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73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BADA_GRAPHICS_H
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#define BADA_GRAPHICS_H
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#include <FBase.h>
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#include <FGraphics.h>
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#include <FApp.h>
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#include <FGraphicsOpengl.h>
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#include <FSystem.h>
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#include <FUi.h>
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#include "config.h"
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#include "backends/graphics/opengl/opengl-graphics.h"
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#include "graphics/font.h"
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#include "backends/platform/bada/form.h"
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using namespace Osp::Graphics;
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using namespace Osp::Graphics::Opengl;
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using namespace Osp::App;
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class BadaGraphicsManager : public OpenGLGraphicsManager {
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public:
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BadaGraphicsManager(BadaAppForm *appForm);
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Common::List<Graphics::PixelFormat> getSupportedFormats() const;
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bool hasFeature(OSystem::Feature f);
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void updateScreen();
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void setFeatureState(OSystem::Feature f, bool enable);
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void setReady();
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bool isReady() { return !_initState; }
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const Graphics::Font *getFontOSD();
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bool moveMouse(int16 &x, int16 &y);
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private:
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void internUpdateScreen();
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bool loadGFXMode();
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void loadTextures();
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void unloadGFXMode();
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void setInternalMousePosition(int x, int y) {}
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void showSplash();
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bool loadEgl();
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BadaAppForm *_appForm;
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EGLDisplay _eglDisplay;
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EGLSurface _eglSurface;
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EGLConfig _eglConfig;
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EGLContext _eglContext;
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bool _initState;
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};
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#endif
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