mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
d2214dca99
svn-id: r17354
465 lines
13 KiB
C++
465 lines
13 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "common/system.h"
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#include "common/util.h"
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#include "gui/newgui.h"
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#include "gui/dialog.h"
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DECLARE_SINGLETON(GUI::NewGui);
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namespace GUI {
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/*
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* TODO list
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* - add more widgets: edit field, popup, radio buttons, ...
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*
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* Other ideas:
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* - allow multi line (l/c/r aligned) text via StaticTextWidget ?
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* - add "close" widget to all dialogs (with a flag to turn it off) ?
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* - make dialogs "moveable" ?
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* - come up with a new look & feel / theme for the GUI
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* - ...
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*/
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enum {
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kDoubleClickDelay = 500, // milliseconds
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kCursorAnimateDelay = 250,
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kKeyRepeatInitialDelay = 400,
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kKeyRepeatSustainDelay = 100
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};
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// Constructor
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NewGui::NewGui() : _scaleEnable(true), _needRedraw(false),
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_stateIsSaved(false), _font(0), _cursorAnimateCounter(0), _cursorAnimateTimer(0) {
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_system = &OSystem::instance();
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// Clear the cursor
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memset(_cursor, 0xFF, sizeof(_cursor));
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// Reset key repeat
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_currentKeyDown.keycode = 0;
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// updates the scaling factor
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updateScaleFactor();
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}
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void NewGui::updateColors() {
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// Setup some default GUI colors.
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_bgcolor = _system->RGBToColor(0, 0, 0);
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_color = _system->RGBToColor(104, 104, 104);
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_shadowcolor = _system->RGBToColor(64, 64, 64);
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_textcolor = _system->RGBToColor(32, 160, 32);
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_textcolorhi = _system->RGBToColor(0, 255, 0);
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}
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void NewGui::updateScaleFactor() {
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if(!_scaleEnable) {
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_scaleFactor = 1;
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} else {
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enum {
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kDefaultGUIWidth = 320,
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kDefaultGUIHeight = 200
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};
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// NES has 256 pixels width which makes MIN() return 0 here.
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_scaleFactor = MAX(MIN(_system->getOverlayWidth() / kDefaultGUIWidth, _system->getOverlayHeight() / kDefaultGUIHeight), 1);
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}
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// Pick the font depending on the scale factor.
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if (_scaleFactor == 1)
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_font = FontMan.getFontByUsage(Graphics::FontManager::kGUIFont);
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else
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_font = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
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}
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void NewGui::runLoop() {
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Dialog *activeDialog = _dialogStack.top();
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bool didSaveState = false;
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int button;
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if (activeDialog == 0)
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return;
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// Setup some default GUI colors. Normally this will be done whenever an
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// EVENT_SCREEN_CHANGED is received. However, not yet all backends support
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// that event, so we also do it "manually" whenever a run loop is entered.
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updateColors();
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updateScaleFactor();
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if (!_stateIsSaved) {
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saveState();
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didSaveState = true;
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}
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while (!_dialogStack.empty() && activeDialog == _dialogStack.top()) {
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activeDialog->handleTickle();
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if (_needRedraw) {
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// Restore the overlay to its initial state, then draw all dialogs.
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// This is necessary to get the blending right.
