scummvm/gui/launcher.cpp

1590 lines
51 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/version.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "common/fs.h"
#include "common/gui_options.h"
#include "common/util.h"
#include "common/system.h"
#include "common/translation.h"
#include "gui/about.h"
#include "gui/browser.h"
#include "gui/chooser.h"
#include "gui/editgamedialog.h"
#include "gui/launcher.h"
#include "gui/massadd.h"
#include "gui/message.h"
#include "gui/gui-manager.h"
#include "gui/options.h"
#ifdef ENABLE_EVENTRECORDER
#include "gui/onscreendialog.h"
#include "gui/recorderdialog.h"
#include "gui/EventRecorder.h"
#endif
#include "gui/saveload.h"
#include "gui/unknown-game-dialog.h"
#include "gui/widgets/edittext.h"
#include "gui/widgets/groupedlist.h"
#include "gui/widgets/tab.h"
#include "gui/widgets/popup.h"
#include "gui/widgets/grid.h"
#include "gui/ThemeEval.h"
#include "engines/advancedDetector.h"
#include "graphics/cursorman.h"
#if defined(USE_CLOUD) && defined(USE_LIBCURL)
#include "backends/cloud/cloudmanager.h"
#endif
namespace GUI {
enum {
kStartCmd = 'STRT',
kAboutCmd = 'ABOU',
kOptionsCmd = 'OPTN',
kAddGameCmd = 'ADDG',
kMassAddGameCmd = 'MADD',
kEditGameCmd = 'EDTG',
kRemoveGameCmd = 'REMG',
kLoadGameCmd = 'LOAD',
kRecordGameCmd = 'RECG',
kQuitCmd = 'QUIT',
kSearchCmd = 'SRCH',
kListSearchCmd = 'LSSR',
kSearchClearCmd = 'SRCL',
kSetGroupMethodCmd = 'GPBY',
kListSwitchCmd = 'LIST',
kGridSwitchCmd = 'GRID',
kCmdGlobalGraphicsOverride = 'OGFX',
kCmdGlobalAudioOverride = 'OSFX',
kCmdGlobalMIDIOverride = 'OMID',
kCmdGlobalMT32Override = 'OM32',
kCmdGlobalVolumeOverride = 'OVOL',
kCmdChooseSoundFontCmd = 'chsf',
kCmdExtraBrowser = 'PEXT',
kCmdExtraPathClear = 'PEXC',
kCmdGameBrowser = 'PGME',
kCmdSaveBrowser = 'PSAV',
kCmdSavePathClear = 'PSAC'
};
const GroupingMode groupingModes[] = {
// I18N: Group name for the game list
{"none", _sc("None", "group"), kGroupByNone},
// I18N: Group name for the game list, grouped by the first letter of the game title
{"initial", _sc("First letter", "group"), kGroupByFirstLetter},
// I18N: Group name for the game list, grouped by game engine
{"engine", _sc("Engine", "group"), kGroupByEngine},
// I18N: Group name for the game list, grouped by game series
{"series", _sc("Series", "group"), kGroupBySeries},
// I18N: Group name for the game list, grouped by game publisher
{"company", _sc("Publisher", "group"), kGroupByCompany},
// I18N: Group name for the game list, grouped by language
{"language", _sc("Language", "group"), kGroupByLanguage},
// I18N: Group name for the game list, grouped by game platform
{"platform", _sc("Platform", "group"), kGroupByPlatform},
{nullptr, nullptr, kGroupByNone}
};
#pragma mark -
bool LauncherFilterMatcher(void *boss, int idx, const Common::U32String &item, const Common::U32String &token_) {
bool invert = false;
Common::U32String token(token_);
while (token.size() && token[0] == '!') {
token = token.substr(1);
invert = !invert;
}
bool result = false;
Common::String token8 = token;
size_t pos = token8.findFirstOf(":=~");
if (pos != token8.npos) {
Common::String key = token8.substr(0, token8.findFirstOf(token8[pos]));
Common::String filter = token8.substr(token8.findFirstOf(token8[pos]) + 1);
if (key.size()) {
if (Common::String("description").hasPrefix(key)) {
key = "description";
} else if (Common::String("engineid").hasPrefix(key)) {
key = "engineid";
} else if (Common::String("gameid").hasPrefix(key)) {
key = "gameid";
} else if (Common::String("language").hasPrefix(key)) {
key = "language";
} else if (Common::String("path").hasPrefix(key)) {
key = "path";
} else if (Common::String("platform").hasPrefix(key)) {
key = "platform";
}
}
LauncherDialog *launcher = (LauncherDialog *)(boss);
Common::String data = launcher->getGameConfig(idx, key);
data.toLowercase();
if (token8[pos] == ':') {
result = data.contains(filter);
} else if (token8[pos] == '=') {
result = data == filter;
} else if (token8[pos] == '~') {
result = data.matchString(filter);
}
} else {
result = item.contains(token);
}
return invert ? !result : result;
}
LauncherDialog::LauncherDialog(const Common::String &dialogName, LauncherChooser *chooser)
: Dialog(dialogName), _title(dialogName), _browser(nullptr),
_loadDialog(nullptr), _searchClearButton(nullptr), _searchDesc(nullptr),
_grpChooserDesc(nullptr), _grpChooserPopup(nullptr), _groupBy(kGroupByNone),
_launcherChooser(chooser)
#ifndef DISABLE_FANCY_THEMES
, _logo(nullptr), _searchPic(nullptr), _groupPic(nullptr)
#endif // !DISABLE_FANCY_THEMES
#ifndef DISABLE_LAUNCHERDISPLAY_GRID
, _listButton(nullptr), _gridButton(nullptr)
#endif // !DISABLE_LAUNCHERDISPLAY_GRID
{
_backgroundType = GUI::ThemeEngine::kDialogBackgroundMain;
GUI::GuiManager::instance()._launched = true;
#ifndef DISABLE_LAUNCHERDISPLAY_GRID
addLayoutChooserButtons();
#endif // !DISABLE_LAUNCHERDISPLAY_GRID
Common::ArchiveMemberList mdFiles;
g_gui.lockIconsSet();
g_gui.getIconsSet().listMatchingMembers(mdFiles, "*.xml");
for (Common::ArchiveMemberList::iterator md = mdFiles.begin(); md != mdFiles.end(); ++md) {
if (_metadataParser.loadStream((*md)->createReadStream()) == false) {
warning("Failed to load XML file '%s'", (*md)->getDisplayName().encode().c_str());
_metadataParser.close();
}
if (_metadataParser.parse() == false) {
warning("Failed to parse XML file '%s'", (*md)->getDisplayName().encode().c_str());
}
_metadataParser.close();
}
g_gui.unlockIconsSet();
}
LauncherDialog::~LauncherDialog() {
delete _browser;
delete _loadDialog;
}
void LauncherDialog::build() {
#ifndef DISABLE_FANCY_THEMES
_logo = nullptr;
#ifndef DISABLE_FANCY_THEMES
if (g_gui.xmlEval()->getVar("Globals.ShowSearchPic") == 1 && g_gui.theme()->supportsImages()) {
_grpChooserDesc = nullptr;
_groupPic = new GraphicsWidget(this, _title + ".GroupPic", _("Select Group by"));
