
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* @return
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*/
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bool loadExtraFont(FontStyle style, Common::Language lang);
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/**
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* Interface for the ThemeParser class: adds a text color value.
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*
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* @param colorId Identifier for the color type.
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* @param r Red color component
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* @param g Green color component
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* @param b Blue color component
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*/
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bool addTextColor(TextColor colorId, int r, int g, int b);
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/**
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* Interface for the ThemeParser class: Loads a bitmap file to use on the GUI.
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* The filename is also used as its identifier.
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*
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* @param filename Name of the bitmap file.
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* @param filename Name of the scalable (SVG) file, could be empty
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* @param width, height Default image dimensions
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*/
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bool addBitmap(const Common::String &filename, const Common::String &scalablefile, int widht, int height);
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/**
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* Adds a new TextStep from the ThemeParser. This will be deprecated/removed once the
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* new Font API is in place. FIXME: Is that so ???
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*/
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bool addTextData(const Common::String &drawDataId, TextData textId, TextColor id, Graphics::TextAlign alignH, TextAlignVertical alignV);
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protected:
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/**
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* Returns if the Theme is ready to draw stuff on screen.
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* Must be called instead of just checking _initOk, because
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* this checks if the renderer is initialized AND if the theme
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* is loaded.
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*/
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bool ready() const {
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return _initOk && _themeOk;
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}
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/** Load the them from the file with the specified name. */
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void loadTheme(const Common::String &themeid);
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/**
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* Changes the active graphics mode of the GUI; may be used to either
|
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* initialize the GUI or to change the mode while the GUI is already running.
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*/
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void setGraphicsMode(GraphicsMode mode);
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public:
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inline ThemeEval *getEvaluator() { return _themeEval; }
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inline Graphics::VectorRenderer *renderer() { return _vectorRenderer; }
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|
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inline bool supportsImages() const { return true; }
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inline bool ownCursor() const { return _useCursor; }
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|
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Graphics::ManagedSurface *getImageSurface(const Common::String &name) const {
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return _bitmaps.contains(name) ? _bitmaps[name] : 0;
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}
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/**
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* Interface for the Theme Parser: Creates a new cursor by loading the given
|
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* bitmap and sets it as the active cursor.
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*
|
|
* @param filename File name of the bitmap to load.
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|
* @param hotspotX X Coordinate of the bitmap which does the cursor click.
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|
* @param hotspotY Y Coordinate of the bitmap which does the cursor click.
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|
*/
|
|
bool createCursor(const Common::String &filename, int hotspotX, int hotspotY);
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|
|
/**
|
|
* Wrapper for restoring data from the Back Buffer to the screen.
|
|
* The actual processing is done in the VectorRenderer.
|
|
*
|
|
* @param r Area to restore.
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|
*/
|
|
void restoreBackground(Common::Rect r);
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|
|
|
const Common::String &getThemeName() const { return _themeName; }
|
|
const Common::String &getThemeId() const { return _themeId; }
|
|
int getGraphicsMode() const { return _graphicsMode; }
|
|
|
|
protected:
|
|
|
|
/**
|
|
* Loads the given theme into the ThemeEngine.
|
|
*
|
|
* @param themeId Theme identifier.
|
|
* @returns true if the theme was successfully loaded.
|
|
*/
|
|
bool loadThemeXML(const Common::String &themeId);
|
|
|
|
/**
|
|
* Loads the default theme file (the embedded XML file found
|
|
* in ThemeDefaultXML.cpp).
|
|
* Called only when no other themes are available.
|
|
*/
|
|
bool loadDefaultXML();
|
|
|
|
/**
|
|
* Unloads the currently loaded theme so another one can
|
|
* be loaded.
|
|
*/
|
|
void unloadTheme();
|
|
|
|
/**
|
|
* Unload the language specific font loaded via loadExtraFont()
|
|
*/
|
|
void unloadExtraFont();
|
|
|
|
const Graphics::Font *loadScalableFont(const Common::String &filename, const int pointsize, Common::String &name);
|
|
const Graphics::Font *loadFont(const Common::String &filename, Common::String &name);
|
|
Common::String genCacheFilename(const Common::String &filename) const;
|
|
const Graphics::Font *loadFont(const Common::String &filename, const Common::String &scalableFilename, const int pointsize, const bool makeLocalizedFont);
|
|
|
|
/**
|
|
* Dirty Screen handling function.
|
|
* Draws all the dirty rectangles in the list to the overlay.
|
|
*/
|
|
void updateDirtyScreen();
|
|
|
|
/**
|
|
* Draws a GUI element according to a DrawData descriptor.
|
|
*
|
|
* Only calls with a DrawData layer attribute matching the active layer
|
|
* are actually drawn to the active surface.
|
|
*
|
|
* These functions are called from all the Widget drawing methods.
