mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
f08ed105e9
svn-id: r22133
767 lines
22 KiB
C++
767 lines
22 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// Resource file routines for Simon1/Simon2
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#include "common/stdafx.h"
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#include "common/file.h"
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#include "simon/simon.h"
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#include "simon/intern.h"
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#include "simon/sound.h"
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#ifdef USE_ZLIB
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#include <zlib.h>
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#endif
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using Common::File;
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namespace Simon {
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// Script opcodes to load into memory
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static const char *const opcode_arg_table_simon1win[256] = {
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" ", "I ", "I ", "I ", "I ", "I ", "I ", "II ", "II ", "II ", "II ", "B ", "B ", "BN ", "BN ",
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"BN ", "BN ", "BB ", "BB ", "BB ", "BB ", "II ", "II ", "N ", "I ", "I ", "I ", "IN ", "IB ",
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"II ", "I ", "I ", "II ", "II ", "IBB ", "BIB ", "BB ", "B ", "BI ", "IB ", "B ", "B ", "BN ",
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"BN ", "BN ", "BB ", "BB ", "BN ", "BN ", "BB ", "BB ", "BN ", "BB ", "BN ", "B ", "I ", "IB ",
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"IB ", "II ", "I ", "I ", "IN ", "B ", "T ", "T ", "NNNNNB ", "BT ", "BTS ", "T ", " ", "B ",
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"N ", "IBN ", "I ", "I ", "I ", "NN ", " ", " ", "IT ", "II ", "I ", "B ", " ", "IB ", "IBB ",
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"IIB ", "T ", " ", " ", "IB ", "IB ", "IB ", "B ", "BB ", "IBB ", "NB ", "N ", "NBNNN ", "N ",
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" ", "BNNNNNN ", "B ", " ", "B ", "B ", "BB ", "NNNNNIN ", "N ", "N ", "N ", "NNN ", "NBNN ",
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"IBNN ", "IB ", "IB ", "IB ", "IB ", "N ", "N ", "N ", "BI ", " ", " ", "N ", "I ", "IBB ",
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"NN ", "N ", "N ", "Ban ", "BB ", " ", " ", " ", " ", "IB ", "B ", " ", "II ", " ", "BI ", "N ",
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"I ", "IB ", "IB ", "IB ", "IB ", "IB ", "IB ", "IB ", "BI ", "BB ", "B ", "B ", "B ", "B ",
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"IBB ", "IBN ", "IB ", "B ", "BNBN ", "BBTS ", "N ", " ", "Ian ", "B ", "B ", "B ", "B ", "T ",
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"T ", "B ", " ", "I ", " ", " ", "BBI ", "NNBB ", "BBB ", " ", " ", " ", " ", "N ", "N ", " ",
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" ",
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};
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static const char *const opcode_arg_table_simon1dos[256] = {
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" ", "I ", "I ", "I ", "I ", "I ", "I ", "II ", "II ", "II ", "II ", "B ", "B ", "BN ", "BN ",
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"BN ", "BN ", "BB ", "BB ", "BB ", "BB ", "II ", "II ", "N ", "I ", "I ", "I ", "IN ", "IB ",
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"II ", "I ", "I ", "II ", "II ", "IBB ", "BIB ", "BB ", "B ", "BI ", "IB ", "B ", "B ", "BN ",
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"BN ", "BN ", "BB ", "BB ", "BN ", "BN ", "BB ", "BB ", "BN ", "BB ", "BN ", "B ", "I ", "IB ",
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"IB ", "II ", "I ", "I ", "IN ", "B ", "T ", "T ", "NNNNNB ", "BT ", "BT ", "T ", " ", "B ",
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"N ", "IBN ", "I ", "I ", "I ", "NN ", " ", " ", "IT ", "II ", "I ", "B ", " ", "IB ", "IBB ",
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"IIB ", "T ", " ", " ", "IB ", "IB ", "IB ", "B ", "BB ", "IBB ", "NB ", "N ", "NBNNN ", "N ",
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" ", "BNNNNNN ", "B ", " ", "B ", "B ", "BB ", "NNNNNIN ", "N ", "N ", "N ", "NNN ", "NBNN ",
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"IBNN ", "IB ", "IB ", "IB ", "IB ", "N ", "N ", "N ", "BI ", " ", " ", "N ", "I ", "IBB ",
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"NN ", "N ", "N ", "Ban ", "BB ", " ", " ", " ", " ", "IB ", "B ", " ", "II ", " ", "BI ", "N ",
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"I ", "IB ", "IB ", "IB ", "IB ", "IB ", "IB ", "IB ", "BI ", "BB ", "B ", "B ", "B ", "B ",
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"IBB ", "IBN ", "IB ", "B ", "BNBN ", "BBT ", "N ", " ", "Ian ", "B ", "B ", "B ", "B ", "T ",
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"T ", "B ", " ", "I ", " ", " ", "BBI ", "NNBB ", "BBB ", " ", " ", " ", " ", "N ", "N ", " ",
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" ",
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};
