scummvm/engines/agi
2007-01-14 23:23:44 +00:00
..
agi_v2.cpp Fixing some compiler warnings 2006-12-06 21:23:01 +00:00
agi_v3.cpp Fixing some compiler warnings 2006-12-06 21:23:01 +00:00
agi.cpp Fixed version number printing in alt-d dialogue box 2007-01-12 02:31:04 +00:00
agi.h Fixed version number printing in alt-d dialogue box 2007-01-12 02:31:04 +00:00
checks.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
console.cpp Added AdvancedDetection to AGI engine. Only added KQ1 for testing 2006-12-19 01:11:41 +00:00
console.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
cycle.cpp Slighty modified patch #1631229: "Revamp of AGI savegame system" 2007-01-12 02:29:20 +00:00
detection.cpp Add few more fanmade games. But they all will go away soon to an external 2007-01-14 20:52:14 +00:00
font.cpp removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES 2006-05-24 14:00:08 +00:00
global.cpp Renamed amiga -> amigaMode and agds -> agdsMode; also some minor cleanup 2007-01-07 18:02:54 +00:00
graphics.cpp Another set of unused hires code bites the dust. 2007-01-06 17:21:33 +00:00
graphics.h Another set of unused hires code bites the dust. 2007-01-06 17:21:33 +00:00
id.cpp Be more flexible w.r.t. interpreter version being emulated. 2007-01-14 23:23:44 +00:00
inv.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
keyboard.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
keyboard.h first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
logic.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
logic.h first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
lzw.cpp imported AGI engine 2006-05-23 23:43:52 +00:00
lzw.h From what I understand, the __ prefix is generally reserved for system headers, 2006-05-24 14:25:42 +00:00
menu.cpp Fix interpretation of enable.item() and disable.item() AGI functions; they affect *all* menu items with the given event code. This is most relevant to menu separators which are normally disabled, and often all share the same event code. 2007-01-07 13:00:54 +00:00
menu.h first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
module.mk oops 2006-12-19 01:47:28 +00:00
motion.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
objects.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
op_cmd.cpp Fixed version number printing in alt-d dialogue box 2007-01-12 02:31:04 +00:00
op_dbg.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
op_test.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
opcodes.h first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
patches.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
picture.cpp Slighty modified patch #1631229: "Revamp of AGI savegame system" 2007-01-12 02:29:20 +00:00
picture.h Removed almost all the remaining hires code. 2007-01-06 17:53:15 +00:00
predictive.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
savegame.cpp Slighty modified patch #1631229: "Revamp of AGI savegame system" 2007-01-12 02:29:20 +00:00
sound.cpp Fixing some compiler warnings 2006-12-06 21:23:01 +00:00
sound.h Fixed compile errors (for me at least). Still plenty of warnings, though. 2006-12-06 19:44:27 +00:00
sprite.cpp Slighty modified patch #1631229: "Revamp of AGI savegame system" 2007-01-12 02:29:20 +00:00
sprite.h More hires removal, this time from sprites. 2007-01-06 17:17:27 +00:00
text.cpp Extended text rendering code to allow "checkerboarding", and switch menu code 2007-01-06 05:11:41 +00:00
text.h first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
view.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
view.h first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00
words.cpp first phase of objectisation of agi engine 2006-12-06 19:27:02 +00:00