_groupPic->setGfxFromTheme(ThemeEngine::kImageGroup);
_groupPic->useThemeTransparency(true);
} else
#endif
_grpChooserDesc = new StaticTextWidget(this, Common::String(_title + ".laGroupPopupDesc"), Common::U32String(_("Group by: ")));
_grpChooserPopup = new PopUpWidget(this, Common::String(_title + ".laGroupPopup"), Common::U32String(_("Select a criteria to group the entries")), kSetGroupMethodCmd);
Common::String grouping = ConfMan.get("grouping");
const GroupingMode *mode = groupingModes;
while (mode->name) {
_grpChooserPopup->appendEntry(_c(mode->description, "group"), mode->id);
if (grouping == mode->name)
_groupBy = mode->id;
++mode;
}
_grpChooserPopup->setSelected(_groupBy);
if (g_gui.xmlEval()->getVar("Globals.ShowLauncherLogo") == 1 && g_gui.theme()->supportsImages()) {
_logo = new GraphicsWidget(this, _title + ".Logo");
_logo->useThemeTransparency(true);
_logo->setGfxFromTheme(ThemeEngine::kImageLogo);
new StaticTextWidget(this, _title + ".Version", Common::U32String(gScummVMVersionDate));
} else
new StaticTextWidget(this, _title + ".Version", Common::U32String(gScummVMFullVersion));
#else
// Show ScummVM version
new StaticTextWidget(this, _title + ".Version", Common::U32String(gScummVMFullVersion));
#endif
if (!g_system->hasFeature(OSystem::kFeatureNoQuit))
new ButtonWidget(this, _title + ".QuitButton", _("~Q~uit"), _("Quit ScummVM"), kQuitCmd);
new ButtonWidget(this, _title + ".AboutButton", _("A~b~out"), _("About ScummVM"), kAboutCmd);
new ButtonWidget(this, _title + ".OptionsButton", _("Global ~O~ptions..."), _("Change global ScummVM options"), kOptionsCmd, 0, _c("Global ~O~pts...", "lowres"));
// Above the lowest button rows: two more buttons (directly below the list box)
DropdownButtonWidget *addButton =
new DropdownButtonWidget(this, _title + ".AddGameButton", _("~A~dd Game..."), _("Add games to the list"), kAddGameCmd, 0, _c("~A~dd Game...", "lowres"));
_addButton = addButton;
_removeButton =
new ButtonWidget(this, _title + ".RemoveGameButton", _("~R~emove Game"), _("Remove game from the list. The game data files stay intact"), kRemoveGameCmd, 0, _c("~R~emove Game", "lowres"));
if (g_system->getOverlayWidth() > 320) {
addButton->appendEntry(_("Mass Add..."), kMassAddGameCmd);
} else {
addButton->appendEntry(_c("Mass Add...", "lowres"), kMassAddGameCmd);
}
// Search box
_searchDesc = nullptr;
#ifndef DISABLE_FANCY_THEMES
_searchPic = nullptr;
if (g_gui.xmlEval()->getVar("Globals.ShowSearchPic") == 1 && g_gui.theme()->supportsImages()) {
_searchPic = new GraphicsWidget(this, _title + ".SearchPic", _("Search in game list"));
_searchPic->setGfxFromTheme(ThemeEngine::kImageSearch);
} else
#endif
_searchDesc = new StaticTextWidget(this, _title + ".SearchDesc", _("Search:"));
_searchWidget = new EditTextWidget(this, _title + ".Search", _search, Common::U32String(), kSearchCmd);
_searchClearButton = addClearButton(this, _title + ".SearchClearButton", kSearchClearCmd);
// Create file browser dialog
_browser = new BrowserDialog(_("Select directory with game data"), true);
// Create Load dialog
_loadDialog = new SaveLoadChooser(_("Load game:"), _("Load"), false);
}
void LauncherDialog::clean() {
while (_firstWidget) {
Widget *w = _firstWidget;
removeWidget(w);
// This is called from rebuild() which may result from handleCommand being called by
// a child widget sendCommand call. In such a case sendCommand is still being executed
// so we should not delete yet the child widget. Thus delay the deletion.
g_gui.addToTrash(w, this);
}
delete _browser;
delete _loadDialog;
}
void LauncherDialog::rebuild() {
clean();
build();
reflowLayout();
setDefaultFocusedWidget();
}
int LauncherDialog::run() {
// Open up
open();
// Start processing events
g_gui.runLoop();
// Return the result code
return getResult();
}
void LauncherDialog::open() {
// Clear the active domain, in case we return to the dialog from a
// failure to launch a game. Otherwise, pressing ESC will attempt to
// re-launch the same game again.
ConfMan.setActiveDomain("");
CursorMan.popAllCursors();
Dialog::open();
updateButtons();
}
void LauncherDialog::close() {
// Save last selection
const int sel = getSelected();
if (sel >= 0)
ConfMan.set("lastselectedgame", _domains[sel], Common::ConfigManager::kApplicationDomain);
else
ConfMan.removeKey("lastselectedgame", Common::ConfigManager::kApplicationDomain);
ConfMan.flushToDisk();
Dialog::close();
}
struct LauncherEntry {
Common::String key;
Common::String engineid;
Common::String gameid;
Common::String description;
Common::String title;
const Common::ConfigManager::Domain *domain;
LauncherEntry(const Common::String &k, const Common::String &e, const Common::String &g,
const Common::String &d, const Common::String &t, const Common::ConfigManager::Domain *v) :
key(k), engineid(e), gameid(g), description(d), title(t), domain(v) {
}
};
struct LauncherEntryComparator {
bool operator()(const LauncherEntry &x, const LauncherEntry &y) const {
return scumm_compareDictionary(x.description.c_str(), y.description.c_str()) < 0;
}
};
void LauncherDialog::addGame() {
// Allow user to add a new game to the list.
// 1) show a dir selection dialog which lets the user pick the directory
// the game data resides in.
// 2) try to auto detect which game is in the directory, if we cannot
// determine it uniquely present a list of candidates to the user
// to pick from
// 3) Display the 'Edit' dialog for that item, letting the user specify
// an alternate description (to distinguish multiple versions of the
// game, e.g. 'Monkey German' and 'Monkey English') and set default
// options for that game
// 4) If no game is found in the specified directory, return to the
// dialog.
bool looping;
do {
looping = false;
if (_browser->runModal() > 0) {
// User made his choice...
