scummvm/engines/drascula/drascula.cpp
Eugene Sandulenko 9521b9a12a Fix inventory.
svn-id: r34122
2008-08-24 21:28:20 +00:00

1043 lines
24 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/events.h"
#include "common/keyboard.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/config-manager.h"
#include "base/plugins.h"
#include "base/version.h"
#include "sound/mixer.h"
#include "drascula/drascula.h"
namespace Drascula {
struct GameSettings {
const char *gameid;
const char *description;
byte id;
uint32 features;
const char *detectname;
};
static const GameSettings drasculaSettings[] = {
{"drascula", "Drascula game", 0, 0, 0},
{NULL, NULL, 0, 0, NULL}
};
DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
// Setup mixer
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_rnd = new Common::RandomSource();
syst->getEventManager()->registerRandomSource(*_rnd, "drascula");
int cd_num = ConfMan.getInt("cdrom");
if (cd_num >= 0)
_system->openCD(cd_num);
_lang = 0;
}
DrasculaEngine::~DrasculaEngine() {
delete _rnd;
free(_charMap);
free(_itemLocations);
free(_polX);
free(_polY);
free(_verbBarX);
free(_x1d_menu);
free(_y1d_menu);
free(_frameX);
free(_candleX);
free(_candleY);
free(_pianistX);
free(_drunkX);
free(_roomPreUpdates);
free(_roomUpdates);
free(_roomActions);
freeTexts(_text);
freeTexts(_textd);
freeTexts(_textb);
freeTexts(_textbj);
freeTexts(_texte);
freeTexts(_texti);
freeTexts(_textl);
freeTexts(_textp);
freeTexts(_textt);
freeTexts(_textvb);
freeTexts(_textsys);
freeTexts(_texthis);
freeTexts(_textverbs);
freeTexts(_textmisc);
freeTexts(_textd1);
}
int DrasculaEngine::init() {
// Initialize backend
_system->beginGFXTransaction();
initCommonGFX(false);
_system->initSize(320, 200);
_system->endGFXTransaction();
switch (getLanguage()) {
case Common::EN_ANY:
_lang = 0;
break;
case Common::ES_ESP:
_lang = 1;
break;
case Common::DE_DEU:
_lang = 2;
break;
case Common::FR_FRA:
_lang = 3;
break;
case Common::IT_ITA:
_lang = 4;
break;
default:
warning("Unknown game language. Falling back to English");
_lang = 0;
}
_charMap = 0;
_itemLocations = 0;
_polX = 0;
_polY = 0;
_verbBarX = 0;
_x1d_menu = 0;
_y1d_menu = 0;
_frameX = 0;
_candleX = 0;
_candleY = 0;
_pianistX = 0;
_drunkX = 0;
_roomPreUpdates = 0;
_roomUpdates = 0;
_roomActions = 0;
_text = 0;
_textd = 0;
_textb = 0;
_textbj = 0;
_texte = 0;
_texti = 0;
_textl = 0;
_textp = 0;
_textt = 0;
_textvb = 0;
_textsys = 0;
_texthis = 0;
_textverbs = 0;
_textmisc = 0;
_textd1 = 0;
_color = 0;
blinking = 0;
leftMouseButton = 0;
rightMouseButton = 0;
*textName = 0;
if (!loadDrasculaDat())
return 1;
setupRoomsTable();
loadArchives();
return 0;
}
int DrasculaEngine::go() {
currentChapter = 1; // values from 1 to 6 will start each part of game
hay_que_load = 0;
checkCD();
for (;;) {
int i;
VGA = (byte *)malloc(320 * 200);
memset(VGA, 0, 64000);
takeObject = 0;
menuBar = 0; menuScreen = 0; hasName = 0;
frame_y = 0;
curX = -1; characterMoved = 0; trackProtagonist = 3; num_frame = 0; hare_se_ve = 1;
checkFlags = 1;
doBreak = 0;
walkToObject = 0;
stepX = STEP_X; stepY = STEP_Y;
curHeight = CHARACTER_HEIGHT; curWidth = CHARACTER_WIDTH; feetHeight = FEET_HEIGHT;
talkHeight = TALK_HEIGHT; talkWidth = TALK_WIDTH;
