scummvm/engines/kyra
Johannes Schickel 3efe809e83 Fix for language selection.
svn-id: r25071
2007-01-13 10:24:26 +00:00
..
animator.cpp A few minor fixes and optimizations (biggest one is splitting decodeFrameDeltaPage() into two functions to avoid a high amount of conditional jumps per decided animation frame 2007-01-06 17:11:08 +00:00
animator.h
debugger.cpp Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
debugger.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
gui.cpp - removes the kyra specific language flag system, and uses the language enum defined in Common for that now 2006-09-17 20:21:40 +00:00
items.cpp - removes the kyra specific language flag system, and uses the language enum defined in Common for that now 2006-09-17 20:21:40 +00:00
kyra2.cpp - switches to Common::AdvancedDetector 2006-11-09 14:38:16 +00:00
kyra2.h - switches to Common::AdvancedDetector 2006-11-09 14:38:16 +00:00
kyra3.cpp - switches to Common::AdvancedDetector 2006-11-09 14:38:16 +00:00
kyra3.h - switches to Common::AdvancedDetector 2006-11-09 14:38:16 +00:00
kyra.cpp Move addSpecialDebugLevel calls to engine constructor, as stated in our 2006-11-13 12:00:36 +00:00
kyra.h - switches to Common::AdvancedDetector 2006-11-09 14:38:16 +00:00
module.mk
plugin.cpp Fix for language selection. 2007-01-13 10:24:26 +00:00
resource.cpp Never unload files loat on startup like "CAVE.APK" and "LAGOON.APK". 2006-10-24 00:56:10 +00:00
resource.h Never unload files loat on startup like "CAVE.APK" and "LAGOON.APK". 2006-10-24 00:56:10 +00:00
saveload.cpp - removes the kyra specific language flag system, and uses the language enum defined in Common for that now 2006-09-17 20:21:40 +00:00
scene.cpp A few minor fixes and optimizations (biggest one is splitting decodeFrameDeltaPage() into two functions to avoid a high amount of conditional jumps per decided animation frame 2007-01-06 17:11:08 +00:00
screen.cpp Fix for bug #1631352 ("KYRA1: Graphics heavily broken and ScummVM crash"), I tried memmove here, but it also crashed on Win32 with memmove, so I reverted it back to how it was. 2007-01-09 11:50:22 +00:00
screen.h Merging decodeFrameDeltaPage() again and using Fingolfin's template trickery instead 2007-01-06 18:52:30 +00:00
script_v1.cpp Fix for bug #1586735 ("KYRA1: Sprite not redrawn") 2007-01-08 23:55:14 +00:00
script.cpp
script.h
seqplayer.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
seqplayer.h
sequences_v1.cpp Fixes the Macintosh related problems Krest mentioned on the IRC channel. 2006-09-18 17:30:51 +00:00
sequences_v2.cpp A few minor fixes and optimizations (biggest one is splitting decodeFrameDeltaPage() into two functions to avoid a high amount of conditional jumps per decided animation frame 2007-01-06 17:11:08 +00:00
sound_adlib.cpp - adding LPGL headers to adlib sound specific files 2006-08-15 18:04:01 +00:00
sound_digital.cpp
sound.cpp Always stop the audio handle in Sound::voicePlay. 2006-10-29 15:27:03 +00:00
sound.h - adding LPGL headers to adlib sound specific files 2006-08-15 18:04:01 +00:00
sprites.cpp Replaces all malloc/realloc usages with new. 2006-09-16 13:40:28 +00:00
sprites.h
staticres.cpp Don't output warning about unsupported language more than one time. 2006-10-22 20:04:45 +00:00
text.cpp Little fix. 2007-01-09 00:33:23 +00:00
text.h Adds voice/chats to the intro, and adds debug strings to the function calls. 2006-08-27 12:30:38 +00:00
timer.cpp
vqa.cpp Replaces malloc with new in most cases. 2006-09-16 12:12:02 +00:00
vqa.h Replaces malloc with new in most cases. 2006-09-16 12:12:02 +00:00
wsamovie.cpp Merging decodeFrameDeltaPage() again and using Fingolfin's template trickery instead 2007-01-06 18:52:30 +00:00
wsamovie.h A few minor fixes and optimizations (biggest one is splitting decodeFrameDeltaPage() into two functions to avoid a high amount of conditional jumps per decided animation frame 2007-01-06 17:11:08 +00:00