scummvm/backends/platform/iphone/iphone_main.mm
2012-03-05 20:44:41 +01:00

141 lines
3.8 KiB
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include <UIKit/UIKit.h>
#include <Foundation/NSThread.h>
#include "iphone_video.h"
void iphone_main(int argc, char *argv[]);
@interface iPhoneMain : UIApplication {
UIWindow *_window;
iPhoneView *_view;
}
- (void)mainLoop:(id)param;
- (iPhoneView *)getView;
- (UIWindow *)getWindow;
- (void)didRotate:(NSNotification *)notification;
@end
static int g_argc;
static char **g_argv;
int main(int argc, char **argv) {
g_argc = argc;
g_argv = argv;
NSAutoreleasePool *autoreleasePool = [
[NSAutoreleasePool alloc] init
];
int returnCode = UIApplicationMain(argc, argv, @"iPhoneMain", @"iPhoneMain");
[autoreleasePool release];
return returnCode;
}
@implementation iPhoneMain
-(id) init {
[super init];
_window = nil;
_view = nil;
return self;
}
- (void)mainLoop:(id)param {
[[NSAutoreleasePool alloc] init];
iphone_main(g_argc, g_argv);
exit(0);
}
- (iPhoneView *)getView {
return _view;
}
- (void)applicationDidFinishLaunching:(UIApplication *)application {
CGRect rect = [[UIScreen mainScreen] bounds];
// hide the status bar
[application setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO];
[application setStatusBarHidden:YES animated:YES];
_window = [[UIWindow alloc] initWithFrame:rect];
[_window retain];
_view = [[iPhoneView alloc] initWithFrame:rect];
_view.multipleTouchEnabled = YES;
[_window setContentView:_view];
[_window addSubview:_view];
[_window makeKeyAndVisible];
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(didRotate:)
name:@"UIDeviceOrientationDidChangeNotification"
object:nil];
[NSThread detachNewThreadSelector:@selector(mainLoop:) toTarget:self withObject:nil];
}
- (void)applicationDidResume {
}
- (void)applicationWillSuspend {
}
- (void)applicationWillTerminate {
}
- (void)applicationSuspend:(struct __GSEvent *)event {
//[self setApplicationBadge:NSLocalizedString(@"ON", nil)];
[_view applicationSuspend];
}
- (void)applicationResume:(struct __GSEvent *)event {
[_view applicationResume];
// Workaround, need to "hide" and unhide the statusbar to properly remove it,
// since the Springboard has put it back without apparently flagging our application.
[self setStatusBarHidden:YES animated:YES];
[self setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO];
[self setStatusBarHidden:YES animated:YES];
}
- (void)didRotate:(NSNotification *)notification {
UIDeviceOrientation screenOrientation = [[UIDevice currentDevice] orientation];
[_view deviceOrientationChanged:screenOrientation];
}
- (UIWindow*) getWindow {
return _window;
}
@end