scummvm/engines/kyra/scene_eob.cpp
athrxx d355c536c4 KYRA: (EOB) - add support for original save game files
The engine will try to import original save game files once per target (especially the "Quick Start Party").
Afterwards the user can manually import save files with the debug console.
2012-01-15 13:36:50 +01:00

804 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_EOB
#include "kyra/eobcommon.h"
#include "kyra/resource.h"
#include "kyra/script_eob.h"
#include "kyra/timer.h"
#include "kyra/sound.h"
#include "common/system.h"
namespace Kyra {
void EoBCoreEngine::loadLevel(int level, int sub) {
_currentLevel = level;
_currentSub = sub;
uint32 end = _system->getMillis() + 500;
readLevelFileData(level);
Common::String gfxFile;
// Work around for issue with corrupt (incomplete) monster property data
// when loading a savegame saved in a sub level
for (int i = 0; i <= sub; i++)
gfxFile = initLevelData(i);
const uint8 *data = _screen->getCPagePtr(5);
const uint8 *pos = data + READ_LE_UINT16(data);
uint16 len = READ_LE_UINT16(pos);
uint16 len2 = len;
pos += 2;
if (_flags.gameID == GI_EOB2) {
if (*pos++ == 0xEC)
pos = loadActiveMonsterData(pos, level);
else if (!(_hasTempDataFlags & (1 << (level - 1))))
memset(_monsters, 0, 30 * sizeof(EoBMonsterInPlay));
len2 = len - (pos - data);
_inf->loadData(pos, len2);
} else {
_inf->loadData(data, READ_LE_UINT16(data));
}
_screen->setCurPage(2);
addLevelItems();
if (_flags.gameID == GI_EOB2) {
pos = data + len;
len2 = READ_LE_UINT16(pos);
pos += 2;
}
for (uint16 i = 0; i < len2; i++) {
LevelBlockProperty *p = &_levelBlockProperties[READ_LE_UINT16(pos)];
pos += 2;
if (_flags.gameID == GI_EOB2) {
p->flags |= READ_LE_UINT16(pos);
pos += 2;
} else {
p->flags |= *pos++;
}
p->assignedObjects = READ_LE_UINT16(pos);
pos += 2;
}
loadVcnData(gfxFile.c_str(), 0);
_screen->loadEoBBitmap("INVENT", 0, 5, 3, 2);
delayUntil(end);
snd_stopSound();
enableSysTimer(2);
_sceneDrawPage1 = 2;
_sceneDrawPage2 = 1;
_screen->setCurPage(0);
}
void EoBCoreEngine::readLevelFileData(int level) {
Common::String file;
Common::SeekableReadStream *s = 0;
static const char *suffix[] = { "INF", "DRO", "ELO", 0 };
for (const char *const *sf = suffix; *sf && !s; sf++) {
file = Common::String::format("LEVEL%d.%s", level, *sf);
s = _res->createReadStream(file);
}
if (!s)
error("Failed to load level file LEVEL%d.INF/DRO/ELO", level);
if (s->readUint16LE() + 2 == s->size()) {
if (s->readUint16LE() == 4) {
delete s;
s = 0;
_screen->loadBitmap(file.c_str(), 5, 5, 0);
}
}
if (s) {
s->seek(0);
_screen->loadFileDataToPage(s, 5, 15000);
delete s;
}
}
Common::String EoBCoreEngine::initLevelData(int sub) {
const uint8 *data = _screen->getCPagePtr(5) + 2;
const uint8 *pos = data;
int slen = (_flags.gameID == GI_EOB1) ? 12 : 13;
for (int i = 0; i < sub; i++)
pos = data + READ_LE_UINT16(pos);
pos += 2;
if (*pos++ == 0xEC || _flags.gameID == GI_EOB1) {
if (_flags.gameID == GI_EOB1)
pos -= 3;
loadBlockProperties((const char *)pos);
pos += slen;
Common::SeekableReadStream *s = _res->createReadStream(Common::String::format("%s.VMP", (const char *)pos));
uint16 size = s->readUint16LE();
delete[] _vmpPtr;
_vmpPtr = new uint16[size];
