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he
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Add cyx's patch for horizontal and vertical flipping of wiz images type 1, in HE games.
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2006-12-17 10:17:13 +00:00 |
imuse
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Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music as
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2006-11-16 17:08:31 +00:00 |
imuse_digi
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cleanup
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2006-10-21 12:44:10 +00:00 |
insane
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SCUMM: Changed class Chunk (and subclasses) to inherit from Common::SeekableReadStream
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2006-10-28 01:20:19 +00:00 |
smush
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Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out for regressions in SMUSH movie playback / syncing
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2006-11-13 19:46:52 +00:00 |
actor.cpp
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Since Actor::initActor is now virtual, it shouldn't be called directly from the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup).
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2007-01-05 23:33:13 +00:00 |
actor.h
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added explicit call to parent method
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2006-12-29 23:50:54 +00:00 |
akos.cpp
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Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
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2006-10-04 05:11:58 +00:00 |
akos.h
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base-costume.cpp
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base-costume.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
bomp.cpp
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byte -> bool
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2006-11-12 18:15:53 +00:00 |
bomp.h
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byte -> bool
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2006-11-12 18:15:53 +00:00 |
boxes.cpp
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Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)
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2006-12-25 17:21:54 +00:00 |
boxes.h
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cleanup
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2006-10-29 13:30:20 +00:00 |
camera.cpp
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Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
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2006-12-25 15:03:36 +00:00 |
charset.cpp
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Turned some more static vars into static const
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2006-10-15 02:00:48 +00:00 |
charset.h
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Added some more const keywords
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2006-10-15 02:15:38 +00:00 |
costume.cpp
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Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
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2006-10-04 05:11:58 +00:00 |
costume.h
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cursor.cpp
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Turning various static tables into static const
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2006-10-15 01:24:17 +00:00 |
debugger.cpp
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Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
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2006-12-25 15:03:36 +00:00 |
debugger.h
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
dialogs.cpp
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const correctness
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2006-10-24 09:44:20 +00:00 |
dialogs.h
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Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
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2006-08-04 15:48:37 +00:00 |
file.cpp
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Turning various static tables into static const
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2006-10-15 01:24:17 +00:00 |
file.h
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Turning various static tables into static const
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2006-10-15 01:24:17 +00:00 |
gfx.cpp
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* Made Actor::_pos protected, added public Actor::getPos() method
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2006-11-19 00:39:48 +00:00 |
gfx.h
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Cleaned up Gdi::roomChanged
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2006-09-18 22:22:35 +00:00 |
help.cpp
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help.h
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input.cpp
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added arrow keys mapping to match behavior of original interpreter (dialogue choices can still be selected using the mouse wheel)
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2007-01-08 12:32:26 +00:00 |
intern.h
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Fix error when exiting original options screen of COMI. BlastObjects are removed, right after checking for load/save game, in original COMI.
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2006-12-11 00:40:10 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Add support for HE CUP demos based on cyx's standalone player.
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2006-11-06 13:40:24 +00:00 |
music.h
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nut_renderer.cpp
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nut_renderer.h
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object.cpp
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Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
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2006-12-25 15:03:36 +00:00 |
object.h
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Named / documented the V0-V2 object states (we should probably rename the corresponding opcodes here and in descumm to make reading script dumps easier)
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2006-10-29 14:45:31 +00:00 |
palette.cpp
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SCUMM cleanup
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2006-11-04 22:59:56 +00:00 |
player_mod.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_mod.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_nes.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_nes.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v1.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v1.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v2.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v2.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v2a.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v2a.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v3a.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v3a.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
plugin.cpp
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Add French versions of several HE game demos
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2007-01-13 23:23:45 +00:00 |
plugin.h
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resource_v2.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
resource_v3.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
resource_v4.cpp
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Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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2006-09-17 20:36:48 +00:00 |
resource.cpp
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SCUMM: ArrayHeader related cleanup
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2006-10-20 19:44:27 +00:00 |
resource.h
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room.cpp
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Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
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2006-12-25 15:03:36 +00:00 |
saveload.cpp
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Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
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2006-12-25 15:03:36 +00:00 |
saveload.h
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Updated POD explanation link
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2007-01-06 19:09:39 +00:00 |
script_c64.cpp
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SCUMM: Added ActorC64 subclass of Actor, and added a note stating that _miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code
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2006-12-25 15:37:20 +00:00 |
script_v2.cpp
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* Made Actor::_pos protected, added public Actor::getPos() method
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2006-11-19 00:39:48 +00:00 |
script_v5.cpp
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Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ support in Indy3), and fixed a memory leak in o5_saveLoadGame
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2006-12-19 21:52:29 +00:00 |
script_v6.cpp
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* Made Actor::_pos protected, added public Actor::getPos() method
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2006-11-19 00:39:48 +00:00 |
script_v8.cpp
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Allow load of saved game from original COMI load/save screens
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2006-12-11 06:12:12 +00:00 |
script.cpp
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Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script stack wasn't been checked.
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2006-11-20 03:21:09 +00:00 |
script.h
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
scumm-md5.h
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Add French versions of several HE game demos
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2007-01-13 23:23:45 +00:00 |
scumm.cpp
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Since Actor::initActor is now virtual, it shouldn't be called directly from the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup).
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2007-01-05 23:33:13 +00:00 |
scumm.h
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Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
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2006-12-25 15:03:36 +00:00 |
sound.cpp
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More whitespace.
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2006-11-12 02:34:09 +00:00 |
sound.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
string.cpp
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* Made Actor::_pos protected, added public Actor::getPos() method
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2006-11-19 00:39:48 +00:00 |
thumbnail.cpp
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No need for packing SaveInfoSection and ThumbnailHeader anymore.
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2006-07-23 02:20:49 +00:00 |
usage_bits.cpp
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usage_bits.h
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util.cpp
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Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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2006-09-16 13:38:43 +00:00 |
util.h
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Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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2006-09-16 13:38:43 +00:00 |
vars.cpp
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Ooops, move code to correct function
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2006-11-01 23:42:21 +00:00 |
verbs.cpp
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added missing reference to tracker item, indentation
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2007-01-08 12:34:53 +00:00 |
verbs.h
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