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All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there.
454 lines
13 KiB
C++
454 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include <pspuser.h>
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#include <pspgu.h>
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#include <pspdisplay.h>
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#include <time.h>
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#include <zlib.h>
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/scummsys.h"
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#include "backends/platform/psp/psppixelformat.h"
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#include "backends/platform/psp/osys_psp.h"
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#include "backends/platform/psp/powerman.h"
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#include "backends/platform/psp/rtc.h"
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#include "backends/saves/psp/psp-saves.h"
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#include "backends/timer/default/default-timer.h"
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#include "graphics/surface.h"
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#include "audio/mixer_intern.h"
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//#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */
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//#define __PSP_DEBUG_PRINT__ /* For debug printouts */
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#include "backends/platform/psp/trace.h"
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#define SAMPLES_PER_SEC 44100
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static int timer_handler(int t) {
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DefaultTimerManager *tm = (DefaultTimerManager *)g_system->getTimerManager();
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tm->handler();
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return t;
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}
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OSystem_PSP::~OSystem_PSP() {}
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#define PSP_SCREEN_WIDTH 480
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#define PSP_SCREEN_HEIGHT 272
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void OSystem_PSP::initBackend() {
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DEBUG_ENTER_FUNC();
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// Instantiate real time clock
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PspRtc::instance();
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_cursor.enableCursorPalette(false);
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_cursor.setXY(PSP_SCREEN_WIDTH >> 1, PSP_SCREEN_HEIGHT >> 1); // Mouse in the middle of the screen
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// Set pointers for display manager
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_displayManager.setCursor(&_cursor);
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_displayManager.setScreen(&_screen);
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_displayManager.setOverlay(&_overlay);
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_displayManager.setKeyboard(&_keyboard);
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_displayManager.setImageViewer(&_imageViewer);
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_displayManager.init();
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// Set pointers for input handler
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_inputHandler.setCursor(&_cursor);
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_inputHandler.setKeyboard(&_keyboard);
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_inputHandler.setImageViewer(&_imageViewer);
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_inputHandler.init();
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// Set pointers for image viewer
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_imageViewer.setInputHandler(&_inputHandler);
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_imageViewer.setDisplayManager(&_displayManager);
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_savefileManager = new PSPSaveFileManager;
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_timerManager = new DefaultTimerManager();
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PSP_DEBUG_PRINT("calling keyboard.load()\n");
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_keyboard.load(); // Load virtual keyboard files into memory
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setTimerCallback(&timer_handler, 10);
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setupMixer();
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EventsBaseBackend::initBackend();
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}
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// Let's us know an engine
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void OSystem_PSP::engineDone() {
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// for now, all we need is to reset the image number on the viewer
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_imageViewer.resetOnEngineDone();
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}
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bool OSystem_PSP::hasFeature(Feature f) {
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return (f == kFeatureOverlaySupportsAlpha || f == kFeatureCursorPalette);
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}
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void OSystem_PSP::setFeatureState(Feature f, bool enable) {
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if (f == kFeatureCursorPalette) {
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_pendingUpdate = false;
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_cursor.enableCursorPalette(enable);
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}
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}
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bool OSystem_PSP::getFeatureState(Feature f) {
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if (f == kFeatureCursorPalette) {
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return _cursor.isCursorPaletteEnabled();
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}
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return false;
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}
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const OSystem::GraphicsMode* OSystem_PSP::getSupportedGraphicsModes() const {
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return _displayManager.getSupportedGraphicsModes();
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}
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int OSystem_PSP::getDefaultGraphicsMode() const {
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DEBUG_ENTER_FUNC();
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return _displayManager.getDefaultGraphicsMode();
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}
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bool OSystem_PSP::setGraphicsMode(int mode) {
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DEBUG_ENTER_FUNC();
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_displayManager.waitUntilRenderFinished();
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_pendingUpdate = false;
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return _displayManager.setGraphicsMode(mode);
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}
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bool OSystem_PSP::setGraphicsMode(const char *name) {
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DEBUG_ENTER_FUNC();
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_displayManager.waitUntilRenderFinished();
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_pendingUpdate = false;
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return _displayManager.setGraphicsMode(name);
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}
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int OSystem_PSP::getGraphicsMode() const {
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DEBUG_ENTER_FUNC();
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return _displayManager.getGraphicsMode();
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}
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#ifdef USE_RGB_COLOR
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Graphics::PixelFormat OSystem_PSP::getScreenFormat() const {
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return _screen.getScummvmPixelFormat();
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}
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Common::List<Graphics::PixelFormat> OSystem_PSP::getSupportedFormats() const {
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return _displayManager.getSupportedPixelFormats();
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}
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#endif
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void OSystem_PSP::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
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DEBUG_ENTER_FUNC();
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_displayManager.waitUntilRenderFinished();
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_pendingUpdate = false;
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_displayManager.setSizeAndPixelFormat(width, height, format);
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_cursor.setVisible(false);
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_cursor.setLimits(_screen.getWidth(), _screen.getHeight());
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}
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int16 OSystem_PSP::getWidth() {
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DEBUG_ENTER_FUNC();
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return (int16)_screen.getWidth();
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}
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int16 OSystem_PSP::getHeight() {
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DEBUG_ENTER_FUNC();
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return (int16)_screen.getHeight();
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}
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void OSystem_PSP::setPalette(const byte *colors, uint start, uint num) {
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DEBUG_ENTER_FUNC();
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_displayManager.waitUntilRenderFinished();
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_pendingUpdate = false;
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_screen.setPartialPalette(colors, start, num);
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_cursor.setScreenPalette(colors, start, num);
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_cursor.clearKeyColor();
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}
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void OSystem_PSP::setCursorPalette(const byte *colors, uint start, uint num) {
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DEBUG_ENTER_FUNC();
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_displayManager.waitUntilRenderFinished();
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_pendingUpdate = false;
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_cursor.setCursorPalette(colors, start, num);
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_cursor.enableCursorPalette(true);
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_cursor.clearKeyColor(); // Do we need this?