for (int i = 0; i < size; i++)
_vmpPtr[i] = s->readUint16LE();
delete s;
Common::String tmpStr = Common::String::format("%s.PAL", (const char *)pos);
_curGfxFile = (const char *)pos;
pos += slen;
if (*pos++ != 0xff && _flags.gameID == GI_EOB2) {
tmpStr = Common::String::format("%s.PAL", (const char *)pos);
pos += 13;
}
if (_flags.gameID == GI_EOB1) {
pos += 11;
_screen->setShapeFadeMode(0, false);
_screen->setShapeFadeMode(1, false);
}
_screen->loadPalette(tmpStr.c_str(), _screen->getPalette(0));
Palette backupPal(256);
backupPal.copy(_screen->getPalette(0), 224, 32, 224);
_screen->getPalette(0).fill(224, 32, 0x3f);
uint8 *src = _screen->getPalette(0).getData();
_screen->createFadeTable(src, _screen->getFadeTable(0), 4, 75); // green
_screen->createFadeTable(src, _screen->getFadeTable(1), 12, 200); // black
_screen->createFadeTable(src, _screen->getFadeTable(2), 10, 85); // blue
_screen->createFadeTable(src, _screen->getFadeTable(3), 11, 125); // light blue
_screen->getPalette(0).copy(backupPal, 224, 32, 224);
_screen->createFadeTable(src, _screen->getFadeTable(4), 12, 85); // grey (shadow)
_screen->setFadeTableIndex(4);
}
if (_flags.gameID == GI_EOB2) {
delay(3 * _tickLength);
_sound->loadSoundFile((const char *)pos);
pos += 13;
}
releaseDoorShapes();
releaseMonsterShapes(0, 36);
releaseDecorations();
if (_flags.gameID == GI_EOB1) {
loadDoorShapes(pos[0], pos[1], pos[2], pos[3]);
pos += 4;
_scriptTimersMode = *pos++;
_scriptTimers[0].ticks = READ_LE_UINT16(pos);
_scriptTimers[0].func = 0;
_scriptTimers[0].next = _system->getMillis() + _scriptTimers[0].ticks * _tickLength;
pos += 2;
} else {
for (int i = 0; i < 2; i++) {
int a = (*pos == 0xEC) ? 0 : ((*pos == 0xEA) ? 1 : -1);
pos++;
if (a == -1)
continue;
toggleWallState(pos[13], a);
_doorType[pos[13]] = pos[14];
_noDoorSwitch[pos[13]] = pos[15];
pos = loadDoorShapes((const char *)pos, pos[13], pos + 16);
}
}
_stepsUntilScriptCall = READ_LE_UINT16(pos);
pos += 2;
_stepCounter = 0;
for (int i = 0; i < 2; i++) {
if (_flags.gameID == GI_EOB1) {
if (*pos != 0xFF)
loadMonsterShapes((const char *)(pos + 1), i * 18, false, *pos * 18);
pos += 13;
} else {
if (*pos++ != 0xEC)
continue;
loadMonsterShapes((const char *)(pos + 2), pos[1] * 18, pos[15] ? true : false, *pos * 18);
pos += 16;
}
}
if (_flags.gameID == GI_EOB1)
pos = loadActiveMonsterData(pos, _currentLevel) - 1;
else
pos = loadMonsterProperties(pos);
if (*pos++ == 0xEC || _flags.gameID == GI_EOB1) {
int num = READ_LE_UINT16(pos);
pos += 2;
for (int i = 0; i < num; i++) {
if (*pos++ == 0xEC) {
loadDecorations((const char *)pos, (const char *)(pos + slen));
pos += (slen << 1);
} else {
assignWallsAndDecorations(pos[0], pos[1], (int8)pos[2], pos[3], pos[4]);
pos += 5;
}
}
}
if (_flags.gameID == GI_EOB2)
pos = initScriptTimers(pos);
return _curGfxFile;
}
void EoBCoreEngine::addLevelItems() {
for (int i = 0; i < 1024; i++)
_levelBlockProperties[i].drawObjects = 0;
for (int i = 0; i < 600; i++) {
if (_items[i].level != _currentLevel || _items[i].block <= 0)
continue;
setItemPosition((Item *)&_levelBlockProperties[_items[i].block & 0x3ff].drawObjects, _items[i].block, i, _items[i].pos);
}
}