hasAnswer = 0;
savedTime = 0;
changeColor = 0;
breakOut = 0;
vonBraunX = 120; trackVonBraun = 1; vonBraunHasMoved = 0;
framesWithoutAction = 0;
term_int = 0;
musicStopped = 0;
selectionMade = 0;
UsingMem = 0;
globalSpeed = 0;
curExcuseLook = 0;
curExcuseAction = 0;
roomNumber = 0;
for (i = 0; i < 8; i++)
actorFrames[i] = 0;
actorFrames[kFrameVonBraun] = 1;
allocMemory();
withVoices = 0;
selectionMade = 0;
if (currentChapter != 6)
loadPic(95, tableSurface);
if (currentChapter == 1) {
loadPic(96, frontSurface, COMPLETE_PAL);
loadPic(99, backSurface);
loadPic(97, extraSurface);
} else if (currentChapter == 2) {
loadPic(96, frontSurface, COMPLETE_PAL);
loadPic("pts.alg", drawSurface2);
} else if (currentChapter == 3) {
loadPic("aux13.alg", bgSurface, COMPLETE_PAL);
loadPic(96, frontSurface);
loadPic(97, extraSurface);
loadPic(99, backSurface);
} else if (currentChapter == 4) {
loadPic(96, frontSurface, COMPLETE_PAL);
if (hay_que_load == 0)
animation_ray();
loadPic(96, frontSurface);
clearRoom();
loadPic(99, backSurface);
loadPic(97, extraSurface);
} else if (currentChapter == 5) {
loadPic(96, frontSurface, COMPLETE_PAL);
loadPic(97, extraSurface);
loadPic(99, backSurface);
} else if (currentChapter == 6) {
igorX = 105, igorY = 85, trackIgor = 1;
drasculaX = 62, drasculaY = 99, trackDrascula = 1;
actorFrames[kFramePendulum] = 0;
flag_tv = 0;
loadPic(96, frontSurface, COMPLETE_PAL);
loadPic(99, backSurface);
loadPic(97, extraSurface);
loadPic(95, tableSurface);
}
memset(iconName, 0, sizeof(iconName));
for (i = 0; i < 6; i++)
strcpy(iconName[i + 1], _textverbs[_lang][i]);
assignDefaultPalette();
if (!runCurrentChapter()) {
endChapter();
break;
}
endChapter();
if (currentChapter == 6)
break;
currentChapter++;
}
return 0;
}
void DrasculaEngine::endChapter() {
stopSound();
clearRoom();
black();
MusicFadeout();
stopMusic();
freeMemory();
free(VGA);
}
bool DrasculaEngine::runCurrentChapter() {
int n;
rightMouseButton = 0;
if (_lang == kSpanish)
textSurface = extraSurface;
else
textSurface = tableSurface;
previousMusic = -1;
if (currentChapter != 2) {
int soc = 0;
for (n = 0; n < 6; n++) {
soc = soc + CHARACTER_WIDTH;
_frameX[n] = soc;
}
}
for (n = 1; n < 43; n++)
inventoryObjects[n] = 0;
for (n = 0; n < NUM_FLAGS; n++)
flags[n] = 0;
if (currentChapter == 2) {
flags[16] = 1;
flags[17] = 1;
flags[27] = 1;
}
for (n = 1; n < 7; n++)
inventoryObjects[n] = n;
if (currentChapter == 1) {
pickObject(28);
if (hay_que_load == 0)
animation_1_1();
withoutVerb();
loadPic("2aux62.alg", drawSurface2);
trackProtagonist = 1;
objExit = 104;
if (hay_que_load != 0) {
if (!loadGame(saveName)) {
return true;
}
} else {
enterRoom(62);
curX = -20;
curY = 56;
gotoObject(65, 145);
}
} else if (currentChapter == 2) {
addObject(kItemPhone);
trackProtagonist = 3;
objExit = 162;
if (hay_que_load == 0)
enterRoom(14);
else {
if (!loadGame(saveName)) {
return true;
}
}
} else if (currentChapter == 3) {
addObject(kItemPhone);
addObject(kItemEarplugs);
addObject(kItemSickle);
addObject(kItemHandbag);
addObject(kItemCross);
addObject(kItemReefer);
addObject(kItemOneCoin);
flags[1] = 1;
trackProtagonist = 1;
objExit = 99;
if (hay_que_load == 0)
enterRoom(20);
else {
