mirror of
https://github.com/libretro/scummvm.git
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306 lines
7.7 KiB
C++
306 lines
7.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// RSC Resource file management header file
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#ifndef SAGA_RESOURCE_H
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#define SAGA_RESOURCE_H
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#include "common/array.h"
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#include "common/file.h"
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#include "common/list.h"
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namespace Saga {
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#define MAC_BINARY_HEADER_SIZE 128
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#define RSC_TABLEINFO_SIZE 8
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#define RSC_TABLEENTRY_SIZE 8
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#define RSC_MIN_FILESIZE (RSC_TABLEINFO_SIZE + RSC_TABLEENTRY_SIZE + 1)
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class SagaEngine;
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class ByteArray;
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struct PatchData {
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Common::File *_patchFile;
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const char *_fileName;
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bool _deletePatchFile;
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PatchData(const char *fileName): _fileName(fileName), _deletePatchFile(true) {
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_patchFile = new Common::File();
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}
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PatchData(Common::File *patchFile, const char *fileName): _patchFile(patchFile), _fileName(fileName), _deletePatchFile(false) {
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}
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~PatchData() {
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if (_deletePatchFile) {
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delete _patchFile;
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}
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}
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};
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struct ResourceData {
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uint32 id; // SAGA2
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size_t offset;
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size_t size;
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PatchData *patchData;
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ResourceData() :
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id(0), offset(0), size(0), patchData(NULL) {
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}
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~ResourceData() {
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if (patchData) {
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delete patchData;
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patchData = NULL;
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}
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}
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bool isExternal() { // SAGA2
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return ((offset & (1L<<31)) != 0L);
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}
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};
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typedef Common::Array<ResourceData> ResourceDataArray;
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class ResourceContext {
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friend class Resource;
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public:
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ResourceContext():
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_fileName(NULL), _fileType(0), _isCompressed(false), _serial(0),
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_isBigEndian(false),
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_fileSize(0) {
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}
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virtual ~ResourceContext() { }
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bool isCompressed() const { return _isCompressed; }
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uint16 fileType() const { return _fileType; }
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int32 fileSize() const { return _fileSize; }
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int serial() const { return _serial; }
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bool isBigEndian() const { return _isBigEndian; }
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const char * fileName() const { return _fileName; }
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Common::File *getFile(ResourceData *resourceData) {
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Common::File *file;
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const char * fn;
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if (resourceData && resourceData->patchData != NULL) {
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file = resourceData->patchData->_patchFile;
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fn = resourceData->patchData->_fileName;
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} else {
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file = &_file;
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fn = _fileName;
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}
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if (!file->isOpen())
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file->open(fn);
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return file;
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}
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bool validResourceId(uint32 resourceId) const {
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return (resourceId < _table.size());
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}
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ResourceData *getResourceData(uint32 resourceId) {
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if (resourceId >= _table.size()) {
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error("ResourceContext::getResourceData() wrong resourceId %d", resourceId);
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}
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return &_table[resourceId];
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}
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// SAGA 2
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int32 getEntryNum(uint32 id) {
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int32 num = 0;
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for (ResourceDataArray::const_iterator i = _table.begin(); i != _table.end(); ++i) {
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if (i->id == id) {
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return num;
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}
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num++;
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}
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return -1;
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}
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protected:
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const char *_fileName;
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uint16 _fileType;
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bool _isCompressed;
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int _serial; // IHNM speech files
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bool _isBigEndian;
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ResourceDataArray _table;
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Common::File _file;
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int32 _fileSize;
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bool load(SagaEngine *_vm, Resource *resource);
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bool loadResV1(uint32 contextOffset, uint32 contextSize);
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virtual bool loadMacMIDI() { return false; }
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virtual bool loadRes(uint32 contextOffset, uint32 contextSize) = 0;
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virtual void processPatches(Resource *resource, const GamePatchDescription *patchFiles) { }
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};
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typedef Common::List<ResourceContext *> ResourceContextList;
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struct MetaResource {
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int16 sceneIndex;
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int16 objectCount;
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int32 objectsStringsResourceID;
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int32 inventorySpritesID;
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int32 mainSpritesID;
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int32 objectsResourceID;
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int16 actorCount;
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int32 actorsStringsResourceID;
