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https://github.com/libretro/scummvm.git
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27469a1896
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
613 lines
14 KiB
C++
613 lines
14 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "common/config-manager.h"
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#include "scumm/scumm.h"
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#include "scumm/intern.h"
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#include "sound/mididrv.h"
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namespace Scumm {
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void ScummEngine::setupScummVars() {
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VAR_KEYPRESS = 0;
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VAR_EGO = 1;
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VAR_CAMERA_POS_X = 2;
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VAR_HAVE_MSG = 3;
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VAR_ROOM = 4;
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VAR_OVERRIDE = 5;
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VAR_MACHINE_SPEED = 6;
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VAR_ME = 7;
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VAR_NUM_ACTOR = 8;
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VAR_CURRENTDRIVE = 10;
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VAR_TMR_1 = 11;
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VAR_TMR_2 = 12;
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VAR_TMR_3 = 13;
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VAR_MUSIC_TIMER = 14;
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VAR_ACTOR_RANGE_MIN = 15;
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VAR_ACTOR_RANGE_MAX = 16;
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VAR_CAMERA_MIN_X = 17;
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VAR_CAMERA_MAX_X = 18;
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VAR_TIMER_NEXT = 19;
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VAR_VIRT_MOUSE_X = 20;
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VAR_VIRT_MOUSE_Y = 21;
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VAR_ROOM_RESOURCE = 22;
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VAR_LAST_SOUND = 23;
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VAR_CUTSCENEEXIT_KEY = 24;
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VAR_TALK_ACTOR = 25;
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VAR_CAMERA_FAST_X = 26;
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VAR_ENTRY_SCRIPT = 28;
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VAR_ENTRY_SCRIPT2 = 29;
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VAR_EXIT_SCRIPT = 30;
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VAR_EXIT_SCRIPT2 = 31;
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VAR_VERB_SCRIPT = 32;
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VAR_SENTENCE_SCRIPT = 33;
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VAR_INVENTORY_SCRIPT = 34;
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VAR_CUTSCENE_START_SCRIPT = 35;
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VAR_CUTSCENE_END_SCRIPT = 36;
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VAR_CHARINC = 37;
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VAR_WALKTO_OBJ = 38;
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VAR_HEAPSPACE = 40;
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VAR_RESTART_KEY = 42;
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VAR_PAUSE_KEY = 43;
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VAR_MOUSE_X = 44;
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VAR_MOUSE_Y = 45;
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VAR_TIMER = 46;
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VAR_TMR_4 = 47;
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VAR_SOUNDCARD = 48;
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VAR_VIDEOMODE = 49;
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if (_version >= 4) {
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VAR_SCROLL_SCRIPT = 27;
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VAR_DEBUGMODE = 39;
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VAR_MAINMENU_KEY = 50;
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VAR_FIXEDDISK = 51;
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VAR_CURSORSTATE = 52;
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VAR_USERPUT = 53;
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VAR_SOUNDRESULT = 56;
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VAR_TALKSTOP_KEY = 57;
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VAR_NOSUBTITLES = 60;
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VAR_SOUNDPARAM = 64;
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VAR_SOUNDPARAM2 = 65;
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VAR_SOUNDPARAM3 = 66;
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}
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if (_version >= 5) {
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VAR_FADE_DELAY = 59;
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VAR_MOUSEPRESENT = 67;
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VAR_MEMORY_PERFORMANCE = 68;
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VAR_VIDEO_PERFORMANCE = 69; // Zak256 Note: Cashcard for Zak
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VAR_ROOM_FLAG = 70; // Zak256 Note: Cashcard for Annie