#if defined(USE_CLOUD) && defined(USE_LIBCURL)
Common::String selectedDirectory = _browser->getResult().getPath();
Common::String bannedDirectory = CloudMan.getDownloadLocalDirectory();
if (selectedDirectory.size() && selectedDirectory.lastChar() != '/' && selectedDirectory.lastChar() != '\\')
selectedDirectory += '/';
if (bannedDirectory.size() && bannedDirectory.lastChar() != '/' && bannedDirectory.lastChar() != '\\') {
if (selectedDirectory.size()) {
bannedDirectory += selectedDirectory.lastChar();
} else {
bannedDirectory += '/';
}
}
if (selectedDirectory.size() && bannedDirectory.size() && selectedDirectory.equalsIgnoreCase(bannedDirectory)) {
MessageDialog alert(_("This directory cannot be used yet, it is being downloaded into!"));
alert.runModal();
return;
}
#endif
looping = !doGameDetection(_browser->getResult().getPath());
}
} while (looping);
}
void LauncherDialog::massAddGame() {
MessageDialog alert(_("Do you really want to run the mass game detector? "
"This could potentially add a huge number of games."), _("Yes"), _("No"));
if (alert.runModal() == GUI::kMessageOK && _browser->runModal() > 0) {
MD5Man.clear();
MassAddDialog massAddDlg(_browser->getResult());
massAddDlg.runModal();
// Update the ListWidget and force a redraw
// If new target(s) were added, update the ListWidget and move
// the selection to to first newly detected game.
Common::String newTarget = massAddDlg.getFirstAddedTarget();
if (!newTarget.empty()) {
updateListing();
selectTarget(newTarget);
}
g_gui.scheduleTopDialogRedraw();
}
}
Common::String LauncherDialog::getGameConfig(int item, Common::String key) {
if (ConfMan.hasKey(key, _domains[item])) {
return ConfMan.get(key, _domains[item]);
}
return "";
}
void LauncherDialog::removeGame(int item) {
MessageDialog alert(_("Do you really want to remove this game configuration?"), _("Yes"), _("No"));
if (alert.runModal() == GUI::kMessageOK) {
// Remove the currently selected game from the list
assert(item >= 0);
ConfMan.removeGameDomain(_domains[item]);
// Write config to disk
ConfMan.flushToDisk();
// Update the ListWidget/GridWidget and force a redraw
updateListing();
g_gui.scheduleTopDialogRedraw();
}
}
void LauncherDialog::editGame(int item) {
// Set game specific options. Most of these should be "optional", i.e. by
// default set nothing and use the global ScummVM settings. E.g. the user
// can set here an optional alternate music volume, or for specific games
// a different music driver etc.
// This is useful because e.g. MonkeyVGA needs AdLib music to have decent
// music support etc.
assert(item >= 0);
EditGameDialog editDialog(_domains[item]);
if (editDialog.runModal() > 0) {
// User pressed OK, so make changes permanent
// Write config to disk
ConfMan.flushToDisk();
// Update the ListWidget, reselect the edited game and force a redraw
updateListing();
selectTarget(editDialog.getDomain());
g_gui.scheduleTopDialogRedraw();
}
}
#ifdef ENABLE_EVENTRECORDER
void LauncherDialog::recordGame(int item) {
RecorderDialog recorderDialog;
MessageDialog alert(_("Do you want to load saved game?"),
_("Yes"), _("No"));
switch(recorderDialog.runModal(_domains[item])) {
default:
// fallthrough intended
case RecorderDialog::kRecordDialogClose:
break;
case RecorderDialog::kRecordDialogPlayback:
ConfMan.setActiveDomain(_domains[item]);
close();
ConfMan.set("record_mode", "playback", Common::ConfigManager::kTransientDomain);
ConfMan.set("record_file_name", recorderDialog.getFileName(), Common::ConfigManager::kTransientDomain);
break;
case RecorderDialog::kRecordDialogRecord:
ConfMan.setActiveDomain(_domains[item]);
if (alert.runModal() == GUI::kMessageOK) {
loadGame(item);
}
close();
g_eventRec.setAuthor(recorderDialog._author);
g_eventRec.setName(recorderDialog._name);
g_eventRec.setNotes(recorderDialog._notes);
ConfMan.set("record_mode", "record", Common::ConfigManager::kTransientDomain);
break;
}
}
#endif
void LauncherDialog::loadGame(int item) {
Common::String target = _domains[item];
target.toLowercase();
EngineMan.upgradeTargetIfNecessary(target);
// Look for the plugin
const Plugin *metaEnginePlugin = nullptr;
const Plugin *enginePlugin = nullptr;
EngineMan.findTarget(target, &metaEnginePlugin);
// If we found a relevant plugin, find the matching engine plugin.
if (metaEnginePlugin) {
enginePlugin = PluginMan.getEngineFromMetaEngine(metaEnginePlugin);
}
if (enginePlugin) {
assert(enginePlugin->getType() == PLUGIN_TYPE_ENGINE);
const MetaEngine &metaEngine = enginePlugin->get<MetaEngine>();
if (metaEngine.hasFeature(MetaEngine::kSupportsListSaves) &&
metaEngine.hasFeature(MetaEngine::kSupportsLoadingDuringStartup)) {
int slot = _loadDialog->runModalWithMetaEngineAndTarget(&metaEngine, target);
if (slot >= 0) {
ConfMan.setActiveDomain(_domains[item]);
ConfMan.setInt("save_slot", slot, Common::ConfigManager::kTransientDomain);
close();
}
} else {
MessageDialog dialog
(_("This game does not support loading games from the launcher."), _("OK"));
dialog.runModal();
}
} else {
MessageDialog dialog(_("ScummVM could not find any engine capable of running the selected game!"), _("OK"));
dialog.runModal();
}
}
void LauncherDialog::handleKeyDown(Common::KeyState state) {
Dialog::handleKeyDown(state);
}
void LauncherDialog::handleKeyUp(Common::KeyState state) {
Dialog::handleKeyUp(state);
updateButtons();
}
void LauncherDialog::handleOtherEvent(const Common::Event &evt) {
Dialog::handleOtherEvent(evt);
if (evt.type == Common::EVENT_DROP_FILE) {
// If the path is a file, take the parent directory for the detection
Common::String path = evt.path;
Common::FSNode node(path);
if (!node.isDirectory())
path = node.getParent().getPath();
doGameDetection(path);
}
}
bool LauncherDialog::doGameDetection(const Common::String &path) {
// Allow user to add a new game to the list.
// 2) try to auto detect which game is in the directory, if we cannot
// determine it uniquely present a list of candidates to the user
// to pick from
// 3) Display the 'Edit' dialog for that item, letting the user specify
// an alternate description (to distinguish multiple versions of the
// game, e.g. 'Monkey German' and 'Monkey English') and set default
// options for that game
// 4) If no game is found in the specified directory, return to the
// dialog.
// User made his choice...
Common::FSNode dir(path);
Common::FSList files;
if (!dir.getChildren(files, Common::FSNode::kListAll)) {
MessageDialog alert(_("ScummVM couldn't open the specified directory!"));
alert.runModal();
return true;
}
// ...so let's determine a list of candidates, games that
// could be contained in the specified directory.
