mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 22:28:10 +00:00
838 lines
16 KiB
C++
838 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/modal.h"
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#include "fullpipe/messages.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/constants.h"
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#include "graphics/palette.h"
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#include "video/avi_decoder.h"
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namespace Fullpipe {
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ModalIntro::ModalIntro() {
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_field_8 = 0;
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_countDown = 0;
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_stillRunning = 0;
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if (g_vars->sceneIntro_skipIntro) {
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_introFlags = 4;
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} else {
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_introFlags = 33;
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_countDown = 150;
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PictureObject *pict = g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0);
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pict->setFlags(pict->_flags & 0xFFFB);
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}
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g_vars->sceneIntro_skipIntro = false;
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_sfxVolume = g_fp->_sfxVolume;
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}
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ModalIntro::~ModalIntro() {
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g_fp->stopAllSounds();
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g_fp->_sfxVolume = _sfxVolume;
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}
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bool ModalIntro::handleMessage(ExCommand *message) {
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if (message->_messageKind != 17)
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return false;
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if (message->_messageNum != 36)
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return false;
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if (message->_keyCode != 13 && message->_keyCode != 27 && message->_keyCode != 32)
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return false;
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if (_stillRunning) {
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if (!(_introFlags & 0x10)) {
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_countDown = 0;
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g_vars->sceneIntro_needBlackout = true;
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return true;
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}
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g_vars->sceneIntro_playing = false;
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g_vars->sceneIntro_needBlackout = true;
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}
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return true;
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}
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bool ModalIntro::init(int counterdiff) {
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if (!g_vars->sceneIntro_playing) {
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if (!_stillRunning) {
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finish();
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return false;
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}
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if (_introFlags & 0x10)
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g_fp->_gameLoader->updateSystems(42);
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_introFlags |= 2;
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return true;
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}
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if (_introFlags & 4) {
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ModalVideoPlayer *player = new ModalVideoPlayer();
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g_fp->_modalObject = player;
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player->_parentObj = this;
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player->play("intro.avi");
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_countDown--;
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if (_countDown > 0 )
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return true;
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if (_stillRunning <= 0) {
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_countDown = 0;
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_stillRunning = 0;
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_introFlags = (_introFlags & 0xfb) | 0x40;
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return true;
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}
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_introFlags |= 2;
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return true;
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}
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if (_introFlags & 0x40) {
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ModalVideoPlayer *player = new ModalVideoPlayer();
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g_fp->_modalObject = player;
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player->_parentObj = this;
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player->play("intro2.avi");
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_countDown--;
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if (_countDown > 0)
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return true;
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if (_stillRunning <= 0) {
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_countDown = 50;
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_stillRunning = 0;
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_introFlags = (_introFlags & 0xbf) | 9;
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return true;
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}
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_introFlags |= 2;
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return true;
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}
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if (_introFlags & 8) {
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_countDown--;
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if (_countDown > 0 )
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return true;
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if (_stillRunning > 0) {
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_introFlags |= 2;
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return true;
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}
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_countDown = 150;
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_introFlags = (_introFlags & 0xf7) | 0x21;
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g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb;