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static const char *const opcode_arg_table_simon2win[256] = {
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" ", "I ", "I ", "I ", "I ", "I ", "I ", "II ", "II ", "II ", "II ", "B ", "B ", "BN ", "BN ",
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"BN ", "BN ", "BB ", "BB ", "BB ", "BB ", "II ", "II ", "N ", "I ", "I ", "I ", "IN ", "IB ",
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"II ", "I ", "I ", "II ", "II ", "IBB ", "BIB ", "BB ", "B ", "BI ", "IB ", "B ", "B ", "BN ",
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"BN ", "BN ", "BB ", "BB ", "BN ", "BN ", "BB ", "BB ", "BN ", "BB ", "BN ", "B ", "I ", "IB ",
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"IB ", "II ", "I ", "I ", "IN ", "B ", "T ", "T ", "NNNNNB ", "BT ", "BTS ", "T ", " ", "B ",
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"N ", "IBN ", "I ", "I ", "I ", "NN ", " ", " ", "IT ", "II ", "I ", "B ", " ", "IB ", "IBB ",
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"IIB ", "T ", " ", " ", "IB ", "IB ", "IB ", "B ", "BB ", "IBB ", "NB ", "N ", "NNBNNN ", "NN ",
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" ", "BNNNNNN ", "B ", " ", "B ", "B ", "BB ", "NNNNNIN ", "N ", "N ", "N ", "NNN ", "NBNN ",
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"IBNN ", "IB ", "IB ", "IB ", "IB ", "N ", "N ", "N ", "BI ", " ", " ", "N ", "I ", "IBB ",
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"NNB ", "N ", "N ", "Ban ", "BB ", " ", " ", " ", " ", "IB ", "B ", " ", "II ", " ", "BI ",
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"N ", "I ", "IB ", "IB ", "IB ", "IB ", "IB ", "IB ", "IB ", "BI ", "BB ", "B ", "B ", "B ",
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"B ", "IBB ", "IBN ", "IB ", "B ", "BNBN ", "BBTS ", "N ", " ", "Ian ", "B ", "B ", "B ", "B ",
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"T ", "T ", "B ", " ", "I ", " ", " ", "BBI ", "NNBB ", "BBB ", " ", " ", " ", " ", "N ", "N ",
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" ", " ", "BT ", " ", "B "
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};
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static const char *const opcode_arg_table_simon2dos[256] = {
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" ", "I ", "I ", "I ", "I ", "I ", "I ", "II ", "II ", "II ", "II ", "B ", "B ", "BN ", "BN ",
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"BN ", "BN ", "BB ", "BB ", "BB ", "BB ", "II ", "II ", "N ", "I ", "I ", "I ", "IN ", "IB ",
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"II ", "I ", "I ", "II ", "II ", "IBB ", "BIB ", "BB ", "B ", "BI ", "IB ", "B ", "B ", "BN ",
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"BN ", "BN ", "BB ", "BB ", "BN ", "BN ", "BB ", "BB ", "BN ", "BB ", "BN ", "B ", "I ", "IB ",
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"IB ", "II ", "I ", "I ", "IN ", "B ", "T ", "T ", "NNNNNB ", "BT ", "BT ", "T ", " ", "B ",
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"N ", "IBN ", "I ", "I ", "I ", "NN ", " ", " ", "IT ", "II ", "I ", "B ", " ", "IB ", "IBB ",
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"IIB ", "T ", " ", " ", "IB ", "IB ", "IB ", "B ", "BB ", "IBB ", "NB ", "N ", "NNBNNN ", "NN ",
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" ", "BNNNNNN ", "B ", " ", "B ", "B ", "BB ", "NNNNNIN ", "N ", "N ", "N ", "NNN ", "NBNN ",
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"IBNN ", "IB ", "IB ", "IB ", "IB ", "N ", "N ", "N ", "BI ", " ", " ", "N ", "I ", "IBB ",
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"NNB ", "N ", "N ", "Ban ", "BB ", " ", " ", " ", " ", "IB ", "B ", " ", "II ", " ", "BI ",
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"N ", "I ", "IB ", "IB ", "IB ", "IB ", "IB ", "IB ", "IB ", "BI ", "BB ", "B ", "B ", "B ",
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"B ", "IBB ", "IBN ", "IB ", "B ", "BNBN ", "BBT ", "N ", " ", "Ian ", "B ", "B ", "B ", "B ",
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"T ", "T ", "B ", " ", "I ", " ", " ", "BBI ", "NNBB ", "BBB ", " ", " ", " ", " ", "N ", "N ",
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" ", " ", "BT ", " ", "B "
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};
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static const char *const opcode_arg_table_feeblefiles[256] = {
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" ", "I ", "I ", "I ", "I ", "I ", "I ", "II ", "II ", "II ", "II ", "B ", "B ", "BN ", "BN ",
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"BN ", "BN ", "BB ", "BB ", "BB ", "BB ", "II ", "II ", "N ", "I ", "I ", "I ", "IN ", "IB ",
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"II ", "I ", "I ", "II ", "II ", "IBB ", "BIB ", "BB ", "B ", "BI ", "IB ", "B ", "B ", "BN ",
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"BN ", "BN ", "BB ", "BB ", "BN ", "BN ", "BB ", "BB ", "BN ", "BB ", "BN ", "B ", "I ", "IB ",
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"IB ", "II ", "I ", "I ", "IN ", "B ", "T ", "T ", "NNNNNB ", "BT ", "BTS ", "T ", " ", "B ",
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"N ", "IBN ", "I ", "I ", "I ", "NN ", " ", " ", "IT ", "II ", "I ", "B ", " ", "IB ", "IBB ",