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}
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void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
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DEBUG_ENTER_FUNC();
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_displayManager.waitUntilRenderFinished();
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_pendingUpdate = false;
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_screen.copyFromRect(buf, pitch, x, y, w, h);
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}
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Graphics::Surface *OSystem_PSP::lockScreen() {
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DEBUG_ENTER_FUNC();
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_displayManager.waitUntilRenderFinished();
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_pendingUpdate = false;
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return _screen.lockAndGetForEditing();
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}
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void OSystem_PSP::unlockScreen() {
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DEBUG_ENTER_FUNC();
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_pendingUpdate = false;
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// The screen is always completely updated anyway, so we don't have to force a full update here.
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_screen.unlock();
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}
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void OSystem_PSP::updateScreen() {
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DEBUG_ENTER_FUNC();
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_pendingUpdate = !_displayManager.renderAll(); // if we didn't update, we have a pending update
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}
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void OSystem_PSP::setShakePos(int shakeOffset) {
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DEBUG_ENTER_FUNC();
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_displayManager.waitUntilRenderFinished();
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_pendingUpdate = false;
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_screen.setShakePos(shakeOffset);
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}
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void OSystem_PSP::showOverlay() {
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DEBUG_ENTER_FUNC();
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_pendingUpdate = false;
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_overlay.setVisible(true);
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_cursor.setLimits(_overlay.getWidth(), _overlay.getHeight());
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_cursor.useGlobalScaler(false); // mouse with overlay is 1:1
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}
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void OSystem_PSP::hideOverlay() {
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DEBUG_ENTER_FUNC();
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_pendingUpdate = false;
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_overlay.setVisible(false);
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_cursor.setLimits(_screen.getWidth(), _screen.getHeight());
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_cursor.useGlobalScaler(true); // mouse needs to be scaled with screen
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}
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void OSystem_PSP::clearOverlay() {
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DEBUG_ENTER_FUNC();
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_displayManager.waitUntilRenderFinished();
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_pendingUpdate = false;
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_overlay.clearBuffer();
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}
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void OSystem_PSP::grabOverlay(OverlayColor *buf, int pitch) {
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DEBUG_ENTER_FUNC();
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_overlay.copyToArray(buf, pitch);
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}
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void OSystem_PSP::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
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DEBUG_ENTER_FUNC();
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_displayManager.waitUntilRenderFinished();
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_pendingUpdate = false;
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_overlay.copyFromRect(buf, pitch, x, y, w, h);
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}
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int16 OSystem_PSP::getOverlayWidth() {
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return (int16)_overlay.getWidth();
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}
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int16 OSystem_PSP::getOverlayHeight() {
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return (int16)_overlay.getHeight();
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}
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void OSystem_PSP::grabPalette(byte *colors, uint start, uint num) {
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DEBUG_ENTER_FUNC();
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_screen.getPartialPalette(colors, start, num);
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}
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bool OSystem_PSP::showMouse(bool v) {
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DEBUG_ENTER_FUNC();
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_pendingUpdate = false;
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PSP_DEBUG_PRINT("%s\n", v ? "true" : "false");
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bool last = _cursor.isVisible();
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_cursor.setVisible(v);
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return last;
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}
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void OSystem_PSP::warpMouse(int x, int y) {
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DEBUG_ENTER_FUNC();
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_displayManager.waitUntilRenderFinished();
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_pendingUpdate = false;
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_cursor.setXY(x, y);
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}
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void OSystem_PSP::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
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DEBUG_ENTER_FUNC();
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_displayManager.waitUntilRenderFinished();
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_pendingUpdate = false;
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PSP_DEBUG_PRINT("pbuf[%p], w[%u], h[%u], hotspot:X[%d], Y[%d], keycolor[%d], scale[%d], pformat[%p]\n", buf, w, h, hotspotX, hotspotY, keycolor, cursorTargetScale, format);
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if (format) {
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PSP_DEBUG_PRINT("format: bpp[%d], rLoss[%d], gLoss[%d], bLoss[%d], aLoss[%d], rShift[%d], gShift[%d], bShift[%d], aShift[%d]\n", format->bytesPerPixel, format->rLoss, format->gLoss, format->bLoss, format->aLoss, format->rShift, format->gShift, format->bShift, format->aShift);
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}
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_cursor.setKeyColor(keycolor);
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// TODO: The old target scale was saved but never used. Should the new
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// "do not scale" logic be implemented?