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}
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if (!(_introFlags & 0x20)) {
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if (_introFlags & 0x10) {
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if (!_stillRunning) {
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_introFlags |= 1;
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g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb;
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g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb;
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chainQueue(QU_INTR_STARTINTRO, 1);
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}
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g_fp->_gameLoader->updateSystems(42);
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}
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return true;
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}
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_countDown--;
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if (_countDown <= 0) {
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if (_stillRunning > 0) {
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_introFlags |= 2;
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return true;
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}
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_introFlags = (_introFlags & 0xdf) | 0x10;
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g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb;
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_stillRunning = 0;
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}
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return true;
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}
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void ModalIntro::update() {
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warning("STUB: ModalIntro::update()");
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if (g_fp->_currentScene) {
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if (_introFlags & 1) {
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//sceneFade(virt, g_currentScene, 1);
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_stillRunning = 255;
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_introFlags &= 0xfe;
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if (_introFlags & 0x20)
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g_fp->playSound(SND_INTR_019, 0);
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} else if (_introFlags & 2) {
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if (g_vars->sceneIntro_needBlackout) {
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//vrtRectangle(*(_DWORD *)virt, 0, 0, 0, 800, 600);
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g_vars->sceneIntro_needBlackout = 0;
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_stillRunning = 0;
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_introFlags &= 0xfd;
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} else {
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//sceneFade(virt, g_currentScene, 0);
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_stillRunning = 0;
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_introFlags &= 0xfd;
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}
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} else if (_stillRunning) {
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g_fp->_currentScene->draw();
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}
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}
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}
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void ModalIntro::finish() {
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g_fp->_gameLoader->unloadScene(SC_INTRO2);
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g_fp->_currentScene = g_fp->accessScene(SC_INTRO1);
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g_fp->_gameLoader->preloadScene(SC_INTRO1, TrubaDown);
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if (g_fp->_currentScene)
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g_fp->_gameLoader->updateSystems(42);
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}
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void ModalVideoPlayer::play(const char *filename) {
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// TODO: Videos are encoded using Intel Indeo 5 (IV50), which isn't supported yet
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Video::AVIDecoder *aviDecoder = new Video::AVIDecoder();
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if (!aviDecoder->loadFile(filename))
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return;
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uint16 x = (g_system->getWidth() - aviDecoder->getWidth()) / 2;
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uint16 y = (g_system->getHeight() - aviDecoder->getHeight()) / 2;
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bool skipVideo = false;
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aviDecoder->start();
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while (!g_fp->shouldQuit() && !aviDecoder->endOfVideo() && !skipVideo) {
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if (aviDecoder->needsUpdate()) {
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const Graphics::Surface *frame = aviDecoder->decodeNextFrame();
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if (frame) {
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g_fp->_system->copyRectToScreen(frame->getPixels(), frame->pitch, x, y, frame->w, frame->h);
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if (aviDecoder->hasDirtyPalette())
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g_fp->_system->getPaletteManager()->setPalette(aviDecoder->getPalette(), 0, 256);
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g_fp->_system->updateScreen();
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}
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}
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Common::Event event;
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while (g_fp->_system->getEventManager()->pollEvent(event)) {
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if ((event.type == Common::EVENT_KEYDOWN && (event.kbd.keycode == Common::KEYCODE_ESCAPE ||
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event.kbd.keycode == Common::KEYCODE_RETURN ||
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event.kbd.keycode == Common::KEYCODE_SPACE))
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|| event.type == Common::EVENT_LBUTTONUP)
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skipVideo = true;
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}
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g_fp->_system->delayMillis(aviDecoder->getTimeToNextFrame());
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}
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}
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ModalMap::ModalMap() {
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_mapScene = 0;
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_pic = 0;
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_isRunning = false;
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_rect1 = g_fp->_sceneRect;