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VAR_GAME_LOADED = 71; // Zak256 Note: Cashcard for Melissa
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VAR_NEW_ROOM = 72; // Zak256 Note: Cashcard for Leslie
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}
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}
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void ScummEngine_v2::setupScummVars() {
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VAR_EGO = 0;
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VAR_CAMERA_POS_X = 2;
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VAR_HAVE_MSG = 3;
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VAR_ROOM = 4;
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VAR_OVERRIDE = 5;
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VAR_MACHINE_SPEED = 6;
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VAR_CHARCOUNT = 7;
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VAR_ACTIVE_VERB = 8;
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VAR_ACTIVE_OBJECT1 = 9;
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VAR_ACTIVE_OBJECT2 = 10;
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VAR_NUM_ACTOR = 11;
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VAR_CURRENT_LIGHTS = 12;
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VAR_CURRENTDRIVE = 13;
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VAR_MUSIC_TIMER = 17;
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VAR_VERB_ALLOWED = 18;
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VAR_ACTOR_RANGE_MIN = 19;
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VAR_ACTOR_RANGE_MAX = 20;
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VAR_CURSORSTATE = 21;
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VAR_CAMERA_MIN_X = 23;
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VAR_CAMERA_MAX_X = 24;
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VAR_TIMER_NEXT = 25;
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VAR_SENTENCE_VERB = 26;
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VAR_SENTENCE_OBJECT1 = 27;
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VAR_SENTENCE_OBJECT2 = 28;
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VAR_SENTENCE_PREPOSITION = 29;
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VAR_VIRT_MOUSE_X = 30;
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VAR_VIRT_MOUSE_Y = 31;
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VAR_CLICK_AREA = 32;
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VAR_ROOM_RESOURCE = 36;
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VAR_LAST_SOUND = 37;
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VAR_BACKUP_VERB = 38;
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VAR_KEYPRESS = 39;
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VAR_CUTSCENEEXIT_KEY = 40;
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VAR_TALK_ACTOR = 41;
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}
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void ScummEngine_v5::setupScummVars() {
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// Many vars are the same as in V5 & V6 games, so just call the inherited method first
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ScummEngine::setupScummVars();
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VAR_CURRENT_LIGHTS = 9;
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if (_version >= 4)
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VAR_V5_TALK_STRING_Y = 54;
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}
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void ScummEngine_v6::setupScummVars() {
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// Many vars are the same as in V5 & V6 games, so just call the inherited method first
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ScummEngine::setupScummVars();
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VAR_ROOM_WIDTH = 41;
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VAR_ROOM_HEIGHT = 54;
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VAR_LEFTBTN_HOLD = 74;
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VAR_RIGHTBTN_HOLD = 75;
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if (!(_features & GF_HUMONGOUS)) {
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VAR_SAVELOAD_SCRIPT = 61;
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VAR_SAVELOAD_SCRIPT2 = 62;
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}
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VAR_V6_EMSSPACE = 76;
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VAR_RANDOM_NR = 118;
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if (_heversion >= 70) {
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VAR_NUM_SOUND_CHANNELS = 9;
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VAR_SOUND_CHANNEL = 10;
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VAR_MUSIC_CHANNEL = 14;
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} else {
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VAR_V6_SOUNDMODE = 9;
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}
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VAR_TIMEDATE_YEAR = 119;
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VAR_TIMEDATE_MONTH = 129;
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VAR_TIMEDATE_DAY = 128;
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VAR_TIMEDATE_HOUR = 125;
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VAR_TIMEDATE_MINUTE = 126;
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// Sam & Max specific
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VAR_CHARSET_MASK = 123;
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}