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"IIB ", "T ", " ", " ", "IB ", "IB ", "IB ", "B ", "BB ", "IBB ", "NB ", "N ", "NNBNNN ", "NN ",
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" ", "BNNNNNN ", "B ", " ", "B ", "B ", "BB ", "NNNNNIN ", "N ", "N ", "N ", "NNN ", "NBNN ",
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"IBNN ", "IB ", "IB ", "IB ", "IB ", "N ", "N ", "N ", "BI ", " ", " ", "N ", "I ", "IBB ",
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"NNB ", "N ", "N ", "Ban ", " ", " ", " ", " ", " ", "IB ", "B ", " ", "II ", " ", "BI ",
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"N ", "I ", "IB ", "IB ", "IB ", "IB ", "IB ", "IB ", "IB ", "BI ", "BB ", "B ", "B ", "B ",
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"B ", "IBB ", "IBN ", "IB ", "B ", "BNNN ", "BBTS ", "N ", " ", "Ian ", "B ", "B ", "B ", "B ",
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"T ", "N ", " ", " ", "I ", " ", " ", "BBI ", "NNBB ", "BBB ", " ", " ", "T ", " ", "N ", "N ",
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" ", " ", "BT ", " ", "B ", " ", "BBBB ", " ", " ", "BBBB ", "B ", "B ", "B ", "B "
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};
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uint16 SimonEngine::to16Wrapper(uint value) {
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if (getGameType() == GType_FF)
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return TO_LE_16(value);
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else
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return TO_BE_16(value);
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}
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uint16 SimonEngine::readUint16Wrapper(const void *src) {
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if (getGameType() == GType_FF)
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return READ_LE_UINT16(src);
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else
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return READ_BE_UINT16(src);
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}
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uint32 SimonEngine::readUint32Wrapper(const void *src) {
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if (getGameType() == GType_FF)
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return READ_LE_UINT32(src);
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else
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return READ_BE_UINT32(src);
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}
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void SimonEngine::decompressData(const char *srcName, byte *dst, uint32 offset, uint32 srcSize, uint32 dstSize) {
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#ifdef USE_ZLIB
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File in;
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in.open(srcName);
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if (in.isOpen() == false)
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error("decompressData: can't open %s", srcName);
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in.seek(offset, SEEK_SET);
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if (srcSize != dstSize) {
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byte *srcBuffer = (byte *)malloc(srcSize);
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if (in.read(srcBuffer, srcSize) != srcSize)
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error("decompressData: read failed");
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unsigned long decompressedSize = dstSize;
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int result = uncompress(dst, &decompressedSize, srcBuffer, srcSize);
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if (result != Z_OK)
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error("decompressData() Zlib uncompress error");
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free(srcBuffer);
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} else {
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if (in.read(dst, dstSize) != dstSize)
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error("decompressData: read failed");
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}
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in.close();
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#else
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error("Zlib support is required for Amiga and Macintosh versions");
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#endif
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}
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void SimonEngine::loadOffsets(const char *filename, int number, uint32 &file, uint32 &offset, uint32 &srcSize, uint32 &dstSize) {
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Common::File in;
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int offsSize = (getPlatform() == Common::kPlatformAmiga) ? 16 : 12;
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/* read offsets from index */
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in.open(filename);
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if (in.isOpen() == false) {
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error("Can't open index file '%s'", filename);