if (!loadGame(saveName)) {
return true;
}
}
// From here onwards the items have different IDs
} else if (currentChapter == 4) {
addObject(kItemPhone2);
addObject(kItemCross2);
addObject(kItemReefer2);
addObject(kItemOneCoin2);
objExit = 100;
if (hay_que_load == 0) {
enterRoom(21);
trackProtagonist = 0;
curX = 235;
curY = 164;
} else {
if (!loadGame(saveName)) {
return true;
}
}
} else if (currentChapter == 5) {
addObject(28);
addObject(7);
addObject(9);
addObject(11);
addObject(13);
addObject(14);
addObject(15);
addObject(17);
addObject(20);
trackProtagonist = 1;
objExit = 100;
if (hay_que_load == 0) {
enterRoom(45);
} else {
if (!loadGame(saveName)) {
return true;
}
}
} else if (currentChapter == 6) {
addObject(28);
addObject(9);
trackProtagonist = 1;
objExit = 104;
if (hay_que_load == 0) {
enterRoom(58);
animation_1_6();
} else {
if (!loadGame(saveName)) {
return true;
}
loadPic("auxdr.alg", drawSurface2);
}
}
while (1) {
if (characterMoved == 0) {
stepX = STEP_X;
stepY = STEP_Y;
}
if (characterMoved == 0 && walkToObject == 1) {
trackProtagonist = trackFinal;
walkToObject = 0;
}
if (currentChapter == 2) {
// NOTE: the checks for room number 14 below are a hack used in the original
// game, and move the character to a place where his feet are not drawn above
// the pianist's head. Originally, walkToObject was not updated properly, which
// lead to an incorrect setting of the protagonist's tracking flag (above). This
// made the character start walking off screen, as his actual position was
// different than the displayed one
if (roomNumber == 3 && (curX == 279) && (curY + curHeight == 101)) {
animation_1_2();
} else if (roomNumber == 14 && (curX == 214) && (curY + curHeight == 121)) {
walkToObject = 1;
gotoObject(190, 130);
} else if (roomNumber == 14 && (curX == 246) && (curY + curHeight == 112)) {
walkToObject = 1;
gotoObject(190, 130);
}
}
moveCursor();
updateScreen();
if (currentChapter == 2) {
if (musicStatus() == 0 && roomMusic != 0)
playMusic(roomMusic);
} else {
if (musicStatus() == 0)
playMusic(roomMusic);
}
delay(25);
#ifndef _WIN32_WCE
// FIXME
// This and the following #ifndefs disable the excess updateEvents() calls *within* the game loop.
// Events such as keypresses or mouse clicks are dropped on the ground with no processing
// by these calls. They are properly handled by the implicit call through getScan() below.
// It is not a good practice to not process events and indeed this created problems with synthesized
// events in the wince port.
updateEvents();
#endif
if (menuScreen == 0 && takeObject == 1)
checkObjects();
#ifdef _WIN32_WCE
if (rightMouseButton)
if (menuScreen) {
#else
if (rightMouseButton == 1 && menuScreen == 1) {
#endif
delay(100);
if (currentChapter == 2)
loadPic(menuBackground, backSurface);
else
loadPic(99, backSurface);
setPalette((byte *)&gamePalette);
menuScreen = 0;
#ifndef _WIN32_WCE
// FIXME: This call here is in hope that it will catch the rightmouseup event so the
// next if block won't be executed. This too is not a good coding practice. I've recoded it
// with a mutual exclusive if block for the menu. I would commit this properly but I cannot test
// for other (see Desktop) ports right now.