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_system->clearOverlay();
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_system->grabOverlay((OverlayColor *)_screen.pixels, _screenPitch);
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for (int i = 0; i < _dialogStack.size(); i++)
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_dialogStack[i]->drawDialog();
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_needRedraw = false;
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}
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animateCursor();
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_system->updateScreen();
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OSystem::Event event;
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uint32 time = _system->getMillis();
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while (_system->pollEvent(event)) {
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Common::Point mouse(event.mouse.x - (activeDialog->_x * _scaleFactor), event.mouse.y - (activeDialog->_y * _scaleFactor));
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mouse.x /= _scaleFactor;
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mouse.y /= _scaleFactor;
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switch (event.type) {
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case OSystem::EVENT_KEYDOWN:
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#if !defined(__PALM_OS__)
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// init continuous event stream
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// not done on PalmOS because keyboard is emulated and keyup is not generated
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_currentKeyDown.ascii = event.kbd.ascii;
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_currentKeyDown.keycode = event.kbd.keycode;
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_currentKeyDown.flags = event.kbd.flags;
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_keyRepeatTime = time + kKeyRepeatInitialDelay;
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#endif
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activeDialog->handleKeyDown(event.kbd.ascii, event.kbd.keycode, event.kbd.flags);
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break;
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case OSystem::EVENT_KEYUP:
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activeDialog->handleKeyUp(event.kbd.ascii, event.kbd.keycode, event.kbd.flags);
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if (event.kbd.keycode == _currentKeyDown.keycode)
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// only stop firing events if it's the current key
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_currentKeyDown.keycode = 0;
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break;
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case OSystem::EVENT_MOUSEMOVE:
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activeDialog->handleMouseMoved(mouse.x, mouse.y, 0);
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break;
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// We don't distinguish between mousebuttons (for now at least)
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case OSystem::EVENT_LBUTTONDOWN:
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case OSystem::EVENT_RBUTTONDOWN:
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button = (event.type == OSystem::EVENT_LBUTTONDOWN ? 1 : 2);
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if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay)
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&& ABS(_lastClick.x - event.mouse.x) < 3
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&& ABS(_lastClick.y - event.mouse.y) < 3) {
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_lastClick.count++;
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} else {
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_lastClick.x = event.mouse.x;
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_lastClick.y = event.mouse.y;
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_lastClick.count = 1;
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}
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_lastClick.time = time;
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activeDialog->handleMouseDown(mouse.x, mouse.y, button, _lastClick.count);
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break;
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case OSystem::EVENT_LBUTTONUP:
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case OSystem::EVENT_RBUTTONUP:
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button = (event.type == OSystem::EVENT_LBUTTONUP ? 1 : 2);
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activeDialog->handleMouseUp(mouse.x, mouse.y, button, _lastClick.count);
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break;
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case OSystem::EVENT_WHEELUP:
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activeDialog->handleMouseWheel(mouse.x, mouse.y, -1);
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break;
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case OSystem::EVENT_WHEELDOWN:
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activeDialog->handleMouseWheel(mouse.x, mouse.y, 1);
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break;
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case OSystem::EVENT_QUIT:
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_system->quit();
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return;
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case OSystem::EVENT_SCREEN_CHANGED:
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updateColors();
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updateScaleFactor();
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activeDialog->handleScreenChanged();
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break;
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}
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}
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// check if event should be sent again (keydown)
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if (_currentKeyDown.keycode != 0) {
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if (_keyRepeatTime < time) {
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// fire event
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activeDialog->handleKeyDown(_currentKeyDown.ascii, _currentKeyDown.keycode, _currentKeyDown.flags);
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_keyRepeatTime = time + kKeyRepeatSustainDelay;
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}
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}
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// Delay for a moment
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_system->delayMillis(10);
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}
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if (didSaveState)
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restoreState();
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}
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#pragma mark -
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void NewGui::saveState() {
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// Backup old cursor
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_oldCursorMode = _system->showMouse(true);
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// Enable the overlay
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_system->showOverlay();
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// Create a screen buffer for the overlay data, and fill it with
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// whatever is visible on the screen rught now.