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_x = g_fp->_currentScene->_x;
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_y = g_fp->_currentScene->_y;
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_flag = 0;
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_mouseX = 0;
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_mouseY = 0;
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_field_38 = 0;
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_field_3C = 0;
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_field_40 = 12;
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_rect2.top = 0;
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_rect2.left = 0;
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_rect2.bottom = 600;
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_rect2.right = 800;
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}
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ModalMap::~ModalMap() {
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g_fp->_gameLoader->unloadScene(SC_MAP);
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g_fp->_sceneRect = _rect1;
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g_fp->_currentScene->_x = _x;
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g_fp->_currentScene->_y = _y;
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}
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bool ModalMap::init(int counterdiff) {
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g_fp->setCursor(PIC_CSR_ITN);
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if (_flag) {
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_rect2.left = _mouseX + _field_38 - g_fp->_mouseScreenPos.x;
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_rect2.top = _mouseY + _field_3C - g_fp->_mouseScreenPos.y;;
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_rect2.right = _rect2.left + 800;
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_rect2.bottom = _rect2.top + 600;
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g_fp->_sceneRect =_rect2;
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_mapScene->updateScrolling2();
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_rect2 = g_fp->_sceneRect;
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}
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_field_40--;
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if (_field_40 <= 0) {
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_field_40 = 12;
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if (_pic)
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_pic->_flags ^= 4;
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}
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return _isRunning;
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}
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void ModalMap::update() {
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g_fp->_sceneRect = _rect2;
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_mapScene->draw();
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g_fp->drawArcadeOverlay(1);
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}
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bool ModalMap::handleMessage(ExCommand *cmd) {
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if (cmd->_messageKind != 17)
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return false;
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switch (cmd->_messageNum) {
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case 29:
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_flag = 1;
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_mouseX = g_fp->_mouseScreenPos.x;
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_mouseY = g_fp->_mouseScreenPos.x;
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_field_3C = _rect2.top;
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_field_38 = _rect2.left;
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break;
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case 30:
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_flag = 0;
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break;
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case 36:
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if (cmd->_keyCode != 9 && cmd->_keyCode != 27 )
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return false;
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break;
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case 107:
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break;
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default:
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return false;
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}
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_isRunning = 0;
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return true;
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}
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void ModalMap::initMap() {
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_isRunning = 1;
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_mapScene = g_fp->accessScene(SC_MAP);
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if (!_mapScene)
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error("ModalMap::initMap(): error accessing scene SC_MAP");
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PictureObject *pic;
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for (int i = 0; i < 200; i++) {
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if (!(g_fp->_mapTable[i] >> 16))
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break;
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pic = _mapScene->getPictureObjectById(g_fp->_mapTable[i] >> 16, 0);
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if ((g_fp->_mapTable[i] & 0xffff) == 1)
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pic->_flags |= 4;
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else
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pic->_flags &= 0xfffb;
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}
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pic = getScenePicture();
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Common::Point point;
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Common::Point point2;
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if (pic) {
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pic->getDimensions(&point);
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_rect2.left = point.x / 2 + pic->_ox - 400;
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_rect2.top = point.y / 2 + pic->_oy - 300;
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_rect2.right = _rect2.left + 800;
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_rect2.bottom = _rect2.top + 600;
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_mapScene->updateScrolling2();
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_pic = _mapScene->getPictureObjectById(PIC_MAP_I02, 0);
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_pic->getDimensions(&point2);
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_pic->setOXY(pic->_ox + point.x / 2 - point2.x / 2, point.y - point2.y / 2 + pic->_oy - 24);
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_pic->_flags |= 4;
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_pic = _mapScene->getPictureObjectById(PIC_MAP_I01, 0);