DetectionResults detectionResults = EngineMan.detectGames(files);
if (detectionResults.foundUnknownGames()) {
Common::U32String report = detectionResults.generateUnknownGameReport(false, 80);
g_system->logMessage(LogMessageType::kInfo, report.encode().c_str());
}
Common::Array<DetectedGame> candidates = detectionResults.listDetectedGames();
int idx;
if (candidates.empty()) {
// No game was found in the specified directory
MessageDialog alert(_("ScummVM could not find any game in the specified directory!"));
alert.runModal();
idx = -1;
return false;
} else if (candidates.size() == 1) {
// Exact match
idx = 0;
} else {
// Display the candidates to the user and let her/him pick one
Common::U32StringArray list;
for (idx = 0; idx < (int)candidates.size(); idx++) {
Common::U32String description = candidates[idx].description;
if (candidates[idx].hasUnknownFiles) {
description += Common::U32String(" - ");
// I18N: Unknown game variant
description += _("Unknown variant");
}
list.push_back(description);
}
ChooserDialog dialog(_("Pick the game:"));
dialog.setList(list);
idx = dialog.runModal();
}
if (0 <= idx && idx < (int)candidates.size()) {
const DetectedGame &result = candidates[idx];
if (result.hasUnknownFiles) {
UnknownGameDialog dialog(result);
bool cancel = dialog.runModal() == -1;
if (cancel) {
idx = -1;
}
}
}
if (0 <= idx && idx < (int)candidates.size()) {
const DetectedGame &result = candidates[idx];
Common::String domain = EngineMan.createTargetForGame(result);
// Display edit dialog for the new entry
EditGameDialog editDialog(domain);
if (editDialog.runModal() > 0) {
// User pressed OK, so make changes permanent
// Write config to disk
ConfMan.flushToDisk();
// Update the ListWidget, select the new item, and force a redraw
updateListing();
selectTarget(editDialog.getDomain());
g_gui.scheduleTopDialogRedraw();
} else {
// User aborted, remove the new domain again
ConfMan.removeGameDomain(domain);
}
}
return true;
}
void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int item = getSelected();
switch (cmd) {
case kAddGameCmd:
addGame();
break;
case kMassAddGameCmd:
massAddGame();
break;
case kRemoveGameCmd:
if (item < 0) return;
removeGame(item);
break;
case kEditGameCmd:
if (item < 0) return;
editGame(item);
break;
case kLoadGameCmd:
if (item < 0) return;
loadGame(item);
break;
#ifdef ENABLE_EVENTRECORDER
case kRecordGameCmd:
if (item < 0) return;
recordGame(item);
break;
#endif
case kOptionsCmd: {
GlobalOptionsDialog options(this);
options.runModal();
}
break;
case kAboutCmd: {
AboutDialog about;
about.runModal();
}
break;
case kStartCmd:
// Start the selected game.
if (item < 0) return;
ConfMan.setActiveDomain(_domains[item]);
close();
break;
case kQuitCmd:
ConfMan.setActiveDomain("");
setResult(-1);
close();
break;
#ifndef DISABLE_LAUNCHERDISPLAY_GRID
case kGridSwitchCmd:
setResult(kSwitchLauncherDialog);
ConfMan.set("gui_launcher_chooser", "grid", Common::ConfigManager::kApplicationDomain);
close();
break;
case kListSwitchCmd:
setResult(kSwitchLauncherDialog);
ConfMan.set("gui_launcher_chooser", "list", Common::ConfigManager::kApplicationDomain);
close();
break;
#endif
default:
Dialog::handleCommand(sender, cmd, data);
}
}
void LauncherDialog::reflowLayout() {
if (getType() == kLauncherDisplayGrid && !g_gui.xmlEval()->getVar("Globals.GridSupported", 0)) {
setResult(kSwitchLauncherDialog);
close();
return;
}
#ifndef DISABLE_FANCY_THEMES
if (g_gui.xmlEval()->getVar("Globals.ShowLauncherLogo") == 1 && g_gui.theme()->supportsImages()) {
StaticTextWidget *ver = (StaticTextWidget *)findWidget(Common::String(_title + ".Version").c_str());
if (ver) {
ver->setAlign(g_gui.xmlEval()->getWidgetTextHAlign(_title + ".Version"));
ver->setLabel(Common::U32String(gScummVMVersionDate));
}
if (!_logo)
_logo = new GraphicsWidget(this, _title + ".Logo");
_logo->useThemeTransparency(true);
_logo->setGfxFromTheme(ThemeEngine::kImageLogo);
} else {
StaticTextWidget *ver = (StaticTextWidget *)findWidget(Common::String(_title + ".Version").c_str());
if (ver) {
ver->setAlign(g_gui.xmlEval()->getWidgetTextHAlign(_title + ".Version"));
ver->setLabel(Common::U32String(gScummVMFullVersion));
}
if (_logo) {
removeWidget(_logo);
g_gui.addToTrash(_logo, this);
_logo = nullptr;
}
}
if (g_gui.xmlEval()->getVar("Globals.ShowSearchPic") == 1 && g_gui.theme()->supportsImages()) {
if (!_searchPic)
_searchPic = new GraphicsWidget(this, _title + ".SearchPic");
_searchPic->setGfxFromTheme(ThemeEngine::kImageSearch);
if (_searchDesc) {
removeWidget(_searchDesc);
g_gui.addToTrash(_searchDesc, this);
_searchDesc = nullptr;
}
if (!_groupPic)
_groupPic = new GraphicsWidget(this, _title + ".GroupPic");
_groupPic->setGfxFromTheme(ThemeEngine::kImageGroup);
_groupPic->useThemeTransparency(true);
if (_grpChooserDesc) {
removeWidget(_grpChooserDesc);
g_gui.addToTrash(_grpChooserDesc, this);
_grpChooserDesc = nullptr;
}
} else {
if (!_searchDesc)
_searchDesc = new StaticTextWidget(this, _title + ".SearchDesc", _("Search:"));
if (_searchPic) {
removeWidget(_searchPic);
g_gui.addToTrash(_searchPic, this);
_searchPic = nullptr;
}
if (!_grpChooserDesc)
_grpChooserDesc = new StaticTextWidget(this, _title + ".SearchDesc", _("Group by:"));
if (_groupPic) {
removeWidget(_groupPic);
g_gui.addToTrash(_groupPic, this);
_groupPic = nullptr;
}
}
removeWidget(_searchClearButton);
g_gui.addToTrash(_searchClearButton, this);
_searchClearButton = addClearButton(this, _title + ".SearchClearButton", kSearchClearCmd);
#endif
#ifndef DISABLE_LAUNCHERDISPLAY_GRID
addLayoutChooserButtons();
#endif
_w = g_system->getOverlayWidth();
_h = g_system->getOverlayHeight();
Dialog::reflowLayout();
}
#ifndef DISABLE_LAUNCHERDISPLAY_GRID
void LauncherDialog::addLayoutChooserButtons() {
if (_listButton) {
removeWidget(_listButton);
g_gui.addToTrash(_listButton, this);
_listButton = nullptr;
}
if (_gridButton) {
removeWidget(_gridButton);
g_gui.addToTrash(_gridButton, this);
_gridButton = nullptr;
}
if (!g_gui.xmlEval()->getVar("Globals.GridSupported", 0))
return;
_listButton = createSwitchButton(_title + ".ListSwitch", Common::U32String("L"), _("List view"), ThemeEngine::kImageList, kListSwitchCmd);
_gridButton = createSwitchButton(_title + ".GridSwitch", Common::U32String("G"), _("Grid view"), ThemeEngine::kImageGrid, kGridSwitchCmd);
}
ButtonWidget *LauncherDialog::createSwitchButton(const Common::String &name, const Common::U32String &desc, const Common::U32String &tooltip, const char *image, uint32 cmd) {
ButtonWidget *button;
#ifndef DISABLE_FANCY_THEMES