void EoBCoreEngine::loadVcnData(const char *file, const char * /*nextFile*/) {
if (file)
strcpy(_lastBlockDataFile, file);
_screen->loadBitmap(Common::String::format("%s.VCN", _lastBlockDataFile).c_str(), 3, 3, 0);
const uint8 *v = _screen->getCPagePtr(2);
uint32 tlen = READ_LE_UINT16(v) << 5;
v += 2;
memcpy(_vcnExpTable, v, 32);
v += 32;
delete[] _vcnBlocks;
_vcnBlocks = new uint8[tlen];
memcpy(_vcnBlocks, v, tlen);
}
void EoBCoreEngine::loadBlockProperties(const char *mazFile) {
memset(_levelBlockProperties, 0, 1024 * sizeof(LevelBlockProperty));
const uint8 *p = getBlockFileData(mazFile) + 6;
if (_hasTempDataFlags & (1 << (_currentLevel - 1))) {
restoreBlockTempData(_currentLevel);
return;
}
for (int i = 0; i < 1024; i++) {
for (int ii = 0; ii < 4; ii++)
_levelBlockProperties[i].walls[ii] = *p++;
}
}
const uint8 *EoBCoreEngine::getBlockFileData(int) {
Common::SeekableReadStream *s = _res->createReadStream(_curBlockFile);
_screen->loadFileDataToPage(s, 15, s->size());
delete s;
return _screen->getCPagePtr(14);
}
Common::String EoBCoreEngine::getBlockFileName(int levelIndex, int sub) {
readLevelFileData(levelIndex);
const uint8 *data = _screen->getCPagePtr(5) + 2;
const uint8 *pos = data;
for (int i = 0; i < sub; i++)
pos = data + READ_LE_UINT16(pos);
pos += 2;
if (*pos++ == 0xEC || _flags.gameID == GI_EOB1) {
if (_flags.gameID == GI_EOB1)
pos -= 3;
return Common::String((const char *)pos);
}
return Common::String();
}
const uint8 *EoBCoreEngine::getBlockFileData(const char *mazFile) {
_curBlockFile = mazFile;
return getBlockFileData();
}
void EoBCoreEngine::loadDecorations(const char *cpsFile, const char *decFile) {
_screen->loadShapeSetBitmap(cpsFile, 3, 3);
Common::SeekableReadStream *s = _res->createReadStream(decFile);
_levelDecorationDataSize = s->readUint16LE();
delete[] _levelDecorationData;
_levelDecorationData = new LevelDecorationProperty[_levelDecorationDataSize];
memset(_levelDecorationData, 0, _levelDecorationDataSize * sizeof(LevelDecorationProperty));
for (int i = 0; i < _levelDecorationDataSize; i++) {
LevelDecorationProperty *l = &_levelDecorationData[i];
for (int ii = 0; ii < 10; ii++) {
l->shapeIndex[ii] = s->readByte();
if (l->shapeIndex[ii] == 0xff)
l->shapeIndex[ii] = 0xffff;
}
l->next = s->readByte();
l->flags = s->readByte();
for (int ii = 0; ii < 10; ii++)
l->shapeX[ii] = s->readSint16LE();
for (int ii = 0; ii < 10; ii++)
l->shapeY[ii] = s->readSint16LE();
}
int len = s->readUint16LE();
delete[] _levelDecorationRects;
_levelDecorationRects = new EoBRect8[len];
for (int i = 0; i < len; i++) {
EoBRect8 *l = &_levelDecorationRects[i];
l->x = s->readUint16LE();
l->y = s->readUint16LE();
l->w = s->readUint16LE();
l->h = s->readUint16LE();
}
delete s;
}
void EoBCoreEngine::assignWallsAndDecorations(int wallIndex, int vmpIndex, int decIndex, int specialType, int flags) {
_wllVmpMap[wallIndex] = vmpIndex;
for (int i = 0; i < 6; i++) {
for (int ii = 0; ii < 10; ii++) {
if (_characters[i].events[ii] == -57)
spellCallback_start_trueSeeing();
}
}
_wllShapeMap[wallIndex] = _mappedDecorationsCount + 1;
_specialWallTypes[wallIndex] = specialType;
_wllWallFlags[wallIndex] = flags ^ 4;
if (decIndex == -1) {
_wllShapeMap[wallIndex] = 0;
return;
