mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
ecff81544c
svn-id: r47234
285 lines
8.0 KiB
C++
285 lines
8.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#if !defined(DISABLE_DEFAULT_EVENTMANAGER)
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#include "common/system.h"
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#include "common/config-manager.h"
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#include "backends/events/default/default-events.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/remap-dialog.h"
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#include "backends/vkeybd/virtual-keyboard.h"
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#include "engines/engine.h"
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#include "gui/message.h"
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DefaultEventManager::DefaultEventManager(Common::EventSource *boss) :
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_buttonState(0),
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_modifierState(0),
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_shouldQuit(false),
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_shouldRTL(false),
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_confirmExitDialogActive(false) {
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assert(boss);
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_dispatcher.registerSource(boss, false);
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_dispatcher.registerSource(&_artificialEventSource, false);
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_dispatcher.registerObserver(this, kEventManPriority, false);
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// Reset key repeat
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_currentKeyDown.keycode = 0;
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#ifdef ENABLE_VKEYBD
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_vk = new Common::VirtualKeyboard();
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#endif
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#ifdef ENABLE_KEYMAPPER
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_keymapper = new Common::Keymapper(this);
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// EventDispatcher will automatically free the keymapper
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_dispatcher.registerMapper(_keymapper);
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_remap = false;
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#endif
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}
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DefaultEventManager::~DefaultEventManager() {
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#ifdef ENABLE_VKEYBD
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delete _vk;
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#endif
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}
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void DefaultEventManager::init() {
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#ifdef ENABLE_VKEYBD
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if (ConfMan.hasKey("vkeybd_pack_name")) {
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_vk->loadKeyboardPack(ConfMan.get("vkeybd_pack_name"));
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} else {
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_vk->loadKeyboardPack("vkeybd_default");
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}
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#endif
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}
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bool DefaultEventManager::pollEvent(Common::Event &event) {
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uint32 time = g_system->getMillis();
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bool result = false;
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_dispatcher.dispatch();
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if (!_eventQueue.empty()) {
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event = _eventQueue.pop();
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result = true;
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}
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if (result) {
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event.synthetic = false;
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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_modifierState = event.kbd.flags;
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// init continuous event stream
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// not done on PalmOS because keyboard is emulated and keyup is not generated
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#if !defined(PALMOS_MODE)
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_currentKeyDown.ascii = event.kbd.ascii;
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_currentKeyDown.keycode = event.kbd.keycode;
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_currentKeyDown.flags = event.kbd.flags;
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_keyRepeatTime = time + kKeyRepeatInitialDelay;
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#endif
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// Global Main Menu
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if (event.kbd.flags == Common::KBD_CTRL && event.kbd.keycode == Common::KEYCODE_F5) {
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if (g_engine && !g_engine->isPaused()) {
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Common::Event menuEvent;
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menuEvent.type = Common::EVENT_MAINMENU;
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// FIXME: GSoC RTL branch passes the F6 key event to the
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// engine, and also enqueues a EVENT_MAINMENU. For now,
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// we just drop the key event and return an EVENT_MAINMENU
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// instead. This way, we don't have to add special cases
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// to engines (like it was the case for LURE in the RTL branch).
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//
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// However, this has other consequences, possibly negative ones.
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// Like, what happens with key repeat for the trigger key?
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//pushEvent(menuEvent);
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event = menuEvent;
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// FIXME: Since now we do not push another MAINMENU event onto
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// our event stack, the GMM would never open, so we have to do
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// that here. Of course when the engine would handle MAINMENU
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// as an event now and open up the GMM itself it would open the
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// menu twice.
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if (g_engine && !g_engine->isPaused())
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g_engine->openMainMenuDialog();
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if (_shouldQuit)
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event.type = Common::EVENT_QUIT;
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else if (_shouldRTL)
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event.type = Common::EVENT_RTL;
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}
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}
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#ifdef ENABLE_VKEYBD
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else if (event.kbd.keycode == Common::KEYCODE_F7 && event.kbd.flags == 0) {
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if (_vk->isDisplaying()) {
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_vk->close(true);
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} else {
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if (g_engine)
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g_engine->pauseEngine(true);
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_vk->show();
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if (g_engine)
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g_engine->pauseEngine(false);
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result = false;
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}
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}
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#endif
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#ifdef ENABLE_KEYMAPPER
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else if (event.kbd.keycode == Common::KEYCODE_F8 && event.kbd.flags == 0) {
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if (!_remap) {
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_remap = true;
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Common::RemapDialog _remapDialog;
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if (g_engine)
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g_engine->pauseEngine(true);
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_remapDialog.runModal();
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if (g_engine)
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g_engine->pauseEngine(false);
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_remap = false;
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}
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}
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#endif
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else if (event.kbd.keycode == Common::KEYCODE_BACKSPACE) {
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// WORKAROUND: Some engines incorrectly attempt to use the
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// ascii value instead of the keycode to detect the backspace
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// key (a non-portable behavior). This fails at least on
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// Mac OS X, possibly also on other systems.