|
|
*/
|
|
void drawDD(DrawData type, const Common::Rect &r, uint32 dynamic = 0, bool forceRestore = false);
|
|
void drawDDText(TextData type, TextColor color, const Common::Rect &r, const Common::U32String &text, bool restoreBg,
|
|
bool elipsis, Graphics::TextAlign alignH = Graphics::kTextAlignLeft,
|
|
TextAlignVertical alignV = kTextAlignVTop, int deltax = 0,
|
|
const Common::Rect &drawableTextArea = Common::Rect(0, 0, 0, 0));
|
|
|
|
/**
|
|
* DEBUG: Draws a white square and writes some text next to it.
|
|
*/
|
|
void debugWidgetPosition(const char *name, const Common::Rect &r);
|
|
|
|
public:
|
|
struct ThemeDescriptor {
|
|
Common::String name;
|
|
Common::String id;
|
|
Common::String filename;
|
|
};
|
|
|
|
/**
|
|
* Lists all theme files useable.
|
|
*/
|
|
static void listUsableThemes(Common::List<ThemeDescriptor> &list);
|
|
private:
|
|
static bool themeConfigUsable(const Common::FSNode &node, Common::String &themeName);
|
|
static bool themeConfigUsable(const Common::ArchiveMember &member, Common::String &themeName);
|
|
static bool themeConfigParseHeader(Common::String header, Common::String &themeName);
|
|
|
|
static Common::String getThemeFile(const Common::String &id);
|
|
static Common::String getThemeId(const Common::String &filename);
|
|
static void listUsableThemes(const Common::FSNode &node, Common::List<ThemeDescriptor> &list, int depth = -1);
|
|
static void listUsableThemes(Common::Archive &archive, Common::List<ThemeDescriptor> &list);
|
|
|
|
protected:
|
|
OSystem *_system; /** Global system object. */
|
|
|
|
/** Vector Renderer object, does the actual drawing on screen */
|
|
Graphics::VectorRenderer *_vectorRenderer;
|
|
|
|
/** XML Parser, does the Theme parsing instead of the default parser */
|
|
GUI::ThemeParser *_parser;
|
|
|
|
/** Theme getEvaluator (changed from GUI::Eval to add functionality) */
|
|
GUI::ThemeEval *_themeEval;
|
|
|
|
/** Main screen surface. This is blitted straight into the overlay. */
|
|
Graphics::ManagedSurface _screen;
|
|
|
|
/** Backbuffer surface. Stores previous states of the screen to blit back */
|
|
Graphics::ManagedSurface _backBuffer;
|
|
|
|
/**
|
|
* Filter the submitted DrawData descriptors according to their layer attribute
|
|
*
|
|
* This is used to selectively draw the background or foreground layer
|
|
* of the dialogs.
|
|
*/
|
|
DrawLayer _layerToDraw;
|
|
|
|
/** Bytes per pixel of the Active Drawing Surface (i.e. the screen) */
|
|
int _bytesPerPixel;
|
|
|
|
/** Current graphics mode */
|
|
GraphicsMode _graphicsMode;
|
|
|
|
int16 _baseWidth, _baseHeight;
|
|
float _scaleFactor;
|
|
|
|
/** Font info. */
|
|
const Graphics::Font *_font;
|
|
|
|
/**
|
|
* Array of all the DrawData elements than can be drawn to the screen.
|
|
* Must be full so the renderer can work.
|
|
*/
|
|
WidgetDrawData *_widgets[kDrawDataMAX];
|
|
|
|
/** Array of all the text fonts that can be drawn. */
|
|
TextDrawData *_texts[kTextDataMAX];
|
|
|
|
/** Array of all font colors available. */
|
|
TextColorData *_textColors[kTextColorMAX];
|
|
|
|
/** Extra font file names for languages like Japanese, Korean or Chinese
|
|
* for use in ingame dialogs (like the SCUMM pause/restart dialogs)
|
|
*/
|
|
Common::Array<LangExtraFont> _langExtraFonts;
|
|
|
|
ImagesMap _bitmaps;
|
|
Graphics::PixelFormat _overlayFormat;
|
|
Graphics::PixelFormat _cursorFormat;
|
|
|
|
/** List of all the dirty screens that must be blitted to the overlay. */
|
|
Common::List<Common::Rect> _dirtyScreen;
|
|
|
|
bool _initOk; ///< Class and renderer properly initialized
|
|
bool _themeOk; ///< Theme data successfully loaded.
|
|
bool _enabled; ///< Whether the Theme is currently shown on the overlay
|
|
|
|
Common::String _themeName; ///< Name of the currently loaded theme
|
|
Common::String _themeId;
|
|
Common::String _themeFile;
|
|
Common::Archive *_themeArchive;
|
|
Common::SearchSet _themeFiles;
|
|
|
|
bool _useCursor;
|
|
int _cursorHotspotX, _cursorHotspotY;
|
|
uint32 _cursorTransparent;
|
|
byte *_cursor;
|
|
uint _cursorWidth, _cursorHeight;
|
|
#ifndef USE_RGB_COLOR
|
|
enum {
|
|
MAX_CURS_COLORS = 255
|
|
};
|
|
byte _cursorPal[3 * MAX_CURS_COLORS];
|
|
byte _cursorPalSize;
|
|
#endif
|
|
|
|
Common::Rect _clip;
|
|
};
|
|
|
|
} // End of namespace GUI.
|
|
|
|
#endif
|