if (g_gui.xmlEval()->getVar("Globals.ShowChooserPics") == 1 && g_gui.theme()->supportsImages()) {
button = new PicButtonWidget(this, name, tooltip, cmd);
((PicButtonWidget *)button)->useThemeTransparency(true);
((PicButtonWidget *)button)->setGfx(g_gui.theme()->getImageSurface(image), kPicButtonStateEnabled, false);
} else
#endif
button = new ButtonWidget(this, name, desc, tooltip, cmd);
return button;
}
#endif // !DISABLE_LAUNCHERDISPLAY_GRID
bool LauncherDialog::checkModifier(int checkedModifier) {
int modifiers = g_system->getEventManager()->getModifierState();
return (modifiers & checkedModifier) != 0;
}
#pragma mark -
LauncherChooser::LauncherChooser() : _impl(nullptr) {
genGameList();
}
LauncherChooser::~LauncherChooser() {
delete _impl;
_impl = nullptr;
}
static Common::String buildQualifiedGameName(const Common::String &engineId, const Common::String &gameId) {
return Common::String::format("%s:%s", engineId.c_str(), gameId.c_str());
}
void LauncherChooser::genGameList() {
const PluginList &plugins = EngineMan.getPlugins();
for (auto iter = plugins.begin(); iter != plugins.end(); ++iter) {
const MetaEngineDetection &metaEngine = (*iter)->get<MetaEngineDetection>();
PlainGameList list = metaEngine.getSupportedGames();
for (auto v = list.begin(); v != list.end(); ++v) {
_games[buildQualifiedGameName(metaEngine.getName(), v->gameId)] = v->description;
}
}
}
static Common::Array<LauncherEntry> generateEntries(const Common::ConfigManager::DomainMap &domains, const Common::StringMap &games) {
Common::Array<LauncherEntry> domainList;
for (Common::ConfigManager::DomainMap::const_iterator iter = domains.begin(); iter != domains.end(); ++iter) {
// Do not list temporary targets added when starting a game from the command line
if (iter->_value.contains("id_came_from_command_line"))
continue;
Common::String description;
Common::String title;
if (!iter->_value.tryGetVal("description", description)) {
QualifiedGameDescriptor g = EngineMan.findTarget(iter->_key);
if (!g.description.empty())
description = g.description;
}
Common::String engineid = iter->_value.getValOrDefault("engineid");
Common::String gameid;
if (!iter->_value.tryGetVal("gameid", gameid)) {
gameid = iter->_key;
}
// Strip platform language from the title.
Common::String key = buildQualifiedGameName(engineid, gameid);
if (games.contains(key)) {
title = games.getVal(key);
// This is not reliable
if (gameid.contains("-demo"))
title += " (Demo)";
}
if (description.empty()) {
description = Common::String::format("Unknown (target %s, gameid %s)", iter->_key.c_str(), gameid.c_str());
}
if (title.empty())
title = description;
if (!description.empty())
domainList.push_back(LauncherEntry(iter->_key, engineid, gameid, description, title, &iter->_value));
}
// Now sort the list in dictionary order
Common::sort(domainList.begin(), domainList.end(), LauncherEntryComparator());
return domainList;
}
#ifndef DISABLE_LAUNCHERDISPLAY_GRID
LauncherDisplayType getRequestedLauncherType() {
const Common::String &userConfig = ConfMan.get("gui_launcher_chooser", Common::ConfigManager::kApplicationDomain);
// If grid needs to be disabled on certain resolutions,
// those conditions need to be added here
if (userConfig.equalsIgnoreCase("grid") && g_gui.xmlEval()->getVar("Globals.GridSupported", 0)) {
return kLauncherDisplayGrid;
} else {
return kLauncherDisplayList;
}
}
#endif // !DISABLE_LAUNCHERDISPLAY_GRID
class LauncherSimple : public LauncherDialog {
public:
LauncherSimple(const Common::String &title, LauncherChooser *chooser);
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
void handleKeyDown(Common::KeyState state) override;
LauncherDisplayType getType() const override { return kLauncherDisplayList; }
protected:
void updateListing() override;
void groupEntries(const Common::Array<LauncherEntry> &metadata);
void updateButtons() override;
void selectTarget(const Common::String &target) override;
int getSelected() override;
void build() override;
private:
GroupedListWidget *_list;
};
#ifndef DISABLE_LAUNCHERDISPLAY_GRID
class LauncherGrid : public LauncherDialog {
public:
LauncherGrid(const Common::String &title, LauncherChooser *chooser);
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
void handleKeyDown(Common::KeyState state) override;
LauncherDisplayType getType() const override { return kLauncherDisplayGrid; }
protected:
void updateListing() override;
void groupEntries(const Common::Array<LauncherEntry> &metadata);
void updateButtons() override;
void selectTarget(const Common::String &target) override;
int getSelected() override;
void build() override;
private:
GridWidget *_grid;
SliderWidget *_gridItemSizeSlider;
StaticTextWidget *_gridItemSizeLabel;
};
#endif // !DISABLE_LAUNCHERDISPLAY_GRID
void LauncherChooser::selectLauncher() {
#ifndef DISABLE_LAUNCHERDISPLAY_GRID
LauncherDisplayType requestedType = getRequestedLauncherType();
if (!_impl || _impl->getType() != requestedType) {
delete _impl;
_impl = nullptr;
switch (requestedType) {
case kLauncherDisplayGrid:
_impl = new LauncherGrid("LauncherGrid", this);
break;
default:
// fallthrough intended
case kLauncherDisplayList:
#endif // !DISABLE_LAUNCHERDISPLAY_GRID
_impl = new LauncherSimple("Launcher", this);
#ifndef DISABLE_LAUNCHERDISPLAY_GRID
break;
}
}
#endif // !DISABLE_LAUNCHERDISPLAY_GRID
}
int LauncherChooser::runModal() {
if (!_impl)
return -1;
int ret;
do {
ret = _impl->run();
if (ret == kSwitchLauncherDialog) {
selectLauncher();
}
} while (ret < -1);
return ret;
}
#pragma mark -
LauncherSimple::LauncherSimple(const Common::String &title, LauncherChooser *chooser)
: LauncherDialog(title, chooser),
_list(nullptr) {
build();
}
void LauncherSimple::selectTarget(const Common::String &target) {
if (!target.empty()) {
int itemToSelect = 0;
Common::StringArray::const_iterator iter;
for (iter = _domains.begin(); iter != _domains.end(); ++iter, ++itemToSelect) {
if (target == *iter) {
_list->setSelected(itemToSelect);
break;
}
}
}
}
int LauncherSimple::getSelected() { return _list->getSelected(); }
void LauncherSimple::build() {
LauncherDialog::build();
_startButton =
new ButtonWidget(this, "Launcher.StartButton", _("~S~tart"), _("Start selected game"), kStartCmd);
DropdownButtonWidget *loadButton =
new DropdownButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load saved game for selected game"), kLoadGameCmd);
#ifdef ENABLE_EVENTRECORDER
loadButton->appendEntry(_("Record..."), kRecordGameCmd);
#endif
_loadButton = loadButton;
// Add edit button
_editButton =
new ButtonWidget(this, "Launcher.EditGameButton", _("~G~ame Options..."), _("Change game options"), kEditGameCmd, 0, _c("~G~ame Opts...", "lowres"));