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void ScummEngine_v72he::setupScummVars() {
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// TODO Not complete
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VAR_KEYPRESS = 0;
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VAR_DEBUGMODE = 1;
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VAR_TIMER_NEXT = 2;
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VAR_OVERRIDE = 3;
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VAR_WALKTO_OBJ = 4;
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VAR_RANDOM_NR = 5;
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VAR_GAME_LOADED = 8;
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VAR_EGO = 9;
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VAR_NUM_ACTOR = 10;
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VAR_VIRT_MOUSE_X = 13;
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VAR_VIRT_MOUSE_Y = 14;
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VAR_MOUSE_X = 15;
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VAR_MOUSE_Y = 16;
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VAR_LEFTBTN_HOLD = 17;
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VAR_RIGHTBTN_HOLD = 18;
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VAR_CURSORSTATE = 19;
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VAR_USERPUT = 20;
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VAR_ROOM = 21;
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VAR_ROOM_WIDTH = 22;
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VAR_ROOM_HEIGHT = 23;
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VAR_CAMERA_POS_X = 24;
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VAR_CAMERA_MIN_X = 25;
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VAR_CAMERA_MAX_X = 26;
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VAR_ROOM_RESOURCE = 27;
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VAR_SCROLL_SCRIPT = 28;
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VAR_ENTRY_SCRIPT = 29;
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VAR_ENTRY_SCRIPT2 = 30;
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VAR_EXIT_SCRIPT = 31;
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VAR_EXIT_SCRIPT2 = 32;
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VAR_VERB_SCRIPT = 33;
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VAR_SENTENCE_SCRIPT = 34;
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VAR_INVENTORY_SCRIPT = 35;
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VAR_CUTSCENE_START_SCRIPT = 36;
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VAR_CUTSCENE_END_SCRIPT = 37;
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VAR_RESTART_KEY = 42;
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VAR_PAUSE_KEY = 43;
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VAR_CUTSCENEEXIT_KEY = 44;
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VAR_TALKSTOP_KEY = 45;
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VAR_HAVE_MSG = 46;
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VAR_NOSUBTITLES = 47;
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VAR_CHARINC = 48;
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VAR_TALK_ACTOR = 49;
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VAR_LAST_SOUND = 50;
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VAR_SOUND_CHANNEL = 51;
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VAR_MUSIC_CHANNEL = 52;
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VAR_NUM_SOUND_CHANNELS = 56;
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VAR_MEMORY_PERFORMANCE = 57;
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VAR_VIDEO_PERFORMANCE = 58;
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VAR_NEW_ROOM = 59;
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VAR_TMR_1 = 60;
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VAR_TMR_2 = 61;
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VAR_TMR_3 = 62;
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VAR_TIMEDATE_HOUR = 63;
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VAR_TIMEDATE_MINUTE = 64;
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VAR_TIMEDATE_DAY = 65;
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VAR_TIMEDATE_MONTH = 66;
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VAR_TIMEDATE_YEAR = 67;
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VAR_NUM_ROOMS = 68;
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VAR_NUM_SCRIPTS = 69;
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VAR_NUM_SOUNDS = 70;
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VAR_NUM_COSTUMES = 71;
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VAR_NUM_IMAGES = 72;
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VAR_NUM_CHARSETS = 73;
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VAR_NUM_GLOBAL_OBJS = 74;
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VAR_POLYGONS_ONLY = 76;
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if (_heversion >= 80)
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VAR_WINDOWS_VERSION = 79;
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VAR_KEY_STATE = 86;
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if (_heversion >= 90) {
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VAR_NUM_SPRITES = 106;
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VAR_WIZ_TCOLOR = 117;
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}
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if (_heversion >= 99) {
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VAR_NUM_PALETTES = 130;