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}
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in.seek(number * offsSize, SEEK_SET);
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offset = in.readUint32LE();
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dstSize = in.readUint32LE();
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srcSize = in.readUint32LE();
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file = in.readUint32LE();
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in.close();
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}
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void SimonEngine::loadGamePcFile() {
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Common::File in;
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int num_inited_objects;
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int i, file_size;
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/* read main gamepc file */
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in.open(getFileName(GAME_BASEFILE));
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if (in.isOpen() == false) {
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error("Can't open gamepc file '%s'", getFileName(GAME_BASEFILE));
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}
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num_inited_objects = allocGamePcVars(&in);
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createPlayer();
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readGamePcText(&in);
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for (i = 2; i < num_inited_objects; i++) {
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readItemFromGamePc(&in, _itemArrayPtr[i]);
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}
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readSubroutineBlock(&in);
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in.close();
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/* Read list of TABLE resources */
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in.open(getFileName(GAME_TBLFILE));
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if (in.isOpen() == false) {
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error("Can't open table resources file '%s'", getFileName(GAME_TBLFILE));
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}
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file_size = in.size();
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_tblList = (byte *)malloc(file_size);
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if (_tblList == NULL)
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error("Out of memory for strip table list");
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in.read(_tblList, file_size);
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in.close();
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/* Remember the current state */
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_subroutineListOrg = _subroutineList;
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_tablesHeapPtrOrg = _tablesHeapPtr;
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_tablesHeapCurPosOrg = _tablesHeapCurPos;
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if (getGameType() == GType_FF)
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return;
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/* Read list of TEXT resources */
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in.open(getFileName(GAME_STRFILE));
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if (in.isOpen() == false)
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error("Can't open text resources file '%s'", getFileName(GAME_STRFILE));
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file_size = in.size();
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_strippedTxtMem = (byte *)malloc(file_size);
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if (_strippedTxtMem == NULL)
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error("Out of memory for strip text list");
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in.read(_strippedTxtMem, file_size);
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in.close();
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}
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void SimonEngine::readGamePcText(Common::File *in) {
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_textSize = in->readUint32BE();
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_textMem = (byte *)malloc(_textSize);
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if (_textMem == NULL)
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error("Out of text memory");
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in->read(_textMem, _textSize);
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setupStringTable(_textMem, _stringTabNum);
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}
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void SimonEngine::readItemFromGamePc(Common::File *in, Item *item) {
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uint32 type;
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item->adjective = in->readUint16BE();
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item->noun = in->readUint16BE();