// Add list with game titles
_list = new GroupedListWidget(this, "Launcher.GameList", Common::U32String(), kListSearchCmd);
_list->setEditable(false);
_list->enableDictionarySelect(true);
_list->setNumberingMode(kListNumberingOff);
_list->setFilterMatcher(LauncherFilterMatcher, this);
// Populate the list
updateListing();
// Restore last selection
Common::String last(ConfMan.get("lastselectedgame", Common::ConfigManager::kApplicationDomain));
selectTarget(last);
// En-/disable the buttons depending on the list selection
updateButtons();
}
void LauncherSimple::updateListing() {
Common::U32StringArray l;
ThemeEngine::FontColor color;
int numEntries = ConfMan.getInt("gui_list_max_scan_entries");
// Retrieve a list of all games defined in the config file
_domains.clear();
const Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
bool scanEntries = numEntries == -1 ? true : ((int)domains.size() <= numEntries);
// Turn it into a sorted list of entries
Common::Array<LauncherEntry> domainList = generateEntries(domains, _launcherChooser->getGameList());
// And fill out our structures
for (Common::Array<LauncherEntry>::const_iterator iter = domainList.begin(); iter != domainList.end(); ++iter) {
color = ThemeEngine::kFontColorNormal;
if (scanEntries) {
Common::String path;
if (!iter->domain->tryGetVal("path", path) || !Common::FSNode(path).isDirectory()) {
color = ThemeEngine::kFontColorAlternate;
// If more conditions which grey out entries are added we should consider
// enabling this so that it is easy to spot why a certain game entry cannot
// be started.
// description += Common::String::format(" (%s)", _("Not found"));
}
}
Common::U32String gameDesc = GUI::ListWidget::getThemeColor(color) + Common::U32String(iter->description);
l.push_back(gameDesc);
_domains.push_back(iter->key);
}
const int oldSel = _list->getSelected();
_list->setList(l);
groupEntries(domainList);
if (oldSel < (int)l.size() && oldSel >= 0)
_list->setSelected(oldSel); // Restore the old selection
else if (oldSel != -1)
// Select the last entry if the list has been reduced
_list->setSelected(_list->getList().size() - 1);
updateButtons();
// Update the filter settings, those are lost when "setList"
// is called.
_list->setFilter(_searchWidget->getEditString());
}
void LauncherSimple::groupEntries(const Common::Array<LauncherEntry> &metadata) {
Common::U32StringArray attrs;
Common::StringMap metadataNames;
_list->setGroupsVisibility(true);
switch (_groupBy) {
case kGroupByFirstLetter: {
for (Common::Array<LauncherEntry>::const_iterator iter = metadata.begin(); iter != metadata.end(); ++iter) {
attrs.push_back(iter->description.substr(0, 1));
}
_list->setGroupHeaderFormat(Common::U32String(""), Common::U32String("..."));
break;
}
case kGroupByEngine: {
for (Common::Array<LauncherEntry>::const_iterator iter = metadata.begin(); iter != metadata.end(); ++iter) {
attrs.push_back(iter->engineid);
}
_list->setGroupHeaderFormat(Common::U32String(""), Common::U32String(""));
// I18N: List grouping when no engine is specified
metadataNames[""] = _("Unknown Engine");
Common::HashMap<Common::String, MetadataEngine, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo>::iterator i = _metadataParser._engineInfo.begin();
for (; i != _metadataParser._engineInfo.end(); ++i) {
if (i->_value.alt_name.empty()) {
metadataNames[i->_key] = i->_value.name;
} else {
metadataNames[i->_key] = Common::String::format("%s (%s)", i->_value.name.c_str(), i->_value.alt_name.c_str());
}
}
break;
}
case kGroupByCompany: {
for (Common::Array<LauncherEntry>::const_iterator iter = metadata.begin(); iter != metadata.end(); ++iter) {
attrs.push_back(_metadataParser._gameInfo[buildQualifiedGameName(iter->engineid, iter->gameid)].company_id);
}
_list->setGroupHeaderFormat(Common::U32String(""), Common::U32String(""));
// I18N: List grouping when no pubisher is specified
metadataNames[""] = _("Unknown Publisher");
Common::HashMap<Common::String, MetadataCompany, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo>::iterator i = _metadataParser._companyInfo.begin();
for (; i != _metadataParser._companyInfo.end(); ++i) {
if (i->_value.alt_name.empty()) {
metadataNames[i->_key] = i->_value.name;
} else {
metadataNames[i->_key] = Common::String::format("%s (%s)", i->_value.name.c_str(), i->_value.alt_name.c_str());
}
}
break;
}
case kGroupBySeries: {
for (Common::Array<LauncherEntry>::const_iterator iter = metadata.begin(); iter != metadata.end(); ++iter) {
attrs.push_back(_metadataParser._gameInfo[buildQualifiedGameName(iter->engineid, iter->gameid)].series_id);
}
_list->setGroupHeaderFormat(Common::U32String(""), Common::U32String(""));
// I18N: List group when no game series is specified
metadataNames[""] = _("No Series");
Common::HashMap<Common::String, MetadataSeries, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo>::iterator i = _metadataParser._seriesInfo.begin();
for (; i != _metadataParser._seriesInfo.end(); ++i) {
metadataNames[i->_key] = i->_value.name;
}
break;
}
case kGroupByLanguage: {
for (Common::Array<LauncherEntry>::const_iterator iter = metadata.begin(); iter != metadata.end(); ++iter) {
Common::U32String language = iter->domain->getValOrDefault(Common::String("language"));
attrs.push_back(language);
}
_list->setGroupHeaderFormat(Common::U32String(""), Common::U32String(""));
// I18N: List group when no languageis specified
metadataNames[""] = _("Language not detected");
const Common::LanguageDescription *l = Common::g_languages;
for (; l->code; ++l) {
metadataNames[l->code] = l->description;
}
break;
}
case kGroupByPlatform: {
for (Common::Array<LauncherEntry>::const_iterator iter = metadata.begin(); iter != metadata.end(); ++iter) {
Common::U32String platform = iter->domain->getValOrDefault(Common::String("Platform"));
attrs.push_back(platform);
}
_list->setGroupHeaderFormat(Common::U32String(""), Common::U32String(""));
// I18N: List group when no platform is specified
metadataNames[""] = _("Platform not detected");
const Common::PlatformDescription *p = Common::g_platforms;
for (; p->code; ++p) {
metadataNames[p->code] = p->description;
}
break;
}
case kGroupByNone: // Fall-through intentional
default:
_list->setGroupsVisibility(false);
break;
}
_list->setMetadataNames(metadataNames);
_list->setAttributeValues(attrs);
_list->groupByAttribute();
}
void LauncherSimple::handleKeyDown(Common::KeyState state) {
if (state.keycode == Common::KEYCODE_TAB) {
// Toggle between the game list and the quick search field.