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VAR_NUM_UNK = 131;
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}
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}
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void ScummEngine_v7::setupScummVars() {
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VAR_MOUSE_X = 1;
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VAR_MOUSE_Y = 2;
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VAR_VIRT_MOUSE_X = 3;
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VAR_VIRT_MOUSE_Y = 4;
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VAR_ROOM_WIDTH = 5;
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VAR_ROOM_HEIGHT = 6;
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VAR_CAMERA_POS_X = 7;
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VAR_CAMERA_POS_Y = 8;
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VAR_OVERRIDE = 9;
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VAR_ROOM = 10;
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VAR_ROOM_RESOURCE = 11;
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VAR_TALK_ACTOR = 12;
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VAR_HAVE_MSG = 13;
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VAR_TIMER = 14;
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VAR_TMR_4 = 15;
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VAR_TIMEDATE_YEAR = 16;
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VAR_TIMEDATE_MONTH = 17;
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VAR_TIMEDATE_DAY = 18;
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VAR_TIMEDATE_HOUR = 19;
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VAR_TIMEDATE_MINUTE = 20;
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VAR_TIMEDATE_SECOND = 21;
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VAR_LEFTBTN_DOWN = 22;
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VAR_RIGHTBTN_DOWN = 23;
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VAR_LEFTBTN_HOLD = 24;
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VAR_RIGHTBTN_HOLD = 25;
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VAR_MEMORY_PERFORMANCE = 26;
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VAR_VIDEO_PERFORMANCE = 27;
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VAR_GAME_LOADED = 29;
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VAR_V6_EMSSPACE = 32;
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VAR_VOICE_MODE = 33; // 0 is voice, 1 is voice+text, 2 is text only
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VAR_RANDOM_NR = 34;
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VAR_NEW_ROOM = 35;
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VAR_WALKTO_OBJ = 36;
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VAR_NUM_GLOBAL_OBJS = 37;
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VAR_CAMERA_DEST_X = 38;
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VAR_CAMERA_DEST_Y = 39;
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VAR_CAMERA_FOLLOWED_ACTOR = 40;
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VAR_SCROLL_SCRIPT = 50;
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VAR_ENTRY_SCRIPT = 51;
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VAR_ENTRY_SCRIPT2 = 52;
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VAR_EXIT_SCRIPT = 53;
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VAR_EXIT_SCRIPT2 = 54;
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VAR_VERB_SCRIPT = 55;
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VAR_SENTENCE_SCRIPT = 56;
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VAR_INVENTORY_SCRIPT = 57;
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VAR_CUTSCENE_START_SCRIPT = 58;
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VAR_CUTSCENE_END_SCRIPT = 59;
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VAR_SAVELOAD_SCRIPT = 60;
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VAR_SAVELOAD_SCRIPT2 = 61;
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VAR_CUTSCENEEXIT_KEY = 62;
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VAR_RESTART_KEY = 63;
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VAR_PAUSE_KEY = 64;
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VAR_MAINMENU_KEY = 65;
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VAR_VERSION_KEY = 66;
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VAR_TALKSTOP_KEY = 67;
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VAR_KEYPRESS = 118;
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VAR_TIMER_NEXT = 97;
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VAR_TMR_1 = 98;
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VAR_TMR_2 = 99;
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VAR_TMR_3 = 100;
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VAR_CAMERA_MIN_X = 101;
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VAR_CAMERA_MAX_X = 102;
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VAR_CAMERA_MIN_Y = 103;
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VAR_CAMERA_MAX_Y = 104;
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VAR_CAMERA_THRESHOLD_X = 105;
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VAR_CAMERA_THRESHOLD_Y = 106;
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VAR_CAMERA_SPEED_X = 107;
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VAR_CAMERA_SPEED_Y = 108;
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VAR_CAMERA_ACCEL_X = 109;
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VAR_CAMERA_ACCEL_Y = 110;
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VAR_EGO = 111;