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_screen.h = _system->getOverlayHeight();
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_screen.w = _system->getOverlayWidth();
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_screen.bytesPerPixel = sizeof(OverlayColor);
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_screen.pitch = _screen.w * _screen.bytesPerPixel;
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_screenPitch = _screen.w;
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_screen.pixels = (OverlayColor*)calloc(_screen.w * _screen.h, sizeof(OverlayColor));
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_system->grabOverlay((OverlayColor *)_screen.pixels, _screenPitch);
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_currentKeyDown.keycode = 0;
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_lastClick.x = _lastClick.y = 0;
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_lastClick.time = 0;
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_lastClick.count = 0;
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_stateIsSaved = true;
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}
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void NewGui::restoreState() {
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_system->showMouse(_oldCursorMode);
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_system->hideOverlay();
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if (_screen.pixels) {
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free(_screen.pixels);
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_screen.pixels = 0;
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}
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_system->updateScreen();
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_stateIsSaved = false;
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}
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void NewGui::openDialog(Dialog *dialog) {
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_dialogStack.push(dialog);
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_needRedraw = true;
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}
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void NewGui::closeTopDialog() {
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// Don't do anything if no dialog is open
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if (_dialogStack.empty())
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return;
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// Remove the dialog from the stack
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_dialogStack.pop();
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_needRedraw = true;
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}
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#pragma mark -
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const Graphics::Font &NewGui::getFont() const {
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return *_font;
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}
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OverlayColor *NewGui::getBasePtr(int x, int y) {
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return (OverlayColor *)_screen.getBasePtr(x, y);
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}
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void NewGui::box(int x, int y, int width, int height, OverlayColor colorA, OverlayColor colorB) {
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hLine(x + 1, y, x + width - 2, colorA);
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hLine(x, y + 1, x + width - 1, colorA);
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vLine(x, y + 1, y + height - 2, colorA);
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vLine(x + 1, y, y + height - 1, colorA);
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hLine(x + 1, y + height - 2, x + width - 1, colorB);
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hLine(x + 1, y + height - 1, x + width - 2, colorB);
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vLine(x + width - 1, y + 1, y + height - 2, colorB);
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vLine(x + width - 2, y + 1, y + height - 1, colorB);
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}
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void NewGui::hLine(int x, int y, int x2, OverlayColor color) {
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_screen.hLine(x * _scaleFactor, y * _scaleFactor, x2 * _scaleFactor, color);
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}
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void NewGui::vLine(int x, int y, int y2, OverlayColor color) {
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_screen.vLine(x * _scaleFactor, y * _scaleFactor, y2 * _scaleFactor, color);
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}
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void NewGui::blendRect(int x, int y, int w, int h, OverlayColor color, int level) {
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#ifdef NEWGUI_256
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fillRect(x, y, w, h, color);
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#else
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Common::Rect rect(x * _scaleFactor, y * _scaleFactor, (x + w) * _scaleFactor, (y + h) * _scaleFactor);
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rect.clip(_screen.w, _screen.h);
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if (!rect.isValidRect())
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return;
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if (_system->hasAlpha()) {
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int a, r, g, b;
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uint8 aa, ar, ag, ab;
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_system->colorToARGB(color, aa, ar, ag, ab);
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a = aa*level/(level+1);
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if (a < 1)
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return;
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r = ar * a;
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g = ag * a;
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b = ab * a;
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OverlayColor *ptr = getBasePtr(rect.left, rect.top);
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h = rect.height();
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w = rect.width();
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while (h--) {
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for (int i = 0; i < w; i++) {
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_system->colorToARGB(ptr[i], aa, ar, ag, ab);
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int a2 = aa + a - (a*aa)/255;
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ptr[i] = _system->ARGBToColor(a2,
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((255-a)*aa*ar/255+r)/a2,
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((255-a)*aa*ag/255+g)/a2,
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((255-a)*aa*ab/255+b)/a2);
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}
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ptr += _screenPitch;
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}
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} else {
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int r, g, b;
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uint8 ar, ag, ab;
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_system->colorToRGB(color, ar, ag, ab);
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r = ar * level;
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g = ag * level;
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b = ab * level;
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OverlayColor *ptr = getBasePtr(rect.left, rect.top);
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h = rect.height();
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w = rect.width();
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while (h--) {
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for (int i = 0; i < w; i++) {
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_system->colorToRGB(ptr[i], ar, ag, ab);
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ptr[i] = _system->RGBToColor((ar + r) / (level+1),
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(ag + g) / (level+1),
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(ab + b) / (level+1));
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}
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ptr += _screenPitch;
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}
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}
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#endif
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}
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void NewGui::fillRect(int x, int y, int w, int h, OverlayColor color) {
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_screen.fillRect(Common::Rect(x * _scaleFactor, y * _scaleFactor, (x+w) * _scaleFactor, (y+h) * _scaleFactor), color);
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}
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void NewGui::frameRect(int x, int y, int w, int h, OverlayColor color) {
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_screen.frameRect(Common::Rect(x * _scaleFactor, y * _scaleFactor, (x+w) * _scaleFactor, (y+h) * _scaleFactor), color);
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}
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void NewGui::addDirtyRect(int x, int y, int w, int h) {
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Common::Rect rect(x * _scaleFactor, y * _scaleFactor, (x + w) * _scaleFactor, (y + h) * _scaleFactor);
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rect.clip(_screen.w, _screen.h);
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if (!rect.isValidRect())
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return;
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// For now we don't keep yet another list of dirty rects but simply
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// blit the affected area directly to the overlay. At least for our current
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// GUI/widget/dialog code that is just fine.