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//_cursor.setCursorTargetScale(cursorTargetScale);
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_cursor.setSizeAndScummvmPixelFormat(w, h, format);
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_cursor.setHotspot(hotspotX, hotspotY);
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_cursor.clearKeyColor();
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_cursor.copyFromArray(buf);
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}
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bool OSystem_PSP::pollEvent(Common::Event &event) {
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// If we're polling for events, we should check for pausing the engine
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// Pausing the engine is a necessary fix for games that use the timer for music synchronization
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// recovering many hours later causes the game to crash. We're polling without mutexes since it's not critical to
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// get it right now.
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PowerMan.pollPauseEngine();
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// A hack:
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// Check if we have a pending update that we missed for some reason (FPS throttling for example)
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// Time between event polls is usually 5-10ms, so waiting for 4 calls before checking to update the screen should be fine
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if (_pendingUpdate) {
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_pendingUpdateCounter++;
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if (_pendingUpdateCounter >= 4) {
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PSP_DEBUG_PRINT("servicing pending update\n");
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updateScreen();
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if (!_pendingUpdate) // we handled the update
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_pendingUpdateCounter = 0;
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}
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} else
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_pendingUpdateCounter = 0; // reset the counter, no pending
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return _inputHandler.getAllInputs(event);
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}
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uint32 OSystem_PSP::getMillis() {
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return PspRtc::instance().getMillis();
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}
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void OSystem_PSP::delayMillis(uint msecs) {
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PspThread::delayMillis(msecs);
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}
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void OSystem_PSP::setTimerCallback(TimerProc callback, int interval) {
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_pspTimer.setCallback((PspTimer::CallbackFunc)callback);
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_pspTimer.setIntervalMs(interval);
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_pspTimer.start();
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}
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OSystem::MutexRef OSystem_PSP::createMutex(void) {
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return (MutexRef) new PspMutex(true); // start with a full mutex
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}
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void OSystem_PSP::lockMutex(MutexRef mutex) {
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((PspMutex *)mutex)->lock();
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}
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void OSystem_PSP::unlockMutex(MutexRef mutex) {
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((PspMutex *)mutex)->unlock();
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}
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void OSystem_PSP::deleteMutex(MutexRef mutex) {
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delete (PspMutex *)mutex;
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}
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void OSystem_PSP::mixCallback(void *sys, byte *samples, int len) {
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OSystem_PSP *this_ = (OSystem_PSP *)sys;
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assert(this_);
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if (this_->_mixer)
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this_->_mixer->mixCallback(samples, len);
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}
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void OSystem_PSP::setupMixer(void) {
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// Determine the desired output sampling frequency.
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uint32 samplesPerSec = 0;
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if (ConfMan.hasKey("output_rate"))
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samplesPerSec = ConfMan.getInt("output_rate");
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if (samplesPerSec <= 0)
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samplesPerSec = SAMPLES_PER_SEC;
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// Determine the sample buffer size. We want it to store enough data for
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// at least 1/16th of a second (though at most 8192 samples). Note
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// that it must be a power of two. So e.g. at 22050 Hz, we request a
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// sample buffer size of 2048.
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uint32 samples = 8192;
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while (samples * 16 > samplesPerSec * 2)
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samples >>= 1;
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assert(!_mixer);
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if (!_audio.open(samplesPerSec, 2, samples, mixCallback, this)) {
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PSP_ERROR("failed to open audio\n");
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return;
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}
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samplesPerSec = _audio.getFrequency(); // may have been changed by audio system
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_mixer = new Audio::MixerImpl(this, samplesPerSec);
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assert(_mixer);
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_mixer->setReady(true);
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_audio.unpause();
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}
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void OSystem_PSP::quit() {
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_audio.close();
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sceKernelExitGame();
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}
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void OSystem_PSP::logMessage(LogMessageType::Type type, const char *message) {
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FILE *output = 0;
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if (type == LogMessageType::kInfo || type == LogMessageType::kDebug)
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output = stdout;
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else
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output = stderr;
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fputs(message, output);
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fflush(output);
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if (type == LogMessageType::kError)
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PspDebugTrace(false, "%s", message); // write to file
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}
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void OSystem_PSP::getTimeAndDate(TimeDate &td) const {
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time_t curTime = time(0);
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struct tm t = *localtime(&curTime);
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td.tm_sec = t.tm_sec;
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td.tm_min = t.tm_min;
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td.tm_hour = t.tm_hour;
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td.tm_mday = t.tm_mday;
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td.tm_mon = t.tm_mon;
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td.tm_year = t.tm_year;
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}
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Common::String OSystem_PSP::getDefaultConfigFileName() {
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return "ms0:/scummvm.ini";
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}
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