scummvm/engines/sci
2009-02-19 02:26:09 +00:00
..
engine formating 2009-02-18 22:46:01 +00:00
gfx missed to remove code from latest removal 2009-02-18 19:12:13 +00:00
include Readded the code which reads the version from the original executable to the fallback detector (still very hackish...). This is probably the only known way currently to determine the version used by each game variant and add appropriate game flags 2009-02-18 22:20:28 +00:00
scicore - Fix finding versions from exe's 2009-02-19 02:04:31 +00:00
sfx remove dreamcast mixer platform code - no use for scummvm 2009-02-18 19:35:35 +00:00
detection.cpp Fix kq4 start (it was using the wrong version). 2009-02-19 02:26:09 +00:00
module.mk Readded the code which reads the version from the original executable to the fallback detector (still very hackish...). This is probably the only known way currently to determine the version used by each game variant and add appropriate game flags 2009-02-18 22:20:28 +00:00
README update README 2009-02-18 19:45:34 +00:00
sci.cpp Added methods to get information for the detected game version 2009-02-18 20:08:49 +00:00
sci.h - Fix finding versions from exe's 2009-02-19 02:04:31 +00:00

Directory structure:

scicore/ contains all files concerning resource management and (de)compression,

engine/ contains the files directly related to the VM and the text parser, such
as heap and state management and handling for script and vocab resources.

gfx/ contains graphics and input management (since input handlers are
usually bundled with graphics libraries) and stuff for specific graphics/
input libs.

include/ contains all global header files.

sfx/ contains sound management, both general and specific to certain
libraries/interfaces/daemons.