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_pic->getDimensions(&point2);
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_pic->setOXY(pic->_ox + point.x / 2 - point2.x / 2, point.y - point2.y / 2 + pic->_oy - 25);
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_pic->_flags |= 4;
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}
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g_fp->setArcadeOverlay(PIC_CSR_MAP);
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}
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PictureObject *ModalMap::getScenePicture() {
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int picId = 0;
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switch (g_fp->_currentScene->_sceneId) {
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case SC_1:
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picId = PIC_MAP_S01;
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break;
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case SC_2:
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picId = PIC_MAP_S02;
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break;
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case SC_3:
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picId = PIC_MAP_S03;
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break;
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case SC_4:
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picId = PIC_MAP_S04;
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break;
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case SC_5:
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picId = PIC_MAP_S05;
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break;
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case SC_6:
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picId = PIC_MAP_S06;
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break;
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case SC_7:
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picId = PIC_MAP_S07;
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break;
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case SC_8:
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picId = PIC_MAP_S08;
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break;
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case SC_9:
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picId = PIC_MAP_S09;
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break;
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case SC_10:
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picId = PIC_MAP_S10;
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break;
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case SC_11:
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picId = PIC_MAP_S11;
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break;
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case SC_12:
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picId = PIC_MAP_S12;
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break;
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case SC_13:
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picId = PIC_MAP_S13;
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break;
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case SC_14:
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picId = PIC_MAP_S14;
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break;
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case SC_15:
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picId = PIC_MAP_S15;
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break;
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case SC_16:
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picId = PIC_MAP_S16;
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break;
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case SC_17:
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picId = PIC_MAP_S17;
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break;
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case SC_18:
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case SC_19:
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picId = PIC_MAP_S1819;
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break;
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case SC_20:
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picId = PIC_MAP_S20;
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break;
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case SC_21:
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picId = PIC_MAP_S21;
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break;
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case SC_22:
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picId = PIC_MAP_S22;
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break;
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case SC_23:
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picId = PIC_MAP_S23_1;
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break;
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case SC_24:
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picId = PIC_MAP_S24;
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break;
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case SC_25:
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picId = PIC_MAP_S25;
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break;
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case SC_26:
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picId = PIC_MAP_S26;
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break;
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case SC_27:
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picId = PIC_MAP_S27;
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break;
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case SC_28:
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picId = PIC_MAP_S28;
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break;
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case SC_29:
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picId = PIC_MAP_S29;
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break;
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case SC_30:
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picId = PIC_MAP_S30;
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break;
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case SC_31:
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picId = PIC_MAP_S31_1;
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break;
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case SC_32:
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picId = PIC_MAP_S32_1;
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break;
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case SC_33:
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picId = PIC_MAP_S33;
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break;
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case SC_34:
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picId = PIC_MAP_S34;
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break;
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case SC_35:
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picId = PIC_MAP_S35;
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break;
