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88913c0139
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef HUGO_INVENTORY_H
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#define HUGO_INVENTORY_H
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namespace Hugo {
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/**
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* Actions for Process_inventory()
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*/
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enum invact_t {kInventoryActionInit, kInventoryActionLeft, kInventoryActionRight, kInventoryActionGet};
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class InventoryHandler {
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public:
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InventoryHandler(HugoEngine *vm);
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void setInventoryObjId(int16 objId);
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void setInventoryState(istate_t state);
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void freeInvent();
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int16 getInventoryObjId() const;
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istate_t getInventoryState() const;
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int16 findIconId(int16 objId);
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void loadInvent(Common::SeekableReadStream &in);
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int16 processInventory(const invact_t action, ...);
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void runInventory();
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private:
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HugoEngine *_vm;
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static const int kStepDy = 8; // Pixels per step movement
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int16 _firstIconId; // Index of first icon to display
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int16 *_invent;
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istate_t _inventoryState; // Inventory icon bar state
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int16 _inventoryHeight; // Inventory icon bar height
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int16 _inventoryObjId; // Inventory object selected, or -1
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byte _maxInvent;
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void constructInventory(const int16 imageTotNumb, int displayNumb, const bool scrollFl, int16 firstObjId);
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};
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} // End of namespace Hugo
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#endif // HUGO_INVENTORY_H
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