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VAR_CURSORSTATE = 112;
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VAR_USERPUT = 113;
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VAR_DEFAULT_TALK_DELAY = 114;
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VAR_CHARINC = 115;
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VAR_DEBUGMODE = 116;
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VAR_FADE_DELAY = 117;
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// Full Throttle specific
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VAR_CHARSET_MASK = 119;
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VAR_VIDEONAME = 123;
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VAR_STRING2DRAW = 130;
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VAR_CUSTOMSCALETABLE = 131;
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VAR_BLAST_ABOVE_TEXT = 133;
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VAR_MUSIC_BUNDLE_LOADED = 135;
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VAR_VOICE_BUNDLE_LOADED = 136;
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}
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void ScummEngine_v8::setupScummVars() {
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VAR_ROOM_WIDTH = 1;
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VAR_ROOM_HEIGHT = 2;
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VAR_MOUSE_X = 3;
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VAR_MOUSE_Y = 4;
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VAR_VIRT_MOUSE_X = 5;
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VAR_VIRT_MOUSE_Y = 6;
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VAR_CURSORSTATE = 7;
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VAR_USERPUT = 8;
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VAR_CAMERA_POS_X = 9;
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VAR_CAMERA_POS_Y = 10;
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VAR_CAMERA_DEST_X = 11;
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VAR_CAMERA_DEST_Y = 12;
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VAR_CAMERA_FOLLOWED_ACTOR = 13;
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VAR_TALK_ACTOR = 14;
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VAR_HAVE_MSG = 15;
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VAR_MOUSE_BUTTONS = 16;
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VAR_RIGHTBTN_HOLD = 17; // TODO: Guess (used in room 10 script 2004, and ship-to-ship combat)
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VAR_MOUSE_HOLD = 18;
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VAR_TIMEDATE_YEAR = 24;
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VAR_TIMEDATE_MONTH = 25;
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VAR_TIMEDATE_DAY = 26;
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VAR_TIMEDATE_HOUR = 27;
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VAR_TIMEDATE_MINUTE = 28;
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VAR_TIMEDATE_SECOND = 29;
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VAR_OVERRIDE = 30;
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VAR_ROOM = 31;
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VAR_NEW_ROOM = 32;
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VAR_WALKTO_OBJ = 33;
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VAR_TIMER = 34;
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VAR_VOICE_MODE = 39; // 0 is voice, 1 is voice+text, 2 is text only
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VAR_GAME_LOADED = 40;
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VAR_LANGUAGE = 41;
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VAR_CURRENTDISK = 42;
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VAR_MUSIC_BUNDLE_LOADED = 45;
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VAR_VOICE_BUNDLE_LOADED = 46;
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VAR_SCROLL_SCRIPT = 50;
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VAR_ENTRY_SCRIPT = 51;
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VAR_ENTRY_SCRIPT2 = 52;
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VAR_EXIT_SCRIPT = 53;
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VAR_EXIT_SCRIPT2 = 54;
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VAR_VERB_SCRIPT = 55;
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VAR_SENTENCE_SCRIPT = 56;
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VAR_INVENTORY_SCRIPT = 57;
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VAR_CUTSCENE_START_SCRIPT = 58;
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VAR_CUTSCENE_END_SCRIPT = 59;
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VAR_CUTSCENEEXIT_KEY = 62;
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VAR_PAUSE_KEY = 64;
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VAR_MAINMENU_KEY = 65;
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VAR_VERSION_KEY = 66;
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VAR_TALKSTOP_KEY = 67;
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VAR_CUSTOMSCALETABLE = 111;
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VAR_TIMER_NEXT = 112;
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VAR_TMR_1 = 113;
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VAR_TMR_2 = 114;
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VAR_TMR_3 = 115;
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VAR_CAMERA_MIN_X = 116;
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VAR_CAMERA_MAX_X = 117;
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VAR_CAMERA_MIN_Y = 118;