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OverlayColor *buf = getBasePtr(rect.left, rect.top);
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_system->copyRectToOverlay(buf, _screenPitch, rect.left, rect.top, rect.width(), rect.height());
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}
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void NewGui::drawChar(byte chr, int xx, int yy, OverlayColor color, const Graphics::Font *font) {
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if (font == 0)
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font = &getFont();
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font->drawChar(&_screen, chr, xx * _scaleFactor, yy * _scaleFactor, color);
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}
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int NewGui::getStringWidth(const String &str) const {
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return getFont().getStringWidth(str) / _scaleFactor;
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}
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int NewGui::getCharWidth(byte c) const {
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return getFont().getCharWidth(c) / _scaleFactor;
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}
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int NewGui::getFontHeight() const {
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return getFont().getFontHeight() / _scaleFactor;
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}
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void NewGui::drawString(const String &s, int x, int y, int w, OverlayColor color, TextAlignment align, int deltax, bool useEllipsis) {
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getFont().drawString(&_screen, s, x * _scaleFactor, y * _scaleFactor, w * _scaleFactor, color, align, deltax, useEllipsis);
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}
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//
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// Draw an 8x8 bitmap at location (x,y)
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//
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void NewGui::drawBitmap(uint32 *bitmap, int tx, int ty, OverlayColor color, int h) {
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tx *= _scaleFactor; ty *= _scaleFactor;
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h *= _scaleFactor;
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OverlayColor *ptr = getBasePtr(tx, ty);
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for (int y = 0; y < h; y++, ptr += _screenPitch) {
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uint32 mask = 0xF0000000;
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if (ty + y < 0 || ty + y >= _screen.h)
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continue;
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for (int x = 0; x < 8 * _scaleFactor; x++) {
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if(!(x % 2) && _scaleFactor != 1 && x != 0)
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mask >>= 4;
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else if(_scaleFactor == 1)
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mask >>= 4;
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if (tx + x < 0 || tx + x >= _screen.w)
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continue;
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if (bitmap[y / _scaleFactor] & mask)
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ptr[x] = color;
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}
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}
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}
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//
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// Draw the mouse cursor (animated). This is mostly ripped from the cursor code in gfx.cpp
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// We could plug in a different cursor here if we like to.
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//
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void NewGui::animateCursor() {
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int time = _system->getMillis();
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if (time > _cursorAnimateTimer + kCursorAnimateDelay) {
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const byte colors[4] = { 15, 15, 7, 8 };
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const byte color = colors[_cursorAnimateCounter];
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int i;
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for (i = 0; i < 15; i++) {
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if ((i < 6) || (i > 8)) {
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_cursor[16 * 7 + i] = color;
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_cursor[16 * i + 7] = color;
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}
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}
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_system->setMouseCursor(_cursor, 16, 16, 7, 7);
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_cursorAnimateTimer = time;
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_cursorAnimateCounter = (_cursorAnimateCounter + 1) % 4;
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}
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}
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} // End of namespace GUI
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