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int32 actorsResourceID;
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int32 protagFaceSpritesID;
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int32 field_22;
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int16 field_26;
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int16 protagStatesCount;
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int32 protagStatesResourceID;
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int32 cutawayListResourceID;
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int32 songTableID;
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MetaResource() {
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memset(this, 0, sizeof(*this));
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}
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};
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class Resource {
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public:
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Resource(SagaEngine *vm);
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virtual ~Resource();
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bool createContexts();
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void clearContexts();
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void loadResource(ResourceContext *context, uint32 resourceId, ByteArray &resourceBuffer);
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virtual uint32 convertResourceId(uint32 resourceId) = 0;
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virtual void loadGlobalResources(int chapter, int actorsEntrance) = 0;
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ResourceContext *getContext(uint16 fileType, int serial = 0);
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virtual MetaResource* getMetaResource() = 0;
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protected:
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SagaEngine *_vm;
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ResourceContextList _contexts;
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char _voicesFileName[8][256];
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char _musicFileName[256];
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char _soundFileName[256];
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void addContext(const char *fileName, uint16 fileType, bool isCompressed = false, int serial = 0);
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virtual ResourceContext *createContext() = 0;
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};
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// ITE
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class ResourceContext_RSC: public ResourceContext {
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protected:
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virtual bool loadMacMIDI();
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virtual bool loadRes(uint32 contextOffset, uint32 contextSize) {
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return loadResV1(contextOffset, contextSize);
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}
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virtual void processPatches(Resource *resource, const GamePatchDescription *patchFiles);
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};
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class Resource_RSC : public Resource {
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public:
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Resource_RSC(SagaEngine *vm) : Resource(vm) {}
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virtual uint32 convertResourceId(uint32 resourceId) {
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return _vm->isMacResources() ? resourceId - 2 : resourceId;
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}
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virtual void loadGlobalResources(int chapter, int actorsEntrance) {}
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virtual MetaResource* getMetaResource() {
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MetaResource *dummy = 0;
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return dummy;
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}
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protected:
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virtual ResourceContext *createContext() {
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return new ResourceContext_RSC();
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}
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};
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#ifdef ENABLE_IHNM
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// IHNM
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class ResourceContext_RES: public ResourceContext {
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protected:
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virtual bool loadRes(uint32 contextOffset, uint32 contextSize) {
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return loadResV1(0, contextSize);
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}
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virtual void processPatches(Resource *resource, const GamePatchDescription *patchFiles);
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};
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// TODO: move load routines from sndres
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class VoiceResourceContext_RES: public ResourceContext {
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protected:
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virtual bool loadRes(uint32 contextOffset, uint32 contextSize) {
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return false;
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}
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public:
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VoiceResourceContext_RES() : ResourceContext() {
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_fileType = GAME_VOICEFILE;
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_isBigEndian = true;
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}
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};
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class Resource_RES : public Resource {
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public:
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Resource_RES(SagaEngine *vm) : Resource(vm) {}
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virtual uint32 convertResourceId(uint32 resourceId) { return resourceId; }
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virtual void loadGlobalResources(int chapter, int actorsEntrance);
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virtual MetaResource* getMetaResource() { return &_metaResource; }
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protected:
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virtual ResourceContext *createContext() {
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return new ResourceContext_RES();
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}
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private:
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MetaResource _metaResource;
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};
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#endif
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#ifdef ENABLE_SAGA2
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// DINO, FTA2
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class ResourceContext_HRS: public ResourceContext {
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protected:
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ResourceDataArray _categories;
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virtual bool loadRes(uint32 contextOffset, uint32 contextSize) {
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return loadResV2(contextSize);
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}
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bool loadResV2(uint32 contextSize);
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};
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class Resource_HRS : public Resource {
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public:
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Resource_HRS(SagaEngine *vm) : Resource(vm) {}
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virtual uint32 convertResourceId(uint32 resourceId) { return resourceId; }
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virtual void loadGlobalResources(int chapter, int actorsEntrance) {}
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virtual MetaResource* getMetaResource() {
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MetaResource *dummy = 0;
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return dummy;
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}
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protected:
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virtual ResourceContext *createContext() {
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return new ResourceContext_HRS();
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}
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};
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#endif
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} // End of namespace Saga
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#endif
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