mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 12:16:59 +00:00
a392bc4b0e
svn-id: r32085
339 lines
8.2 KiB
C++
339 lines
8.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "base/plugins.h"
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#ifdef DYNAMIC_MODULES
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#include "common/config-manager.h"
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#endif
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// Plugin versioning
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int pluginTypeVersions[PLUGIN_TYPE_MAX] = {
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PLUGIN_TYPE_ENGINE_VERSION,
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};
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// Abstract plugins
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PluginType Plugin::getType() const {
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return _type;
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}
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const char *Plugin::getName() const {
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return _pluginObject->getName();
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}
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class StaticPlugin : public Plugin {
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public:
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StaticPlugin(PluginObject *pluginobject, PluginType type) {
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assert(pluginobject);
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assert(type < PLUGIN_TYPE_MAX);
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_pluginObject = pluginobject;
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_type = type;
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}
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~StaticPlugin() {
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delete _pluginObject;
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}
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virtual bool loadPlugin() { return true; }
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virtual void unloadPlugin() {}
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};
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class StaticPluginProvider : public PluginProvider {
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public:
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StaticPluginProvider() {
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}
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~StaticPluginProvider() {
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}
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virtual PluginList getPlugins() {
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PluginList pl;
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#define LINK_PLUGIN(ID) \
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extern PluginType g_##ID##_type; \
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extern PluginObject *g_##ID##_getObject(); \
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pl.push_back(new StaticPlugin(g_##ID##_getObject(), g_##ID##_type));
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// "Loader" for the static plugins.
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// Iterate over all registered (static) plugins and load them.
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#if PLUGIN_ENABLED_STATIC(SCUMM)
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LINK_PLUGIN(SCUMM)
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#endif
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#if PLUGIN_ENABLED_STATIC(AGI)
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LINK_PLUGIN(AGI)
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#endif
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#if PLUGIN_ENABLED_STATIC(AGOS)
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LINK_PLUGIN(AGOS)
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#endif
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#if PLUGIN_ENABLED_STATIC(CINE)
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LINK_PLUGIN(CINE)
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#endif
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#if PLUGIN_ENABLED_STATIC(CRUISE)
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LINK_PLUGIN(CRUISE)
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#endif
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#if PLUGIN_ENABLED_STATIC(DRASCULA)
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LINK_PLUGIN(DRASCULA)
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#endif
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#if PLUGIN_ENABLED_STATIC(GOB)
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LINK_PLUGIN(GOB)
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#endif
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#if PLUGIN_ENABLED_STATIC(IGOR)
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LINK_PLUGIN(IGOR)
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#endif
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#if PLUGIN_ENABLED_STATIC(KYRA)
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LINK_PLUGIN(KYRA)
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#endif
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#if PLUGIN_ENABLED_STATIC(LURE)
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LINK_PLUGIN(LURE)
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#endif
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#if PLUGIN_ENABLED_STATIC(M4)
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LINK_PLUGIN(M4)
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#endif
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#if PLUGIN_ENABLED_STATIC(MADE)
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LINK_PLUGIN(MADE)
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#endif
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#if PLUGIN_ENABLED_STATIC(PARALLACTION)
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LINK_PLUGIN(PARALLACTION)
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#endif
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#if PLUGIN_ENABLED_STATIC(QUEEN)
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LINK_PLUGIN(QUEEN)
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#endif
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#if PLUGIN_ENABLED_STATIC(SAGA)
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LINK_PLUGIN(SAGA)
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#endif
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#if PLUGIN_ENABLED_STATIC(SKY)
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LINK_PLUGIN(SKY)
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#endif
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#if PLUGIN_ENABLED_STATIC(SWORD1)
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LINK_PLUGIN(SWORD1)
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#endif
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#if PLUGIN_ENABLED_STATIC(SWORD2)
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LINK_PLUGIN(SWORD2)
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#endif
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#if PLUGIN_ENABLED_STATIC(TOUCHE)
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LINK_PLUGIN(TOUCHE)
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#endif
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return pl;
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}
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};
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#ifdef DYNAMIC_MODULES
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PluginList FilePluginProvider::getPlugins() {
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PluginList pl;
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// Prepare the list of directories to search
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FSList pluginDirs;
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// Add the default directories
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pluginDirs.push_back(FilesystemNode("."));
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pluginDirs.push_back(FilesystemNode("plugins"));
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// Add the provider's custom directories
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addCustomDirectories(pluginDirs);
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// Add the user specified directory
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Common::String pluginsPath(ConfMan.get("pluginspath"));
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if (!pluginsPath.empty())
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pluginDirs.push_back(FilesystemNode(pluginsPath));
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FSList::const_iterator dir;
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for (dir = pluginDirs.begin(); dir != pluginDirs.end(); dir++) {
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// Load all plugins.