}
do {
assert(decIndex < _levelDecorationDataSize);
memcpy(&_levelDecorationProperties[_mappedDecorationsCount], &_levelDecorationData[decIndex], sizeof(LevelDecorationProperty));
for (int i = 0; i < 10; i++) {
uint16 t = _levelDecorationProperties[_mappedDecorationsCount].shapeIndex[i];
if (t == 0xffff)
continue;
if (_levelDecorationShapes[t])
continue;
EoBRect8 *r = &_levelDecorationRects[t];
if (r->w == 0 || r->h == 0)
error("Error trying to make decoration %d (x: %d, y: %d, w: %d, h: %d)", decIndex, r->x, r->y, r->w, r->h);
_levelDecorationShapes[t] = _screen->encodeShape(r->x, r->y, r->w, r->h);
}
decIndex = _levelDecorationProperties[_mappedDecorationsCount++].next;
if (decIndex)
_levelDecorationProperties[_mappedDecorationsCount - 1].next = _mappedDecorationsCount + 1;
else
decIndex = -1;
} while (decIndex != -1);
}
void EoBCoreEngine::releaseDecorations() {
if (_levelDecorationShapes) {
for (int i = 0; i < 400; i++) {
delete[] _levelDecorationShapes[i];
_levelDecorationShapes[i] = 0;
}
}
_mappedDecorationsCount = 0;
}
void EoBCoreEngine::releaseDoorShapes() {
for (int i = 0; i < 6; i++) {
delete[] _doorShapes[i];
_doorShapes[i] = 0;
delete[] _doorSwitches[i].shp;
_doorSwitches[i].shp = 0;
}
}
void EoBCoreEngine::toggleWallState(int wall, int toggle) {
wall = wall * 10 + 3;
for (int i = 0; i < 9 ; i++) {
if (i == 4)
continue;
if (toggle)
_wllWallFlags[wall + i] |= 2;
else
_wllWallFlags[wall + i] &= 0xfd;
}
}
void EoBCoreEngine::drawScene(int refresh) {
generateBlockDrawingBuffer();
drawVcnBlocks();
drawSceneShapes();
if (_sceneDrawPage2) {
if (refresh)
_screen->fillRect(0, 0, 176, 120, 12);
if (!_loading)
_screen->setScreenPalette(_screen->getPalette(0));
_sceneDrawPage2 = 0;
}
uint32 ct = _system->getMillis();
if (_flashShapeTimer > ct) {
int diff = _flashShapeTimer - ct;
while ((diff > 0) && !shouldQuit()) {
updateInput();
uint32 step = MIN<uint32>(diff, _tickLength / 5);
_system->delayMillis(step);
diff -= step;
}
}
if (_sceneDefaultUpdate)
delayUntil(_drawSceneTimer);
if (refresh && !_partyResting)
_screen->copyRegion(0, 0, 0, 0, 176, 120, 2, 0, Screen::CR_NO_P_CHECK);
updateEnvironmentalSfx(0);
if (!_dialogueField && refresh && !_updateFlags)
gui_drawCompass(false);
if (refresh && !_partyResting && !_loading)
_screen->updateScreen();
if (_sceneDefaultUpdate) {
_sceneDefaultUpdate = false;
_drawSceneTimer = _system->getMillis() + 4 * _tickLength;
}
_sceneUpdateRequired = false;
}
void EoBCoreEngine::drawSceneShapes(int start) {
for (int i = start; i < 18; i++) {
uint8 t = _dscTileIndex[i];
uint8 s = _visibleBlocks[t]->walls[_sceneDrawVarDown];
_shpDmX1 = 0;
_shpDmX2 = 0;
setLevelShapesDim(t, _shpDmX1, _shpDmX2, _sceneShpDim);
if (_shpDmX2 <= _shpDmX1)
continue;
drawDecorations(t);
if (_visibleBlocks[t]->drawObjects)
drawBlockItems(t);
if (t < 15) {
uint16 w = _wllWallFlags[s];
if (w & 8)
drawDoor(t);
if (_visibleBlocks[t]->flags & 7) {
const ScreenDim *dm = _screen->getScreenDim(5);
_screen->modifyScreenDim(5, dm->sx, _lvlShapeTop[t], dm->w, _lvlShapeBottom[t] - _lvlShapeTop[t]);
drawMonsters(t);
drawLevelModifyScreenDim(5, _lvlShapeLeftRight[(t << 1)], 0, _lvlShapeLeftRight[(t << 1) + 1], 15);
}