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// As a workaround, we force the ascii value for backspace
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// key pressed. A better fix would be for engines to stop
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// making invalid assumptions about ascii values.
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event.kbd.ascii = Common::KEYCODE_BACKSPACE;
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}
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break;
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case Common::EVENT_KEYUP:
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_modifierState = event.kbd.flags;
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if (event.kbd.keycode == _currentKeyDown.keycode) {
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// Only stop firing events if it's the current key
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_currentKeyDown.keycode = 0;
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}
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break;
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case Common::EVENT_MOUSEMOVE:
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_mousePos = event.mouse;
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break;
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case Common::EVENT_LBUTTONDOWN:
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_mousePos = event.mouse;
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_buttonState |= LBUTTON;
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break;
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case Common::EVENT_LBUTTONUP:
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_mousePos = event.mouse;
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_buttonState &= ~LBUTTON;
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break;
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case Common::EVENT_RBUTTONDOWN:
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_mousePos = event.mouse;
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_buttonState |= RBUTTON;
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break;
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case Common::EVENT_RBUTTONUP:
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_mousePos = event.mouse;
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_buttonState &= ~RBUTTON;
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break;
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case Common::EVENT_MAINMENU:
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if (g_engine && !g_engine->isPaused())
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g_engine->openMainMenuDialog();
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if (_shouldQuit)
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event.type = Common::EVENT_QUIT;
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else if (_shouldRTL)
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event.type = Common::EVENT_RTL;
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break;
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case Common::EVENT_RTL:
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if (ConfMan.getBool("confirm_exit")) {
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if (g_engine)
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g_engine->pauseEngine(true);
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GUI::MessageDialog alert("Do you really want to return to the Launcher?", "Launcher", "Cancel");
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result = _shouldRTL = (alert.runModal() == GUI::kMessageOK);
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if (g_engine)
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g_engine->pauseEngine(false);
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} else
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_shouldRTL = true;
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break;
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case Common::EVENT_MUTE:
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if (g_engine)
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g_engine->flipMute();
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break;
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case Common::EVENT_QUIT:
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if (ConfMan.getBool("confirm_exit")) {
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if (_confirmExitDialogActive) {
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result = false;
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break;
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}
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_confirmExitDialogActive = true;
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if (g_engine)
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g_engine->pauseEngine(true);
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GUI::MessageDialog alert("Do you really want to quit?", "Quit", "Cancel");
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result = _shouldQuit = (alert.runModal() == GUI::kMessageOK);
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if (g_engine)
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g_engine->pauseEngine(false);
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_confirmExitDialogActive = false;
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} else
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_shouldQuit = true;
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break;
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default:
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break;
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}
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} else {
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// Check if event should be sent again (keydown)
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if (_currentKeyDown.keycode != 0 && _keyRepeatTime < time) {
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// fire event
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event.type = Common::EVENT_KEYDOWN;
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event.synthetic = true;
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event.kbd.ascii = _currentKeyDown.ascii;
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event.kbd.keycode = (Common::KeyCode)_currentKeyDown.keycode;
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event.kbd.flags = _currentKeyDown.flags;
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_keyRepeatTime = time + kKeyRepeatSustainDelay;
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result = true;
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}
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}
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return result;
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}
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void DefaultEventManager::pushEvent(const Common::Event &event) {
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// If already received an EVENT_QUIT, don't add another one
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if (event.type == Common::EVENT_QUIT) {
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if (!_shouldQuit)
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_artificialEventSource.addEvent(event);
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} else
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_artificialEventSource.addEvent(event);
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}
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#endif // !defined(DISABLE_DEFAULT_EVENTMANAGER)
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