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66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MADS_AUDIO_H
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#define MADS_AUDIO_H
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#include "mads/resources.h"
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#include "common/array.h"
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#include "audio/mixer.h"
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namespace MADS {
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struct DSREntry {
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int16 frequency;
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int channels;
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int32 compSize;
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int32 uncompSize;
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int32 offset;
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};
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class AudioPlayer {
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public:
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AudioPlayer(Audio::Mixer *mixer, uint32 gameID);
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~AudioPlayer();
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void setSoundGroup(const Common::String &filename);
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void setDefaultSoundGroup();
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void playSound(int soundIndex, bool loop = false);
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void stop();
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void setVolume(int volume);
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bool isPlaying() const;
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private:
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Audio::Mixer *_mixer;
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Audio::SoundHandle _handle;
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uint32 _gameID;
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File _dsrFile;
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Common::String _filename;
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Common::Array<DSREntry> _dsrEntries;
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};
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} // End of namespace MADS
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#endif
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