if (getFocusWidget() == _searchWidget) {
setFocusWidget(_list);
} else if (getFocusWidget() == _list) {
setFocusWidget(_searchWidget);
}
}
Dialog::handleKeyDown(state);
updateButtons();
}
void LauncherSimple::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kListItemActivatedCmd:
case kListItemDoubleClickedCmd:
LauncherDialog::handleCommand(sender, kStartCmd, 0);
break;
case kListItemRemovalRequestCmd:
LauncherDialog::handleCommand(sender, kRemoveGameCmd, 0);
break;
case kListSelectionChangedCmd:
updateButtons();
break;
case kSearchCmd:
// Update the active search filter.
_list->setFilter(_searchWidget->getEditString());
break;
case kSearchClearCmd:
// Reset the active search filter, thus showing all games again
_searchWidget->setEditString(Common::U32String());
_list->setFilter(Common::U32String());
break;
case kSetGroupMethodCmd: {
// Change the grouping criteria
GroupingMethod newGroupBy = (GroupingMethod)data;
if (_groupBy != newGroupBy) {
_groupBy = newGroupBy;
const GroupingMode *mode = groupingModes;
while (mode->name) {
if (mode->id == newGroupBy) {
ConfMan.setAndFlush("grouping", mode->name);
break;
}
++mode;
}
updateListing();
}
break;
}
default:
LauncherDialog::handleCommand(sender, cmd, data);
}
}
void LauncherSimple::updateButtons() {
bool enable = (_list->getSelected() >= 0);
if (enable != _startButton->isEnabled()) {
_startButton->setEnabled(enable);
_startButton->markAsDirty();
}
if (enable != _editButton->isEnabled()) {
_editButton->setEnabled(enable);
_editButton->markAsDirty();
}
if (enable != _removeButton->isEnabled()) {
_removeButton->setEnabled(enable);
_removeButton->markAsDirty();
}
int item = _list->getSelected();
bool en = enable;
if (item >= 0)
en = !(Common::checkGameGUIOption(GUIO_NOLAUNCHLOAD, ConfMan.get("guioptions", _domains[item])));
if (en != _loadButton->isEnabled()) {
_loadButton->setEnabled(en);
_loadButton->markAsDirty();
}
}
#pragma mark -
#ifndef DISABLE_LAUNCHERDISPLAY_GRID
LauncherGrid::LauncherGrid(const Common::String &title, LauncherChooser *chooser)
: LauncherDialog(title, chooser),
_grid(nullptr), _gridItemSizeSlider(nullptr), _gridItemSizeLabel(nullptr) {
build();
}
void LauncherGrid::groupEntries(const Common::Array<LauncherEntry> &metadata) {
Common::U32StringArray attrs;
Common::StringMap metadataNames;
switch (_groupBy) {
case kGroupByFirstLetter: {
for (Common::Array<LauncherEntry>::const_iterator iter = metadata.begin(); iter != metadata.end(); ++iter) {
attrs.push_back(iter->title.substr(0, 1));
}
_grid->setGroupHeaderFormat(Common::U32String(""), Common::U32String("..."));
break;
}
case kGroupByEngine: {
for (Common::Array<LauncherEntry>::const_iterator iter = metadata.begin(); iter != metadata.end(); ++iter) {
attrs.push_back(iter->engineid);
}
_grid->setGroupHeaderFormat(Common::U32String(""), Common::U32String(""));
// I18N: List grouping when no enginr is specified
metadataNames[""] = _("Unknown Engine");
Common::HashMap<Common::String, MetadataEngine, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo>::iterator i = _metadataParser._engineInfo.begin();
for (; i != _metadataParser._engineInfo.end(); ++i) {
if (i->_value.alt_name.empty()) {
metadataNames[i->_key] = i->_value.name;
} else {
metadataNames[i->_key] = Common::String::format("%s (%s)", i->_value.name.c_str(), i->_value.alt_name.c_str());
}
}
break;
}
case kGroupByCompany: {
for (Common::Array<LauncherEntry>::const_iterator iter = metadata.begin(); iter != metadata.end(); ++iter) {
attrs.push_back(_metadataParser._gameInfo[buildQualifiedGameName(iter->engineid, iter->gameid)].company_id);
}
_grid->setGroupHeaderFormat(Common::U32String(""), Common::U32String(""));
// I18N: List group when no publisher is specified
metadataNames[""] = _("Unknown Publisher");
Common::HashMap<Common::String, MetadataCompany, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo>::iterator i = _metadataParser._companyInfo.begin();
for (; i != _metadataParser._companyInfo.end(); ++i) {
if (i->_value.alt_name.empty()) {
metadataNames[i->_key] = i->_value.name;
} else {
metadataNames[i->_key] = Common::String::format("%s (%s)", i->_value.name.c_str(), i->_value.alt_name.c_str());
}
}
break;
}
case kGroupBySeries: {
for (Common::Array<LauncherEntry>::const_iterator iter = metadata.begin(); iter != metadata.end(); ++iter) {
attrs.push_back(_metadataParser._gameInfo[buildQualifiedGameName(iter->engineid, iter->gameid)].series_id);
}
_grid->setGroupHeaderFormat(Common::U32String(""), Common::U32String(""));
// I18N: List grouping when no game series is specified
metadataNames[""] = _("No Series");
Common::HashMap<Common::String, MetadataSeries, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo>::iterator i = _metadataParser._seriesInfo.begin();
for (; i != _metadataParser._seriesInfo.end(); ++i) {
metadataNames[i->_key] = i->_value.name;
}
break;
}
case kGroupByLanguage: {
for (Common::Array<LauncherEntry>::const_iterator iter = metadata.begin(); iter != metadata.end(); ++iter) {
Common::U32String language = iter->domain->getValOrDefault(Common::String("language"));
attrs.push_back(language);
}
_grid->setGroupHeaderFormat(Common::U32String(""), Common::U32String(""));
// I18N: List group when no language is specified
metadataNames[""] = _("Language not detected");
const Common::LanguageDescription *l = Common::g_languages;
for (; l->code; ++l) {
metadataNames[l->code] = l->description;
}
break;
}
case kGroupByPlatform: {
for (Common::Array<LauncherEntry>::const_iterator iter = metadata.begin(); iter != metadata.end(); ++iter) {
Common::U32String platform = iter->domain->getValOrDefault(Common::String("Platform"));
attrs.push_back(platform);
}
_grid->setGroupHeaderFormat(Common::U32String(""), Common::U32String(""));
// I18N: List group when no platform is specified
metadataNames[""] = _("Platform not detected");
const Common::PlatformDescription *p = Common::g_platforms;
for (; p->code; ++p) {
metadataNames[p->code] = p->description;
}
break;
}
case kGroupByNone: // Fall-through intentional
default:
for (uint i = 0; i < metadata.size(); ++i) {
// I18N: Group for All items
attrs.push_back(_("All"));
}
_grid->setGroupHeaderFormat(Common::U32String(""), Common::U32String(""));
break;
}
_grid->setMetadataNames(metadataNames);
_grid->setAttributeValues(attrs);
_grid->groupEntries();
}
void LauncherGrid::handleKeyDown(Common::KeyState state) {
if (state.keycode == Common::KEYCODE_TAB) {
// Toggle between the game list and the quick search field.