if (_flags.gameID == GI_EOB2 && s == 74)
drawWallOfForce(t);
}
drawFlyingObjects(t);
if (s == _teleporterWallId)
drawTeleporter(t);
}
}
void EoBCoreEngine::drawDecorations(int index) {
for (int i = 1; i >= 0; i--) {
int s = index * 2 + i;
if (_dscWallMapping[s]) {
int16 d = *_dscWallMapping[s];
int8 l = _wllShapeMap[_visibleBlocks[index]->walls[d]];
uint8 *shapeData = 0;
int x = 0;
while (l > 0) {
l--;
int8 ix = _dscShapeIndex[s];
uint8 shpIx = ABS(ix) - 1;
uint8 flg = _levelDecorationProperties[l].flags;
if ((i == 0) && (flg & 1 || ((flg & 2) && _wllProcessFlag)))
ix = -ix;
if (_levelDecorationProperties[l].shapeIndex[shpIx] == 0xffff) {
l = _levelDecorationProperties[l].next;
continue;
}
shapeData = _levelDecorationShapes[_levelDecorationProperties[l].shapeIndex[shpIx]];
if (shapeData) {
x = 0;
if (i == 0) {
if (flg & 4)
x += _dscShapeCoords[(index * 5 + 4) << 1];
else
x += _dscShapeX[index];
}
if (ix < 0) {
x += (176 - _levelDecorationProperties[l].shapeX[shpIx] - (shapeData[2] << 3));
drawBlockObject(1, 2, shapeData, x, _levelDecorationProperties[l].shapeY[shpIx], _sceneShpDim);
} else {
x += _levelDecorationProperties[l].shapeX[shpIx];
drawBlockObject(0, 2, shapeData, x, _levelDecorationProperties[l].shapeY[shpIx], _sceneShpDim);
}
}
l = _levelDecorationProperties[l].next;
continue;
}
}
}
}
int EoBCoreEngine::calcNewBlockPositionAndTestPassability(uint16 curBlock, uint16 direction) {
uint16 b = calcNewBlockPosition(curBlock, direction);
int w = _levelBlockProperties[b].walls[direction ^ 2];
int f = _wllWallFlags[w];
assert((_flags.gameID == GI_EOB1 && w < 70) || (_flags.gameID == GI_EOB2 && w < 80));
if (_flags.gameID == GI_EOB2 && w == 74 && _currentBlock == curBlock) {
for (int i = 0; i < 5; i++) {
if (_wallsOfForce[i].block == b) {
destroyWallOfForce(i);
f = _wllWallFlags[0];
}
}
}
if (!(f & 1) || _levelBlockProperties[b].flags & 7)
return -1;
return b;
}
void EoBCoreEngine::notifyBlockNotPassable() {
_txt->printMessage(_warningStrings[0]);
snd_playSoundEffect(29);
removeInputTop();
}
void EoBCoreEngine::moveParty(uint16 block) {
updateAllMonsterDests();
uint16 old = _currentBlock;
_currentBlock = block;
runLevelScript(old, 2);
if (++_moveCounter > 3) {
_txt->printMessage("\r");
_moveCounter = 0;
}
runLevelScript(block, 1);
if (_flags.gameID == GI_EOB2 && _levelBlockProperties[block].walls[0] == 26)
memset(_levelBlockProperties[block].walls, 0, 4);
updateAllMonsterDests();
_stepCounter++;
//_keybControlUnk = -1;
_sceneUpdateRequired = true;
checkFlyingObjects();
}
int EoBCoreEngine::clickedDoorSwitch(uint16 block, uint16 direction) {
uint8 v = _visibleBlocks[13]->walls[_sceneDrawVarDown];
SpriteDecoration *d = &_doorSwitches[((v > 12 && v < 23) || v == 31) ? 3 : 0];
int x1 = d->x + _dscShapeCoords[138] - 4;
int y1 = d->y - 4;
if (_flags.gameID == GI_EOB1 && _currentLevel >= 4 && _currentLevel <= 6) {
if (v >= 30)
x1 += 4;
else
x1 += ((v - _dscDoorXE[v]) * 9);
}
if (!posWithinRect(_mouseX, _mouseY, x1, y1, x1 + (d->shp[2] << 3) + 8, y1 + d->shp[1] + 8) && (_clickedSpecialFlag == 0x40))
return clickedDoorNoPry(block, direction);
processDoorSwitch(block, 0);
snd_playSoundEffect(6);
return 1;
}
