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101 lines
2.5 KiB
C++
101 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef TOON_STATE_H
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#define TOON_STATE_H
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#include "common/file.h"
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#include "common/str.h"
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#include "toon/conversation.h"
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namespace Toon {
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struct Location {
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char _name[64];
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char _music[64];
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char _cutaway[64];
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bool _visited;
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int32 _numSceneAnimations;
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int32 _flags;
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int32 _numRifBoxes;
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int16 _rifBoxesFlags[256];
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void save(Common::WriteStream *stream);
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void load(Common::ReadStream *stream);
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};
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class State {
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public:
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State(void);
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~State(void);
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Location _locations[256];
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int16 _gameGlobalData[256];
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uint8 _gameFlag[256];
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int16 _lastVisitedScene;
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int16 _currentScene;
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int16 _currentScrollValue;
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bool _currentScrollLock;
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int16 _inventory[35];
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int16 _confiscatedInventory[35];
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int32 _numInventoryItems;
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int32 _numConfiscatedInventoryItems;
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bool _inMenu;
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bool _inCloseUp;
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bool _inCutaway;
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bool _inConversation;
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bool _inInventory;
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bool _showConversationIcons;
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int16 _mouseState;
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int16 *_conversationData;
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Conversation _conversationState[60];
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int16 _currentConversationId;
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bool _firstConverstationLine;
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bool _exitConversation;
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bool _mouseHidden;
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bool _sackVisible;
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int32 _gameTimer;
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int8 _currentChapter;
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int32 _nextSpecialEnterX;
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int32 _nextSpecialEnterY;
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bool _timerEnabled[2];
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int32 _timerTimeout[2];
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int32 _timerDelay[2];
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int32 getGameFlag(int32 flagId);
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bool hasItemInInventory(int32 item);
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void load(Common::ReadStream *stream);
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void save(Common::WriteStream *stream);
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void loadConversations(Common::ReadStream *stream);
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void saveConversations(Common::WriteStream *stream);
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};
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} // End of namespace Toon
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#endif
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