updateEvents();
#endif
#ifdef _WIN32_WCE
} else {
#else
}
if (rightMouseButton == 1 && menuScreen == 0) {
#endif
delay(100);
characterMoved = 0;
if (trackProtagonist == 2)
trackProtagonist = 1;
if (currentChapter == 4)
loadPic("icons2.alg", backSurface);
else if (currentChapter == 5)
loadPic("icons3.alg", backSurface);
else if (currentChapter == 6)
loadPic("iconsp.alg", backSurface);
else
loadPic("icons.alg", backSurface);
menuScreen = 1;
#ifndef _WIN32_WCE
updateEvents();
#endif
withoutVerb();
}
if (leftMouseButton == 1 && menuBar == 1) {
delay(100);
selectVerbFromBar();
} else if (leftMouseButton == 1 && takeObject == 0) {
delay(100);
if (verify1())
return true;
} else if (leftMouseButton == 1 && takeObject == 1) {
if (verify2())
return true;
}
menuBar = (mouseY < 24 && menuScreen == 0) ? 1 : 0;
Common::KeyCode key = getScan();
if (key == Common::KEYCODE_F1 && menuScreen == 0) {
selectVerb(1);
} else if (key == Common::KEYCODE_F2 && menuScreen == 0) {
selectVerb(2);
} else if (key == Common::KEYCODE_F3 && menuScreen == 0) {
selectVerb(3);
} else if (key == Common::KEYCODE_F4 && menuScreen == 0) {
selectVerb(4);
} else if (key == Common::KEYCODE_F5 && menuScreen == 0) {
selectVerb(5);
} else if (key == Common::KEYCODE_F6 && menuScreen == 0) {
selectVerb(6);
} else if (key == Common::KEYCODE_F9) {
volumeControls();
} else if (key == Common::KEYCODE_F10) {
if (!saveLoadScreen())
return true;
} else if (key == Common::KEYCODE_F8) {
withoutVerb();
} else if (key == Common::KEYCODE_v) {
withVoices = 1;
print_abc(_textsys[_lang][2], 96, 86);
updateScreen();
delay(1410);
} else if (key == Common::KEYCODE_t) {
withVoices = 0;
print_abc(_textsys[_lang][3], 94, 86);
updateScreen();
delay(1460);
} else if (key == Common::KEYCODE_ESCAPE) {
if (!confirmExit())
return false;
} else if (currentChapter == 6 && key == Common::KEYCODE_0 && roomNumber == 61) {
loadPic("alcbar.alg", bgSurface, 255);
}
if (leftMouseButton != 0 || rightMouseButton != 0 || key != 0)
if (currentChapter != 3)
framesWithoutAction = 0;
if (framesWithoutAction == 15000) {
screenSaver();
if (currentChapter != 3)
framesWithoutAction = 0;
}
if (currentChapter != 3)
framesWithoutAction++;
}
}
char *DrasculaEngine::getLine(char *buf, int len) {
byte c;
char *b;
for (;;) {
b = buf;
while (!_arj.eos()) {
c = ~_arj.readByte();
if (c == '\r')
continue;
if (c == '\n' || b - buf >= (len - 1))
break;
*b++ = c;
}
*b = '\0';
if (_arj.eos() && b == buf)
return NULL;
if (b != buf)
break;
}
return buf;
}
void DrasculaEngine::getIntFromLine(char *buf, int len, int* result) {
getLine(buf, len);
sscanf(buf, "%d", result);
}
void DrasculaEngine::getStringFromLine(char *buf, int len, char* result) {
getLine(buf, len);
sscanf(buf, "%s", result);
}
bool DrasculaEngine::verify1() {
int l;
if (menuScreen == 1)
removeObject();
else {
for (l = 0; l < numRoomObjs; l++) {
if (mouseX >= x1[l] && mouseY >= y1[l]
&& mouseX <= x2[l] && mouseY <= y2[l] && doBreak == 0) {
if (exitRoom(l))
return true;
if (doBreak == 1)
break;