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item->state = in->readUint16BE();
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item->sibling = (uint16)fileReadItemID(in);
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item->child = (uint16)fileReadItemID(in);
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item->parent = (uint16)fileReadItemID(in);
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in->readUint16BE();
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item->classFlags = in->readUint16BE();
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item->children = NULL;
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type = in->readUint32BE();
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while (type) {
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type = in->readUint16BE();
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if (type != 0)
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readItemChildren(in, item, type);
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}
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}
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void SimonEngine::readItemChildren(Common::File *in, Item *item, uint type) {
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if (type == 1) {
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uint fr1 = in->readUint16BE();
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uint fr2 = in->readUint16BE();
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uint i, size;
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uint j, k;
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SubRoom *subRoom;
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size = SubRoom_SIZE;
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for (i = 0, j = fr2; i != 6; i++, j >>= 2)
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if (j & 3)
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size += sizeof(subRoom->roomExit[0]);
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subRoom = (SubRoom *)allocateChildBlock(item, 1, size);
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subRoom->subroutine_id = fr1;
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subRoom->roomExitStates = fr2;
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for (i = k = 0, j = fr2; i != 6; i++, j >>= 2)
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if (j & 3)
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subRoom->roomExit[k++] = (uint16)fileReadItemID(in);
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} else if (type == 2) {
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uint32 fr = in->readUint32BE();
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uint i, k, size;
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SubObject *subObject;
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size = SubObject_SIZE;
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for (i = 0; i != 16; i++)
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if (fr & (1 << i))
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size += sizeof(subObject->objectFlagValue[0]);
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subObject = (SubObject *)allocateChildBlock(item, 2, size);
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subObject->objectFlags = fr;
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k = 0;
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if (fr & 1) {
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subObject->objectFlagValue[k++] = (uint16)in->readUint32BE();
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}
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for (i = 1; i != 16; i++)
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if (fr & (1 << i))
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subObject->objectFlagValue[k++] = in->readUint16BE();
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subObject->objectName = (uint16)in->readUint32BE();
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} else {
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error("readItemChildren: invalid type %d", type);
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}
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}
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uint fileReadItemID(Common::File *in) {
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uint32 val = in->readUint32BE();
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if (val == 0xFFFFFFFF)
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return 0;
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return val + 2;
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}
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byte *SimonEngine::readSingleOpcode(Common::File *in, byte *ptr) {
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int i, l;
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const char *string_ptr;
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uint val;
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const char *const *table;
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if (getGameType() == GType_FF) {
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table = opcode_arg_table_feeblefiles;