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// Scan for all plugins in this directory
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FSList files;
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if (!dir->getChildren(files, FilesystemNode::kListFilesOnly)) {
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debug(1, "Couldn't open plugin directory '%s'", dir->getPath().c_str());
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continue;
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} else {
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debug(1, "Reading plugins from plugin directory '%s'", dir->getPath().c_str());
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}
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for (FSList::const_iterator i = files.begin(); i != files.end(); ++i) {
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if (isPluginFilename(i->getName())) {
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pl.push_back(createPlugin(i->getPath()));
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}
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}
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}
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return pl;
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}
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bool FilePluginProvider::isPluginFilename(const Common::String &filename) const {
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#ifdef PLUGIN_PREFIX
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// Check the plugin prefix
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if (!filename.hasPrefix(PLUGIN_PREFIX))
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return false;
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#endif
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#ifdef PLUGIN_SUFFIX
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// Check the plugin suffix
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if (!filename.hasSuffix(PLUGIN_SUFFIX))
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return false;
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#endif
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return true;
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}
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void FilePluginProvider::addCustomDirectories(FSList &dirs) const {
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#ifdef PLUGIN_DIRECTORY
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dirs.push_back(FilesystemNode(PLUGIN_DIRECTORY));
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#endif
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}
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#endif // DYNAMIC_MODULES
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#pragma mark -
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DECLARE_SINGLETON(PluginManager);
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PluginManager::PluginManager() {
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// Always add the static plugin provider.
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addPluginProvider(new StaticPluginProvider());
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}
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PluginManager::~PluginManager() {
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// Explicitly unload all loaded plugins
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unloadPlugins();
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// Delete the plugin providers
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for (ProviderList::iterator pp = _providers.begin();
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pp != _providers.end();
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++pp) {
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delete *pp;
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}
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}
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void PluginManager::addPluginProvider(PluginProvider *pp) {
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_providers.push_back(pp);
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}
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void PluginManager::loadPlugins() {
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for (ProviderList::iterator pp = _providers.begin();
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pp != _providers.end();
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++pp) {
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PluginList pl((**pp).getPlugins());
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for (PluginList::iterator plugin = pl.begin(); plugin != pl.end(); ++plugin) {
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tryLoadPlugin(*plugin);
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}
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}
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}
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void PluginManager::unloadPlugins() {
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for (int i = 0; i < PLUGIN_TYPE_MAX; i++)
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unloadPluginsExcept((PluginType)i, NULL);
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}
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void PluginManager::unloadPluginsExcept(PluginType type, const Plugin *plugin) {
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Plugin *found = NULL;
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for (PluginList::iterator p = _plugins[type].begin(); p != _plugins[type].end(); ++p) {
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if (*p == plugin) {
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found = *p;
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} else {
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(**p).unloadPlugin();
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delete *p;
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}
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}
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_plugins[type].clear();
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if (found != NULL) {
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_plugins[type].push_back(found);
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}
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}
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bool PluginManager::tryLoadPlugin(Plugin *plugin) {
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assert(plugin);
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// Try to load the plugin
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if (plugin->loadPlugin()) {
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// If successful, add it to the list of known plugins and return.
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_plugins[plugin->getType()].push_back(plugin);
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// TODO/FIXME: We should perform some additional checks here:
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// * Check for some kind of "API version" (possibly derived from the
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// SVN tree revision?)
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// * If two plugins provide the same engine, we should only load one.
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// To detect this situation, we could just compare the plugin name.
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// To handle it, simply prefer modules loaded earlier to those coming.
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// Or vice versa... to be determined... :-)
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return true;
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} else {
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// Failed to load the plugin
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delete plugin;
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return false;
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}
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}
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// Engine plugins
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#include "engines/metaengine.h"
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DECLARE_SINGLETON(EngineManager);
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GameDescriptor EngineManager::findGame(const Common::String &gameName, const EnginePlugin **plugin) const {
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// Find the GameDescriptor for this target
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const EnginePlugin::list &plugins = getPlugins();
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GameDescriptor result;
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if (plugin)
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*plugin = 0;
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EnginePlugin::list::const_iterator iter = plugins.begin();
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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result = (**iter)->findGame(gameName.c_str());
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if (!result.gameid().empty()) {
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if (plugin)
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*plugin = *iter;
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break;
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}
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}
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return result;
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}
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GameList EngineManager::detectGames(const FSList &fslist) const {
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GameList candidates;
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const EnginePlugin::list &plugins = getPlugins();
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// Iterate over all known games and for each check if it might be
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// the game in the presented directory.
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EnginePlugin::list::const_iterator iter;
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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candidates.push_back((**iter)->detectGames(fslist));
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}
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return candidates;
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}
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const EnginePlugin::list &EngineManager::getPlugins() const {
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return (const EnginePlugin::list&)PluginManager::instance().getPlugins(PLUGIN_TYPE_ENGINE);
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}
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