scummvm/engines/toon/anim.h

200 lines
5.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TOON_ANIM_H
#define TOON_ANIM_H
#include "common/stream.h"
#include "common/array.h"
#include "common/func.h"
#include "graphics/surface.h"
#include "toon/script.h"
namespace Toon {
class Picture;
class ToonEngine;
struct AnimationFrame {
int32 _x1;
int32 _y1;
int32 _x2;
int32 _y2;
int32 _ref;
uint8 *_data;
};
class Animation {
public:
Animation(ToonEngine *vm);
~Animation();
int32 _x1;
int32 _y1;
int32 _x2;
int32 _y2;
int32 _numFrames;
int32 _fps;
AnimationFrame *_frames;
uint8 *_palette;
int32 _paletteEntries;
char _name[32];
bool loadAnimation(Common::String file);
void drawFrame(Graphics::Surface &surface, int32 frame, int32 x, int32 y);
void drawFontFrame(Graphics::Surface &surface, int32 frame, int32 x, int32 y, byte *colorMap);
void drawFrameOnPicture(int32 frame, int32 x, int32 y);
void drawFrameWithMask(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, int32 zz, Picture *mask);
void drawFrameWithMaskAndScale(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, int32 zz, Picture *mask, int32 scale);
void drawStrip(int32 offset = 0);
void applyPalette(int32 offset, int32 srcOffset, int32 numEntries);
int32 getFrameWidth(int32 frame);
int32 getFrameHeight(int32 frame);
int32 getWidth() const;
int32 getHeight() const;
Common::Rect getRect();
protected:
ToonEngine *_vm;
};
enum AnimationInstanceType {
kAnimationCharacter = 1,
kAnimationScene = 2,
kAnimationCursor = 4
};
class AnimationInstance {
public:
AnimationInstance(ToonEngine *vm, AnimationInstanceType type);
void update(int32 timeIncrement);
void render();
void renderOnPicture();
void setAnimation(Animation *animation, bool setRange = true);
void playAnimation();
void setAnimationRange(int32 rangeStart, int rangeEnd);
void setFps(int32 fps);
void setLooping(bool enable);
void stopAnimation();
void setFrame(int32 position);
void forceFrame(int32 position);
void setPosition(int32 x, int32 y, int32 z, bool relative = false);
Animation *getAnimation() const { return _animation; }
void setScale(int32 scale, bool align = false);
void setVisible(bool visible);
bool getVisible() const { return _visible; }
void setUseMask(bool useMask);
void moveRelative(int32 dx, int32 dy, int32 dz);
void getRect(int32 *x1, int32 *y1, int32 *x2, int32 *y2) const;
int32 getX() const { return _x; }
int32 getY() const { return _y; }
int32 getZ() const { return _z; }
int32 getX2() const;
int32 getY2() const;
int32 getZ2() const;
int32 getFrame() const { return _currentFrame; }
void reset();
void save(Common::WriteStream *stream);
void load(Common::ReadStream *stream);
void setId(int32 id) { _id = id; }
int32 getId() const { return _id; }
void setX(int32 x, bool relative = false);
void setY(int32 y, bool relative = false);
void setZ(int32 z, bool relative = false);
void setLayerZ(int32 layer);
int32 getLayerZ() const;
AnimationInstanceType getType() const { return _type; }
protected:
int32 _currentFrame;
int32 _currentTime;
int32 _fps;
Animation *_animation;
int32 _x;
int32 _y;
int32 _z;
int32 _layerZ;
int32 _rangeStart;
int32 _rangeEnd;
int32 _scale;
int32 _id;
AnimationInstanceType _type;
bool _useMask;
bool _playing;
bool _looping;
bool _visible;
bool _alignBottom;
ToonEngine *_vm;
};
class AnimationManager {
public:
AnimationManager(ToonEngine *vm);
AnimationInstance *createNewInstance(AnimationInstanceType type);
void addInstance(AnimationInstance *instance);
void removeInstance(AnimationInstance *instance);
void updateInstance(AnimationInstance* instance);
void removeAllInstances(AnimationInstanceType type);
void render();
void update(int32 timeIncrement);
bool hasInstance(AnimationInstance* instance);
protected:
ToonEngine *_vm;
Common::Array<AnimationInstance *> _instances;
};
class SceneAnimation {
public:
AnimationInstance *_originalAnimInstance;
AnimationInstance *_animInstance;
Animation *_animation;
int32 _id;
bool _active;
void load(ToonEngine *vm, Common::ReadStream *stream);
void save(ToonEngine *vm, Common::WriteStream *stream);
};
class SceneAnimationScript {
public:
EMCData *_data;
EMCState _state;
uint32 _lastTimer;
bool _frozen;
bool _frozenForConversation;
bool _active;
};
} // End of namespace Toon
#endif