if (getFocusWidget() == _searchWidget) {
setFocusWidget(_grid);
} else {
setFocusWidget(_searchWidget);
}
}
Dialog::handleKeyDown(state);
updateButtons();
}
void LauncherGrid::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kPlayButtonCmd:
case kItemDoubleClickedCmd:
LauncherDialog::handleCommand(sender, kStartCmd, 0);
break;
case kEditButtonCmd:
LauncherDialog::handleCommand(sender, kEditGameCmd, 0);
break;
case kLoadButtonCmd:
LauncherDialog::handleCommand(sender, kLoadGameCmd, 0);
break;
case kItemClicked:
updateButtons();
break;
case kSearchCmd:
// Update the active search filter.
_grid->setFilter(_searchWidget->getEditString());
break;
case kSearchClearCmd:
// Reset the active search filter, thus showing all games again
_searchWidget->setEditString(Common::U32String());
_grid->setFilter(Common::U32String());
break;
case kSetGroupMethodCmd: {
// Change the grouping criteria
GroupingMethod newGroupBy = (GroupingMethod)data;
if (_groupBy != newGroupBy) {
_groupBy = newGroupBy;
const GroupingMode *mode = groupingModes;
while (mode->name) {
if (mode->id == newGroupBy) {
ConfMan.setAndFlush("grouping", mode->name);
break;
}
++mode;
}
updateListing();
}
break;
}
case kItemSizeCmd:
_gridItemSizeLabel->setValue(_gridItemSizeSlider->getValue());
_gridItemSizeLabel->markAsDirty();
ConfMan.setInt("grid_items_per_row", _gridItemSizeSlider->getValue());
ConfMan.flushToDisk();
reflowLayout();
break;
case kIconsSetLoadedCmd:
rebuild();
break;
default:
LauncherDialog::handleCommand(sender, cmd, data);
}
}
void LauncherGrid::updateListing() {
// Retrieve a list of all games defined in the config file
_domains.clear();
const Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
// Turn it into a sorted list of entries
Common::Array<LauncherEntry> domainList = generateEntries(domains, _launcherChooser->getGameList());
Common::Array<GridItemInfo> gridList;
int k = 0;
for (Common::Array<LauncherEntry>::const_iterator iter = domainList.begin(); iter != domainList.end(); ++iter) {
Common::String gameid = iter->domain->getVal("gameid");
Common::String engineid = "UNK";
Common::String language = "XX";
Common::String platform;
Common::String extra;
iter->domain->tryGetVal("engineid", engineid);
iter->domain->tryGetVal("language", language);
iter->domain->tryGetVal("platform", platform);
iter->domain->tryGetVal("extra", extra);
gridList.push_back(GridItemInfo(k++, engineid, gameid, iter->title, iter->description, extra, Common::parseLanguage(language), Common::parsePlatform(platform)));
_domains.push_back(iter->key);
}
const int oldSel = _grid->getSelected();
_grid->setEntryList(&gridList);
groupEntries(domainList);
if (oldSel < (int)gridList.size() && oldSel >= 0)
_grid->setSelected(oldSel); // Restore the old selection
else if (oldSel != -1)
// Select the last entry if the list has been reduced
_grid->setSelected(gridList.size() - 1);
updateButtons();
}
void LauncherGrid::updateButtons() {
bool enable = (_grid->getSelected() >= 0);
if (enable != _removeButton->isEnabled()) {
_removeButton->setEnabled(enable);
_removeButton->markAsDirty();
}
}
void LauncherGrid::selectTarget(const Common::String &target) {
if (!target.empty()) {
int itemToSelect = 0;
Common::StringArray::const_iterator iter;
for (iter = _domains.begin(); iter != _domains.end(); ++iter, ++itemToSelect) {
if (target == *iter) {
_grid->setSelected(itemToSelect);
break;
}
}
}
}
int LauncherGrid::getSelected() { return _grid->getSelected(); }
void LauncherGrid::build() {
LauncherDialog::build();
new StaticTextWidget(this, "LauncherGrid.GridItemsPerRowDesc", _("Icons per row:"));
_gridItemSizeSlider = new SliderWidget(this, "LauncherGrid.GridItemsPerRow", Common::U32String(), kItemSizeCmd);
_gridItemSizeSlider->setMinValue(1);
_gridItemSizeSlider->setMaxValue(12);
_gridItemSizeSlider->setValue(ConfMan.getInt("grid_items_per_row"));
_gridItemSizeLabel = new StaticTextWidget(this, "LauncherGrid.GridItemsPerRowLabel", Common::U32String(" "), Common::U32String(), ThemeEngine::kFontStyleBold, Common::UNK_LANG, false);
_gridItemSizeLabel->setValue(ConfMan.getInt("grid_items_per_row"));
// Add list with game titles
_grid = new GridWidget(this, "LauncherGrid.IconArea");
// Populate the list
updateListing();
// Restore last selection
Common::String last(ConfMan.get("lastselectedgame", Common::ConfigManager::kApplicationDomain));
selectTarget(last);
// En-/disable the buttons depending on the list selection
updateButtons();
}
#endif // !DISABLE_LAUNCHERDISPLAY_GRID
} // End of namespace GUI