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VAR_CAMERA_MAX_Y = 119;
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VAR_CAMERA_SPEED_X = 120;
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VAR_CAMERA_SPEED_Y = 121;
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VAR_CAMERA_ACCEL_X = 122;
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VAR_CAMERA_ACCEL_Y = 123;
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VAR_CAMERA_THRESHOLD_X = 124;
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VAR_CAMERA_THRESHOLD_Y = 125;
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VAR_EGO = 126;
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VAR_DEFAULT_TALK_DELAY = 128;
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VAR_CHARINC = 129;
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VAR_DEBUGMODE = 130;
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VAR_KEYPRESS = 132;
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VAR_BLAST_ABOVE_TEXT = 133;
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VAR_SYNC = 134;
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}
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void ScummEngine::initScummVars() {
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// This needs to be at least greater than 40 to get the more
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// elaborate version of the EGA Zak into. I don't know where
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// else it makes any difference.
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if (_gameId == GID_ZAK)
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VAR(VAR_MACHINE_SPEED) = 0x7FFF;
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if (_version <= 2)
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return;
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if (_version >= 4 && _version <= 5)
|
|
VAR(VAR_V5_TALK_STRING_Y) = -0x50;
|
|
|
|
if (_version == 8) { // Fixme: How do we deal with non-cd installs?
|
|
VAR(VAR_CURRENTDISK) = 1;
|
|
VAR(VAR_LANGUAGE) = _language;
|
|
} else if (_version >= 7) {
|
|
VAR(VAR_V6_EMSSPACE) = 10000;
|
|
VAR(VAR_NUM_GLOBAL_OBJS) = _numGlobalObjects - 1;
|
|
} else if (_heversion >= 70) {
|
|
VAR(VAR_NUM_SOUND_CHANNELS) = 8;
|
|
VAR(VAR_MUSIC_CHANNEL) = 1;
|
|
VAR(VAR_SOUND_CHANNEL) = 2;
|
|
|
|
if (_heversion >= 72) {
|
|
VAR(VAR_NUM_ROOMS) = _numRooms - 1;
|
|
VAR(VAR_NUM_SCRIPTS) = _numScripts - 1;
|
|
VAR(VAR_NUM_SOUNDS) = _numSounds - 1;
|
|
VAR(VAR_NUM_COSTUMES) = _numCostumes - 1;
|
|
VAR(VAR_NUM_IMAGES) = _numImages - 1;
|
|
VAR(VAR_NUM_CHARSETS) = _numCharsets - 1;
|
|
VAR(VAR_NUM_GLOBAL_OBJS) = _numGlobalObjects - 1;
|
|
}
|
|
if (_heversion >= 80)
|
|
VAR(VAR_WINDOWS_VERSION) = 40;
|
|
if (_heversion >= 90) {
|
|
VAR(VAR_WIZ_TCOLOR) = 5;
|
|
VAR(VAR_NUM_SPRITES) = _numSprites - 1;
|
|
}
|
|
if (_heversion >= 99) {
|
|
VAR(VAR_NUM_PALETTES) = _numPalettes;
|
|
VAR(VAR_NUM_UNK) = _numUnk;
|
|
}
|
|
} else {
|
|
VAR(VAR_CURRENTDRIVE) = 0;
|
|
switch (_midiDriver) {
|
|
case MD_NULL: VAR(VAR_SOUNDCARD) = 0; break;
|
|
case MD_ADLIB: VAR(VAR_SOUNDCARD) = 3; break;
|
|
case MD_PCSPK:
|
|
case MD_PCJR: VAR(VAR_SOUNDCARD) = 1; break;
|
|
default:
|
|
if ((_gameId == GID_MONKEY_EGA || _gameId == GID_MONKEY_VGA || _gameId == GID_LOOM)
|
|
&& (_features & GF_PC)) {
|
|
if (_gameId == GID_LOOM) {
|
|
char buf[50];
|
|
uint i = 82;
|
|
File f;
|
|
while (i < 85) {
|
|
sprintf(buf, "%d.LFL", i);
|
|
f.open(buf);
|
|
if (f.isOpen() == false)
|
|
error("Native MIDI support requires Roland patch from LucasArts");
|
|
f.close();
|
|
i++;
|
|
}
|
|
} else if (_gameId == GID_MONKEY_EGA) {
|
|
File f;
|
|
f.open("DISK09.LEC");
|
|
if (f.isOpen() == false)
|
|
error("Native MIDI support requires Roland patch from LucasArts");
|
|
}
|
|
VAR(VAR_SOUNDCARD) = 4;
|
|
} else
|
|
VAR(VAR_SOUNDCARD) = 3;
|
|
}
|
|
if (_features & GF_FMTOWNS)
|
|
VAR(VAR_VIDEOMODE) = 42;
|
|
else if (_gameId == GID_INDY3 && (_features & GF_MACINTOSH))
|
|
VAR(VAR_VIDEOMODE) = 50;
|
|
else if (_gameId == GID_MONKEY2 && (_features & GF_AMIGA))
|
|
VAR(VAR_VIDEOMODE) = 82;
|
|
else if (_renderMode == Common::kRenderCGA)
|
|
VAR(VAR_VIDEOMODE) = 4;
|
|
else if (_renderMode == Common::kRenderHerc)
|
|
VAR(VAR_VIDEOMODE) = 30;
|
|
else if (_renderMode == Common::kRenderEGA)
|
|
VAR(VAR_VIDEOMODE) = 13;
|
|
else
|
|
VAR(VAR_VIDEOMODE) = 19;
|
|
if (_gameId == GID_LOOM && _features & GF_OLD_BUNDLE) {
|
|
// Set number of sound resources
|
|
if (!(_features & GF_MACINTOSH))
|
|
VAR(39) = 80;
|
|
VAR(VAR_HEAPSPACE) = 1400;
|
|
} else if (_version >= 4) {
|
|
VAR(VAR_HEAPSPACE) = 1400;
|
|
VAR(VAR_FIXEDDISK) = true;
|
|
if (_features & GF_HUMONGOUS) {
|
|
VAR(VAR_SOUNDPARAM) = 1; // soundblaster for music
|
|
VAR(VAR_SOUNDPARAM2) = 1; // soundblaster for sfx
|
|
} else {
|
|
VAR(VAR_SOUNDPARAM) = 0;
|
|
VAR(VAR_SOUNDPARAM2) = 0;
|
|
}
|
|
VAR(VAR_SOUNDPARAM3) = 0;
|
|
}
|
|
if (_version >= 5)
|
|
VAR(VAR_MOUSEPRESENT) = true;
|
|
if (_version == 6)
|
|
VAR(VAR_V6_EMSSPACE) = 10000;
|
|
}
|
|
|
|
if ((_features & GF_MACINTOSH) && (_version == 3)) {
|
|
// This is the for the Mac version of Indy3/Loom
|
|
VAR(39) = 320;
|
|
}
|
|
|
|
if (VAR_CURRENT_LIGHTS != 0xFF) {
|
|
// Setup light
|
|
VAR(VAR_CURRENT_LIGHTS) = LIGHTMODE_actor_base | LIGHTMODE_actor_color | LIGHTMODE_screen;
|
|
}
|
|
|
|
if (_gameId == GID_MONKEY || _gameId == GID_MONKEY_SEGA)
|
|
_scummVars[74] = 1225;
|
|
|
|
if (_version >= 7) {
|
|
VAR(VAR_DEFAULT_TALK_DELAY) = 60;
|
|
VAR(VAR_VOICE_MODE) = ConfMan.getBool("subtitles");
|
|
}
|
|
|
|
if (VAR_FADE_DELAY != 0xFF)
|
|
VAR(VAR_FADE_DELAY) = 3;
|
|
|
|
VAR(VAR_CHARINC) = 4;
|
|
setTalkingActor(0);
|
|
}
|
|
|
|
} // End of namespace Scumm
|