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case SC_36:
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picId = PIC_MAP_S36;
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break;
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case SC_37:
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picId = PIC_MAP_S37;
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break;
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case SC_38:
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picId = PIC_MAP_S38;
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break;
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case SC_FINAL1:
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picId = PIC_MAP_S38;
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break;
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}
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if (picId)
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return _mapScene->getPictureObjectById(picId, 0);
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error("ModalMap::getScenePicture(): Unknown scene id: %d", g_fp->_currentScene->_sceneId);
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}
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void FullpipeEngine::openMap() {
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if (!_modalObject) {
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ModalMap *map = new ModalMap;
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_modalObject = map;
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map->initMap();
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}
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}
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ModalFinal::ModalFinal() {
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_flags = 0;
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_counter = 255;
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_sfxVolume = g_fp->_sfxVolume;
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}
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ModalFinal::~ModalFinal() {
|
|
if (g_vars->sceneFinal_var01) {
|
|
g_fp->_gameLoader->unloadScene(SC_FINAL2);
|
|
g_fp->_gameLoader->unloadScene(SC_FINAL3);
|
|
g_fp->_gameLoader->unloadScene(SC_FINAL4);
|
|
|
|
g_fp->_currentScene = g_fp->accessScene(SC_FINAL1);
|
|
|
|
g_fp->stopAllSounds();
|
|
|
|
g_vars->sceneFinal_var01 = 0;
|
|
}
|
|
|
|
g_fp->_sfxVolume = _sfxVolume;
|
|
}
|
|
|
|
bool ModalFinal::init(int counterdiff) {
|
|
if (g_vars->sceneFinal_var01) {
|
|
g_fp->_gameLoader->updateSystems(42);
|
|
|
|
return true;
|
|
}
|
|
|
|
if (_counter > 0) {
|
|
_flags |= 2u;
|
|
|
|
g_fp->_gameLoader->updateSystems(42);
|
|
|
|
return true;
|
|
}
|
|
|
|
unloadScenes();
|
|
|
|
g_fp->_modalObject = new ModalCredits();
|
|
|
|
return true;
|
|
}
|
|
|
|
void ModalFinal::unloadScenes() {
|
|
g_fp->_gameLoader->unloadScene(SC_FINAL2);
|
|
g_fp->_gameLoader->unloadScene(SC_FINAL3);
|
|
g_fp->_gameLoader->unloadScene(SC_FINAL4);
|
|
|
|
g_fp->_currentScene = g_fp->accessScene(SC_FINAL1);
|
|
|
|
g_fp->stopAllSounds();
|
|
}
|
|
|
|
bool ModalFinal::handleMessage(ExCommand *cmd) {
|
|
if (cmd->_messageKind == 17 && cmd->_messageNum == 36 && cmd->_keyCode == 27) {
|
|
g_fp->_modalObject = new ModalMainMenu();
|
|
g_fp->_modalObject->_parentObj = this;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ModalFinal::update() {
|
|
if (g_fp->_currentScene) {
|
|
g_fp->_currentScene->draw();
|
|
|
|
if (_flags & 1) {
|
|
g_fp->drawAlphaRectangle(0, 0, 800, 600, 0xff - _counter);
|
|
|
|
_counter += 10;
|
|
|
|
if (_counter >= 255) {
|
|
_counter = 255;
|
|
_flags &= 0xfe;
|
|
}
|
|
} else {
|
|
if (!(_flags & 2))
|
|
return;
|
|
|
|
g_fp->drawAlphaRectangle(0, 0, 800, 600, 0xff - _counter);
|
|
_counter -= 10;
|
|
|
|
if (_counter <= 0) {
|
|
_counter = 0;
|
|
_flags &= 0xFD;
|
|
}
|
|
}
|
|
|
|
g_fp->_sfxVolume = _counter * (_sfxVolume + 3000) / 255 - 3000;
|
|
|
|
g_fp->updateSoundVolume();
|
|
}
|
|
}
|
|
|
|
ModalCredits::ModalCredits() {
|
|
Common::Point point;
|
|
|
|
_sceneTitles = g_fp->accessScene(SC_TITLES);
|
|
|
|
_creditsPic = _sceneTitles->getPictureObjectById(PIC_TTL_CREDITS, 0);
|
|
_creditsPic->_flags |= 4;
|
|
|
|
_fadeIn = true;
|
|
_fadeOut = false;
|
|
|
|
_creditsPic->getDimensions(&point);
|
|
|
|
_countdown = point.y / 2 + 470;
|
|
_sfxVolume = g_fp->_sfxVolume;
|
|
|
|
_currY = 630;
|
|
_maxY = -1000 - point.y;
|
|
|
|
_currX = 400 - point.x / 2;
|
|
|
|
_creditsPic->setOXY(_currX, _currY);
|
|
}
|
|
|
|
ModalCredits::~ModalCredits() {
|
|
g_fp->_gameLoader->unloadScene(SC_TITLES);
|
|
|
|
g_fp->_sfxVolume = _sfxVolume;
|
|
}
|
|
|
|
bool ModalCredits::handleMessage(ExCommand *cmd) {
|
|
if (cmd->_messageKind == 17 && cmd->_messageNum == 36 && cmd->_keyCode == 27) {
|
|
_fadeIn = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ModalCredits::init(int counterdiff) {
|
|
if (_fadeIn || _fadeOut) {
|
|
_countdown--;
|
|
|
|
if (_countdown < 0)
|
|
_fadeIn = false;
|
|
|
|
_creditsPic->setOXY(_currX, _currY);
|
|
|
|
if (_currY > _maxY)
|
|
_currY -= 2;
|
|
} else {
|
|
if (_parentObj)
|
|
return 0;
|
|
|
|
ModalMainMenu *menu = new ModalMainMenu;
|
|
|
|
g_fp->_modalObject = menu;
|
|
|
|
menu->_field_34 = 1;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ModalCredits::update() {
|
|
warning("STUB: ModalCredits::update()");
|
|
|
|
if (_fadeOut) {
|
|
if (_fadeIn) {
|
|
_sceneTitles->draw();
|
|
|
|
return;
|
|
}
|
|
} else if (_fadeIn) {
|
|
//sceneFade(virt, this->_sceneTitles, 1); // TODO
|
|
_fadeOut = 1;
|
|
|
|
return;
|
|
}
|
|
|
|
if (_fadeOut) {
|
|
//sceneFade(virt, this->_sceneTitles, 0); // TODO
|
|
_fadeOut = 0;
|
|
return;
|
|
}
|
|
|
|
_sceneTitles->draw();
|
|
}
|
|
|
|
ModalMainMenu::ModalMainMenu() {
|
|
warning("STUB: ModalMainMenu::ModalMainMenu()");
|
|
|
|
_field_34 = 0;
|
|
}
|
|
|
|
ModalHelp::ModalHelp() {
|
|
_mainMenuScene = 0;
|
|
_bg = 0;
|
|
_isRunning = false;
|
|
_rect = g_fp->_sceneRect;
|
|
_hx = g_fp->_currentScene->_x;
|
|
_hy = g_fp->_currentScene->_y;
|
|
|
|
g_fp->_sceneRect.left = 0;
|
|
g_fp->_sceneRect.bottom = 600;
|
|
g_fp->_sceneRect.top = 0;
|
|
g_fp->_sceneRect.right = 800;
|
|
}
|
|
|
|
ModalHelp::~ModalHelp() {
|
|
g_fp->_gameLoader->unloadScene(SC_MAINMENU);
|
|
|
|
g_fp->_sceneRect = _rect;
|
|
|
|
g_fp->_currentScene->_x = _hx;
|
|
g_fp->_currentScene->_y = _hy;
|
|
}
|
|
|
|
bool ModalHelp::handleMessage(ExCommand *cmd) {
|
|
if (cmd->_messageKind == 17) {
|
|
int msg = cmd->_messageNum;
|
|
|
|
if (msg == 29 || msg == 36 || msg == 107) {
|
|
_isRunning = 0;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ModalHelp::init(int counterdiff) {
|
|
g_fp->setCursor(PIC_CSR_DEFAULT);
|
|
|
|
return _isRunning;
|
|
}
|
|
|
|
void ModalHelp::update() {
|
|
g_fp->_sceneRect.left = 0;
|
|
g_fp->_sceneRect.top = 0;
|
|
g_fp->_sceneRect.right = 800;
|
|
g_fp->_sceneRect.bottom = 600;
|
|
|
|
_bg->draw(0, 0, 0, 0);
|
|
}
|
|
|
|
void ModalHelp::launch() {
|
|
_mainMenuScene = g_fp->accessScene(SC_MAINMENU);
|
|
|
|
if (_mainMenuScene) {
|
|
_bg = _mainMenuScene->getPictureObjectById(PIC_HLP_BGR, 0)->_picture;
|
|
_isRunning = 1;
|
|
}
|
|
}
|
|
|
|
void FullpipeEngine::openHelp() {
|
|
if (!_modalObject) {
|
|
ModalHelp *help = new ModalHelp;
|
|
|
|
_modalObject = help;
|
|
|
|
help->launch();
|
|
}
|
|
}
|
|
|
|
void FullpipeEngine::openMainMenu() {
|
|
ModalMainMenu *menu = new ModalMainMenu;
|
|
|
|
menu->_parentObj = g_fp->_modalObject;
|
|
|
|
g_fp->_modalObject = menu;
|
|
}
|
|
|
|
} // End of namespace Fullpipe
|