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} else if ((getGameType() == GType_SIMON2) && (getFeatures() & GF_TALKIE))
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table = opcode_arg_table_simon2win;
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else if (getGameType() == GType_SIMON2)
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table = opcode_arg_table_simon2dos;
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else if (getFeatures() & GF_TALKIE)
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table = opcode_arg_table_simon1win;
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else
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table = opcode_arg_table_simon1dos;
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i = 0;
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string_ptr = table[*ptr++];
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if (!string_ptr)
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error("Unable to locate opcode table. Perhaps you are using the wrong game target?");
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for (;;) {
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if (string_ptr[i] == ' ')
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return ptr;
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l = string_ptr[i++];
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switch (l) {
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case 'N':
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case 'S':
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case 'a':
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case 'n':
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case 'p':
|
|
case 'v':
|
|
val = in->readUint16BE();
|
|
*ptr++ = val >> 8;
|
|
*ptr++ = val & 255;
|
|
break;
|
|
|
|
case 'B':
|
|
*ptr++ = in->readByte();
|
|
if (ptr[-1] == 0xFF) {
|
|
*ptr++ = in->readByte();
|
|
}
|
|
break;
|
|
|
|
case 'I':
|
|
val = in->readUint16BE();
|
|
switch (val) {
|
|
case 1:
|
|
val = 0xFFFF;
|
|
break;
|
|
case 3:
|
|
val = 0xFFFD;
|
|
break;
|
|
case 5:
|
|
val = 0xFFFB;
|
|
break;
|
|
case 7:
|
|
val = 0xFFF9;
|
|
break;
|
|
case 9:
|
|
val = 0xFFF7;
|
|
break;
|
|
default:
|
|
val = fileReadItemID(in);;
|
|
}
|
|
*ptr++ = val >> 8;
|
|
*ptr++ = val & 255;
|
|
break;
|
|
|
|
case 'T':
|
|
val = in->readUint16BE();
|
|
switch (val) {
|
|
case 0:
|
|
val = 0xFFFF;
|
|
break;
|
|
case 3:
|
|
val = 0xFFFD;
|
|
break;
|
|
default:
|
|
val = (uint16)in->readUint32BE();
|
|
break;
|
|
}
|
|
*ptr++ = val >> 8;
|
|
*ptr++ = val & 255;
|
|
break;
|
|
default:
|
|
error("Bad cmd table entry %c", l);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SimonEngine::openGameFile() {
|
|
if (!(getFeatures() & GF_OLD_BUNDLE)) {
|
|
_gameFile = new File();
|
|
_gameFile->open(getFileName(GAME_GMEFILE));
|
|
|
|
if (_gameFile->isOpen() == false)
|
|
error("Can't open game file '%s'", getFileName(GAME_GMEFILE));
|
|
|
|
uint32 size = _gameFile->readUint32LE();
|
|
|
|
_gameOffsetsPtr = (uint32 *)malloc(size);
|
|
if (_gameOffsetsPtr == NULL)
|
|
error("out of memory, game offsets");
|
|
|
|
readGameFile(_gameOffsetsPtr, 0, size);
|
|
#if defined(SCUMM_BIG_ENDIAN)
|
|
for (uint r = 0; r < size / 4; r++)
|
|
_gameOffsetsPtr[r] = FROM_LE_32(_gameOffsetsPtr[r]);
|
|
#endif
|
|
}
|
|
|
|
if (getGameType() == GType_FF)
|
|
loadIconData();
|
|
else
|
|
loadIconFile();
|
|
|
|
vc34_setMouseOff();
|
|
|
|
runSubroutine101();
|
|
permitInput();
|
|
}
|
|
|
|
void SimonEngine::readGameFile(void *dst, uint32 offs, uint32 size) {
|
|
_gameFile->seek(offs, SEEK_SET);
|
|
if (_gameFile->read(dst, size) != size)
|
|
error("readGameFile(%d,%d) read failed", offs, size);
|
|
}
|
|
|
|
// Thanks to Stuart Caie for providing the original
|
|
// C conversion upon which this decruncher is based.
|
|
|
|
#define SD_GETBIT(var) do { \
|
|
if (!bits--) { \
|
|
s -= 4; \
|
|
if (s < src) \
|
|
return false; \
|
|
bb = READ_BE_UINT32(s); \
|
|
bits = 31; \
|
|
} \
|
|
(var) = bb & 1; \
|
|
bb >>= 1; \
|
|
}while (0)
|
|
|
|
#define SD_GETBITS(var, nbits) do { \
|
|
bc = (nbits); \
|
|
(var) = 0; \
|
|
while (bc--) { \
|
|
(var) <<= 1; \
|
|
SD_GETBIT(bit); \
|
|
(var) |= bit; \
|
|
} \
|
|
}while (0)
|
|
|
|
#define SD_TYPE_LITERAL (0)
|
|
#define SD_TYPE_MATCH (1)
|
|
|
|
static bool decrunchFile(byte *src, byte *dst, uint32 size) {
|
|
byte *s = src + size - 4;
|
|
uint32 destlen = READ_BE_UINT32 (s);
|
|
uint32 bb, x, y;
|
|
byte *d = dst + destlen;
|
|
byte bc, bit, bits, type;
|
|
|
|
// Initialize bit buffer.
|
|
s -= 4;
|
|
bb = x = READ_BE_UINT32 (s);
|
|
bits = 0;
|
|
do {
|
|
x >>= 1;
|
|
bits++;
|
|
} while (x);
|
|
bits--;
|
|
|
|
while (d > dst) {
|
|
SD_GETBIT(x);
|
|
if (x) {
|
|
SD_GETBITS(x, 2);
|
|
switch (x) {
|
|
case 0:
|
|
type = SD_TYPE_MATCH;
|
|
x = 9;
|
|
y = 2;
|
|
break;
|
|
|
|
case 1:
|
|
type = SD_TYPE_MATCH;
|
|
x = 10;
|
|
y = 3;
|
|
break;
|
|
|
|
case 2:
|
|
type = SD_TYPE_MATCH;
|
|
x = 12;
|
|
SD_GETBITS(y, 8);
|
|
break;
|
|
|
|
default:
|
|
type = SD_TYPE_LITERAL;
|
|
x = 8;
|
|
y = 8;
|
|
}
|
|
} else {
|
|
SD_GETBIT(x);
|
|
if (x) {
|
|
type = SD_TYPE_MATCH;
|
|
x = 8;
|
|
y = 1;
|
|
} else {
|
|
type = SD_TYPE_LITERAL;
|
|
x = 3;
|
|
y = 0;
|
|
}
|
|
}
|
|
|
|
if (type == SD_TYPE_LITERAL) {
|
|
SD_GETBITS(x, x);
|
|
y += x;
|
|
if ((int)(y + 1) > (d - dst))
|
|
return false; // Overflow?
