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125 lines
3.0 KiB
C++
125 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MADS_GAME_PHANTOM_H
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#define MADS_GAME_PHANTOM_H
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#include "common/scummsys.h"
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#include "mads/game.h"
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#include "mads/globals.h"
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//#include "mads/nebular/globals_nebular.h"
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namespace MADS {
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namespace Phantom {
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// TODO: Adapt for Phantom's difficulty setting
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enum StoryMode { STORYMODE_NAUGHTY = 1, STORYMODE_NICE = 2 };
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enum InventoryObject {
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OBJ_NONE = -1,
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OBJ_KEY = 0,
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OBJ_LANTERN = 1,
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OBJ_RED_FRAME = 2,
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OBJ_SANDBAG = 3,
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OBJ_YELLOW_FRAME = 4,
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OBJ_FIRE_AXE = 5,
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OBJ_SMALL_NOTE = 6,
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OBJ_ROPE = 7,
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OBJ_SWORD = 8,
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OBJ_ENVELOPE = 9,
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OBJ_TICKET = 10,
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OBJ_PIECE_OF_PAPER = 11,
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OBJ_PARCHMENT = 12,
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OBJ_LETTER = 13,
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OBJ_NOTICE = 14,
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OBJ_BOOK = 15,
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OBJ_CRUMPLED_NOTE = 16,
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OBJ_BLUE_FRAME = 17,
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OBJ_LARGE_NOTE = 18,
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OBJ_GREEN_FRAME = 19,
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OBJ_MUSIC_SCORE = 20,
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OBJ_WEDDING_RING = 21,
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OBJ_CABLE_HOOK = 22,
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OBJ_ROPE_WITH_HOOK = 23,
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OBJ_OAR = 24
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};
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// HACK: A stub for now, remove from here once it's implemented properly
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class PhantomGlobals : public Globals {
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public:
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PhantomGlobals() {
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resize(210); // Rex has 210 globals
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}
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virtual ~PhantomGlobals() {}
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};
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class GamePhantom : public Game {
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friend class Game;
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protected:
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GamePhantom(MADSEngine *vm);
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virtual void startGame();
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virtual void initializeGlobals();
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virtual void setSectionHandler();
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virtual void checkShowDialog();
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public:
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PhantomGlobals _globals;
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StoryMode _storyMode;
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virtual Globals &globals() { return _globals; }
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virtual void doObjectAction();
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virtual void unhandledAction();
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virtual void step();
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virtual void synchronize(Common::Serializer &s, bool phase1);
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};
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class Section1Handler : public SectionHandler {
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public:
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Section1Handler(MADSEngine *vm) : SectionHandler(vm) {}
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// TODO: Properly implement handler methods
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virtual void preLoadSection() {}
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virtual void sectionPtr2() {}
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virtual void postLoadSection() {}
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};
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// TODO: Properly implement handler classes
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typedef Section1Handler Section2Handler;
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typedef Section1Handler Section3Handler;
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typedef Section1Handler Section4Handler;
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typedef Section1Handler Section5Handler;
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} // End of namespace Nebular
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} // End of namespace MADS
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#endif /* MADS_GAME_PHANTOM_H */
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