mirror of
https://github.com/libretro/scummvm.git
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184 lines
6.2 KiB
C++
184 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ZVISION_SINGLE_VALUE_CONTAINER_H
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#define ZVISION_SINGLE_VALUE_CONTAINER_H
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namespace Common {
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class String;
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}
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namespace ZVision {
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/**
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* A generic single value storage class. It is useful for storing different
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* value types in a single List, Hashmap, etc.
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*/
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class SingleValueContainer {
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public:
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enum ValueType {
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BOOL,
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BYTE,
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INT16,
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UINT16,
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INT32,
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UINT32,
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FLOAT,
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DOUBLE,
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STRING
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};
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// Constructors
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explicit SingleValueContainer(ValueType type);
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explicit SingleValueContainer(bool value);
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explicit SingleValueContainer(byte value);
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explicit SingleValueContainer(int16 value);
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explicit SingleValueContainer(uint16 value);
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explicit SingleValueContainer(int32 value);
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explicit SingleValueContainer(uint32 value);
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explicit SingleValueContainer(float value);
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explicit SingleValueContainer(double value);
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explicit SingleValueContainer(Common::String value);
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// Copy constructor
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explicit SingleValueContainer(const SingleValueContainer &other);
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// Destructor
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~SingleValueContainer();
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private:
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ValueType _objectType;
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union {
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bool boolVal;
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byte byteVal;
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int16 int16Val;
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uint16 uint16Val;
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int32 int32Val;
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uint32 uint32Val;
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float floatVal;
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double doubleVal;
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char *stringVal;
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} _value;
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public:
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SingleValueContainer &operator=(const bool &rhs);
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SingleValueContainer &operator=(const byte &rhs);
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SingleValueContainer &operator=(const int16 &rhs);
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SingleValueContainer &operator=(const uint16 &rhs);
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SingleValueContainer &operator=(const int32 &rhs);
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SingleValueContainer &operator=(const uint32 &rhs);
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SingleValueContainer &operator=(const float &rhs);
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SingleValueContainer &operator=(const double &rhs);
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SingleValueContainer &operator=(const Common::String &rhs);
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SingleValueContainer &operator=(const SingleValueContainer &rhs);
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/**
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* Retrieve a bool from the container. If the container is not storing a
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* bool, this will return false and display a warning().
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*
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* @param returnValue Pointer to where you want the value stored
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* @return Value indicating whether the value assignment was successful
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*/
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bool getBoolValue(bool *returnValue) const;
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/**
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* Retrieve a byte from the container. If the container is not storing a
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* byte, this will return false and display a warning().
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*
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* @param returnValue Pointer to where you want the value stored
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* @return Value indicating whether the value assignment was successful
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*/
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bool getByteValue(byte *returnValue) const;
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/**
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* Retrieve an int16 from the container. If the container is not storing an
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* int16, this will return false and display a warning().
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*
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* @param returnValue Pointer to where you want the value stored
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* @return Value indicating whether the value assignment was successful
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*/
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bool getInt16Value(int16 *returnValue) const;
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/**
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* Retrieve a uint16 from the container. If the container is not storing a
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* uint16, this will return false and display a warning().
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*
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* @param returnValue Pointer to where you want the value stored
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* @return Value indicating whether the value assignment was successful
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*/
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bool getUInt16Value(uint16 *returnValue) const;
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/**
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* Retrieve an int32 from the container. If the container is not storing an
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* int32, this will return false and display a warning().
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*
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* @param returnValue Pointer to where you want the value stored
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* @return Value indicating whether the value assignment was successful
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*/
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bool getInt32Value(int32 *returnValue) const;
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/**
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* Retrieve a uint32 from the container. If the container is not storing a
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* uint32, this will return false and display a warning().
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*
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* @param returnValue Pointer to where you want the value stored
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* @return Value indicating whether the value assignment was successful
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*/
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bool getUInt32Value(uint32 *returnValue) const;
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/**
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* Retrieve a float from the container. If the container is not storing a
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* float, this will return false and display a warning().
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*
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* @param returnValue Pointer to where you want the value stored
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* @return Value indicating whether the value assignment was successful
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*/
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bool getFloatValue(float *returnValue) const;
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/**
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* Retrieve a double from the container. If the container is not storing a
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* double, this will return false and display a warning().
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*
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* @param returnValue Pointer to where you want the value stored
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* @return Value indicating whether the value assignment was successful
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*/
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bool getDoubleValue(double *returnValue) const;
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/**
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* Retrieve a String from the container. If the container is not storing a
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* string, this will return false and display a warning().
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*
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* Caution: Strings are internally stored as char[]. getStringValue uses
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* Common::String::operator=(char *) to do the assigment, which uses both
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* strlen() AND memmove().
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*
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* @param returnValue Pointer to where you want the value stored
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* @return Value indicating whether the value assignment was successful
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*/
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bool getStringValue(Common::String *returnValue) const;
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private:
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/**
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* Helper method for destruction and assignment. It checks to see
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* if the char pointer is being used, and if so calls delete on it
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*/
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void deleteCharPointer();
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};
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} // End of namespace ZVision
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#endif
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