}
}
if (mouseX > curX && mouseY > curY
&& mouseX < curX + curWidth && mouseY < curY + curHeight)
doBreak = 1;
for (l = 0; l < numRoomObjs; l++) {
if (mouseX > x1[l] && mouseY > y1[l]
&& mouseX < x2[l] && mouseY < y2[l] && doBreak == 0) {
roomX = roomObjX[l];
roomY = roomObjY[l];
trackFinal = trackObj[l];
doBreak = 1;
walkToObject = 1;
startWalking();
}
}
if (doBreak == 0) {
roomX = CLIP(mouseX, floorX1, floorX2);
roomY = CLIP(mouseY, floorY1 + feetHeight, floorY2);
startWalking();
}
doBreak = 0;
}
return false;
}
bool DrasculaEngine::verify2() {
int l;
if (menuScreen == 1) {
if (pickupObject())
return true;
} else {
if (!strcmp(textName, "hacker") && hasName == 1) {
if (checkAction(50))
return true;
} else {
for (l = 0; l < numRoomObjs; l++) {
if (mouseX > x1[l] && mouseY > y1[l]
&& mouseX < x2[l] && mouseY < y2[l] && visible[l] == 1) {
trackFinal = trackObj[l];
walkToObject = 1;
gotoObject(roomObjX[l], roomObjY[l]);
if (checkAction(objectNum[l]))
return true;
if (currentChapter == 4)
break;
}
}
}
}
return false;
}
Common::KeyCode DrasculaEngine::getScan() {
updateEvents();
return _keyPressed.keycode;
}
void DrasculaEngine::updateEvents() {
Common::Event event;
Common::EventManager *eventMan = _system->getEventManager();
AudioCD.updateCD();
#ifdef _WIN32_WCE
if (eventMan->pollEvent(event)) {
#else
while (eventMan->pollEvent(event)) {
#endif
switch (event.type) {
case Common::EVENT_KEYDOWN:
_keyPressed = event.kbd;
break;
case Common::EVENT_KEYUP:
_keyPressed.keycode = Common::KEYCODE_INVALID;
break;
case Common::EVENT_MOUSEMOVE:
mouseX = event.mouse.x;
mouseY = event.mouse.y;
break;
case Common::EVENT_LBUTTONDOWN:
leftMouseButton = 1;
break;
case Common::EVENT_LBUTTONUP:
leftMouseButton = 0;
break;
case Common::EVENT_RBUTTONDOWN:
rightMouseButton = 1;
break;
case Common::EVENT_RBUTTONUP:
rightMouseButton = 0;
break;
case Common::EVENT_QUIT:
// TODO
endChapter();
_system->quit();
break;
default:
break;
}
}
}
void DrasculaEngine::delay(int ms) {
_system->delayMillis(ms * 2); // originaly was 1
}
void DrasculaEngine::pause(int duration) {
_system->delayMillis(duration * 30); // was originaly 2
}
int DrasculaEngine::getTime() {
return _system->getMillis() / 20; // originaly was 1
}
void DrasculaEngine::reduce_hare_chico(int xx1, int yy1, int xx2, int yy2, int width, int height, int factor, byte *dir_inicio, byte *dir_fin) {
float totalX, totalY;
int n, m;
float pixelX, pixelY;
int pixelPos[6];
newWidth = (width * factor) / 100;
newHeight = (height * factor) / 100;
totalX = width / newWidth;
totalY = height / newHeight;
pixelX = xx1;
pixelY = yy1;
for (n = 0; n < newHeight; n++) {
for (m = 0; m < newWidth; m++) {
pixelPos[0] = (int)pixelX;
pixelPos[1] = (int)pixelY;
pixelPos[2] = xx2 + m;
pixelPos[3] = yy2 + n;
pixelPos[4] = 1;
pixelPos[5] = 1;
copyRectClip(pixelPos, dir_inicio, dir_fin);
pixelX += totalX;
}
pixelX = xx1;
pixelY += totalY;
}
}
void DrasculaEngine::hipo_sin_nadie(int counter){
int y = 0, trackCharacter = 0;
if (currentChapter == 3)
