scummvm/gui/saveload.cpp
sluicebox 90f836a342 GUI: Revert clearing debug flags on save/load dialog
Fixes clearing all debug flags set on the command line
whenever the ScummVM save/load dialog is displayed from
within a game.

This reverts commit 1c4e15599f
2021-06-10 10:43:22 -06:00

122 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/system.h"
#include "gui/saveload.h"
#include "gui/saveload-dialog.h"
#include "engines/engine.h"
#include "engines/metaengine.h"
namespace GUI {
SaveLoadChooser::SaveLoadChooser(const U32String &title, const U32String &buttonLabel, bool saveMode)
: _impl(nullptr), _title(title), _buttonLabel(buttonLabel), _saveMode(saveMode) {
}
SaveLoadChooser::~SaveLoadChooser() {
delete _impl;
_impl = nullptr;
}
void SaveLoadChooser::selectChooser(const MetaEngine *engine) {
#ifndef DISABLE_SAVELOADCHOOSER_GRID
const SaveLoadChooserType requestedType = getRequestedSaveLoadDialog(engine);
if (!_impl || _impl->getType() != requestedType) {
delete _impl;
_impl = nullptr;
switch (requestedType) {
case kSaveLoadDialogGrid:
_impl = new SaveLoadChooserGrid(_title, _saveMode);
break;
default:
// fallthrough intended
case kSaveLoadDialogList:
#endif // !DISABLE_SAVELOADCHOOSER_GRID
_impl = new SaveLoadChooserSimple(_title, _buttonLabel, _saveMode);
#ifndef DISABLE_SAVELOADCHOOSER_GRID
break;
}
}
#endif // !DISABLE_SAVELOADCHOOSER_GRID
}
Common::String SaveLoadChooser::createDefaultSaveDescription(const int slot) const {
#if defined(USE_SAVEGAME_TIMESTAMP)
TimeDate curTime;
g_system->getTimeAndDate(curTime);
curTime.tm_year += 1900; // fixup year
curTime.tm_mon++; // fixup month
return Common::String::format("%04d-%02d-%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
#else
return Common::String::format("Save %d", slot + 1);
#endif
}
int SaveLoadChooser::runModalWithCurrentTarget() {
if (!g_engine)
error("No engine is currently active");
return runModalWithMetaEngineAndTarget(g_engine->getMetaEngine(), ConfMan.getActiveDomainName());
}
int SaveLoadChooser::runModalWithMetaEngineAndTarget(const MetaEngine *engine, const String &target) {
selectChooser(engine);
if (!_impl)
return -1;
#if defined(USE_CLOUD) && defined(USE_LIBCURL)
_impl->runSaveSync(ConfMan.hasKey("savepath", target));
#endif
// Set up the game domain as newly active domain, so
// target specific savepath will be checked
String oldDomain = ConfMan.getActiveDomainName();
ConfMan.setActiveDomain(target);
int ret;
do {
ret = _impl->run(target, engine);
#ifndef DISABLE_SAVELOADCHOOSER_GRID
if (ret == kSwitchSaveLoadDialog) {
selectChooser(engine);
}
#endif // !DISABLE_SAVELOADCHOOSER_GRID
} while (ret < -1);
// Revert to the old active domain
ConfMan.setActiveDomain(oldDomain);
return ret;
}
const Common::U32String &SaveLoadChooser::getResultString() const {
assert(_impl);
return _impl->getResultString();
}
} // End of namespace GUI