|
|
do {
|
|
SD_GETBITS(x, 8);
|
|
*--d = x;
|
|
} while (y-- > 0);
|
|
} else {
|
|
if ((int)(y + 1) > (d - dst))
|
|
return false; // Overflow?
|
|
SD_GETBITS(x, x);
|
|
if ((d + x) > (dst + destlen))
|
|
return false; // Offset overflow?
|
|
do {
|
|
d--;
|
|
*d = d[x];
|
|
} while (y-- > 0);
|
|
}
|
|
}
|
|
|
|
// Successful decrunch.
|
|
return true;
|
|
}
|
|
|
|
#undef SD_GETBIT
|
|
#undef SD_GETBITS
|
|
#undef SD_TYPE_LITERAL
|
|
#undef SD_TYPE_MATCH
|
|
|
|
void SimonEngine::loadSimonVGAFile(uint vga_id) {
|
|
uint32 offs, size;
|
|
|
|
if (getFeatures() & GF_OLD_BUNDLE) {
|
|
File in;
|
|
char filename[15];
|
|
if (vga_id == 23)
|
|
vga_id = 112;
|
|
if (vga_id == 328)
|
|
vga_id = 119;
|
|
|
|
if (getPlatform() == Common::kPlatformAmiga) {
|
|
if (getFeatures() & GF_TALKIE)
|
|
sprintf(filename, "0%d.out", vga_id);
|
|
else
|
|
sprintf(filename, "0%d.pkd", vga_id);
|
|
} else {
|
|
sprintf(filename, "0%d.VGA", vga_id);
|
|
}
|
|
|
|
in.open(filename);
|
|
if (in.isOpen() == false)
|
|
error("loadSimonVGAFile: can't open %s", filename);
|
|
|
|
size = in.size();
|
|
if (getFeatures() & GF_CRUNCHED) {
|
|
byte *srcBuffer = (byte *)malloc(size);
|
|
if (in.read(srcBuffer, size) != size)
|
|
error("loadSimonVGAFile: read failed");
|
|
decrunchFile(srcBuffer, _vgaBufferPointers[11].vgaFile2, size);
|
|
free(srcBuffer);
|
|
} else {
|
|
if (in.read(_vgaBufferPointers[11].vgaFile2, size) != size)
|
|
error("loadSimonVGAFile: read failed");
|
|
}
|
|
in.close();
|
|
} else {
|
|
offs = _gameOffsetsPtr[vga_id];
|
|
|
|
size = _gameOffsetsPtr[vga_id + 1] - offs;
|
|
readGameFile(_vgaBufferPointers[11].vgaFile2, offs, size);
|
|
}
|
|
}
|
|
|
|
byte *SimonEngine::loadVGAFile(uint id, uint type, uint32 &dstSize) {
|
|
File in;
|
|
char filename[15];
|
|
byte *dst = NULL;
|
|
uint32 file, offs, srcSize;
|
|
uint extraBuffer = 0;
|
|
|
|
if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
|
|
// !!! HACK !!!