y = -1;
do {
counter--;
copyBackground(0, 0, 0, 0, 320, 200, bgSurface, screenSurface);
if (currentChapter == 3)
updateScreen(0, 0, 0, y, 320, 200, screenSurface);
else
updateScreen(0, 1, 0, y, 320, 198, screenSurface);
if (trackCharacter == 0)
y++;
else
y--;
if (currentChapter == 3) {
if (y == 1)
trackCharacter = 1;
if (y == -1)
trackCharacter = 0;
} else {
if (y == 2)
trackCharacter = 1;
if (y == 0)
trackCharacter = 0;
}
} while (counter > 0);
copyBackground(0, 0, 0, 0, 320, 200, bgSurface, screenSurface);
updateScreen();
}
bool DrasculaEngine::loadDrasculaDat() {
Common::File in;
int i;
in.open("drascula.dat");
if (!in.isOpen()) {
Common::String errorMessage = "You're missing the 'drascula.dat' file. Get it from the ScummVM website";
GUIErrorMessage(errorMessage);
warning(errorMessage.c_str());
return false;
}
char buf[256];
int ver;
in.read(buf, 8);
buf[8] = '\0';
if (strcmp(buf, "DRASCULA")) {
Common::String errorMessage = "File 'drascula.dat' is corrupt. Get it from the ScummVM website";
GUIErrorMessage(errorMessage);
warning(errorMessage.c_str());
return false;
}
ver = in.readByte();
if (ver != DRASCULA_DAT_VER) {
snprintf(buf, 256, "File 'drascula.dat' is wrong version. Expected %d but got %d. Get it from the ScummVM website", DRASCULA_DAT_VER, ver);
GUIErrorMessage(buf);
warning(buf);
return false;
}
_charMapSize = in.readUint16BE();
_charMap = (CharInfo *)malloc(sizeof(CharInfo) * _charMapSize);
for (i = 0; i < _charMapSize; i++) {
_charMap[i].inChar = in.readByte();
_charMap[i].mappedChar = in.readSint16BE();
_charMap[i].charType = in.readByte();
}
_itemLocationsSize = in.readUint16BE();
_itemLocations = (ItemLocation *)malloc(sizeof(ItemLocation) * _itemLocationsSize);
for (i = 0; i < _itemLocationsSize; i++) {
_itemLocations[i].x = in.readSint16BE();
_itemLocations[i].y = in.readSint16BE();
}
_polXSize = in.readUint16BE();
_polX = (int *)malloc(sizeof(int) * _polXSize);
_polY = (int *)malloc(sizeof(int) * _polXSize);
for (i = 0; i < _polXSize; i++) {
_polX[i] = in.readSint16BE();
_polY[i] = in.readSint16BE();
}
_verbBarXSize = in.readUint16BE();
_verbBarX = (int *)malloc(sizeof(int) * _verbBarXSize);
for (i = 0; i < _verbBarXSize; i++) {
_verbBarX[i] = in.readSint16BE();
}
_x1dMenuSize = in.readUint16BE();
_x1d_menu = (int *)malloc(sizeof(int) * _x1dMenuSize);
_y1d_menu = (int *)malloc(sizeof(int) * _x1dMenuSize);
for (i = 0; i < _x1dMenuSize; i++) {
_x1d_menu[i] = in.readSint16BE();
_y1d_menu[i] = in.readSint16BE();
}
_frameXSize = in.readUint16BE();
_frameX = (int *)malloc(sizeof(int) * _frameXSize);
for (i = 0; i < _frameXSize; i++) {
_frameX[i] = in.readSint16BE();
}
_candleXSize = in.readUint16BE();
_candleX = (int *)malloc(sizeof(int) * _candleXSize);
_candleY = (int *)malloc(sizeof(int) * _candleXSize);
for (i = 0; i < _candleXSize; i++) {
_candleX[i] = in.readSint16BE();
_candleY[i] = in.readSint16BE();
}
_pianistXSize = in.readUint16BE();
_pianistX = (int *)malloc(sizeof(int) * _pianistXSize);
for (i = 0; i < _pianistXSize; i++) {
