scummvm/base
2006-04-08 12:06:07 +00:00
..
engine.cpp Update gameDataPath() calls in engine, to fix compile 2006-04-01 23:31:51 +00:00
engine.h Removed yet another superfluous addDefaultDirectory call, and removed the unused Engine::getGameDataPath method (just use _gameDataPath directly if you need this) 2006-04-01 21:43:49 +00:00
gameDetector.cpp Don't use HAVE_CONFIG_H / config.h directly, use scummsys.h instead 2006-04-04 21:45:13 +00:00
gameDetector.h Treat 'targes' like the other command line 'commands' 2006-04-02 21:28:01 +00:00
internal_version.h We're in SVN now, so change version to "0.9.0svn" 2006-02-13 12:57:06 +00:00
internal_version.h.in New tools/update-version.pl script (usage: CMD 1 2 3 CVS -> results in version 1.2.3CVS) 2006-01-25 20:53:25 +00:00
main.cpp Moved version vars from base/main.cpp to base/version.cpp; thus now version.o is always rebuilt on every change, not main.o 2006-04-08 11:36:49 +00:00
main.h Fully and officially renamed our main function to scummvm_main, thus making 2006-04-02 00:08:22 +00:00
module.mk Moved version vars from base/main.cpp to base/version.cpp; thus now version.o is always rebuilt on every change, not main.o 2006-04-08 11:36:49 +00:00
plugins.cpp Added new method DetectedGame::updateDesc, to ease generation of uniform description strings 2006-03-09 12:52:10 +00:00
plugins.h Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailing semicolon (this helps certain tools to parse our code better) 2006-04-08 12:06:07 +00:00
version.cpp Moved version vars from base/main.cpp to base/version.cpp; thus now version.o is always rebuilt on every change, not main.o 2006-04-08 11:36:49 +00:00
version.h Positioned logo properly, added different version number rendering and 2006-03-14 03:08:14 +00:00