|
|
// Allocate more space for text to cope with foreign languages that use
|
|
// up more space than english. I hope 6400 bytes are enough. This number
|
|
// is base on: 2 (lines) * 320 (screen width) * 10 (textheight) -- olki
|
|
extraBuffer = (id == 5 ? 6400 : 0);
|
|
}
|
|
|
|
if (getFeatures() & GF_ZLIBCOMP) {
|
|
if (getPlatform() == Common::kPlatformAmiga) {
|
|
loadOffsets((const char*)"gfxindex.dat", id / 2 * 3 + type, file, offs, srcSize, dstSize);
|
|
} else {
|
|
loadOffsets((const char*)"graphics.vga", id / 2 * 3 + type, file, offs, srcSize, dstSize);
|
|
}
|
|
|
|
if (getPlatform() == Common::kPlatformAmiga)
|
|
sprintf(filename, "GFX%d.VGA", file);
|
|
else
|
|
sprintf(filename, "graphics.vga");
|
|
|
|
dst = allocBlock(dstSize + extraBuffer);
|
|
decompressData(filename, dst, offs, srcSize, dstSize);
|
|
} else if (getFeatures() & GF_OLD_BUNDLE) {
|
|
if (getPlatform() == Common::kPlatformAmiga) {
|
|
if (getFeatures() & GF_TALKIE)
|
|
sprintf(filename, "%.3d%d.out", id / 2, type);
|
|
else
|
|
sprintf(filename, "%.3d%d.pkd", id / 2, type);
|
|
} else {
|
|
sprintf(filename, "%.3d%d.VGA", id / 2, type);
|
|
}
|
|
|
|
in.open(filename);
|
|
if (in.isOpen() == false) {
|
|
if (type == 3)
|
|
return NULL;
|
|
else
|
|
error("loadVGAFile: can't open %s", filename);
|
|
}
|
|
|
|
dstSize = srcSize = in.size();
|
|
if (getFeatures() & GF_CRUNCHED) {
|
|
byte *srcBuffer = (byte *)malloc(srcSize);
|
|
if (in.read(srcBuffer, srcSize) != srcSize)
|
|
error("loadVGAFile: read failed");
|
|
|
|
dstSize = READ_BE_UINT32(srcBuffer + srcSize - 4);
|
|
dst = allocBlock (dstSize + extraBuffer);
|
|
decrunchFile(srcBuffer, dst, srcSize);
|
|
free(srcBuffer);
|
|
} else {
|
|
dst = allocBlock(dstSize + extraBuffer);
|
|
if (in.read(dst, dstSize) != dstSize)
|
|
error("loadVGAFile: read failed");
|
|
}
|
|
in.close();
|
|
} else {
|
|
offs = _gameOffsetsPtr[id];
|
|
|
|
dstSize = _gameOffsetsPtr[id + 1] - offs;
|
|
dst = allocBlock(dstSize + extraBuffer);
|
|
readGameFile(dst, offs, dstSize);
|
|
}
|
|
|
|
dstSize += extraBuffer;
|
|
return dst;
|
|
}
|
|
|
|
void SimonEngine::loadSound(uint sound, int pan, int vol, uint type) {
|
|
byte *dst;
|
|
|
|
if (getFeatures() & GF_ZLIBCOMP) {
|
|
char filename[15];
|
|
|
|
uint32 file, offset, srcSize, dstSize;
|
|
if (getPlatform() == Common::kPlatformAmiga) {
|
|
loadOffsets((const char*)"sfxindex.dat", _zoneNumber * 22 + sound, file, offset, srcSize, dstSize);
|
|
} else {
|
|
loadOffsets((const char*)"effects.wav", _zoneNumber * 22 + sound, file, offset, srcSize, dstSize);
|
|
}
|
|
|
|
if (getPlatform() == Common::kPlatformAmiga)
|
|
sprintf(filename, "sfx%d.wav", file);
|
|
else
|
|
sprintf(filename, "effects.wav");
|
|
|
|
dst = (byte *)malloc(dstSize);
|
|
decompressData(filename, dst, offset, srcSize, dstSize);
|
|
} else {
|
|
dst = _curSfxFile + READ_LE_UINT32(_curSfxFile + sound * 4);
|
|
}
|
|
|
|
if (type == 3)
|
|
_sound->playSfx5Data(dst, sound, pan, vol);
|
|
else if (type == 2)
|
|
_sound->playAmbientData(dst, sound, pan, vol);
|
|
else
|
|
_sound->playSfxData(dst, sound, pan, vol);
|
|
}
|
|
|
|
void SimonEngine::loadVoice(uint speechId) {
|
|
if (getFeatures() & GF_ZLIBCOMP) {
|
|
char filename[15];
|
|
|
|
uint32 file, offset, srcSize, dstSize;
|
|
if (getPlatform() == Common::kPlatformAmiga) {
|
|
loadOffsets((const char*)"spindex.dat", speechId, file, offset, srcSize, dstSize);
|
|
} else {
|
|
loadOffsets((const char*)"speech.wav", speechId, file, offset, srcSize, dstSize);
|
|
}
|
|
|
|
if (getPlatform() == Common::kPlatformAmiga)
|
|
sprintf(filename, "sp%d.wav", file);
|
|
else
|
|
sprintf(filename, "speech.wav");
|
|
|
|
byte *dst = (byte *)malloc(dstSize);
|
|
decompressData(filename, dst, offset, srcSize, dstSize);
|
|
_sound->playVoiceData(dst, speechId);
|
|
} else {
|
|
_sound->playVoice(speechId);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Simon
|