_pianistX[i] = in.readSint16BE();
}
_drunkXSize = in.readUint16BE();
_drunkX = (int *)malloc(sizeof(int) * _drunkXSize);
for (i = 0; i < _drunkXSize; i++) {
_drunkX[i] = in.readSint16BE();
}
_roomPreUpdatesSize = in.readUint16BE();
_roomPreUpdates = (RoomUpdate *)malloc(sizeof(RoomUpdate) * _roomPreUpdatesSize);
for (i = 0; i < _roomPreUpdatesSize; i++) {
_roomPreUpdates[i].roomNum = in.readSint16BE();
_roomPreUpdates[i].flag = in.readSint16BE();
_roomPreUpdates[i].flagValue = in.readSint16BE();
_roomPreUpdates[i].sourceX = in.readSint16BE();
_roomPreUpdates[i].sourceY = in.readSint16BE();
_roomPreUpdates[i].destX = in.readSint16BE();
_roomPreUpdates[i].destY = in.readSint16BE();
_roomPreUpdates[i].width = in.readSint16BE();
_roomPreUpdates[i].height = in.readSint16BE();
_roomPreUpdates[i].type = in.readSint16BE();
}
_roomUpdatesSize = in.readUint16BE();
_roomUpdates = (RoomUpdate *)malloc(sizeof(RoomUpdate) * _roomUpdatesSize);
for (i = 0; i < _roomUpdatesSize; i++) {
_roomUpdates[i].roomNum = in.readSint16BE();
_roomUpdates[i].flag = in.readSint16BE();
_roomUpdates[i].flagValue = in.readSint16BE();
_roomUpdates[i].sourceX = in.readSint16BE();
_roomUpdates[i].sourceY = in.readSint16BE();
_roomUpdates[i].destX = in.readSint16BE();
_roomUpdates[i].destY = in.readSint16BE();
_roomUpdates[i].width = in.readSint16BE();
_roomUpdates[i].height = in.readSint16BE();
_roomUpdates[i].type = in.readSint16BE();
}
_roomActionsSize = in.readUint16BE();
_roomActions = (RoomTalkAction *)malloc(sizeof(RoomTalkAction) * _roomActionsSize);
for (i = 0; i < _roomActionsSize; i++) {
_roomActions[i].room = in.readSint16BE();
_roomActions[i].chapter = in.readSint16BE();
_roomActions[i].action = in.readSint16BE();
_roomActions[i].objectID = in.readSint16BE();
_roomActions[i].speechID = in.readSint16BE();
}
_numLangs = in.readUint16BE();
_text = loadTexts(in);
_textd = loadTexts(in);
_textb = loadTexts(in);
_textbj = loadTexts(in);
_texte = loadTexts(in);
_texti = loadTexts(in);
_textl = loadTexts(in);
_textp = loadTexts(in);
_textt = loadTexts(in);
_textvb = loadTexts(in);
_textsys = loadTexts(in);
_texthis = loadTexts(in);
_textverbs = loadTexts(in);
_textmisc = loadTexts(in);
_textd1 = loadTexts(in);
return true;
}
char ***DrasculaEngine::loadTexts(Common::File &in) {
int numTexts = in.readUint16BE();
char ***res;
int entryLen;
char *pos;
int len;
res = (char ***)malloc(sizeof(char *) * _numLangs);
for (int lang = 0; lang < _numLangs; lang++) {
entryLen = in.readUint16BE();
res[lang] = (char **)malloc(sizeof(char *) * numTexts);
pos = (char *)malloc(entryLen);
res[lang][0] = pos;
in.read(res[lang][0], entryLen);
pos += DATAALIGNMENT;
for (int i = 1; i < numTexts; i++) {
pos -= 2;
len = READ_BE_UINT16(pos);
pos += 2 + len;
res[lang][i] = pos;
}
}
return res;
}
void DrasculaEngine::freeTexts(char ***ptr) {
if (!ptr)
return;
for (int lang = 0; lang < _numLangs; lang++) {
if (ptr[lang]) {
free(ptr[lang][0]);
free(ptr[lang]);
}
}
free(ptr);
}
} // End of namespace Drascula