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65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef BLOCKY16_H
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#define BLOCKY16_H
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#include "common/sys.h"
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class Blocky16 {
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private:
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int32 _deltaSize;
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byte *_deltaBufs[2];
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byte *_deltaBuf;
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byte *_curBuf;
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int32 _prevSeqNb;
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int _lastTableWidth;
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const byte *_d_src, *_paramPtr, *_param6_7Ptr;
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int _d_pitch;
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int32 _offset1, _offset2;
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byte *_tableBig;
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byte *_tableSmall;
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int16 _table[256];
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int32 _frameSize;
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int _width, _height;
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void makeTablesInterpolation(int param);
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void makeTables47(int width);
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void level1(byte *d_dst);
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void level2(byte *d_dst);
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void level3(byte *d_dst);
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void decode2(byte *dst, const byte *src, int width, int height, const byte *param_ptr, const byte *param6_7_ptr);
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public:
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Blocky16();
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~Blocky16();
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void init(int width, int height);
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void deinit();
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void decode(byte *dst, const byte *src);
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};
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#endif
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