scummvm/engines/director/score.h

183 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DIRECTOR_SCORE_H
#define DIRECTOR_SCORE_H
//#include "graphics/macgui/macwindowmanager.h"
#include "director/cursor.h"
namespace Graphics {
struct Surface;
class ManagedSurface;
class Font;
class MacWindow;
struct ZoomBox;
}
namespace Common {
class ReadStreamEndian;
class SeekableReadStreamEndian;
}
namespace Director {
class Window;
class Archive;
class DirectorEngine;
class DirectorSound;
class Frame;
struct Label;
class Movie;
struct Resource;
class Cursor;
class Channel;
class Sprite;
class CastMember;
class AudioDecoder;
enum RenderMode {
kRenderModeNormal,
kRenderForceUpdate
};
class Score {
public:
Score(Movie *movie);
~Score();
Movie *getMovie() const { return _movie; }
void loadFrames(Common::SeekableReadStreamEndian &stream, uint16 version);
void loadLabels(Common::SeekableReadStreamEndian &stream);
void loadActions(Common::SeekableReadStreamEndian &stream);
void loadSampleSounds(uint type);
static int compareLabels(const void *a, const void *b);
uint16 getLabel(Common::String &label);
Common::String *getLabelList();
Common::String *getFrameLabel(uint id);
void setStartToLabel(Common::String &label);
void gotoLoop();
void gotoNext();
void gotoPrevious();
void startPlay();
void step();
void stopPlay();
void setCurrentFrame(uint16 frameId) { _nextFrame = frameId; }
uint16 getCurrentFrame() { return _currentFrame; }
int getNextFrame() { return _nextFrame; }
int getCurrentPalette();
int resolvePaletteId(int id);
Channel *getChannelById(uint16 id);
Sprite *getSpriteById(uint16 id);
Sprite *getOriginalSpriteById(uint16 id);
void setSpriteCasts();
int getPreviousLabelNumber(int referenceFrame);
int getCurrentLabelNumber();
int getNextLabelNumber(int referenceFrame);
uint16 getSpriteIDFromPos(Common::Point pos);
uint16 getMouseSpriteIDFromPos(Common::Point pos);
uint16 getActiveSpriteIDFromPos(Common::Point pos);
bool checkSpriteIntersection(uint16 spriteId, Common::Point pos);
Common::List<Channel *> getSpriteIntersections(const Common::Rect &r);
uint16 getSpriteIdByMemberId(CastMemberID id);
bool renderTransition(uint16 frameId);
void renderFrame(uint16 frameId, RenderMode mode = kRenderModeNormal);
void renderSprites(uint16 frameId, RenderMode mode = kRenderModeNormal);
bool renderPrePaletteCycle(uint16 frameId, RenderMode mode = kRenderModeNormal);
void setLastPalette(uint16 frameId);
bool isPaletteColorCycling();
void renderPaletteCycle(uint16 frameId, RenderMode mode = kRenderModeNormal);
void renderCursor(Common::Point pos, bool forceUpdate = false);
void updateWidgets(bool hasVideoPlayback);
void invalidateRectsForMember(CastMember *member);
void playSoundChannel(uint16 frameId, bool puppetOnly);
Common::String formatChannelInfo();
private:
void update();
void playQueuedSound();
void screenShot();
bool processImmediateFrameScript(Common::String s, int id);
bool processFrozenScripts();
public:
Common::Array<Channel *> _channels;
Common::Array<Frame *> _frames;
Common::SortedArray<Label *> *_labels;
Common::HashMap<uint16, Common::String> _actions;
Common::HashMap<uint16, bool> _immediateActions;
byte _currentFrameRate;
byte _puppetTempo;
bool _puppetPalette;
int _lastPalette;
int _paletteTransitionIndex;
byte _paletteSnapshotBuffer[768];
PlayState _playState;
uint32 _nextFrameTime;
int _lastTempo;
int _waitForChannel;
int _waitForVideoChannel;
bool _waitForClick;
bool _waitForClickCursor;
bool _cursorDirty;
int _activeFade;
Cursor _defaultCursor;
CursorRef _currentCursor;
int _numChannelsDisplayed;
private:
DirectorEngine *_vm;
Lingo *_lingo;
Movie *_movie;
Window *_window;
uint16 _currentFrame;
uint16 _nextFrame;
int _currentLabel;
DirectorSound *_soundManager;
int _currentPalette;
int _previousBuildBotBuild = -1;
};
} // End of namespace Director
#endif