int EoBCoreEngine::clickedNiche(uint16 block, uint16 direction) {
uint8 v = _wllShapeMap[_levelBlockProperties[block].walls[direction]];
if (!clickedShape(v))
return 0;
if (_itemInHand) {
if (_dscItemShapeMap[_items[_itemInHand].icon] <= 14) {
_txt->printMessage(_pryDoorStrings[5]);
} else {
setItemPosition((Item *)&_levelBlockProperties[block & 0x3ff].drawObjects, block, _itemInHand, 8);
runLevelScript(block, 4);
setHandItem(0);
_sceneUpdateRequired = true;
}
} else {
int d = getQueuedItem((Item *)&_levelBlockProperties[block].drawObjects, 8, -1);
if (!d)
return 1;
runLevelScript(block, 8);
setHandItem(d);
_sceneUpdateRequired = true;
}
return 1;
}
int EoBCoreEngine::clickedDoorPry(uint16 block, uint16 direction) {
if (!posWithinRect(_mouseX, _mouseY, 40, 16, 136, 88) && (_clickedSpecialFlag == 0x40))
return 0;
int d = -1;
for (int i = 0; i < 6; i++) {
if (!testCharacter(i, 0x0d))
continue;
if (d >= 0) {
int s1 = _characters[i].strengthCur + _characters[i].strengthExtCur;
int s2 = _characters[d].strengthCur + _characters[d].strengthExtCur;
if (s1 >= s2)
d = i;
} else {
d = i;
}
}
if (d == -1) {
_txt->printMessage(_pryDoorStrings[_flags.gameID == GI_EOB2 ? 1 : 0]);
return 1;
}
static const uint8 forceDoorChanceTable[] = { 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 10, 11, 12, 13 };
int s = _characters[d].strengthCur > 18 ? 18 : _characters[d].strengthCur;
if (rollDice(1, 20) < forceDoorChanceTable[s]) {
_txt->printMessage(_pryDoorStrings[_flags.gameID == GI_EOB2 ? 2 : 1]);
_levelBlockProperties[block].walls[direction] = _levelBlockProperties[block].walls[direction ^ 2] =
(_levelBlockProperties[block].walls[direction] == (_flags.gameID == GI_EOB2 ? 51 : 30)) ? 8 : 18;
openDoor(block);
} else {
_txt->printMessage(_pryDoorStrings[3]);
}
return 1;
}
int EoBCoreEngine::clickedDoorNoPry(uint16 block, uint16 direction) {
if (!posWithinRect(_mouseX, _mouseY, 40, 16, 136, 88) && (_clickedSpecialFlag == 0x40))
return 0;
if (!(_wllWallFlags[_levelBlockProperties[block].walls[direction]] & 0x20))
return 0;
_txt->printMessage(_pryDoorStrings[6]);
return 1;
}
int EoBCoreEngine::specialWallAction(int block, int direction) {
direction ^= 2;
uint8 type = _specialWallTypes[_levelBlockProperties[block].walls[direction]];
if (!type || !(_clickedSpecialFlag & (((_levelBlockProperties[block].flags & 0xf8) >> 3) | 0xe0)))
return 0;
int res = 0;
switch (type) {
case 1:
res = clickedDoorSwitch(block, direction);
break;
case 2:
case 8:
res = clickedWallShape(block, direction);
break;
case 3:
res = clickedLeverOn(block, direction);
break;
case 4:
res = clickedLeverOff(block, direction);
break;
case 5:
res = clickedDoorPry(block, direction);
break;
case 6:
res = clickedDoorNoPry(block, direction);
break;
case 7:
case 9:
res = clickedWallOnlyScript(block);
break;
case 10:
res = clickedNiche(block, direction);
break;
default:
break;
}
_clickedSpecialFlag = 0;
_sceneUpdateRequired = true;
return res;
}
void EoBCoreEngine::openDoor(int block) {
openCloseDoor(block, 1);
}
void EoBCoreEngine::closeDoor(int block) {
if (block == _currentBlock || _levelBlockProperties[block].flags & 7)
return;
openCloseDoor(block, -1);
}
} // End of namespace Kyra
#endif // ENABLE_EOB